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How Games Used to Look: Why Retro Gaming on a CRT Looks WAY Different 

Tek Syndicate
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-----------------------------
TOC
2:00 pixels vs dots
8:00 scanlines
10:15 the connection
13:55 additional notes
15:45 CRT filters for you LCD
17:25 half price on the wireless controller
Retro games are still huge. There's the emulation scene, mini snes, nes, genesis, and even playstation... We have virtual consoles and old games are sold on just about every platform including PC. We mostly play the old games on modern hardware, so they look very different compared to how they used to look. Why is that? Display technology has drastically changed.
In this video we will discuss how pixel art is displayed on a CRT TV. I'm using a Sony Trinitron that is honestly a bit too fancy, but it still has the same underlying tech. Pixels become dots on a CRT... and the dots are not as precise as pixels on an LCD TV or monitor. Check out the video to learn why it's so different. I'll also talk about some good CRT filters you can use to emulate the look on your modern LCD/OLED TVs and monitors.
Here is where to get CRT shaders for retroarch:
github.com/lib...
You will notice a CRT folder there. These go into your shaders folder inside your retroarch. Then you can enable different shaders while playing the games... and you can edit parameters to create your own shaders.
Links to links I used for this video (I mostly just rambled, but I read over some of this):
www.one-tab.co...
#retrogaming #emulator #nintendo #virtualconsole #wii #crt #trinitron #tv #ps1 #snes #nes #genesis #turbografx
Disclaimer: I am aware that tech quickie released a video covering this topic recently. I found out about it while working on this video... and after watching theirs, I believe this one to still be different enough. Honestly, theirs is more of a 101... or even a quickie... This one is more of a nostolgia trip and I do believe I cover different things.
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16 авг 2024

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Комментарии : 1,1 тыс.   
@projectz975
@projectz975 Год назад
all of this is why i seriously think that CRT filters in emulators are genuinely an important feature for game preservation. a lot of games used the flaws of CRT sets to actually generate new colors that weren't possible on the system running the game.
@Crow_Rising
@Crow_Rising Год назад
While you are correct about the usage of CRT screens back in the day, most modern CRT filters amount to little more than scanlines that do not otherwise function the way CRT screens did back in the day. There are some genuinely good filters out there which function correctly on modern screens, but few emulators and even official releases include them. Personally, I'm more of the mindset that while the inclusion of good CRT filters is something to be appreciated whenever they are there, I'd rather see as many re-releases as possible remade to resemble how they appeared on CRT screens, such as adding new colors to the color palette and replacing dithering with additional shades to smooth things out. Effectively, the lack of old hardware limitations should be taken advantage of to faithfully redesign the pixel art in games with modern hardware in mind. Take Sonic Origins for example. The games are full remakes in that collection, yet simply reuse the existing pixel art for the graphics. They missed out on the chance to fill in the gaps in the waterfalls and make them actually transparent, adding shades to the sprites and backgrounds to smooth out the dither shading, etc. As such, the collection generally looks more ugly than it should.
@maggo1003
@maggo1003 Год назад
@@Crow_Rising Which filters would that be? The genuinely good ones
@Crow_Rising
@Crow_Rising Год назад
@@maggo1003 I don't know any by name, but I do know that someone posted some really good reshade filters as a mod for Sonic Origins, replicates several types of old screens to give you your favorite CRT look. I'd also look into Shaderglass. I think there's also some good filters someone made for a Genesis/Mega Drive emulator, but I don't remember which one.
@DreamFireNostalgia
@DreamFireNostalgia Год назад
Yes. It is somthing i nver thought about untill a little bit ago as i still use all my old crts, even for newer consoles. My only modern moniters are for my pc. I hooked my old SNES to my lcd screen when trouble shooting somthing and was horrified at the loss of "quality"
@salttrader4113
@salttrader4113 Год назад
​@@maggo1003 Magabezel in retroarch and arcadeview, can find the later on Emuline is based on the reshade
@rainbowterra
@rainbowterra Год назад
I have a CRT, and this video inspired me to turn down the sharpness, everything looks smooth and curvy again! There's something to be said about having a slightly "blurrier" experience.
