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How Does Doom: Eternal Compare to Previous Dooms? (Feat. Doom 64) 

Noah Caldwell-Gervais
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This is a full spoiler critique and review of Doom: Eternal, a soft remake of Doom 2 with more guts and guns than the '90s title dreamt of. It looks at how Doom: Eternal fits in with the rest of the franchise and the games landscape at large. Also features a full review of Doom 64.
Doom Eternal-- 00:14
Doom 64-- 48:20
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If you enjoyed this video and want to contribute to the production of others like it, please consider donating through the crowdfunding website Patreon: / noahcaldwellgervais

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27 сен 2024

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Комментарии : 1 тыс.   
@bobbo8u
@bobbo8u 4 года назад
Noah "if you stare too deeply into the 90s it will stare back at you" Caldwell-Gervais
@tskmaster3837
@tskmaster3837 4 года назад
40:47 "Still can't kill? Get bigger gun!! Have biggest gun?! That's best goodest." The delivery of this line is insanely good and very Doom. No matter which Doom, I always feel anxious until I have all the weapons. Even if I don't use them, it's best goodest to know they're there.
@heyitsmort7744
@heyitsmort7744 2 года назад
I’m never ready for him to make jokes like that but always so happy that he does
@a.dykeman1980
@a.dykeman1980 4 года назад
Well, that’s quite a way to start the video. “Doom Eternal is, essentially, the childhood fantasy of Doom 2 that I conjured up given a week to stare at it longingly without actually playing it.”
4 года назад
Doom Eternal is, essentially, the childhood fantasy of Doom 2 that I conjured up given a week to stare at it longingly without actually playing it. Then, 20 years later, I decided to continue not playing it by using a controller.
@GreebusBleeb
@GreebusBleeb 4 года назад
@ go make a better video if you're such a cool dude with your mouse and keyboard
@jdoe7015
@jdoe7015 4 года назад
@ I played this game with a controller and had the time of my life. I get the keyboard/mouse set-up is more accessible as well as having a higher curve for learning cool tricks like the weapon switch, but get over yourself, it's a testament to the game's overall competent design that the less savvy controller setup-up is viable. Might as well say the developers weren't good at their job when they adapted the control scheme to console controllers. To me, that's bullshit, Doom Eternal is a damn good experience, and I feel that's universal regardless of the PC's control scheme's advantages.
@lolorcoh
@lolorcoh 4 года назад
@@jdoe7015 well it can still explain why he didnt really got into the dash for exemple. You are supposed to be really godlike in lasts levels even on night mare once you understood the loop, i think ull miss this with a controller.
@arisenpawn425
@arisenpawn425 4 года назад
@ pCmAsTerrAce
@GlowingOrangeOoze
@GlowingOrangeOoze 4 года назад
"The Doom comic [...] despite being nearly 24 years old, despite most people having never seen a physical copy, despite it not even being a point of reference for people who aren't already franchise fans, it is the single, defining document guiding who the Doom guy is supposed to be and how he's supposed to act." Go figure. The same thing happened to Metroid.
@Daggertail777
@Daggertail777 4 года назад
I'm trying to get into Metroid lore, any advice?
@GlowingOrangeOoze
@GlowingOrangeOoze 4 года назад
​@@Daggertail777 Metroid 1, 2, Super, and Fusion have all of the core plot and are the best parts of the story imo, but there isn't a whole lot. Prime is a self-contained trilogy taking place between Metroid 1 and 2. Most of the lore is in Fusion, Other M, and the manga. Whenever people talk about Metroid lore, they're almost always referencing the manga, or hearsay derived from the manga, and Other M and Fusion treat it as canon. Unfortunately, The manga sometimes contradicts the core series, so it's only canon in broad strokes. When I read it I felt like it didn't make a ton of sense and jumped around a lot, but I've pretty much pieced the lore together over the years. Here's the gist: Samus's colony was attacked by space pirates when she was a small child, and her home was destroyed. Samus was adopted by a Chozo and brought to Zebes, where the Chozo, living contentedly under the protective watch of the biological super-computer Mother Brain, raised her and taught her how to use their technology. Samus was also genetically altered to have super-human strength and agility (the actual language used for this is that she was 'given chozo blood' so I'm partially applying head canon so this makes more sense.) The Chozo have become infertile for some reason, so adopting Samus had something of an ulterior motive. She's being raised as if she were the last of the Chozo. The Chozo die out when Samus is in her late teens, and she winds up joining the Galactic Federation military, where she kicks all kinds of ass thanks to her Chozo warrior training and OP suit. (more headcanon: the Chozo genetic modifications are enabling her to use the power suit and that's why the federation lets her continue using it rather than give it to someone more qualified despite Samus presumably starting at the lowest ranks.) After several years of service, she leaves the Federation on good terms and becomes an independent bounty hunter. That's about where Metroid 1 begins. I think the lore is super cool but it's spotty and in serious need of some cleaning up. Other M tried but no one liked how it went about the task :\
@Daggertail777
@Daggertail777 4 года назад
@@GlowingOrangeOoze Wow thanks bud, that's super helpful, I'm going to start the games now. Thanks for taking your time writing this :D
@GlowingOrangeOoze
@GlowingOrangeOoze 4 года назад
@@Daggertail777 No problem, man. Hope you have fun.
@zachariasnoack4894
@zachariasnoack4894 4 года назад
Love that thing. The comic encapsulates the essence of Doom perfectly. Possibly why the Brutal Doom mod and its derivatives lean so heavly on it.
@TheGhostTheGiant
@TheGhostTheGiant 4 года назад
you're spoiling us with this release schedule man
@linusdn2777
@linusdn2777 4 года назад
Quite literally
@OldKingBone
@OldKingBone 4 года назад
When the video finished I said to myself "wow Noah's really spoiling us" and it makes me happy to know that is the exact wording that many of us feel. Thank you Noah may your arms be long and sperm plenty.
@SplotchTheCatThing
@SplotchTheCatThing 4 года назад
@@OldKingBone Okay, uhhh.... I will... back away from you slowly... please do not attempt to wish me good things... :P lol
@OldKingBone
@OldKingBone 4 года назад
@@SplotchTheCatThing Who doesn't want long arms and big nut? you trippin.
@kalinflip
@kalinflip 4 года назад
On God
@i.e.sergio
@i.e.sergio 4 года назад
"The pistol... was completely cut beyond a console command line" amidst a discussion of the pacing of the game and how it complements the theme of DOOM Eternal is a line that says a lot about your deep dives into media. It's a curious bit of technical trivia that people might know about, but is also a discrete and very important design decision (i.e. removing the only infinite ammo weapon in the game) that slips most reviewers' attention. I truly, deeply appreciate your work and incredibly dynamic perspectives on video games. You remember that it's holistic and there's a lot more to it than how fun it feels, or how good it literarily is. Also, delving into the DOOM comic lore and how it fundamentally shaped the new DOOM games is an inspired choice; most people kind of leave that implicit, but you have gone in and laid out the beautiful absurdity. Much love.
@h00pla434
@h00pla434 4 года назад
Technically, you could consider the chainsaw an infinite ammo weapon. A very slow and pace-destroying weapon if you have to rely on it, but you'll always be able to get back that one unit of fuel.
@i.e.sergio
@i.e.sergio 4 года назад
@@h00pla434 Well, kind of, but I feel that is both implicit and kind of irrelevant, since the trade-offs of using the chainsaw as an ammo-gathering tool is at the core of the Doom Eternal gameplay loop. Additionally, the pistol in DOOM (2016) had legitimately infinite ammunition, whereas the chainsaw cannot be used on any enemies other than mooks when you've run low on fuel, i.e. it's non-functional at low fuel for some combat scenarios, in other words... functionally out of ammo.
@thedreamcapture2681
@thedreamcapture2681 3 года назад
fuck the handgun, just got noah cant conserve ammo doesnt mean we need that peashooter.
