Two text-based games, Doki Doki Literature Club and Everlasting Summer, as well as a sort of RPG game, Soda Dungeon. I would recommend all three of them :)
@@user-ot8wl7oh9s no money = won't tricked No water = won't drowned Yeah i know english is not my first language but you should know the analogy already
What's worse is that I constantly run into people (especially the younger generation) who go crazy over "skins" willing to spend enormous amount of real world money to play virtual dress up. And get annoyed by games that don't have battlepass/skin bundle systems.
I love skins that are obtained by PLAYING, paying for them ruins the fun, doing "daily challenges" (Battle passes) for them is just to get people to get hooked onto the game daily so they don't want to stop playing even if it takes money to continue
i don't mind battlepasses tbh, they're usually around 10$ and they take longer to complete than paying for another 60$ game. if it's a battlepass for a game that you already enjoy playing and the price is justified for the amount of hours you're getting out of it, i don't see the problem
Like it or not governments have to step in. We saw this happening in Netherlands and Belgium. They classed CSGO's containers as gambling (which it is) and forced Valve to remove 'em or face consequences. It's been a while since this happened but let's hope more countries will follow this example and step in.
It sadly affected Overwatch's loot system. That one was stingy with cosmetic credits, until they made it better and better. It was so good that you could get a lot of cosmetics by free or just maybe paying once for more loot boxes (and not even the expensive ones). Now that OW2 came out, all cosmetics are paid and overly expensive with almost no way to get them for free, even if you came from OW1. :(
@kirsten.8772 According to Google and steam community yes. This happened back in 2018. It can be bypassed with a VPN but they did the right thing. You want a skin just buy it. Those cases are a waste of $$$ and time.
... God created the world in six days He can also save you from hell and have a personal relationship with him today He can give you his Holy Spirit to guide and teach and comfort you today Romans 6:23 For the wages of sin is death, but the free gift of God is eternal life in Christ Jesus our Lord. Come to Jesus Christ today Jesus Christ is only way to heaven Repent and follow him today seek his heart Jesus Christ can fill the emptiness he can fill the void Heaven and hell is real cone to the loving savior today Today is the day of salvation tomorrow might be to late come to the loving savior today John 3:16-21 16 For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life. 17 For God sent not his Son into the world to condemn the world; but that the world through him might be saved. 18 He that believeth on him is not condemned: but he that believeth not is condemned already, because he hath not believed in the name of the only begotten Son of God. 19 And this is the condemnation, that light is come into the world, and men loved darkness rather than light, because their deeds were evil. 20 For every one that doeth evil hateth the light, neither cometh to the light, lest his deeds should be reproved. 21 But he that doeth truth cometh to the light, that his deeds may be made manifest, that they are wrought in God. Mark 1.15 15 And saying, The time is fulfilled, and the kingdom of God is at hand: repent ye, and believe the gospel. 2 Peter 3:9 The Lord is not slack concerning his promise, as some men count slackness; but is longsuffering to us-ward, not willing that any should perish, but that all should come to repentance. Hebrews 11:6 6 But without faith it is impossible to please him: for he that cometh to God must believe that he is, and that he is a rewarder of them that diligently seek him. Jesus
You hit the nail on the head, it’s about conditioning. When we start giving leeway to “just cosmetics” or micro-transactions being only a couple of dollars, it becomes a slippery slope that leads to the results we have today.
Too bad the majority of people are mindless and desperate to part with their money. Comment sections are infuriating when you see fanboy clowns defending these corporations.
Slippery slope fallacy, You have no way to prove that assertion. It's been like 10 years that majority games have just been charging for cosmetics. Leave the tin foil hat at home
@@augustuslunasol10thapostle This analogy is too good lol. But if I may correct you with some semantics, their argument with the slippery slope fallacy was consent. They thought that if we allow gay sex and other “immoral acts” the things we “can” consent to can be bad and gets worse regardless of whether or not the two people say yes. It sounds incoherent, but hey, it’s above my pay grade to translates conservative nonsense.
