Just thought let you know that overclock can be stacked up to 3 times. I've played this game since 2016, so I know quite a bit about the game. Also, I'm not sure how good this track is layout wise since I don't have the latest version of BTD 5 steam (yet), but I like to put my temples on "strong" so they can focus mainly on the ZOMGs. The BFB and MOAB are usually much weaker than the ZOMGs (I haven't played in a while, and I don't usually play BTD5 freeplay, so everything I'm saying is kind of based off of when I used to go late game in BMC's contested territory) and tend to get wrecked by the projectiles themselves, so 3 overclocks and timing CTAs (and dark temple for insurance which can also work as clean up) should get stuff done. Note that all that I've said hasn't put into consideration the bloons get faster.
I definitely would've benefited a lot from switching between first and strong. The challenge with using 1 Tower is that it does have to be on first sometimes to catch everything that's going towards the exit I didn't know the overclock could stack 3 times though, I figured it would be making a big difference when I tried using multiple
@@Kevaca Well that's sad because I've been doing that for a long while in BTD5 and BMC... Went to go try it out too. Would have been cool if that was a thing though
I'm so glad that people still make BTD5 videos, these are so entertaining and interesting, there is still so much potential i love your videos (btd5 ones expecialy)
Yeah that makes sense, I saw that is what it says in the Wiki but I wasn't sure if it was like btd6 where a few of the rounds are designed based on a milestone number
We in btd x have milestone rounds for each gamemode (our milestone rounds give bloon points [used to buy upgrades] and cash [used to buy special agents and previously mentioned bloon points( 4 bloon points per 400 cash)])
The reason I sold the farmer is cause it was just annoying how it would make every round take so much longer by trapping all the bloons with banana peels
I really want to see that in BMC cuz thst game is alot harder than BTD5 version but there is a vengeful version that is actually permanent but you need a special totem or chest to obtain
For god boosting u can add slow too to get further like at least in the back absolute zero and ninja sabotage. But it's fair like that too. Edit: U could micro temple.
@@Phenomixi just saw this, i’m surprised you replied! You got me into btd5 again and i’m enjoying every second of it, keep making this kinda of content!
Back when progression and rewards are actually fun ( BTD6 is dogwater in that aspect ). Monkey Knowledge and Powerups suck ass compared to Special Buildings, Agents and a simpler yet better skill tree aka Monkey Lab. Only thing that makes BTD6 feature truly stand out is Line of Sight, which is a nice nerf to some "global" towers like sniper and sub's advanced intel.
I definitely agree! BTD5 also does a better job of feeling rewarding when you accomplish certain things imo. Like BTD6 has insane boss events that give a few hundred monkey money and stuff