@mr.cantillasz1912
@mr.cantillasz1912 9 месяцев назад
I use reshade to add scanlines to every pixel games like terraria,old skullgirls(the encore uncensored and no pantyfilters),final fantasy on gba emulator and pixel piracy
@ArneChristianRosenfeldt
@ArneChristianRosenfeldt 9 месяцев назад
Isn't the high voltage needed for sharpness mostly? Our scope is blurry in comparison because it uses electrodes to bend the beam. Hmm. bending happens before the main voltage. Stil, I guess that you need to accelerate more directly after the gun to spread out the charge.
@ETO_Tusk
@ETO_Tusk 4 месяца назад
@@mr.cantillasz1912How can you get that version, was it an old one you had saved? I thought they scrubbed all of the pre-censor stuff from the internet
@justanotherlikeyou
@justanotherlikeyou Год назад
The younger generations today that are into retro gaming or pixel art generally don't understand how we who were gaming in the 80's and 90's experienced those retro games. It seems to be a common misconception today that super sharp pixel graphics is the preferred method to display 2D sprites, but this just wasn't the case back then. Super sharp pixels were not wanted because it made the graphics look blocky, jagged, and unattractive. The natural smoothing and blurring of CRTs back then made the games look much better than they appear on an LCD screen. That natural blurring and smoothing made games appear more hand drawn and cartoon-like which was definitely preferred by most at the time. I remember when the Sega Saturn and PS1 came out and how ugly 3D games looked. I much preferred 2D games to the 3D games back then. It wasn't until N64 in 1996 that 3D graphics began to look acceptable to me, and it wasn't until the Dreamcast era of 1999-2000 that 3D games finally looked incredible, especially with the VGA adapter and a CRT monitor.
@ReviewUSA-ri5dv
@ReviewUSA-ri5dv Год назад
Exactly. a perfect example is the Secret of Mana title screen. It translates horribly to LCD.
@litjellyfish
@litjellyfish Год назад
Yes and even back then we complained the pixels was to blocky. While we also parodoxally complain the CRT TV image was not sharp enough. Basically we wanted higher resolution with more colors.
@toddjones1480
@toddjones1480 Год назад
I actually hate the cheap CRT look because it reminds me of being almost the poorest kid in school, among other reasons. It seemed like every other kid had a Trinitron. If it wasn't because their parents were loaded then it was because their parents worked at the local Sony CRT factory. And I have absolutely no nostalgia for VHS because... 1. I didn't have a VCR until just before I started high school. 2. I saw far more movies in theaters than I did at home. That was mostly split between US Navy theaters, second-run double features and drive-ins. Even awful theater quality just demolished VHS.
@mrmaxaxl
@mrmaxaxl 10 месяцев назад
I still prefer 2d over 3d, old or new 😃
@skycloud4802
@skycloud4802 10 месяцев назад
I see a similar problem with the way younger generations of people think of the graphics of old portables. Those gameboy screens were generally not meant to be backlit cast to an external monitor. So when people emulate gameboy games they don't get that natural soft ghosting or that hazy green hue from an original screen. On Gameboy Advance, the colour on games look badly crushed and saturated on modern TV screens, because artists creating those graphics tried to deliberately overcompensate the colouring, knowing that the non-backlit displays are harder for gamers see the image in poor lighting. So when that GBA image gets played on a bright backlit screen with big contrast, it looks all wrong.
@SalveMonesvol
@SalveMonesvol Год назад
We needed more people making this knowledge widely available 20 years ago, now 90% or more of all tubes have been destroyed. Now it might help slow down the destruction rate, but it mostly makes the few good ones unreasonably expensive. By the way, one thing I like about tubes that nobody mentions is the kind of anti-aliasing you get from running a higher resolution than the dot pitch "allows". At about a total 2X pixel to dot ratio, small details are smoothed out in a unique, very natural way.
