the "lap" resets every wave for every battle. Lets say the battle has 2 waves. Once you beat the first wave everyone is going back to the starting line and if you still have speed buffs, it will work its magic.
Tbh, Zajef, if you make enough people call it steps or something, it will eventually become the word you choose. Trust me, your TC community is quite large.
Who is Zajef77? in math: my solution ➗😁 in history: my king 👑😋 in art: my canvas 🎨🥳 in science: my oxygen 💨😳 in geography: my world 🌎🤯 In literature: my quill 🪶✍ In music: my melody 🎶🥰 In technology: my code 💻👨💻👩💻 In medicine: my cure 💊💉👩⚕👨⚕ In law: my evidence 📜🕵♀🕵♂ And last but not least, in zoology: MY GOAT 🐐❤
For Bronya: I need to learn how much Speed stat and Advance Forward/Talent Level I need...in order for Bronya to make herself Skill cost Efficient and also functioning as a Buffer Support. Ideally, I need Bronya to do a "Basic Attack, trigger Advance Forward just enough to put her "Turn placement" above the enemies' turn....So Bronya could use a Skill Buff on the DPS.... thus she basically paid for her own Skill cost.
Zajef actually TC'ed that as well when he got his Bronya LOL he mentioned you'd need around 150 speed and a fairly high trace level to be able to go net neutral with Bronya's sp usage (tho he's not sure yet cuz it's still early in the game)
@@mr_noice_guy Hope we get more videos on how to make this "achievable", especially for: 1. Those F2P players, who only have E0 Bronya with Talent level 6 max 21% Advance Forward per basic attack 2. Those without the Broken OP Lightcones "But the Battle isn't over" and "Dance, Dance, Dance!" 3. With the "4PC Wind Set" with the Advance Forward per Ultimate 4. Those with "Sprightly Vonwacq" Advance Forward set when you reach 145 Speed. How does this set actually work? (I really want to utilize all of her Kits to full potential as Early as Possible)
GrimroGacha made a good video on break points for the speed stat. In order to act twice in the first round of combat you need 134 speed, and it goes up from there for every additional round. To act twice in the second round you need 161 speed, 172 for the third round, 178 for the fourth round, and after that it's a bit unrealistic to achieve. 164 is also a good break point, because that gives you 9 actions over 5 rounds (2-2-1-2-2).
I’m genuinely shocked about how he joins a game for like 3 days and figures out this complex mechanic, then introduces it to us in just the right way for me to think it’s easy to understand and therefore feel like a dumbass cause I can’t understand a word he’s saying
Complex? Maybe it sounds like that but it's rly simple. You have one formula which is 10000/(your speed) and that's your action value and forgotten hall has 150 action value and then 100 with exception of a new wave. It couldn't be simplier than that honestly. Also you want to maximize value of speed buffs the same way you want to do it with action forward buffs.
the only thing remotely complex about it is the fact that the formula is hidden in game, once you understand it it's incredibly simple. It only gets complex again if you're doing calculations for dynamic speed changes
@@lol3xtrach3353reason why its hidden is because they have the action value off by default for some reason, you need to go manually turn it on to see the action value unless you like tapping after every single action on the action bar that most people ignore anyways
honestly i've yet to hear an explanation of speed that I can follow intuitively or use in practice. but this did at least help me with how to use Asta.
Speed Priority for Roles: Harmony Buffers > Nihility Debuffers > Hunt/Erudition DPS > Preservation Tanks (Provided All party members go First vs Enemies' first turn)
@@fancymustache3793 As long as Harmony and Nihility go First and have put their Buffs on allies and Debuffs on enemies....The rest of the classes, do skill DMG or generate Skill points.....for Party's max DMG output.
Dude hell yes. All the theory crafters out right now are very bad at explaining these concepts. I would love it if you did both honkai and Genshin. The speed meta is gonna crash once kefka comes out.
would love to see more of this kind of honkai TC from zajef, don't really see this stuff anywhere else, and it's definitely interesting and helpful info
GrimroGacha has been doing good Honkai TC and is like the Zajef of Star Rail so far. Zajef said the game is garbage and doesn't see himself playing long term (unfortunately).
Ok so if I want to use Asta's ult, it's best to use at the end of the turn, after all, or most your heroes already acted, then the next turn starts with buffed speed for all?
Basically either at the very start where your entire team hasn't started getting turns OR at the very end of all your allies' turns since they'll have to start getting turns again It's also why Zajef also says you can use it after the end of an important unit's turn so they can act faster if you don't think your other allies rly benefit from getting more speed (Clara, Bronya in niche situations)
Does that mean it's optimal to build all your characters very close in speed so when you use Asta's ult right after the slowest character on the middle of the battle everyone gets maximum value out of the speed buff?