I have a hard time imagining some new system that is both lucrative and ethical. If Warframe taught me anything. A game made with care that respects you and has a developer backed community are your key ingredients. That isn't isn't really ground breaking, it's just not doing bad things. It's a game I'm actually happy to support, it's like how you describe Doom's success of earning it.
Yeah, i saw people paying for the game not because the cosmetics but because they want to support the devs... Is crazy to me, but again, i donated to streamers, so not so different
@@3vergiven warframe is that, you can get almost everything by grind, many ppl do grind, but many players just pay to support the devs. Yes It blew my mind when i heard it first too
Sadly warframe gets worse every year, they rarely care now about their players who are in mid to late games. The last like 3 updates only gave stuff to new players. I have like 800 hrs.
I always thought people were like me where it was obvious that these tricks were there. I don’t think I have really spent on anything for pay to win expect for that one time with 10 bucks when I was young. But I am also not surprised. Good analysis.
F2P games are designed to keep you playing at a daily basis otherwisae you are the one gonna lose if you don’t play daily with their free stuff. Grinding shouldn’t be a thing.
@@therealjaystone2344 Unlike Payed one times Games their Live service usually, so without people playing them they can't continue. Some can do this fine via enganging(keyword engage not addict)the player into playing more, until their sastified. Atleast that should be how it goes, instead some like Genshin Impact treat you like animal made out of money, not person. So it tries manipulation tatics than just giving you an amazing experince and seeing if you're willing to pay for more. They feel entiteled to your money so they try anything to obtain it, like somehow them creating something they worked hard on is deserving of people's money, thats not how that works people choose what they consider worthwhile and should be treated with Respect. Genshin Impact had them go in and like it, but it didn't respect them. LOL is somewhat similar it atleast somewhat respects its players, still though with it's terrible Challenge changes, events being only shop updates and a terrible focus on only competive. It lead to the game falling off so much people are reccomending you not to play it.
I'm glad I got to experience the "golden age" of video games. When games had none of these BS, P2W features, and launched as fully fledged games, with minor issues (if any at all). Games like Halo 2 & 3, Gears Of War, MW2, Destroy All Humans, to name a few. More & more AAA studios are releasing half-baked games, and it's just sad. It's up to the indie developers who publish their own games to bring those "golden age" experiences to the table.
To be honest we live in an even better age. You just have to be a good consumer, and it’s the best time to be a gamer than ever. Stop buying shitty games by EA, Ubisoft, blizzard, etc. and realize that there are so many better options
@@polygondeath2361 this, thank you. There's such a vast selection of good indie games. I just think people's standards are inflated and expect aaa from indie. Granted recent AAA have been flops, frommsoft has consistently put out game of the year and they've been some of the best experiences gaming has to offer in this era.
I would honestly like to see a study on what long term effects free to play models have on kids. Obviously gambling is extremely harmful but plenty of free to play games don't have that but still manage to be emotionally abusive and manipulative, that can't be healthy for a person who still has a developing brain.
Great point. Free to play games can be fine but the pay to win model will make it seem like spending money is the only way to progress if that's all they know. Skill will become only a small part of gaming. I'll be keeping my kids well clear!
This isn't just a problem in the gaming industry, every industry manipulate us into buying their substandard/planned obsolescence products. Another system is possible, it's just a matter of enough people wanting to change it.
Well said, Martin! It feels like almost every company just wants to sell a subscription these days and almost no company wants to just sell a good product.
That doesn't work when it comes to PvP free to play. You can grind for 3 weeks 8 hours a day just to have it all destroyed in 5 seconds by some whale who spent $8000 on it yesterday. I had one experience like that in 2013 and never used free to play again. It's all junk. I discovered that for that particular game (evony) you could buy for just $60 what it would take 100 hours to grind out. Waste of time.
@@Chronix-yup, mobile gaming has heavily implemented this pay to win system and for some reason mobile gamers are all brain dead idiots who keep paying for these.
@SGM_GamesYT "grinding is boring" if you don't like grinding then it's defeating the whole pourpose of video games so i don't think you should be playing it then
Deep Rock Galactic has a really enjoyable model for monetization. I don't know how well it works, but they put out the base game at a fair price and then offer free to pay expansions and advertise cosmetics you can get to "support the studio" these cosmetics are typically under $10 and I have gotten into the habit of getting them whenever they come out. The gameplay is great, the model is solid, I just hope that from a studio perspective it is sustainable.