@sayerslayer1854
@sayerslayer1854 Год назад
Dude I'm a camera technician I can attest to what he is saying, what the hell are you talking about ? Make sure you don't have it wrong before calling someone else out for being wrong, it makes you look like a complete idiot lol
@relo999
@relo999 Год назад
I've got 8 or 9 in storage. Ranging from real budget but most are near professional quality. CRT's are still really easy to get, especially TV's (monitors not so much, especially good monitors) But realistically speaking the difference between a good one and a bad is not that great, outside of inputs. It's noticeable sure, but not "I pay 300+ euro for this over the 5 euro one" level of difference. I'd say upwards of 95% of people wanting a CRT are perfectly well off with any random CRT as long as it has the input you want (or you have the ability and knowledge to mod it). This fetish a load of people have with PVM's and other high quality CRT's is rather silly. As the vast majority of users back in the day used cheap sets with poor video-out with nearly all systems. It only get a bit different when you get in the realm of Amiga and such, but most people hunting for CRT's are going to play some NES and Megadrive on it. In most cases the high end CRT obsession is akin to the obsession some people have for getting "fresh" fries at McDonalds.
@teksyndicate
@teksyndicate Год назад
my goal was to explain the principle of the light going on and off and the trailing amount of light that is left over after this. I probably could have explained it better, so you're right there... but I also didn't want to devote an overwhelming amount of time to it and confuse people who do not want too many details. If you want a separate video where I go into detail and explain TN, IPS, VA, and OLED technology, we can do that... but you probably already know all about it, so the video wouldn't really be for you.
@spookymunky1
@spookymunky1 Год назад
Even back then it was known, lol.. the move to lcd and later led with only now quantum led finally bringing us back in line to CRT was not instant and for most it was just annoying since compared to decent crts the quality was obviously worse, we still had eyes in them good ol days haha. The problem was and still is the sheer size and weight and complete waste of manufacturing materials to produce them combined with the ever increasing need of bigger tvs and monitors made them simply unfeasable to continue with as a mass produced tech. The reason CRTs in most countrys where LCDs took over and became the world that we now live in were destroyed were the reason they were so annoying and unweildly and just a giant pain in the a$$ even to store them, lol... like think about it, I can easily pick up my now old and "fat" cheap but nice 43" not so smart panasonic tv that I use purely as a monitor these days and can carry it up and down stairs and room to room on my own, it got delivered by a single dude where it took up a tiny portion of his van, to get to his van it went through many shipping centres and countries etc, all where a single person could lift it up like it was nothing hehe. CRT tvs / monitors kind of maxed out of the ability for one average person to comfortably enough carry them without putting your back out at around 19-21" hehe, and that hasn't changed. There are still countries where CRTs are widely used and I don't think that the technology has changed in any significant way to alleviate these issues. I would not be surprised if they were the countrys that manufactured the ones that we all used to have such fond memories of due to the actual shipping costs it makes zero sense to have one "giant" crt tv or monitor delivered internationally now. Like a whole 32" or so takes up the space of something like fifty 40-50" lcds in a shipping container and still weigh an order of magnitude more that needs a foklift for each tv at every point, and multiple people to get it on and off delivery trucks, and then even more at the other end to try and get them into your house etc, lol. Not to mention the physical size limit of silly things like doors where it started to become common for houses to be built with the big ass tv inside it hehe... great until.. well.. you need to replace it hehe. I still regret taking my old IIyama 19" crt monitor that I loved to hell for work for so many years down to the skip, but hehe... it was literally taking up a large portion of storage in my parents house that was better suited for toys for my sisters kids etc, lol. And honestly it hadn't been touched once in who knows how many years... it could handle every resolution up to 2048*30hz I guess if you wanted your eyes to bleed, with the refresh increasing significantly the lower you went hehe.. sigh. I also wish that I still had my old sony trinitron 21" hehehe... but what can you do... giving up things like that pained me but heh, you couldn't even give them away for free since .. lol.. the same reasons as above, just someone paying the shipping for things that fragile and heavy made zero sense to anyone at the time. For years I would accept everyones old CRTs, but then it just became stupid also, rofl. Especially since my eyes had started to see the refresh lines on them all even before they became scrap after so many years of lcds combined with using 166 hz / 200 or whatever or so on my one crt that I kept hehe. Ultimately they died out for a reason, and the planet is a hell of a lot better off for it I guess.