@thaddansen2989
@thaddansen2989 3 года назад
@@thedreamcapture2681 Or if melee did damage, or if enemies could damage each other, or if regular kills could drop ammo, or if staggered enemies could be chain-sawed for 1 fuel.
@christiangottsacker6932
@christiangottsacker6932 3 года назад
@TwistedGamer the fact that classic doom teaches you how to manage your resources subliminally makes what you said really funny, and makes doom eternal look really dramatic.
@MentalParadox
@MentalParadox 4 года назад
Marauder CAN be BFG'd. You fire one shot to his left, he turns to block with his shield. Immediately fire a second shot to his right, and he's toast. He can only block one.
@Clavus
@Clavus 4 года назад
Hadn't heard that one yet! The Marauder gets more interesting the more people discover about him. He doesn't summon the dog if you don't hit his shield for example, so whatever urge you have to shoot at him, wait for his green flash or stagger him. And you can stagger him in various ways, like grenades on the floor next to him, or using the rocket mod with manual detonation to fly over his shield and then detonate. I think the main trick here is just effective weapon switching.
@vanqqish1
@vanqqish1 4 года назад
You don't even need to waste 2 BFG shots on him. Use your SSG to stagger him then switch to the BFG and hit him with it point blank before he can move again. You need the quick weapon swap upgrade to pull it off but you really should be using that anyway.
@Aggrofool
@Aggrofool 4 года назад
@@vanqqish1 i tried that a few times and he always blocked after the weapon swap
@ducky8075
@ducky8075 4 года назад
Jen Soon Ng you gotta do it using hotkeys to immediately switch.
@gorillawhale1046
@gorillawhale1046 4 года назад
Or fire it over his head, he cant block doesn't hit him directly.
@itsaBoomer
@itsaBoomer 4 года назад
"Why are there all these bottomless pits everywhere? Are we a mile above sea level? Is this Denver"- Civvie
@Rodragon-ez9hd
@Rodragon-ez9hd 4 года назад
I fucking love that line
@yeetimusprime3147
@yeetimusprime3147 4 года назад
@@akoyash9964 Atleast he can admit it unlike most other channels that insist that the *game* is the problem.
@roxaplasm
@roxaplasm 4 года назад
@@akoyash9964 civvie basically never blames the game, and certainly didnt with doom eternal. he basically just says that the game is too hard *for him* and that he had to crank the difficulty down.
@yeetimusprime3147
@yeetimusprime3147 4 года назад
@bigevilworldwide1 Have you actually played the game yourself? Because nearly everything in your comment is wrong, and don't try n pull that "I don't need to play the game to know this and that" bullshit. Classic Doom was a 2.5D video game made in the *90's* so no shit it was gonna be simple in terms of mechanics, you couldn't even *jump* in those games...But even then it was still a pretty complex game on higher difficulties, you couldn't just blast through it and be handed a win. You had to manage your resources, avoid attacks and kill large swarms of ememies. Besides, you're completely forgetting that this is a sequel to *Doom 2016.* Obviously if you're gonna jump from the oldest game *straight* to the newest one you're gonna see alot of changes, but you're completely ignoring the fact that this game is a continuation of Doom 2016, *not* classic Doom. "You have to destroy it's weak points" No, you don't *have* to, it's just quicker and easier options. They don't force you to shoot off the Mancubus arm cannons, you could just as easily shoot him with a few rockets and kill him right then and there. "So you want people to keep moving, but stop because you need to shoot a particular spot" If you're *stopping* your movement to shoot your shots then that isn't the game's fault, that's just you being slow. "Otherwise you need to chainsaw 1500 zombies" If you're running low on ammo would you rather run away and backtrack through the level to find resources or get it all back with a single hit of a key while staying in the fight? It's been over 25 fucking years since the first Doom launched, and you're surprised that after *all* that time that there are new mechanics? Did you just want the same game over and over again? I don't know about you but I don't want Doom to be like COD/FIFA where they just pump out the same game with a slight lick of paint...
@jdoe7015
@jdoe7015 4 года назад
@bigevilworldwide1 If you want the more straightforward Doom experience, optimized to perfection, you have Doom 2016 which is more than efficient at servicing that, you want an advancement of each and every mechanic featured there that goes out if it's way to test you in a more hard edged experience, Doom: Eternal is where it's at. It's a sequel that's intent on being a sequel instead of a rehash that avoids progressing the design of the mechanics. I can see why you'd want a more optimized, simplistic experience but I hardly think that detracts from both the vision and realization of Id's software's efforts in crafting a game that will be testing player's skills in ways the 2016 release couldn't. It's like appreciating music for it's technical aspects as opposed to outright accessibility, or at least that's the analogy that comes to mind for me.
@apteropith
@apteropith 4 года назад
I got the impression that Doom 2016's Doomguy was more _exasperated_ than anything. Someone who had been sleeping very poorly for a couple decades straight and had just as much disdain for the people prolonging that trend as he had implacable devotion to exterminating the demons they kept unleashing. I feel like the Doomguy's revelous _gamer-bedroom_ might ruin that image for me.
@gozinta82
@gozinta82 3 года назад
I agree. Seeing the Doom Slayer's gaming cave kinda ruined it for me.
@Snavels
@Snavels 10 месяцев назад
I know I'm necroposting rn, but Doomguy has never been a particularly serious individual, all the text screens from the og gams and thy flesh consumed paint the picture of a Doomguy who isn't particularly serious and just does what he has to. Our introduction to him in one of the original manuals is literally him "Watching restricted flicks in the rec room" Even 2016 had moments where Doomguy's not so serious side slipped through (like fist bumping the little toy of himself). I feel like the 'gamer cave' shows what he does on his off time (as it's also his workshop where he works on his suit) while the time we spend with him *on screen* is still in line with what we've come to expect from him.
@hunternogales578
@hunternogales578 4 года назад
This video is exactly why I don't find the criticism of you not being great at action games to hold any weight. Despite your lack of twitch skill, you still thoroughly understand the games' design and the developers intent. Not to mention your insight into the non-mechanical aspects of the game far exceed any other reviewers analysis. That's why you're the best at this kind of thing. Keep it up.
@tydendurler9574
@tydendurler9574 3 года назад
What? No, he simply doesn't. If you're never in the "fun zone", you don't know about the "fun zone" He would probably play Dark Souls on easy too if he could. He's just very good with words and likes to know what he thinks he knows.
@jamesnomos8472
@jamesnomos8472 Год назад
@@tydendurler9574 I'm curious about your thoughts now that he's made two videos about the entire fromsoft darksouls/bloodborne/sekiro/eldenring lot.
@tydendurler9574
@tydendurler9574 Год назад
@@jamesnomos8472 stay curious Edit for the lmfao-idiot below me: I clearly won't sit through hours upon hours of that dude talking when i don't really value his opinion. So i can't and won't talk about what is said, therefore i don't have an opinion here and i honestly really don't care about Noah or you guys.
@kiiwikiori7542
@kiiwikiori7542 Год назад
@@tydendurler9574 lmfaooo bro doesnt know what to say
@kiiwikiori7542
@kiiwikiori7542 Год назад
@@tydendurler9574 its crazy because everything he said was right and he had fun with the game almost like games arent just made for people with twitch reflexes and a game being hard doesn't necessarily make it not fun He found his fun, and found it in most of the same places everyone else did There's no need to be mad that someone worse at games than you is capable of sharing the same experience as you - its like saying people who struggle with old english are incapable of enjoying shakespeare on its thematic merits
@Shezmen88
@Shezmen88 4 года назад
Every time someone simply mentions Soldier of Fortune and its gore system, my day is instantly better. \o/
@butHomeisNowhere___
@butHomeisNowhere___ 4 года назад
I was beginning to think I was the only person who ever played that wonderful game!