There technically is, same as attack, for instance 100 to 200 speed gives double the actions, which 200 to 300 gives only 50% more actions, but at the values you usually get, it’s not that noticeable. What ends up mattering is breakpoints, which are the speed values you need to get extra actions on the first round in forgotten hall/moc, the first round has 150 action value for some reason, so if you have 134 speed or above, you get 2 actions round 1, and if you have 161 speed, you get 2 actions round 1 and 2 actions round 2(since total for 2 rounds is 250 action value). Other than that, the order I’m which characters move is important as well, for instance you want your dps to go right before Brody’s for full value with her skill, etc.
speed is important but there's not too much of over analyzing it - you want 110 speed on low speed characters and 120 on characters such as serval pela asta. at some point in the game the enemies will have enough speed that we MUST run a speed shoe and atk link, as for asta's speed buff just use it whenever because it will provide all your characters with extra actions per battle
i feel like there is no way anyone will explain it more clearly than this. but im still too dumb to understand. what i did was waiting to use astas ult after every character had their turn, right before its the enemies turn. and it seemed to work, making some character go again before them? i figured the buff wouldnt do anything as long as my characters are next anyway - and that way every character would profit from the buff for 2 turns. i guess that only works as long as all the characters speed is comparable and all characters and all enemies take their turns as a group direktly one after another? or is the strat in the video (using Asta ult right at the beginning) pretty much the same thing? what if the enemy wasnt that fast and would go last anyway? would you still want to ult right at the start? what if all characters share a similar speed and can get the buff as a group? my understanding is that Astas ult would be the most effective in a scenario where the speed of all the characters was close to identical and you would use it after the slowest one took action, right before it would be the enemies turn, no ?
I think it might help if you think of it not as a single circuit race, but as a race around a circuit with multiple laps where each time a competitor reaches the finish line, they take an action before they start their next lap. Buff durations are given by the game in turns, which in our analogy can be thought of as the number of times a particular character reaches the finish line to take their action. The start of combat can be thought of as equivalent to the start of the race in our analogy. It is special as it is the only time in a race where every competitor in the race is at exactly the same spot, thus buffing the party's speed at this time will affect all the characters evenly for the entire first laps. Using a party buff at any other time after the start will mean that all of your characters are at different points in the race, and thus will always be in effect for less time for certain characters than others. For the situation after the start, you are correct that if you want to maximize buff uptime for the entire party, the ideal time to use a party speed buff is right after the slowest person. However, that is giving every character in your party's turn the same value. Consider that in most cases what you are aiming for is the highest amount of damage done in the shortest time. In this case, what you want to prioritize is characters that do the most damage. Your damage dealer will typically do many times more damage than any tank or healer you may have on your party so if you can maximize the amount of turns your damage dealer takes, even if it means losing some turns on your tank or healer, you will do more damage over a shorter timeframe, than if you had prioritized them all equally. i.e. it is better to have your damage dealer do 10,000 damage 3 times and your healer do 1000 damage twice, than it is to have your healer do 1000 damage 3 times and your damage dealer do 10,000 damage twice. Thus as the video is trying to say, the best time to use Asta's ultimate is typically either right at the start of combat, or directly after your most important character (usually your main damage dealer) has taken their turn. Of course, there can be some optimizations or cases where you may want to prioritize a different character or more characters (for example you might also want to give your damage support priority as well to buff your main damage dealer), however in most cases the simple rule of thumb should at least be close to the best result.
OK am I crazy or did this literally just boil down to, the faster you go, the faster your next turn will start? The Asta ult stuff seems useful but ten minutes discussing a race track and the language did more to confuse me than help me.
you can ult at any moment you want to (even in the middle of opponent's attack animation) but the ult command will be canceled if the character gets CCed after the enemy attacks (frozen/imprisoned)
Seele with 140 SPD is good ? I see that's why Asta with Herta and Seele kinda messed up move. Asta can change the Turned who will be next like you can control everything in game. I already tested it on World level 4 in Svarog.
hmm 115 for seele is fine with atk boots. she buffs her own, plus asta gives tons of buff. with seele's skill and asta's buff, you will end up having 185 speed.
Use Asta's Speed Burst "When your Whole team's turn come" or AFTER the enemies have done their turns. So that Asta's Ult actually lasts for 2 turns...and not being reduced like a 1 turn.
You'll want to use it either at the very beginning of the fight before turns are made or at very end once all your allies' turns (or the important allies at least) are done