@spookymunky1
@spookymunky1 Год назад
@@teksyndicate you could just send people to the slow mo guys vid from years ago if they want to see exactly the differences at camera speeds and aperatures that nobody else can hope to achieve hehe, unless you have extortionately expensive cameras at hand :) I like your way of looking at it in this vid, it does make me feel nostalgic. How artists worked on these old games was also how I would have to work for cg projects made for tv adverts etc even 5-10+++ years after them, lol.. like yes eventually we would have fancy high res crt monitors and even early lcds etc after a while, but always to get any idea of what we were doing we would have just normal cheap crts since that was literally the target audience and the final output, somewhere... It was very different and difficult to keep in mind sometimes, especially when things started needing to be made in 720p also heh. It was difficult to not notice the aliasing artifacts that are blaringly obvious on your monitor that you spent 99.99% of your time working on when looking back no tv would have shown haha :).. that and also interlacing and de-interlacing etc when combining cg with cameras made for crt tvs etc, lol.. ugh 🤭 Still, I think much of my early production tv work was done on 14" 65hz crt monitors now that I think about it.. seems impossible now with hindsight.. I do remember doing one job completely on my 21" sony trinitron since my monitor had died and I had to finish the job with any hopes of replacing it.. I think that was when I got the iiyama. sorry, emm.. sigh.. drunk nostalgia ☺🤫
@krnivoro1972
@krnivoro1972 10 месяцев назад
Love your explanation but LCD are not actually LEDs turning on and off. They are just white light filtered, first by the Liquid Cristal to dim that light, and second by R, G or B filters to give them color. What you're describing is actually OLED.
@wesplybon9510
@wesplybon9510 9 месяцев назад
Yea... I picked up on that too. I'm sure he knows the ins and outs of LED and LCD displays. When he said "LEDs" I think he was just relaxing his language a bit and trying to lean on the concept of an LED status light or something like that, which less technically inclined viewers may have an easier understanding of.
@cormano64
@cormano64 9 месяцев назад
@@wesplybon9510 If that was the case, he leaned way to close to misinformation for it to still have value as a learning analogy.
@lander77477
@lander77477 8 месяцев назад
It drives me nuts that modern LCD screens are marketed as "LED screens" just because they replaced the old cold cathode fluorescent tube backlight with an LED backlight. Its still an LCD screen
@ztune3945
@ztune3945 8 месяцев назад
LCD are non emissive displays (doesn't produce its own light)
@DIeem2042
@DIeem2042 8 месяцев назад
OLED do turn on and off and make their own light though.
@Pensive_Scarlet
@Pensive_Scarlet Год назад
I don't see how anyone can be aware of what's discussed here and not at least see why some people consider games to be art. Mediums, canvasses, palettes, techniques, etc. And that's just touching on the visual elements. Being able to use a basic 2A03 to create the wide libraries of sounds we know of today was truly a talent. Understanding mediums really helps people realize the kind of effort and creativity that goes into any given work of art. It's clear that early dot-art was adjacent to the impressionism that came before it, and that alone should count for something. Thanks for this.
@alejandromoran4590
@alejandromoran4590 10 месяцев назад
talent is not art
@Pensive_Scarlet
@Pensive_Scarlet 10 месяцев назад
@@alejandromoran4590 semantics is not an argument
@alejandromoran4590
@alejandromoran4590 10 месяцев назад
it is not semantics, it is differentiation@@Pensive_Scarlet
@Pensive_Scarlet
@Pensive_Scarlet 10 месяцев назад
@@alejandromoran4590 You're nitpicking at the semantics of my statement. I mentioned talent as one of the many elements involved in what people usually classify as "art". At no point did I say talent and art are the same thing.
@alejandromoran4590
@alejandromoran4590 10 месяцев назад
Video games are transactionable products, a piece of marketing, and follow a bussiness model. They ARE DESIGNED AND CREATED to be liked and purchased. Art is something meaninfull for the human mind, and does not want to be liked, or accepted. Art is mostly transgressive and proactive, not just a fine piece or work with a lot of talented work put into its creation. It's not about semantics.@@Pensive_Scarlet
@teksyndicate
@teksyndicate Год назад
These videos have become a side-project and I haven't been putting as much time into them. So, I could have said a few things differently. Sorry about that. I'll list corrections here. Corrections: 1. I described LCD technology, but what I said is more like OLED. LCDs have liquid crystals that literally change shape. It's a bit more complicated, but they are still slower than CRTs. If you are curious I could make a video going into a lot of detail, but I'm sure this already exists... and it's a bit of a tangent for the main subject matter. 2. Electrons don't move at light speed. They have mass. They are so fast that it's almost not worth mentioning this, but still. The speed response time of a CRT is still usually around 0ms. 3. Another thing that contributes to the better perception of motion is the fact that after the phosphors are illuminated, they return to black before being illuminated again. So, they are essentially cleared and your eyes are seeing new information all the time. Some OLEDs are experimenting with adding black frames between each normal frame... I don't think it's there yet, and it can darken the image a bit... but it's a good step forward.