@zaphero5518
@zaphero5518 4 года назад
Don't forget Vivisector (2006) for bringing that back!
@Henderburn
@Henderburn 4 года назад
It’s so weird some budget studio hasn’t made a new one, just call it a spiritual successor
@jasethemuss86
@jasethemuss86 4 года назад
Man the shotgun in SoF was so bloody satisfying. I would love a reboot of that franchise even the Multiplayer especially in the second game was really fun.
@slyaspie4934
@slyaspie4934 3 года назад
@@jasethemuss86 loved the shotty in SOF you could literally shoot someone's stomach out and they'd stand there holding entrails lol
@PassiveNights
@PassiveNights 4 года назад
That opening shot is so Mountain Goats... ‘script that made prominent use of a pentagram’
@Captain1nsaneo
@Captain1nsaneo 4 года назад
Wait. WAIT. '16: Purified hell energy is used by humans DE: Purified hell energy is used by aliens DID I JUST PLAY A PALETTE SWAP?
@thomasvarney5758
@thomasvarney5758 4 года назад
Captain1nsaneo Shut up. Here gun. Shoot. Make meat puddles. Yay
@massivepileup
@massivepileup 4 года назад
DE: Purified hell energy is used by everybody and that's how Hell baits people into making contracts with them.
@KingHalbatorix
@KingHalbatorix 4 года назад
DE added new enemies and mechanics, so I'd say it's as much a palette swap as Doom 2 was of the OG
@DangerSmoog
@DangerSmoog 4 года назад
@@RazgrisFloob I believe king Novik is the one who put doomslayer in the machine and it seems almost implied that king novik was the seraphim. I'm not certain though that was just my interpretation since he's the one who says "we will send to them only you" and then gives the last line as the game finishes.
@losethegame101
@losethegame101 4 года назад
@@RazgrisFloob You're right, he is the guy who put you in the machine, on account of the fact that he shares the same voice actor as Hayden and he easily integrates his cyber-brain with your fortress. Not strong enough evidence to confirm it for sure, but they're surely hinting strongly at it.
@andrewnicorn
@andrewnicorn 4 года назад
The gameplay loop actually very strongly reminds me of Ratchet and Clank, with flowing platforming section, collectables and combat arenas that benefit from a lot of circle strafing and weapon switching
@christiangottsacker6932
@christiangottsacker6932 3 года назад
Ive thought this since 2016 and i really love tf out of it for this. Better than the damn R&C reeboot
@SockEater4293
@SockEater4293 4 года назад
The dooms that don't feel like doom are the movies.
@thereallystoopidguy1449
@thereallystoopidguy1449 4 года назад
they're based on doom 3
@Castragroup
@Castragroup 4 года назад
@@thereallystoopidguy1449 well its the only doom with enough narration to be remotely practical to base a narrative off it. unless michael bay is the director. im surprised he hasnt made a doom movie
@gozinta82
@gozinta82 3 года назад
You mean the movie?
@ProperZen
@ProperZen 4 года назад
24:00 “If everyone will just be patient with me for a couple of minutes and take a number, the Doomslayer will be right with you.” Gold.
@1sweetree
@1sweetree 4 года назад
Having an ideal way to kill each individual enemy though allowing them to be killed in a non-technical way is how Halo's combat works. It's one reason I never get tired of playing Halo, it's not just about shooting your target in the face- Each weapon has a use and effects different enemies in different ways. Killing is almost like a puzzle. I've rarely seen such a system in other games, it's awesome that Eternal has this.
@tydendurler9574
@tydendurler9574 3 года назад
Yes, exactly. Then there are guys like him that have low skill and don't care about any mechanics and just play on easy. They will never get what's actually so fun about the gameplay, yet he talks about the game for 70min here...😒
@SpoopySquid
@SpoopySquid 2 года назад
@@tydendurler9574 I hope you at least get paid to keep that gate
@derpthegr8689
@derpthegr8689 2 года назад
@@SpoopySquid you know he does it for free like a good little slave goblin.
@jamesnomos8472
@jamesnomos8472 Год назад
@@tydendurler9574 Did you miss the large portions of the video where he talked about how much fun it was and how much he liked it?
@tydendurler9574
@tydendurler9574 Год назад
@@jamesnomos8472 yeah, like a toddler having fun in a ferrari without being able to drive it.
@punggung666
@punggung666 4 года назад
There's a weird clip at 56:22
@crowns9269
@crowns9269 4 года назад
it's a curse
@ratchex
@ratchex 4 года назад
I can definitely say, if you've got the reaction time to swing it this game is insanely rewarding on Nightmare difficulty. The dopamine rush I get from clearing every individual combat encounter is just sublime, but its so mentally draining I can't play the game for more than a couple of hours at a time.
@grndmst9
@grndmst9 3 года назад
I would entirely agree if it weren't for my years of opioid addiction...Still love DOOM Eternal all the same. Sorry, but I felt I had to say this.
@moth5799
@moth5799 3 года назад
I've never found reaction time that beneficial for nightmare, I've got an average visual reaction time of 250 milliseconds yet I still do fine on nightmare.
@gozinta82
@gozinta82 3 года назад
Yeah, games aren't supposed to do that, bud. Spending countless hours on something hoping to nearly just skid by isn't fun in my book. Id rather eat food with one chop stick.
@ratchex
@ratchex 3 года назад
@@gozinta82 You sound like a casual, because games are absolurely supposed to challenge you.
@ratchex
@ratchex 3 года назад
@TwistedGamer The fact that you're lumping Get Over It, a joke hard game with deliberately terrible controls with Cuphead and Soulsborne games tells me that you are fundamentally underequipped to talk about this topic. Are games supposed to be fun? Absolutely. Do any of those games other than the one that's deliberately made to frustrate you have horrible odds and balance? No. I'm not the one telling people how games should and shouldn't be here, that's all you; but to insinuate a game is lesser because it offers players a obstacle over a free ride tells me everything I need to know about your taste in gaming.
@JonathanXLindqviust
@JonathanXLindqviust 4 года назад
I doubt you'll ever read this; Noah I love ya and I've followed ya since you had less than 3k subs. Speaking fast without pauses has never been your style, but if that is what you feel you want to be and go then that is entirely good because all things change in time. I just don't want ya to change incase you think you *need* to for other peps. I think most who enjoy your vids do so for the calculated and thoughtful perogative you present, not because you don't take breathing-pauses. There's already tons of maymay channels, but only one channel where I'd look at a update, see "4 hours" and actually be happy to listen. Either way, regardless of all. I hope yer doing good
4 года назад
As always, fantastic work. Many thanks!
@sidequest22
@sidequest22 4 года назад
40:46 - Not laughed like that in a while.
@Necroskull388
@Necroskull388 4 года назад
The biggest comedic moment in the video for me was when he was talking about seeing the big wave of challenge about to overwhelm him and his perfectly delivered, “Aw, fuuuuck...”
@PaddyMcMe
@PaddyMcMe 3 года назад
I'm so glad I watched this video, see, I have become cowardly over the years, leaving behind FPS games, no longer do I play UT2k4, Quake3, QuakeLive, etc. No longer am I bouncing death. So I was worried from how everyone described the game, it being basically 'Play aggressive or you'll die.' Making me think it's some Dark Souls of FPS. Worrying I'd get slaughtered unless I played on the easiest difficulty... What I say next I mean in the most positive, uplifting way possible. Watching your gameplay footage, and knowing that level of skill is enough to complete the game has given me confidence where before I had only scant hope. You suit your name, you give hope to those of us preoccupied with the fear of drowning, keeping us afloat on your arc, showing us animals the way.
@gavensedgwick6516
@gavensedgwick6516 4 года назад
As someone who's been attempting Ultra-Nightmare, 1:45 fucking gave me a heart attack.
@dabwiso784
@dabwiso784 4 года назад
I love how the section on the maurauder finally ended with you killing one.
