@andreirving779 tekken 7: yoshis flash was stronger, still yoshi was B tier AT BEST. Tekken 7 yoshi is the proof that you don't have to nerf his flash to make him weaker, and that flash is not the reason he is so strong right now. He is just annoying to you. Know the difference
I commented on King Jae Video about King and I mentioned about couple stuff: Jaguar sprint is not scary on high level. Pros react to RKO. Jaguar Step is scary on pro level (50/50 multithrow and JGS 2) df+2,1 combo into ISW is hard to do even at pro level. If you fight small chars yoz have to adjust the combo (dash df+4,3 for pick up) f,f N 2 can be nerfed Damage wise or frame wise. Kings oki got nerfed, Throws got nerfed. You can counter hit muscle Armor follow up if your Attack is faster than than Muscle Armor heat engager (happens mostly if you armor strings) If df+2,1 is a big problem, revert it back to ttt2 era (ch df2,1 into d+3+4,2,2 guarantied or peoples elbow) If King is not a counter hit character but a grappler than buff his grabs (either tracking or shorter break window) Still don't know when King Jae did a video I wrote the questuon "who has problems dealing with King?" Pros? Advanced Players? Casual Players BTW I am not a pro but this is my point of view.
_"You can counter hit muscle Armor follow up if your Attack is faster than than Muscle Armor heat engager (happens mostly if you armor strings)"_ In King's Jae's video he was more complaining that Muscle Armor on it's own cannot be CH - good King players will only press after seeing what move/string they got hit by.
@8bit_pineapple And that is why I asked "who has trouble with King?" Pros? Advanced players? Casual Players? In Tekken 7 Akuma and Gigas had something similar (Akuma was Focus attack and Gigas was Howl something I don't remember) Now just beacuse Muscle Armor alone can't get couter hit beacuse there is no attack to counter hit (unless King does the follow up) Is Muscle Armor strong? Yes it is and if it armors attacks in the last frames than it is possible even to launch punish some attacks that have long recovery.
@@Tomi-2042 I think it's just that people find moves that they don't have counterplay against annoying - and that characters with strong CH lows/ cancans don't like that their option that usually beats powercrush moves doesn't work vs King.
King has to fight for his life at end game ranks and levels. Trust me he don’t need no nerfs, he struggles hard at close range neutral or against rush down.. which unfortunately this game is based around
Trying to get clicks by dropping King's name as his numbers are low - a common tactic sadly. Tuned into one of his streams and yikes, very negative energy.
Decent ideas for adjustments but as you mentioned he has the one of the crappiest movement in the game. There are other characters that should get addressed before we even get to him as he did already get his throws get nerfed quite a bit. People be playing Ling, Drag, Feng and Lilly and then be complaining about king lol. Throws have been made easier to break especially the chain throws as you just hold the button instead of trying to time them.
I wish they gave King at least half-decent movement. Like a good sidestep and backdash would be so cool. Instead I play him almost like a 2D character since everything seems to clip him one way or the other.
King has already gotten enough nerfs in Tekken 8. His throws got nerfed, DF2,1 combo requires execution, ffN2 damage is already nerfed, his oki got nerfed, his ground throws got damage nerfs and his wall damage sucks balls, his counter B+1 no longer allows a proper combo, JS is not that scary. His backdash, SS, SW are the worst in the game. He doesn't needs nurfs.
With more nerfs king will be not able to compete with the rest of the cast ,I mean if you want to see pros tier whoring the same characters sure. The only way possible to apply the nerfs you are referring is giving king a decent homing move because right now without any nerfs you can still SSR all his offense
It's a travesty that GS2 doesn't have homing properties. Both King and Dragunov are grapplers and neither of their 2 throws track (yet their less useful, special 1+2 throws do). Compare that to pseudo-grappler Hwoarang who has tracking command 2 throw...
Makes me wish that motion input throws would track (at least to one side each). Makes very little sense that a spammable generic throw tracks while time-buffered GS doesnt.
backwards JS looks like a remnant from past games and in this game the distance you'd do it without floating is so far away that you might just backdash instead. Funny thing is that it doesnt even seem to crush some lows, so in T8 it is just a self delete move that needs to be updated to fit its purpose by this game's context.