@Majimba_Enjoyer
@Majimba_Enjoyer Месяц назад
i could never believe people that said "omg crt is so much better than modern screens" until i recently went to an arcade in an amusement park and saw some sega rally game running on one and GOD DAMN yall were so right
@iwantagoodnameplease
@iwantagoodnameplease Год назад
A filter guide would be good, simply because there's a huge number of shaders and filters and you've obviously been through the process, so you can save us all time by sharing :)
@msd5808
@msd5808 Год назад
6:13 Glad to see these qualities better appreciated now. I used to take photos of the same game running on a CRT and an LCD and then examine them in an image editor to get a sense of the true color output you were seeing. In every case the CRT photo was a larger file when saved and seemed to show a lot more color shades when examined with the eye dropper tool.
@anthalas9
@anthalas9 10 месяцев назад
Analog Antialiasing… love it!
@KasumiRINA
@KasumiRINA 8 месяцев назад
And if you add random static noise the photo will take even more space. The more grainy the image the more space it takes. Complete static will compress way worse than sharp, clean lines and shapes.
@benmcreynolds8581
@benmcreynolds8581 Год назад
I find CRT TV's so facinating. The fact that THEY CAN DRAW the moving images as you control a game or watch a movie. A literally electron beam, being bent by magnets. I'm glad I was born in 1989. The technology that has evolved and adjusted in just my lifetime is mind blowing and I really do miss a lot of things from the 90's
@faequeenapril6921
@faequeenapril6921 10 месяцев назад
Me too. I remember getting a "portable" CRT for xmas in like 1997 or 1999 and I loved it, had a VHS player built in because at the time all my movies were VHS and I kept it and used it until like 2008 and it had zero issues. I used it with my PS1 and then used it with my gamecube and xbox 360 and from what I remember everything looked great, but I did remember noticing blurry image with the 360, it had a scart connector in the back and an RGB connector in the front. I use to take it to my dads with me every weekend, to play games on my gamecube but I dont miss the weight of them. In 2010 me and a friend was moving his big CRT up some steep stairs, by the time we did it we all threw our back out and we were barely 20 at the time lol it was heavy af!!
@ArneChristianRosenfeldt
@ArneChristianRosenfeldt 9 месяцев назад
You missed how CRTs got color. I think that even the Trinitron technology was sold from USA to Japan before your birth. The evolution you got to see was digital technology in the TV and just sticking with flat windows glass for the screen ( super heavy ).
@chopwasp
@chopwasp 7 месяцев назад
CRT displays have been around since the 19th century
@Moises-ri3yd
@Moises-ri3yd Год назад
Great video! Finally a video about CRT that really talks about how you can´t capture the actual look of a CRT with a camera. People who never played retro games using a CRT TV they all watch these videos and think that looks bad because of this. I remember back in the day when LCD TVs came out that some stores used to desaturate colors in the CRT TVs to attract more customers and sell the more expensive LCD TVs also they never displayed games only movies and tv shows.
@crestofhonor2349
@crestofhonor2349 Год назад
Early LCDs sucked and were worse than CRTs in every manner. Even HD CRTs were leagues better despite that they couldn’t do 240p
@todesziege
@todesziege 10 месяцев назад
Video compression on RU-vid then also butchers the image even more, creating artifacts that weren't there on the original video.
@BSpears
@BSpears Год назад
I would def be interested in CRT filters that match CRTs from the early 90s. I'd also like to know your top SNES games to see if I may have missed any hidden gems!
@convexcornet2169
@convexcornet2169 Год назад
Mattias CRT shader in retroarch I think is the closest you can get to CRT. Combine that with Mdapt for a transparent waterfall in sonic 1 (all passes of mdapt should come first in the shader passes list, and remember to apply settings to see the difference. Sometimes shaders don't apply properly, so you might want to do it again if this happens, or even apply shader passes one after another). You might want to change the shader scale on mattias shader. I use 5x, but set it to your preference. It looks pretty close to me. Yeah, setting shaders in retroarch is a pain, but look online on how to do it, instead of asking me. I'm sure online tutorials can explain better than I.