@abv9118
@abv9118 4 года назад
Pro Tip about the Marauder: There is, in fact, an alternative tactic for dealing with them. You can bait them into always using the attack with an opening if you keep yourself far away. They will launch a few axe beams at you, and then try to close the distance for their melee attack. Wherein you can punish them. Repeat until death. Much easier then trying to stay at mid range like the game tells you to.
@carrotmaster8521
@carrotmaster8521 4 года назад
"baseline of chunkiness" thats poetry
@PassiveNights
@PassiveNights 4 года назад
‘I was rewatching The Stand’ yeah I’m living it, we all are
@masamune2984
@masamune2984 3 года назад
Sorry about my cousin. He’s a bit of a dick.
@weirdcatastrophebykodycava
@weirdcatastrophebykodycava 4 года назад
Thank god for Noah Caldwell-Gervais.
@SteveAkaDarktimes
@SteveAkaDarktimes 4 года назад
"I can't hit that Rythm" playing on controller probably didn't help, Noah. but like always you make an hour feel like ten minutes, wonderful review!
@Chilloutandwatchanime
@Chilloutandwatchanime 4 года назад
SteveAkaGoatpile controller isn’t the problem he’s just bad look at how horrible the gameplay is
@alexaldridge1209
@alexaldridge1209 4 года назад
@@Chilloutandwatchanime completely agree. I figured he wasn't good when he said he switched difficulties if he couldn't beat a fight in 3 tries. And the gameplay footage definitely confirms that. I beat the game with PS4 on Nightmare, definitely challenging but I never had to lower the difficulty. that defeats the purpose to me and cheats me out of the endorphins I'd get from beating a section on nightmare
@SteveAkaDarktimes
@SteveAkaDarktimes 4 года назад
ah, you guys misunderstood me, I didnt meant that Controller is inherently worse, I am well aware a skilled player can play ultra-nightmare on controller just fine, I was just thinking that an alternative control method would be a better fit for him.
@brentramsten249
@brentramsten249 4 года назад
56:22 is there audio missing there? some sort of aberration maybe?
@Eassstt
@Eassstt 4 года назад
That's just Noah for you
@JF-xj3cu
@JF-xj3cu 4 года назад
No, it's called "too lazy to edit even a minimal amount". That's how he always does it. Thus you hear the clicks when he stops/starts the recording. When he misspeaks, it's in. When he has to stop a second because he is unsure what to say, it's in. That is why the footage never really fits what he is talking about. He takes large swats of video, slaps the audio under it, doesn't bother to check it or do the most minimal amount of editing (just getting the clicks and misspeaks out would take literally only minutes), and uploads it.
@TheMoviePlanet
@TheMoviePlanet 4 года назад
The audio and footage are great and fit perfectly, thanks.
@Eassstt
@Eassstt 4 года назад
@@TheMoviePlanet Does it tho?
@TheMoviePlanet
@TheMoviePlanet 4 года назад
Yes it does.
@Sherlock9827
@Sherlock9827 4 года назад
"Have biggest gun? That's best goodest" I laughed so hard at that
@BrexerBlue
@BrexerBlue 4 года назад
Is it "Doom Guy" or "Guy Doom"? The first sounds like a dude, the second like a duke.
@CallN0w
@CallN0w 4 года назад
It's Doomguy, like some japanese popstars he just has one name on the birth certificate now
@aleksanderolbrych9157
@aleksanderolbrych9157 4 года назад
New theory: His actual name is the old English/French Guy (/ɡaɪ/). Guy de Doom.
@Healermain15
@Healermain15 4 года назад
@bigevilworldwide1 Okay Doomer.
@GrandHighGamer
@GrandHighGamer 4 года назад
@@aleksanderolbrych9157 Is that his nom de doome?
@SelfPityEntertainment
@SelfPityEntertainment 4 года назад
I kind of appreciate that you implicate Doom 3 as being a Doom game. It's one of my personal favorites of the series because of its approach to horror and atmosphere, but I often see other fans say "it's a good game, it's just not a Doom game". When I ask them why they usually say it's because it has a story and cutscenes and a slower, darker pace compared to the others. Yet Doom 64, 2016 and Eternal get a pass on having similar things in it as well. It's something that has always frustrated me and have never fully agreed with. It was nice to see someone acknowledge that for all it's differences, Doom 3 will always be a Doom game.
@SgtGudda
@SgtGudda 4 года назад
Self Pity Entertainment doom 3 was a great game. It was better than 2016 and external, imo. The story and atmosphere was very dark and dim lit. Some type of psychological horror that really made the player feel insecure throughout the game. The tension was great.
@PyramidHACK
@PyramidHACK 4 года назад
@@SgtGudda Thank you.
@blackpants7385
@blackpants7385 4 года назад
@@SgtGudda I don't know, it just feels much less engaging and rewarding. I wouldn't call it better, just different.
@theengine
@theengine 4 года назад
The drive in Doom is "onward into power fantasy". You're not supposed to feel scared, you're supposed to feel scary. That's most people issue.
@PyramidHACK
@PyramidHACK 4 года назад
@@theengine Most people are normie plebs.
@idealsAREisomorphic
@idealsAREisomorphic 4 года назад
The casual gameplay as a backdrop to gentleman-like narration is very endearing.
@KoewlBag
@KoewlBag 4 года назад
I feel like Noah wouldn't hate Marauders so much if he'd stop wasting his ammo on their indestructible shields
@Shakenmike117
@Shakenmike117 4 года назад
Just backstrafe and shoot em with shotgun, grenade, and balista. They're really easy to bait. He'll get the hang of it
@nickprezzo
@nickprezzo 4 года назад
For those of us who play on the lower difficulties, it's an impulse when they're thrown in with all the other enemies. Even though you know it doesn't work, it's hard to pause when you're also processing the shortcuts that you can utilise in order to kill the other enemies surrounding you. Like he says, paraphrasing, 'if you're able to juggle 12 things at once, that's great. If you're not, dial down the difficulty so that a few of them are more forgiving'. Marauders aren't forgiving at all, there's like 1 or 2 specific ways to quickly kill them before they've completely wiped out your health and armour. The reason they are loathed by a lot of people is that it derails everything the game otherwise teaches you about the rhythm to expect in Doom Eternal.
@dicuss6736
@dicuss6736 4 года назад
@@nickprezzo ...Which is what makes them such a great and memorable enemy
@rhythmmmmm.
@rhythmmmmm. 4 года назад
@@dicuss6736 I am very well aware that this comment is 4 months old but I just got so irrationally angry at your comment that I had to reply. Hard disagree, the marauder goes against the game's flow state. It doesn't fit in with the rest and forces you to do something completely different from the rest of the game. It'd be like suddenly changing a 3d platformer into 2d, which in theory, is an amazing concept and has been done well, but if it's not a core mechanic and only rears its head a few times in the game, it just feels out of place and wrong. I don't want that in DOOM. And before someone says I'm not good and need to get better, I've beaten ultra nightmare so fuck that.
@dicuss6736
@dicuss6736 4 года назад
@@rhythmmmmm. But that really sounds like somebody who doesn't know what he's talking about. The maurauder changes nothing, killing him is as simple as killing a whiplash or caco, of course that is only if you know how to properly engage him. Just like you would learn how to instakill a caco with a grenade you learn that you can easily bait the marauder into a green eye attack that lets you take a third of his entire health with one combo. Again, he changes nothing as long as you know what you're doing. He's the type of enemy whose only purpose is to punish players who refuse to adapt (much like the old archvile was actually). He doesn't change combat he adds depth to it. But then again it's really a matter of opinion whether or not you like him but don't make it seem like he completely changes up the game as that is simply false. One could also debate the mancubus almost completely changes the flow of the game, considering you absolutely need to take out those canons of theirs especially on higher difficulties paired with their insanely good aim and the presence of splash damage and the fact that there is almost always multiple of them.