That’s hilarious because in the video he was mentioning, “Lets go whaling” the speech on how to monetize your games, he specifically mentions thats it’s important to remind players that “this small purchase helps the developers make the game better”
This is very interesting... especially when you consider a game like Warframe. Technically you could earn everything in the game with skill and grind, and pay for the convenience of crafting times, yet it is considered THE fair free-to-play game because it hit a sweet spot of how much you can earn through grind and skill, and only pay if you just want it immediately
@@darq7000 Nah, pay-to-progress would be if they locked things behind a paywall, Warframe is more like pay-to-skip, you pay so you can skip grinding or waiting for time to pass.
@@darq7000 "X is Y. What you describe is Z" What? I highlighted the differences clearly. Pay-to-skip is when you have to pay to skip grind, pay-to-progress is when you have to pay to progress (clearly this is not true in Warframe), and finally, pay-to-win is when you have to pay to get gear that guarantees better chances at winning (also not true in Warframe because the only items truly locked behind a paywall are a few cosmetics that amount to only 1% of all cosmetics in the game).
You forgot how arcades changed the pay to win model by giving you a time limit before you died, or a health meter (like in Gauntlet) that was ticking down slowly. Red Valkyrie had to hussle to take more damage from monsters simply to find food.
You pick up the food by playing the game, not by throwing more quarters in. There's a whole strategy and balancing act to making sure you can get to the food items before taking too much damage, but also not grabbing them prematurely in case you needed them later. It's literally an example of not pay-to-win.
Continue screens and dynamic health were nothing like the proto-microtransactions in Double Dragon 3. Are you familiar with a female voice saying "insert the coin"?
@@Chortle. Games are also longer nowadays, either through multiplayer or sheer amount of content on single player (compare RDR2 to RDR1). The last COD game had such a short campaign that people were mad (rightfully so), but if you go back, games used to be even shorter on average. Complete walkthroughs (gameplay + cutscenes) barely break a few hours barrier. With that being said, Game Pass services and good old piracy are our saviors. If consumers weren't addicted degenerates, they wouldn't buy 70 games (that will also "force" you to consider microtransactions later on).
@@thebahua what “what valve is fighting against “, they are fine with people putting game pass on the steam deck, and steam games aren’t physical copies, you cannot sell them even if you want to.
Updater how to make money guide : 1. Make a game full of cats and dogs 2. Make it so the more luck you have the better dog/cat you will get like collection 3. MAKE STUFF TO PAY FOR BETTER LUCK AND MAKE THEM TEMPORAL
I'm sad for what gaming has become in the last decade. I miss the times where you'd just buy a game and have access to everything in it. No DLCs, no in app purchases, no ads. It was amazing. Also one big caveat about multiplayer games with progression is you never know when it's gonna shutdown. The studio might decide the game is not good enough and just end it and everything you did in it is gone.
Those games never gone away they just are overshadowed by scumier titles because there the ones that make the news. You still can find games without micro-transaction and games with dlc aren't the worst if you do your research as some can have meaningful content.
"I miss the days when" You mean yesterday? like, I bought a game yesterday. It had no DLC, no microtransactions, it's a very fun game. You should try looking outside of Activision, EA, Ubisoft and their ilk. Most games I buy don't have microtransactions, and if they do have DLC, it's large additions to the campaign/story/world that are more like expansions. I don't understand the sentiment that you can't buy a game that has everything in it.
I find it interesting that there's still some outliers in the pay to win industry, marking a balance between revenue and player base. Fortnite is one of those games which is actually not pay to win, the skins don't improve your performance at all, yet they seem to have plenty of revenue coming in somehow
Riot games in general don't adhere to the pay to win formula either and their probably the biggest name in the free to play market at this point. With league of legends, valorant, tft, legends of runeterra and the soon up coming fighting game.