@GURken
@GURken Год назад
crt royal is the best shader that can replicate this look
@gilbert6181
@gilbert6181 Год назад
@@GURken I have the sf2 collection but prefer the shaders on retroarch, CRT royal is definitely one of my favorites.
@hihosh1
@hihosh1 Год назад
Just use reshade with some filters, it does wonders
@convexcornet2169
@convexcornet2169 Год назад
@@hihosh1 Combining gdapt or mdapt with 6xBRZ frescale is my favorite way to play megadrive and snes games. I know it wasnt you who suggested it, but I can't stand CRT royale lol. It's mattias for me, if I want CRT shaders.
@U.F.O_0908
@U.F.O_0908 Год назад
Dude. A Retroarch filter video would be amazing. These videos have been a blessing on rainy days. I use either the "scanline" shader or the "phosphor" shader depending on the system I'm emulating. They go amazing with arcade "MAME" roms as well. And Symphony of the Night and DoDonpachi on PSX look amazing with the scanline shader. For all the peeps, make sure Retroarch video is set to GL Core for best shader compatability. Vulkan may work as well. Cheers again for these videos man.
@Haste666
@Haste666 Год назад
Did you try the Cyberlab shader?
@meyonoplay8558
@meyonoplay8558 Год назад
👀 a fellow shader like myself. We need to talk so we can play around with these shaders I think I have the perfect “global” shader settings but I want to experiment and play around and see what I can get but there are just so many shaders and then options and ways to pay more than one on top of each other and depending the order different results etc it’s a lot
@gars129
@gars129 Год назад
S Viideo filter is the best for PS1 games like Mega Man X, Castlevania. While Composite is great for games that mix 2D pre rendered assets with 3D models or backgrounds, even more so if models are jagged.
@melody3741
@melody3741 Год назад
I FUCKING LOVE DODONPACHI
@meyonoplay8558
@meyonoplay8558 Год назад
@@gars129 nice! I haven't tried those yet there's a stock shader that if you set it to nearest it makes everything look better just don't use it on psx or N64 as it seems they have a built in shader? I'm not sure maybe you can get different results. I'm going to start playing with combos and taking screenshots and uploading them keep in touch so I can show you what I get
@Pocket_Fox
@Pocket_Fox 6 месяцев назад
PS1 prerendered backgrounds look incredible on a CRT. Everything from Final Fantasy to Resident Evil. It's crazy.
@ratone1983
@ratone1983 Год назад
Great video! Totally agree with the "don't buy a Trinitron if you didn't have one as a child". And I'd really like a video on getting a good CRT filter on RetroArch.
@mekumotoki
@mekumotoki 10 месяцев назад
i've never bought a trinitron but you can find lots of good working condition crts and plasma tvs at thrift stores or on places like facebook marketplace locally for $50 or less, sometimes with component and s-video input. they can look surprisingly good, provided it matches the aspect ratio of the console you're using. my ps2 for example stretches the image like a bloated whale if i use it with my plasma, but looks just as good as any other way of using it with my 4:3 crt.
@Bubba__Sawyer
@Bubba__Sawyer 10 месяцев назад
CRT Royale Fake Bloom is the best CRT filter on Retroarch.
@cormano64
@cormano64 9 месяцев назад
@@Bubba__Sawyer Aside from CRT Mattias, of course.
@Juanknes
@Juanknes 10 месяцев назад
Very nice video. i have a CRT only for retro gaming. After playing on original hardware plugged on a CRT, it's not easy to go back to the LCD, not only because of the picture quality, but also because of the input lag. Gaming on a CRT feels like your fingers are hardwired on the screen, it's a great experience.
@angrygnome4304
@angrygnome4304 Год назад
I've been getting heavy into going back and playing my old playstation games and I even have a CRT to play them on but some of my discs no longer work so I turned to emulation. Reshader with CRT Royale is the closest thing I've seen to matching the look on a modern display it's amazing.
@austinstillwell
@austinstillwell Месяц назад
I’ve seen dozens of videos explaining crt’s the past few days and this is the easily the clearest, most concise, most informative, and easy to understand video I’ve seen.