@revanjagergaming8714
@revanjagergaming8714 4 года назад
I only discovered your Channel couple weeks ago and since then I have watched every single video you have made. You are an excellent writer and I absolutely love your content. In fact I would say that you're probably the best Progressive content creator for gaming.
@LainWest
@LainWest 4 года назад
This was a fantastic review of Doom Eternal. I've held off on getting it because I've been worried about if I'd like the less ammo/chainsaw focus, but you made me understand why it's a good change. 'A wounded animal is at its most dangerous'. Yeah :D
@BestintheWest25
@BestintheWest25 4 года назад
It’s not a good change. Unless you like juggling cooldowns and watching the same canned chainsaw animations 25 times a level.
@matternicuss
@matternicuss 4 года назад
ThirdEyedeas it’s a good change. By the time you get all the weapons you only need to use the chainsaw once every arena battle, maybe twice if it’s a larger scale fight. Honestly it makes fights both more challenging and interesting since you really need to get a feel for each weapon and their mods. In Doom 2016 the most optimal combo was the SSG and Gauss Cannon, which frankly caused some of the later battles to feel really repetitive.
@baileyfelker4687
@baileyfelker4687 4 года назад
Third eye you just sound like a pussy tbh 🤷‍♂️
@volf8915
@volf8915 4 года назад
Absolutely right. When I first started playing it, I was realllllly not liking the lack of ammo/chainsaw mechanic. That is until I realized the exact 'flow' that hes talking about. The constant juggling of putting enemies on fire to get armor, glorykilling to get health/bloodpunch, and chainsawing enemies to get ammo all to just continue to rip and tear is empowering. Plus the chainsaw critique is whack. It literally recharges in less time than it took for me to use hardly any of it and every battle arena has infinitely spawning foder enemies whose sole purpose seems to be as a resource for health/armor/ammo whenever you need it.
@LateNightHalo
@LateNightHalo 4 года назад
It’s interesting, some stuff I agree with while others I disagree with. I noticed this is a game you’re playing on PlayStation and I have a feeling the controller is part of what wasn’t clicking with you in regards to the movement. This is a game that I don’t think was well thought out on console. There is simply too many movement buttons that require the thumb coming off the aim stick to execute. A lot of the core gameplay requires the player to take their thumb off the ability to aim. This isn’t an issue on PC where your boost and jump are separate from your aiming tool (the mouse)
@underscorerx
@underscorerx 4 года назад
They did what they can, without sacrificing gameplay. Thakfully controls are ver customizable and first thing i did was to rebind jump to l1 and dash to r1. We need more buttons on new gamepad without any doubt
@christiangottsacker6932
@christiangottsacker6932 3 года назад
Hes being stubborn.
@GuyOnTheInternet53
@GuyOnTheInternet53 2 года назад
I disagree with you on that. The game is very well thought out for console, theirs just a bigger learning curve. I almost put the game down on ps4 when i first got it. I was having fun but i was really pushing myself. Try button remappings as its a game changer. Learning to quick switch is a game changer, and so is implementing the staggering system
@clintbeastwood5116
@clintbeastwood5116 3 года назад
I do find it amusing that you were complaining about the Marauder forcing you into his dance while the footage showed you absolutely wrecking his shit with the rocket launcher.
@georgelabauve3469
@georgelabauve3469 2 года назад
I absolutely love Doom, my favorite video game series ever! Played through BTSX E1&2, NEIS, playing Doom:Zero now, and Doom 2016 and Eternal is perfect in my opinion too. Doom: Eternal plays so perfectly smoothly and fluid, and I love how it makes you think and prioritize enemies. I love the platforming and secrets, though I think the classics still hold that place in my heart you know. The pain chances and tolerances, the RNG and the tactical placements of enemies and pickups, the speed and the strategies of prioritizing enemies in any given scenario and which weapon to use and when.
@PassportBrosBusinessClass
@PassportBrosBusinessClass 4 года назад
NOAH CALDWELL GERVAIS: IT’S TIME FOR YOU TO ANALYZE METAL GEAR including REVENGEANCE.
@Mugulord
@Mugulord 4 года назад
Ok but I wanted at least one or two more of his videos this year. The research that would require is staggering.
@Necroskull388
@Necroskull388 4 года назад
He's said before that he's not interested in Metal Gear. That was before Death Stranding, so he might have changed his mind, but don't get your hopes up.
@HadoukenX
@HadoukenX Месяц назад
You good sir are a wordsmith. Love how you navigate your essays. I haven't played doom and i enjoyed everything you said.
@CMontgomeryBurns09
@CMontgomeryBurns09 3 года назад
"A cornered animal is the most dangerous." I love the philosophy of this game.
@mikaelm5367
@mikaelm5367 3 года назад
I will let it be said that as someone who loves Titanfall and Devil May Cry, playing on the higher difficulty is not about the knife's edge of possible failure, but the exhilaration of true mastery. There's truly nothing ive found that quite captures the feeling of being in the zone in this game
@heiro7572
@heiro7572 4 года назад
Everybody (since I know they tutorialize it terribly): stay as far away as you can from the Marauder. He will do an axe beam attack, and then his next attack will be the glowing eyes one where you can hit him. Use the Ballista to deal maximum damage. Marauder will never be a pain for you again.
@benjscar1540
@benjscar1540 4 года назад
I do that but stun him with the Super Shotgun, quick switch to the Ballista for a second shot, then quick switch back to the super shotgun for a third. If you get all three hits in, the Marauder goes down in two cycles, even on Ultraviolence. That being said, they were still just NO FUN to battle.
@libra_v3
@libra_v3 2 года назад
@@benjscar1540 game difficulty doesn't affect enemy hp, only their aggression and dmg
@benjscar1540
@benjscar1540 2 года назад
@@libra_v3 ahh thanks for the clarification
@fuckso2342
@fuckso2342 2 года назад
Yea the biggest issue was the tutorial poorly explained the enemies basic mechanics. The enemy itself is was great. Under The Mayo has an excellent video that pretty much explains how to properly fight them. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-UmzAo7uM8Jo.html
@ProfessorTurnipAlpha
@ProfessorTurnipAlpha 4 года назад
Urdak is a phenomenal microcosm of game design, and does the whole _lone-warrior-in-a-unfamiliar-world_ angle much more confidently and gracefully than Xen did in Half-Life.
@Pepella
@Pepella 4 года назад
I dies with "Is there any limit to how much ass this doom-guy can kick?", I mean... that's genius! :D
@Argo.nautica
@Argo.nautica 4 года назад
Your reading of the Doom comic lines is really good. This makes me want to watch you play something like Disco Elysium while voicing the lines.
@SomeCanine
@SomeCanine 4 года назад
I'm just glad shooters are getting away from hand holding corridors and back to actual fun arena shooting. Never really cared for the military shooters.
@Allstin
@Allstin 3 дня назад
Games coming out in the next 5 years being compared to Eternal? You predicted the future!
@kristopherjon6496
@kristopherjon6496 4 года назад
Good review, and especially great concluding thoughts. I completely agree that Eternal does make some odd mechanical choices that in the end cannot overshadow how well it absolutely nails the sense of revelry in carnage so characteristic of all the Doom games. It's amazing to me now that it is released, and confirmed to be a deserving heir in the Doom royalty line, how resilient Eternal and the franchise has been in its resistance to the corrupting influences of corporate meddling and overzealous shortsighted tinkering. Hopefully Id Software can keep that track record untarnished in future iterations.
@scottleneau6221
@scottleneau6221 4 года назад
WHOA! THIS INTRO EVEN HAS A SPECIAL EFFECTS BUDGET!