@@zackrose6261but they pretty greedy like skin so expensive especially in Valorant just pixels for your account can't sold those stuff like cs:go and Steam , or Tft egg or Battle pass with $$ price 😑 (lol game mode from dota 2 "laboratory" 😂) and you can't even buy Bp just playing/grinding like Fortnite...
Important point: ID Software didn't invent the shareware business model, they just proved how lucrative it could be when DOOM became a shareware megahit. Shareware titles, which included non-game software releases, go back as far as the late 1980s (but games quickly became the top category of shareware; Epic -- "Epic Megagames" -- released plenty of titles using the shareware business model throughout the 1990s). The difference between shareware back then & "Pay to Win" now was that the software devs used to go out of their way to spell out what shareware was & the exact terms of the business model (basically "you can use, copy & distribute this shareware version of our software for free as much as you want, but if you send us this amt of money we'll ship you the full retail version"). The modern game software industry, however, has repeatedly demonstrated just how insidious it can be re. concealing or outright lying about pay-to-win mechanics in its releases, which is the exact *opposite* of the shareware model.
You can't make employees make more content or changes if they won't get any money out of it because it's a free game. People need their paychecks. The free game has to have either microtransactions or a ton of ads to make up for it.
Tbh, I preferred loot boxes to battle passes. Most people who played overwatch say that they preferred the loot boxes to the new battle pass system, and I feel the same about battle passes in Apex or Fortnite.
To be fair about genshin and Honkai star rail- They’re singleplayer, so the p2w system doesn’t affect other people’s fun as much as p2w in multiplayer games
Depends how to view it, they are the game socially dependent, not totally a single player game like other AAA game, when it is socially dependent, pay or without is having different level of gaming experience, maybe it's not p2w, but induce consumption for sure.
but for some reason they need wifi and store your data on server instead on your pc, when the game is supposed to be single player That also run kernel level anti cheat.
@@You_are_wrong99It’s probably to prevent people from exploiting the currency. If it’s a gacha game, the most important thing is to keep players to either grind currencies or pay, so they requires a constant check on your gems to make sure it isn’t something like 999999, or else anyone with 5 minute experience of cheat engine would be able to get infinite gems lol, defeating the whole purpose of being a gacha game.
Theres no such a thing as a real free to play game, i mean, ID they made the game free to access, the probably have a way to gain money despite it being free. If the said product/service is free, then you are actually the product. A quote wich i dont exactly remember when did i hear but makes a lot of sense.
The crazy part is that these games can make monopolies on a genre, take 2k Basketball for example. Not only do you pay full price, but you have to pay to progress in single player, subscription service seasons pass, and paid gambling for cards in ultimate team. Every moniztation method and an annual reset. There are no alternatives if you want to play video game basketball. We can fight back as you can see for Battlefront, but people arent fighting back in games catered to causals like sports and mobile games.
I think Minecraft may be one of the kings of monetization (before Microsoft at least). Altho an "old" game, it strives to this day, bringing in new and old audiences, and tbh, i'd male the purchase again if i had to, or even to buy it for a friend. It is incredible that Notch got it right, besides piracy being big for minecraft, ppl end up buying the game anyway, and i say that as an avid Minecraft demo player lol.
Buying a Minecraft copy is probably the best way to spend your money on videogames. You don't have to buy shit on multiplayer servers, I'd reather help support the server without getting anything in return (to remain equal to other casual players) than spend on items/benefits on a p2w server that's gonna reset in like a year. Instead of microtransactions, pay for the monthly membership at a sports club or something that will benefit you and help you get out of your room to touch grass and maintain gaming-life balance.
If I was going to play Java edition before microsoft, I'd have bought it. Now, though, I strongly believe that Bill Gates owns plenty of yachts already. It's also starting to get rather privacy invasive, and cracked gives me complete control of what the game is doing.