12:04 have to say i kinda disagree with your assessment of df2. King is a character that has very few options against evasive, string heavy characters. An i13 mid that has some valid threat behind it is the only thing that makes those characters show some respect. The combo you get is already off axis and requires execution to maximize damage out of it. And i may be wrong but the CH confirm window is already much smaller than it was in T7
King Jae... oh its the guy that pops up when you look for "king tutorial" videos even though he doesnt even play king, right? :D Jk, but his entire video seemed 95% salt 5% real deal. True example of why nobody should really listen to a streamer when it comes to balancing. I also dont agree that king needs nerfs and I'd rather have his throws buffed somehow (like tracking or break windows reduced etc) instead if his other tools get gutted. Its odd that a staple grapler is at his best when played without grabs :[
@@hands-ongaming7180 devil jin has a lot of unnoying shit tbh, but that doesnt make him op or first in line for nerfs imo. In fact, I feel like is dvj below average powerwiese.
Leave King or Buff him. Listen no combo character, punches are slow, kicks also. If you want to throw you need to be close enough. Check how many Kings plays on the PRO Tournaments!!!
I could see the heat smash and ffn2 being adjusted. The rest I disagree with in a way because people have options to deal with muscle armor. Theres moves that you can use into it that allow you to block right after. You have low high or low mid options or even 10 hit combos as well as grabs. Jaguar sprint is a bit of a weird one because the jab will stop the non heat sprint but unless it’s in heat or they are far enough away to get the sprint started you won’t see it used much
I watched Jae's video and he had a weird focus on Jaguar Sprint. I commented the only issues are CH df2 which should scale more and running GSW which may be unintended. Even if they do this, King would remain strong and there is nothing wrong with that.
In the movelist doesn't it say that heat gives jag run super armor? I've definitely armored through SOME moves while in heat jag run. What's going on with that? Why does it only sometimes give you armor?
df 2,1 being arguably better than Steve's(Counter ounching paragon btw) b1 is kinda silly. Like, why does King have this? Althou the did give Steve some throw game in heat, dont know what is that about.
Ok Mr beige i seen this. So I just want to share my opinion. Jaguar sprint itself isn't even good in the first place as u mentioned u can jus jab out of it. So the So call rko mid mixup is kinda fake. I heard some ppl asking to make king JS 1 punishable but if that mid is punishable then there is no real use for it. If they want to make mid punishable, then rko has to come out faster to balance THE js if not js is completely useless. Then his heartsmash don't rlly need any changes cuz it's supposed to compensate his awful heat burst and heat utility. Maybe the 2nd kick shouldn't align after a whiff cuz sometimes it aligns to the opponent and they get hit. They had alr nerf his heatsmash dmg.
Then also ffn2 I believe the dmg can keep it to the same cuz it was also abt 50 in t7 but I think maybe he shouldn't have plus 5 frames cuz that's alot of plus frames for a low attack. I believe they gg nerf back to plus 3 like in t7. If they want keep tye plus frames, they shud make it launch punishable like minus 15 so king players don't mindlessly jus keep gg for that low. Other than that, ffn2 is all good since it's his only gd low attack. Then df 21 shud jus be as it is because it's not that easy to hit confirm the counter hit esp online and esp when other characters have a 10 frame launcher at hit or wtv plus scrubs like cannot pull of the full combo anyways. Besides the df 21 is the only real good thing at the highest level among pro players. That's why the Jon won tigeruppercut
And lastly abt muscle armor, it's good but not broken because to even hit the heat engager, it has to be like time properly if not the attack gets blocked or u eat a counter hit mid string. Besides they is alr plenty of counter plays to that move. Imo maybe the armor could come out slower abit like 12 frames cuz it's currently 10 frames or they could make the heat engager move to be like minus 10 or 11 cuz now it's minus 9 and I feel that no move shud have all these three which are mid armor and heat. So yea that's all. If they gg nerf his tools as u mentioned they shud give him back his oki and set ups like he had in t7 then I think he can still be decent. Otherwise king jus getting washed down in the tier list lol. Cuz I'm pretty sure when marduk or armor king comes back, they won't be ass or mid. So yeah this is my 2 cents LOL great video btw
BTW I think the current throw system is at a very good place cuz it's better than t7 throw system and it's not as broken as release day t8. Like it's balanced enuf that pros can break them more consistently and side step them. Crouch throw shud remain unteachable.
I wouldn't mind if they nerfed ffn2 completely. It's a great low and I abuse it just because I can. But I agree that King doesn't need it, the opponent already has every reason to duck.. King has a ridiculous grab mixup from crouch dash.. If you can do GS/iSW from it, this stuff is downright OP. Then, 76 damage combo from df21 can go as well. It already doesn't work against half of the roster (females), right? So why it's such a problem? Just make it so that he gets a guaranteed follow-up, unified against all characters. King's a grappler and he should kill with throws and not 13f CH combos.