@DodderingOldMan
@DodderingOldMan 4 года назад
Hey, can I just say to everyone watching this video, please, please, please go and have a look at Noah's older travelogue videos. You might think you won't be interested in something like that, and you may very well be right. But you might also find some of RU-vid's best hidden gems, as they're amongst the best written travelogues I've ever come across. Think Bill Bryson, but more evocative and more insightful.
@Hulksterx
@Hulksterx 4 года назад
Completely agree, they've stuck in my memory more than anything I can think of on RU-vid, they're downright therapeutic and so many places he visits get referenced here and there over the years and I can instantly think back to Noah's extremely descriptive and personal tellings. I once got curious and decided to see what the general consensus of Noah was like on the internet and I was shocked when I found a 4chan thread talking about how dispite different views on games or personal values his travelogues were some of the best out there. I swear I'll be revisiting them in 20 years time if possible, I know I'm making backups.
@Hulksterx
@Hulksterx 4 года назад
@Ren G It was about a year ago but I remember some criticism about not being the best at whatever game he's covering but there were more people talking about the quality and brilliant way he describes his travels. It's hard to describe without sounding mad but Jesus christ, his travelogues are Informative, therapeutic and teach you a lot about odd and forgotten places that most Americans don't know about let alone somebody like me who isn't american , Sure there's variety but It's a drop in the ocean compared to The old and new West of America.
@randomtangle4629
@randomtangle4629 Год назад
I truly love Doom: Eternal. I am young and grew up obedient to age ratings, so I had never truly played a Doom game before Eternal. Eternal proved to be a source of astounding enjoyment, finally a shooter with my love of close-ranged aggression. So many other shooters see the word “shooter” and thus make a game with emphasis on range and accuracy. Those games are cowards. Doom: Eternal sees so many ways to take the fistfight and makes them all more expansive and fun. I am hyperactive and impulsive by nature, commitment to one method is madness and Doom: Eternal seems to be built just for me. When I feel like a change in tactics, I switch weapons. In fact, it wants me to! If I want one weapon back, the chainsaw is right there. If I’m feeling tactical, I can set up so many strategies to win, and when I feel like just going in guns blazing, that’s basically the tagline. I get my particular experience is probably not the universal one, I get my experience is one flavored with inexperience and the ever-changing desires of youth. But it’s one that will stay with me.
@jacobhumphrey3535
@jacobhumphrey3535 2 года назад
Oddly enough, I didn't have near the trouble with the Marauder. Maybe it's my souls experience, but the waiting for the green flash was just a puzzle piece to completing the puzzle that made the corpse, and exploiting it was just a dance I found the rhythm of.
@0l0f75
@0l0f75 3 года назад
Doom: eternal IMO has the most fun combat "loop" I've ever experienced in a game. I could never manage to play more than a couple of hours per session of it though because it was too stressful 😅
@FlorianEagox
@FlorianEagox 3 года назад
As a guy with a significant visual impairment, I love the forgiveness of the game. I usually suck at shooters, but on hurt me plenty and too young to die, I can get a good challenge and still feel like a badass
@Redhatrose
@Redhatrose 4 года назад
Noah talks about Doom Eternal for over an hour? * Grabs a cup of tea This will be fun :D
@Necroskull388
@Necroskull388 4 года назад
Usually I take my Noah with my bourbon but technically I’m at work while I’m sitting at my computer...
@Redhatrose
@Redhatrose 4 года назад
@@Necroskull388 I guess we all have our own taste in drinks?
@NoExplosionsMcgee
@NoExplosionsMcgee 4 года назад
Why are we still calling Doom 2016 a "Reboot" when it and Eternal have made it abundantly clear that they are both absolutely canon to Ultimate Doom, Doom 2, and Doom 64?
@archologyzero
@archologyzero 4 года назад
Because 2016 had the same name, thus implying that it WAS in fact a reboot.
@NoExplosionsMcgee
@NoExplosionsMcgee 4 года назад
I don't know man, God of War 2018 had the same name as the first game but that didn't stop it from being a canonical sequel to God of War 3. I feel like the more apt descriptor for Doom 2016 and Eternal would be a "Soft-Reboot" rather than a straight reboot that everyone seems to think they are.
@WELSHGAMER99
@WELSHGAMER99 4 года назад
@@archologyzero Reboots can exist within the same continuity as the thing it's rebooting from. Look at Deus Ex for instance.
@Zer0_Ph34r
@Zer0_Ph34r 3 года назад
I really appreciate you being upfront with not being exceptional at this game. I feel the discussion around DOOM ETERNAL, other difficult games, and sometimes all games, can be reduced to, "You just need to get better at it". I think that video games are meant to be enjoyed by every person that purchases them, not just those with the time/skills "needed" to complete them. I've been following discussions surrounding DOOM ETERNAL since its release and, more often than not, the common critique of people who don't enjoy the game is to show off some high technical skills that some one has attained and say, "you just need to do that" like every person in the world is capable of doing it. I'm sure that with enough time, most any person can complete any game on any difficult, but the point of games isn't to beat them on the hardest level, it's to enjoy them and have fun. Specifically, I think your critique of the marauder is perfect because, for me, the enemy was never a big deal, but I failed to recognize the issue of the enemy for people who did have problems with it where even lowering the difficulty level doesn't help. This also helps to highlight the issues that most games have in their difficulty scaling, only ever modifying enemy count/power/health/damage and rarely, if ever, changing enemy behavior. If the marauder was changed on lower difficulty levels to have a broader repost window and or the inability to block certain weapons (grenades, BFG, Sword) then they are still a threat, they still mix up the strategy, but they allow for people with less skill/time to handle them in an enjoyable way. Great work again on this video and I hope you continue to find success/fulfilment out of this work you're doing.
@k.constantine
@k.constantine 4 года назад
I had been thinking of the God of War comparison for a long time, and it sure is nice to finally hear it from someone else.
@tydendurler9574
@tydendurler9574 3 года назад
Haha, there's a whole YT channel about / because of that comparison. You just have to flip your burger and look what's under the mayo
@salokin3087
@salokin3087 4 года назад
God I wanna watch this, But i wanna rip and tear it through first
@blockboygames5956
@blockboygames5956 3 года назад
"All those guts have to end up somewhere..." I don't know whether this is a nod to the Doom Comic and its 'huge guts" line or not, but it is a brilliant line nonetheless! Thanks Noah for great videos. :)
@CodyHazelleMusic
@CodyHazelleMusic 4 года назад
Avoiding using the dash is just criminal...It's such a core part of the gameplay it'd be like avoiding using the flame belch.
@chuysguy360
@chuysguy360 4 года назад
You truly knocked this one out of the park! Been watching your critiques for years! Oddly enough I need to figure out why the last couple of months I haven’t seen any notifications for your videos. You’ve got a life long fan! Keep doing your thing! You always give the most insightful games critique.
@daliilars3350
@daliilars3350 4 года назад
The coziest channel doesn't exi...
@clockworkrex7914
@clockworkrex7914 3 года назад
I think you're too hard on the story of Doom '16. Eternal's melodramatic, in-your-face storytelling made the relative minimalism of '16's tone and narrative style look good, and Samuel Hayden is - earnestly - a well-rounded character who plays off the Doomslayer really well, the two serving to bring out the distinctive personalities of each other.
@oskulock
@oskulock 4 года назад
56:22 Well i guess the unmaker isn't that important after all then lol.
@det.bullock4461
@det.bullock4461 3 года назад
This reminds me I really need to play Doom 64 and the new Doom games sooner or later.
@samuelpx
@samuelpx 4 года назад
There is much of Le Corbusier's purism in noting abstract shapes overwhelm functional secondary objects: hallways being vomited by doors leading to vulcans of stairs are on a second plane compared to rectangles, triangles, etc. Geometry is a shining beacon
@PabloRodriguez-no6zg
@PabloRodriguez-no6zg 4 года назад
Eventhough your review is kind of cool, it pains me beyond limits seeing you play so slow, no dashing, no weapons mode used, no changing weapons. Jesus Bagging Christ!