@@fordprefect859 You could use a different launcher for the official game and run older versions to avoid any possible tracking by the game, tho if you're playing on Windows i'd double down at least on minecraft, it's worth it (my op) Edit: There are mods that disable tracking from the game, and for launchers i like Poly MC
I think these tactics are starting to/ will eventually start doing the opposite of their intended purpose when people get disillusioned by companies pushing the envelope to far
Games are the main source of income when a game studio gets big the cost for servers employees power bill office space and pay for license use for contents so selling a game wont be enough for studio and they dont want to rise the price of the game so the game needs to have multiple Source of income to stay operating
As of late, I've strayed away from all free-to-play games. I've just noticed the cycle of: find a game, win/lose, waste time, spend money on skins, win/lose some more, spend money, etc. The only value I see in gaming now is through single-player games or games with no microtransactions. Indie games and games like the souls series, the witcher, the last of us, god of war franchise, etc. have very intriguing and amazing stories to tell and experiences to have. Not to mention more indie games like hollow knight, dead cells, hades, celeste and more. If I buy a game I expect to enjoy it and not spend another dime on it. Just my opinion. Great video btw
Because people play them. If you aren't even bothered to be aware of them... then you don't have to play them or pay for them. Like the good old computer used to say "the only way to win, is to not play". Don't play mind games with trash people (CEOs and their little pets), you'll get dirty.
"innovation" . It feels more like exploration. Innovation is creative thinking, that is just the expression of late capitalism. These games are all the same, with some differences here and there. But in the end, they feels the same way, with the same core and monetization systems.
I once played a gacha that had a unique system that i've never seen before, when you first start playing, it showers you with money you need to pull your five stars, for the first two month I had so much money that I was sure that I would never have to pay, but in the following months, the free money the game gave you wasn't here anymore and my virtual money started to slimed out to the point that I was so used to pulled every five stars they release every week that I started to pay them with my money ( real money ). They gave me so much to then starve me.
Sunk-cost fallacy Edit: i happen to recall that this is very similar to how an abusive relationship begins. Initially abusers "love-bomb" their victims with grandiose gestures of affection and then one day suddenly starve them of it. By doing so they can control the victim by saying they will only "love them again" once the victims did their bidding. It's extremely awful and disgusting behavior
Doom was NOT the first game by id Software to use the shareware model. That was popularized by Apogee (now 3D Realms), who was the publisher for id on multiple earlier titles, most notably the Commander Keen series and Wolfenstein 3D. With Doom, id software began to publish their titles themselves but continued to use shareware model of Apogee.
Nah all I do when I feel like I gotta pay to have fun is install a different version of whatever I was playing that just magically has whatever the games currency is but nax
There's a difference between pay to play and play to win. Imagine paying to play pacman on arcade and you get to stage 5 but it's locked. Now you have to insert another coin just to unlock stage 5. That would not have worked. As arcade gamers we would look for for the game which made our quarter last the longest. I was playing about 4 different ea tiger woods games from the past 20 years and then suddenly one of them has locked courses. It killed that game for me as I could play other older FULL games. Also arcade games didn't have a gambling mechanic which loot boxes are. You should finesse these points if you ever update this video. Good work and good videos overall which I am enjoying. Thank you
PAYDAY 2 DLC arguably the weapons push toward pay to win, however they are balanced to fit with the stock guns. additional map's and so on means payday 2 can be cheap to buy and you can keep paying for as much more content as you want.
0:24 excuse me, but arcade is not pay to win. It's pay to play. There is a big difference there. Not even a minute in and you already fucked up. EDIT: I stopped at 3 minutes, I find it cringe that you're confusing "pay to win" and "pay to play".
Instant respect for starting out with the original microtransactions: Arcades. I LOVED the arcade growing up but I'd drop $40 a month on Killer Instinct.
Pay to win is such a emotionally charged topic of what person consider as fair/ unfair. It really depend in a person values on thing. Other say we won't be having this topic if money is not involve, which is true but i would argue this would be change to something else aling the lines of "a better trade to win" or something similar.
Ahh... Piracy. Over 20 years ago, I used to play on this ps1 and ps2 console and games used to cost like RM5-RM10 a pop. Pirated games. :x Back then those legal ones are fookin expensive costing like USD100-200 for a game. We had like Spyro, Crash Bandicoot for the cheapest price. I had hundreds of games. Some that I didn't even bother playing. DMC, Resident Evil, some titles I didn't even touch. We had Harvest Moon, Star Ocean, some that I played. Fun times.