@SoloWing88
@SoloWing88 Год назад
Just found this video, and I remember videos like this in the 12+ years ago and all of those are buried by the algorithm Nice to see this history preserved and not just the crt lore. Also, a retroarch filter video would be cool. I only have arch on my vita so it would be neat to have that filter set on the go :)
@blarghblargh
@blarghblargh Год назад
LCDs are slow for various reasons. but the reason CRTs give a feeling of being "fast" has more to do with the way the old school CPUs and video signal path are tied together than how fast the tube scans. they were able to hit 60fps 100% of the time, and were synced directly to the display via hardware interrupts so they could reliably poll input every frame, and do so at an exact time during the frame. those consoles were also able to sync to the scanline level, due to the rock solid CPU clock and exact parity of the system clock and RAM access. however there were pretty much no games were taking any advantage of the fact that the hardware could predict the exact scanline, at least from an animation or input latency standpoint. in fact, some games managed to screw this all up and introduce latency (e.g. NES ninja turtles - see the Displaced Gamers video on this subject). the best advantage most games took of the per-scanline syncing was raster graphics effects, scanline triggered tile mode swaps, or taking advantage of the HBLANK interval to squeeze a few more CPU cycles out. if we're saying that the blurring/remnance/"ghosting" isn't present on a CRT, then yeah that's true. however we'll have decently priced qd-oleds within the next 3-10 years, and all early reports seem to point to those being darn near exactly as good as CRTs at solving those problems, with better contrast ratio to boot. if we're saying latency is the problem, then there's ways to deal with this on current LCDs. using something besides the built-in scaler is the first line of attack. using real hardware or FPGA emulation instead of software emulation is another big help. we may not hit frame-perfect latency, but it's possible to get it close enough for the vast majority of people. as said in the video, if we don't like the pixel look, we have shaders. those aren't really very perfect replications now, but the more display resolution we get, the closer we can come to a full replication of the look. 8k may end up having some use in consumer applications after all. the fidelity bias is also a bit revisionist history/romanticism. we don't know that most game devs were taking the horizontal smudginess of pixels strongly into account in their game's look, just that some were. some artists were producing games that looked pretty crappy, and that looked worse on TVs than on a display with cleaner pixels. there also is not a lot of evidence (that I know of) that artists were specifically intending for us to have that crawling dot look that RF modulators and composite connectors had. TBH, most game devs didn't know what they were doing, and were winging it, especially back then. we also don't know that they all had well calibrated displays. most people also didn't calibrate their TV very well, so there wasn't really any way for the artist to target exact colors. we also have proof that palette would vary from console to console, depending on which components they managed to source when manufacturing that batch of consoles. I get it. CRT good. new stuff bad. nuanced take doesn't make a good social media post for anyone but a flipping nerd. but if we want to learn about these things and preserve history instead of looking at them with rose-tinted glasses, let's actually dive into the nuance here. and yeah, I love CRTs. they're also awful for the e-waste aspect, and I think we will eventually get something basically superior, with many fewer downsides.
@ArneChristianRosenfeldt
@ArneChristianRosenfeldt 9 месяцев назад
Modern games sync to the frame rate. On low detail you can run 120 fps. So even with double buffering, you have less mean latency than on a perfect 60 fps 2d game. See RU-vid video about 60 fps games on N64, PSX, and Saturn. The nintendo DS needs to transform vertices, but then renders on the fly, just like in the old days. I was amazed when I found out that this Texas Instrument VDP chip could filter out all sprites which overlap the next scanline. Like you draw 40 chars or tiles of background and meanwhile the circuit picks out up to 8 sprites for the next scanline out of 40 on screen. So you have like 2 scanline latency max. The slowest thing on old consoles was game logic, collision detection and physics. The "Behind the Code" videos explain how this adds a frame of latency to NES games. Blast processing on genesis was better.
@knight0fdragon
@knight0fdragon Год назад
One important piece of information you missed between CRT and any fixed display is the variable dot width difference that is done by using different resolutions. Pixel artists utilized many different pixel resolution widths (256,320,352 being common) to thin out the pixels when displayed on a CRT . To provide correct pixel aspect ratios on fixed width displays would require an insanely high definition of pixels, so almost all fixed width displays are going to get you a compromising image where the artwork is displaying far too distorted (Either more fat or thinner) than what would appear on a CRT, and this is assuming your LCD is presenting at the same aspect ratio (4:3) as a CRT.