@tracidvoyager
@tracidvoyager 3 года назад
Yeah, not a good representation of the gameplay mechanics.
@gozinta82
@gozinta82 3 года назад
Pretty sure its just gameplay footage.
@gozinta82
@gozinta82 3 года назад
I personally feel like the game felt more toward QUAKE than DOOM. Here's why: 1. The atmospheric/metal combination of music - like Quake 1 and Quake 2 2. The HUD/MAP info - Quake was the game that started by telling you the amount of secrets before you actually finished the level. 3. The melee weapon which is ancient/medieval. 4. The vertical level design, the bright simple pickups - Q3A. 5. The jump pads - Q3A. 6. The mod for the plasma rifle that makes it very similar to a "lightning gun" - Quake 1 and 3. 7. The teleportation, and lore dealing with multiple dimensions and visiting those realms. 8. More of the level design is ancient/medieval - Even Doomslayer's fortress is a giant castle/cathedral style ship. 9. Mention of the sentinels, which seem oddly familiar to the rangers in Quake. 10. The game's font is very similar to Quake 4, plus it's orange. 11.The grappling hook started in Quake as a mod. 12. Rocket jumping, bunny hopping was originally in Quake. 13. Quad Damage. 14. Objective based goals like Quake 2/Quake 4. Seems like a cool game, but I wish they would've made Quake instead.
@masterdeity3400
@masterdeity3400 3 года назад
It's called evolution. Doom evolved into Quake which then turned into Doom.
@gozinta82
@gozinta82 3 года назад
@@masterdeity3400 I dont agree. Both games have their own timelines and Quake still has it's own timeline separate from Doom. Both games share many features (since theyre the same dev) but that doesnt mean it evolved necessarily. All FPS games have evolved since then. I laid out the reasons why it felt more like quake, and it's pretty clear cut.
@masterdeity3400
@masterdeity3400 3 года назад
@@gozinta82 I'm talking about the tech. The only reason it feels more like Quake than it does Doom is you can look up/ down and jump. When the devs figured that out for Quake, they used it as much as possible. The newer devs did the same thing and pushed it to another level. The only way for it to actually feel like proper Doom, is if they took those features out, and don't tell me you'd think that'll make better Doom game cause it objectively won't. Addressing every thing else, nit picks at best, nothing that actually has any ground. It might feel like Quake, but Quake is the spiritual successor to Doom so that's not a negative. In fact, it should feel more like Quake because of that. Actually, there are videos of people comparing Doom Eternal to the 90s games, and coming up with a lot of similarities and next to no major differences in the core design.
@masterdeity3400
@masterdeity3400 3 года назад
@@gozinta82 Actually, lets go a bit more in depth. Eternal doesn't have rocket jumping, and Ballista Boosting wasn't even intended (granted neither was RJ but point still stands). Bunny hopping isn't a thing in Eternal so where'd you get that from? There is no proper melee weapon in Eternal, the Crucible is a one hit kill that's to be used as a last resort or strategically against very specific enemies. It's not the same thing as the axe in Quake. In fact, normal melee damage is non existent so your point is illogical. The DLC does give the Slayer a hammer though, but that's just pure coincidence. It's also used more like an ability rather than a weapon, so the connections are surface level at best. Your grappling hook point is moot since that came in a mod that someone NOT CONNECTED TO ID ADDED. It's again, a coincidence. Any actual gameplay similarities, be it level design or weapons all come down to evolution. You also complained about text colours and fonts being similar... as if that's something that should be noted ever. The music and atmosphere is Doom, there's nothing to deny there. You mentioned Quad, yet forget that Berserk and RAD are here too? There are no story connections to Quake period. The Sentinels are completely different from the Rangers. Next time you want to make these comparisons, try to actually do your research before you pretend that you've played the game and complain about it.
@masterdeity3400
@masterdeity3400 3 года назад
@@gozinta82 1 last thing, "the teleportation, and lore dealing with multiple dimensions and visiting those realms," this STARTED in Doom. You don't wake up 1 day and find that you're in Hell, you TELAPORT TO IT. In fact, some of the teleporters are used in the combat of the 90s Doom, just like Doom Eternal.
@vinniecorleone62
@vinniecorleone62 4 года назад
Exceptional writing & commentary of your impressions Noah, quite enjoyable & informative. Please stay safe during these uncertain times my friend.
@TheSuperCanucks
@TheSuperCanucks 4 года назад
Next up, Noah takes a look at Command & Conquer Renegade
@GaryWRNY
@GaryWRNY 4 года назад
Noah, You're one of my favorite youtubers. I cannot wait to watch this video and hear what you have to say about it!
@SnarkyLesbian
@SnarkyLesbian 4 года назад
Seeing this I wonder if we'll ever get another "Adventure Shooter", so like Half Life or more specifically Unreal (And to a certain degree NOLF). Where the levels are not little combat arenas glued together like in Painkiller (which I think is an especially apt comparison for Doom 2016) but instead entire areas, villages, just places, and the ammo conservation is more long form in it than back to back Rip and Tear. I've always preferred this shooter-adventure type structuring to the Painkiller Combat Arenas, but we seem to no longer be getting them.
@grahamcarpenter691
@grahamcarpenter691 8 месяцев назад
NOLF?
@texstool
@texstool 4 года назад
Hey Noah, firstly let me say that I love your review of the game but I have to be the disagreement voice when it comes to the Marauder. The thing about Marauders is that, contextually, they are meant to be a wall in your path as they are on the same playground as the Slayer in terms of power, aggression and speed since they were Knight sentinels turned to demons; the reason of their existance is not to annoy the player but, I believe, to test them in how they have mastered thus far the game's mechanics like dashing, weapon swap, minding your surroundings and not to mindlessly throw yourself at enemies because you are not invincible. The adition of the dash in D.E is one that is integrated into the combat as a means to keep your distance from enemies - going in for the kill while being swarmed by many enemies is a valid way to play, but makes it harder on yourself to keep your health, armor and ammo at levels that won't cost a "life up". The game implements verticality for you, the player, to keep yourself at a constant move now that enemies are plentiful, more aggressive and faster than they were before, thus making the usage of dash almost a necessity; and when the game throws the Marauder at you with his shield and weapons, you are now confronted with the usage of mechanics that I have barely seen you use throughout the recorded gameplay (thought that might just be due to the fact that a relentless retro FPS has a harder time adapting to a controller instead of the convenience of a mouse and keyboard) which makes him seem much more threatening than he really is, as his mechanics are by all means more simple than most late game enemies: if you go too far, he will chase after you. If you are too close, he will lower your health pretty fast. Shoot at his shield and he will summon his spirit dog which is one of the many complains I've heard about him (because people can't or don't seem to want to understand that the only way for him to summon the dog is by shooting a shield you know by now will nullify any and all of your direct attacks), so weapon swapping and dashing are your biggest weapons against him on top of understanding your surroundings and what guns do what. He can nullify any direct attack, even the BFG, but you can bait him with the remote detonation of the rockets and grenades; or use the supershotgun when he attacks (which is a pretty big wind up animation and sound alert of it, along with the visuals of his eyes flashing BEFORE he attacks), stunt him with it and swap to the rocket launcher or any other gun for a quick second attack, which is then followed by another attack from him so now you can dance with him to the same rhythm. I understand why people didn't like him, I really do as I was, too, one of them. But the more I played and got used to movement and weapons, the more everything started to click in my head until he became nothing but a pushover like the rest of the enemies. A slightly more threatening pushover than the Tyrants, but a pushover nontheless. And to anyone who took the time to read this, hope this info helped you a bit and have a good day!