I remember 15 years ago seeing an ad of some free to play game (back then it wasn't co cancerous) and thought to myself "Free to play? More like pay to win", it seems like everybody else just got the same thought in their head after at least scraping the surface
The salvation is single player games. They have to create a good game to strive and make big sales. A good game is not directly linked to how much your investment is, but instead how much love and creativity you put in.
As an Asian, I remember the good ol days when shopping malls would have an entire level filled with pirated game shops. It's against the law but no one (including the cops) gives a shit. There's this one mall that I used to go to to buy games for my ps2. They have a lot of pirated game shops and 1 game would cost like $1-$2. I used to buy multiple new games every weekend for my ps2 but now I only buy like 2-3 games every year since I got my ps4 in 2014. I was quite surprised when I found out original games was that expensive (I think back then it's like $25-$45/game)
I like the way Bungie has been doing destiny 2 free to play free to try but pay to enjoy and pay to experience in full. On top of that they also have a newsletter with a section to highlight outfits of players and give them in game emblems to show off which does reward and promote looking at the cosmetic store and spending money when they have things you want for the way they look (current news and battlepass bs aside since that's a new thing and they may tweak it or comment on it later (personally I don't mind them being expensive my time is valuable and I grinded for them so don't give them to new or lazy players for cheap))
The irony is that battle royale the game genre you would expect to be the MOST pay to win can't be. Because no one goes in with a gun unless it's something like apex and your character is automatically equipped with one.
Just December last year, China purpose the rule to limit the in-game purchase to restrict players behaviours. They will mainly focus on Gacha games that most of the mobile Gacha game companies are in China.
I think the actual problem is game studios over obsession with high level graphics and massive worlds and complex mechanics which makes less people being able to play these game ( needing beefy computers and graphics ) and also higher price tag due to production cost and time. I personally miss those simple old games.
I mean, i have zero issue with loot boxes, as long as they are strictly cosmetic and reliably obtainable. Ie I get a box at the end of every few matches and can open it immediately. Or say the bf4 route, you can buy boxes, but also earn them reliably, when you level a weapon enough then you get specific boxes for the weapon, allowing you to get the box exclusive version of attachments, but there are only three items that have no standard level up counterpart, the lesser used 20 times scope for snipers, and the infrared and night vision sights.
The thing is, it's almost impossible that you don't spend money on things like that. That concept applies to almost any industry, look the movie industry for example, it's basically all platforms that are paid to watch the series or movies. The mass income of movies doesn't come from cinema anymore, it's comes from those platforms. Same kind of concept that applies in the gaming industry. There will be always gamers that will buy a game like FIFA and keep wasting money inside the game. People are becoming more aware of the situation, but we are already surrounded by those thing, it's almost impossible to get out. Companies will not change, if the majority of the incomes comes from those pay-to-win things. To me, it still amazes me, how we have pay a full price game and then to play it online on consoles you need to pay more, sure some games are totality free, but the majority are not, you always required the ps plus subscription or something like that. And that's one example of how stupid that concept is, I get it from a enterprise point of view, but from a gamer view, it's stupid to me. Anyway, gaming industry are getting bigger, so more problems we will face in the future.
The "back in the day" pay to play is and orange and the "pay to play" in now a days games is and apple. Everything has a cost, but hiding things behind a pay wall instead of paying to installing newly released content (DLC) is the problem. Also the "always online" model.
The key is reducing the cost of games and the time it takes to finish them. That way you need to sell less units to make your money back and you will sell more units because people finish what you they bought and need a new fix. The problem is, they keep remaking the same 6 or so games. Hence they need to last 100 hours and cost 70 bucks. Hopefully AI will reduce the barriers to entry.
played league throughout highschool and college spending $2 at most lmao. you don't get "tricked" into buying something coz you actually want to buy it. (unless you have a financial discipline of a 2 year old)
I have a theory that the game developers secretly make the good game hacks themselves to extort more money from people that want to cheat. Like an even broader pay2win model
I'm glad Riot Games never implemented P2W mechanics into LoL, though some skins might feel like that because of their visual effects, which they can fix down the line (like Syndra's Justicar skin). The only "P2W" mechanic might be the experience boosts for your account, but that's only if you want to start Ranked mode early or the Rune Pages, but that can also be circumvented by looking at rune guides for certain champions.