@TheBeird
@TheBeird 4 года назад
Cheers Noah. Your reviews always help take my mind off things and an hour where I don't have to the think about the world right now is most appreciated
@AnaxofRhodes
@AnaxofRhodes 4 года назад
The funny thing about the Indiana Jones scene you mention? Harrison Ford was suffering from dysentery. Spielberg wanted an epic, prolonged melee fight, but Ford just asked if he could shoot the guy. Thank God Spielberg agreed.
@tydendurler9574
@tydendurler9574 3 года назад
SURE xD
@frydaddy1535
@frydaddy1535 4 года назад
“I think I’m done hearing Doom reviews” Sees new Noah notification. “I LOVE DOOM!”
@zachariasnoack4894
@zachariasnoack4894 4 года назад
You'll probably never see this, but the well-known Doom mod Brutal Doom was actually the very first to pick up on the Doom comic as inspiration and influence. The mod no longer has this feature, due to spamming in multiplayer, but you used to be able to spout quotes and one-liners directly from the comic. And the whole Rip and Tear thing? As far as I'm concerned Brutal Doom was here first too, featuring a secondary "fire mode", after you picked up a Berserk pack, that allowed you to execute your enemies in third person, Mortal Kombat style Finishers, which also made you invincible and gave you back some health. Brutal Doom is certainly past its apex today, but its influence on the new Doom titles is undeniable.
@AneTix101
@AneTix101 4 года назад
Noah, I need you to start doing audiobooks. The world would appreciate it.
@henry3153
@henry3153 4 года назад
Damn this game was fun I was so gassed when I defeated the final boss 🤟
@biddyfox
@biddyfox 8 месяцев назад
This may be my favorite opening paragraph of any of your videos
@AdamLeuer
@AdamLeuer 4 года назад
Boy could I not disagree more about the “generic fantasy” landscapes in Doom Eternal. Every time the game sends the player to Argent D’Nur (I think that’s what it’s called) it took my breath away. It’s such a refreshing change from the eyestrain-inducing red/orange hellscapes you find elsewhere in the game. The architecture, ambience, color palette - everything about it was spectacular. My only regret was that more of the game didn’t take place in that setting.
@PassportBrosBusinessClass
@PassportBrosBusinessClass 4 года назад
My biggest problem with DOOM ETERNAL is that it doesn’t explain what happened between DOOM 2016 and now.
@hamzaisa3130
@hamzaisa3130 4 года назад
Same, which is why I don't understand why there was more of a focus on story, Samuel Hayden betrays the slayer at the end of 2016 and helps him in eternal and theres a flashback cut scene that suggests he helped the slayer attain his power, it doesnt make any sense
@Daggertail777
@Daggertail777 4 года назад
It will be probably explained in future DLC's (I hope)
@jurgenronaaz4695
@jurgenronaaz4695 4 года назад
WELP I know what I'm doing after work TONIGHT! Look at you go, mister Gervais, absolutely spoiling us!
@jurgenronaaz4695
@jurgenronaaz4695 4 года назад
Worth the wait!
@Saltedcoil
@Saltedcoil 4 года назад
I completed the main campaign on UV because I wanted a challenge, and oh my goodness was it rougher than DOOM 2016, at least in the beginning. I had an absolute blast though once I finally found my rhythm during the last two levels and knew how to tactically dispatch enemies (and had all the tools). It was really satisfying to beat the Icon of Sin on only my first or second go (second for first phase, first for second phase). The wall climbing sections were more tedious than anything for me. I get the inclusion to break up the combat sections, but that was one of my biggest complaints about the game, which there aren't many.
@bansheebacklash3730
@bansheebacklash3730 9 месяцев назад
Gonna leave another preliminary comment before I watch. I've happily burning my way through your backlog; I've found your perspective on many things extremely interesting, and I find our views often align. Doom Eternal was my pretty much my single most anticipated release of maybe the past decade, and is probably my favorite shooter of all time. Very interested to hear what you have to say about it.
@JakkedDog
@JakkedDog 2 месяца назад
Respect for that sisters of mercy song at the start!!!!
@ValeryPetrov1
@ValeryPetrov1 4 года назад
Thank you for the great review! Your works make me smarter in understanding games all the time. I liked how you framed marauder not as a design problem (as many would put it), but as a storytelling one. There's a temptation to stamp 'bad design' whenever you come across some game element that dissatisfies you, but resisting it can actually understand what this dissatisfaction means to you and how it impacts your understanding of the work as a whole.
@Prizrak-hv6qk
@Prizrak-hv6qk 2 года назад
Isn't it ironic how all of the best game critics are A LOT better at pondering games than playing them? I got about 750 hours into DE campaign, which pretty much got me through the isolation of the pandemic and while I'm way too old and busy for an Ultra Nightmare run, I can do a Nightmare Extra Life run with over 20 lives remaining. Yeah, I sucked at first, but even on my first play-through, I found Normal to be way too easy and switched to Ultra Violence pretty quick. This is nearly a perfect game for me: a single player campaign which gives you the same rush as an early multi player shooter, but without the terrible ping, peer pressure to keep up and being called a "f@get" every 15 seconds. :) I never found it tiring, but exhilarating. Then again, I do have way too much pent up aggression. I can see how this game can tire out the less aggressive and violent people. It's funny how this guy spends so much time complaining about the optional stuff. Don't like the cut scenes, codex and the "man cave"? Skip it! I mostly like it all and appreciate the effort that went into expanding the lore and making YOU, the great Doom Slayer, feel like The Beast that you are. It's great that this guy picked up on the "killing god" theme without playing the DLC. I also felt that this is where it was going. I read a different work of sci-fi that went that route... just wish I could remember what it was. Just remember that it was a sci-fi short story (or maybe a novella) from the 70s. Marauder is a little pest that's meant to get you out of your comfort zone and teach you the rhythm of the dance. Encouraging you to learn quick-switching is another purpose. When you start using quick-switch combos, he's gone in seconds. The dash emphasizes the faster pace and is a must for high level play, considering the increased amount of space to control and number of enemies to manage. High level play is really like some kind of grotesque, ultra violent chess, where the objective becomes not defeating the enemies, but doing in the most efficient and/or stylish way possible. I'd like to give id a lot credit for listening to input from players like me being great at supporting their product.
@pigwank420
@pigwank420 4 года назад
Now that you'd mention it, I'd love too see your take on Dusk and/or Amid Evil.
@evanbennett7300
@evanbennett7300 4 года назад
I've been binging so many of your videos in isolation. Very grateful for this
@PassiveNights
@PassiveNights 4 года назад
It’s basically a Mirror’s Edge game sometimes
@archologyzero
@archologyzero 4 года назад
Yep
@CharcharoExplorer
@CharcharoExplorer 4 года назад
But you can kill the Marauder immediately. Ballista with Arbalest > frag grenade > Double Barreled shotgun > Ballista > frag grenade > Double Barreled shotgun > Ballista > SSG > Glory Kill. Immediate kill within 5 seconds.
@DubiousConsumption
@DubiousConsumption 4 года назад
Thank you for this. The God of War comparison helped me come to terms with this game. I hadn't been enjoying it that much. Prefer Doom 2016 if I'm going to be honest. But, your argument that it's built like a God of War has changed the way I look at it. I'm finding more secrets, I'm enjoying the encounters even more. The only thing I don't like about the climbing is that the Doom Slayer scuttles around on it, rather than keeping his weight as part of the movement. It almost feels like they amped up the speed for developers to move faster and they said, "Fuck it." But, as I said, you changed my outlook on the game. Thanks for that. I'm barely seeing this observation anywhere. It would make a great video essay about it.
@_Astrum
@_Astrum 3 года назад
I actually really liked the Marauder... As you put it, he tries to flex on you. He says "you're gonna fight my way". Maybe that doesn't have a place in this mythology of "doom" that has developed, but I do know that it felt really good to master his mechanics and reclaim my "badassery".
@KidsofHalloween
@KidsofHalloween 4 года назад
Ah hell yeah, an antidote to insomnia boredom. 😂
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