They did, you pay for the characters you can use. Sure you can eventually get them through playing but till then you're at a disadvantage. Similarly with a lot of runes in the older systems you were at a disadvantage if you didn't pay money to get them faster. Even a temporary paid advantage is a paid advantage.
I don't buy games over $30 unless they are really worth it. The problem is similar to one mentioned in video. Polish wages are ones of the lowest in EU and the game prices are much higher there (around 10-15% more than in EUR or USD). AAA titles range from 75 to 90 USD here. Working 2 whole days for a video game just to be bombarded with microtransactions and pay to win is not the way I'd spend my money
4:22 "why should I sail with any of you? four of you tried to kill me in the past, one of you succeeded" good quote from a dead pirate. 7:55 is that the night elves demon hunter with the night elvers fore ground, and the undead meat wagon, a necromancer, and Warcraft 3 controls and UI? if thats anything like warcraft three that demon hunter better kill that necromancer asap unless he likes 100 skeletons walking up to his front doorstep. 13:40 "Smegle is FREE!" engineer: "nope"
The only time I have conceded to an in game purchase, was on hypixel, and Wynncraft. Those devs barely get paid. They make incredible games, and get paid jack shit. So after spending thousands of hours on Skyblock and Wynn, I bought a rank in each respective server, to support the future development of these games. But other then that, I would much rather make a one time payment for a game, then not pay and have ads.
This is why I only play Indie Games outside of The Sims 4... The AAA Games make me upset with their hostile Monetization... and not being Finished... a Great Indie game thats currently in development is Billie Bust Up and i hope they don't Screw up or sell out to a Major Publisher. If you want to play a Similar game to that before BBU Releases there's another great game called A Hat in Time. Definitely play A Hat in Time it's my Favorite Game of all time
How is Doom pay to win? It's a free demo for a paid game, that doesn't make it pay to win. That's like saying every game with a demo or a DLC that adds more levels is pay to win. Also, the Doom mobile game isn't Doom 2, and Doom has had many successful sequels, such as Doom 2, Doom 2016, and Doom Eternal. Also, I seriously doubt you ran a game studio, as you won't say who it is in the description.
Exactly because I am disabled and have slow reactions I can't really compete with other experienced players in games like these! Rules are extremely restrictive: NO cheating allowed no matter what extreme difficulty you might suffer in these games! This means - anything like Invincibility, infinite ammo, infinite health isn't even allowed / possible in games like these! On other side I can't do anything to fix possible frustrating constant deaths because I will be most likely BANNED by those games' Anti-Cheat, like Easy Anti Cheat, BattlEye, etc. I'm only playing on very easy / relaxing difficulty singleplayer games on Steam. Otherwise I am agree with that mentioned in thiis video - in-fact initial no payment to start those MMO / Multiplayer games is compensated by need to buy in-game currency (like V-Bucks for Fortnite), to upgrade your player as others more leveled-up players can take you down with no issues if you're not upgraded enough. For me personaly if I see a game on Steam and I see that it's have any kind of Anti-Cheat and NO singleplayer mode at all like major of the AAA games - sorry, NO BUY!!! Also the Anti-Cheat itself used in these games is the REAL REASON majority of them do NOT WORK AT ALL under Linux and Valve's Proton compatiblity layer, and with a few exceptions they're basicaly not even usable on ANY non-Windows native OS. Fortnite and Destiny 2 are good examples whose developers has oficially BANNED any others OSes (Linux, MacOS, FreeBSD, etc), even the Valve's official handheld Steam Deck is flat-out blocked from running Destiny 2 especialy because it uses a Linux-based OS rather than a native Microsoft Windows OS and because of that there's still NO KNOWN WORKAROUND for running Destiny 2 on Steam Deck nor any PC with any Linux OS distro isntalled without users getting banned by the game's anti-cheat!
Free-to-play games and similar need to add a requirement that users log their bank accounts in a supervising role, so that the game can tell whether or not the user can afford what they are trying to buy. IN ADDITION TO OTHER EXPENSES.