@ArmandoDoval
@ArmandoDoval Год назад
A bit of horizontal interpolation makes this a non-issue.
@MadameSomnambule
@MadameSomnambule Год назад
I have a feeling you're talking about the nes and snes's aspect ratio as those systems, while designed with 4:3 in mind, had a really square resolution kinda like a scaled up gameboy. I noticed that when I started getting into emulation as a kid. Only way to correct it on ye olde ZSNES was with the crt shader in newer versions (kinda funny since everyone in my family used a crt monitor back then lol). However, when I first read your comment, I ended up thinking about old Commodore 64 games and Sierra's older adventure games for DOS and the fact that due to the tiny resolution used non-square pixels that looked squished and stuff yet always turned out making nice looking images without distortion. Now, if I played those same C64 games or a copy of King's Quest 1 on a widescreen monitor that doesn't have aspect ratio correction, I'd get an actually distorted image and it'd bother the living CRAP out of me.
@knight0fdragon
@knight0fdragon Год назад
@@ArmandoDoval LOL no it does not.
@krnivoro1972
@krnivoro1972 8 месяцев назад
New shaders use 4K displays and HDR. I think that is enough for a fair simulation of a standard resolution of a CRT. Off course that does not mean is perfect, and those shaders are always evolving.
@knight0fdragon
@knight0fdragon 8 месяцев назад
@@krnivoro1972 do you know what shaders and hdr are?
@mitchconner6316
@mitchconner6316 10 месяцев назад
This is probably my favorite tech person on RU-vid. He's always super knowledgeable and seems like a genuinely awesome dude
@neonpop80
@neonpop80 Год назад
The digital filters cant match my PVM, they're flat and dimmer, whereas my PVM is bright and "alive". It's alive because of the constant scanning I guess. And though it's lower res it feels higher because it diminshes the pixel edges, gives them a softness and makes them come alive through the scan lines. I think falling in love with pixels is the wrong idea. As a kid I always thought of videogames as magical because when I looked close at the screen it looked like they were made of light, if that makes sense
@todesziege
@todesziege 10 месяцев назад
It makes a lot of sense! I loved watching the screen closely, watching the light move on the screen. It was indeed something magical about it, like fairy dust.
@PatMcCarthy420
@PatMcCarthy420 10 месяцев назад
We played NES and SNES on old IBM CRT computer monitors. My grandpa was a computer technician for IBM for 30 years from 1955-1985 and he loved video games. He would stand as far back as the light gun cord would allow him to play Duck Hunt and I would catch him playing F-Zero from time to time before he passed away in 1993
@CyberRetroTube
@CyberRetroTube 4 месяца назад
I have loved video games for as long as I can remember, I'm a Software Developer and was born in 1993 - I might be your Grandpa reincarnated.
@fintux
@fintux 10 месяцев назад
You probably know, but not all the viewers do, that the CRT draws using a continuous signal, and the beam doesn't really hit the dots. It can hit anywhere between the dots, and the signal intensity can also change mid-dots. They don't even try to draw individual dots, the dots are just a side-effect on how the colors are reproduced. A black-and-white CRT doesn't even have any of the dots, it's just surface of phosphorus. Also, the phosphorus does not go dark instantly (you can e.g. "draw" to it with a light in a dark room), but yea it does lose a lot of its light intensity way before the next redraw.
@robbyrobot3303
@robbyrobot3303 10 месяцев назад
The texture CRT adds is more important than the rounding of edges I think. It's most apparent when a game has larges patches of a single color. That's what looks the worst to me on modern displays
@todesziege
@todesziege 10 месяцев назад
Yeah, it looks much more "natural" on a CRT.
@handznet
@handznet Год назад
CRT has the charm that LCD cant replicate. I am currently on a hunt for some nice CRT TV (harder than ever here) and cant wait to hook my old consoles to it.
@shattywack
@shattywack Год назад
I've always said that I actually prefer composite/ S video over component for the exact reasons you explain in detail here. I have component cables for my ps2 as well as really fancy and expensive retrovision component cables for the SNES and the Sega Genesis. Although component does have a really nice picture I tend to prefer composite especially for the PS2 as those games tend to have a lot of jaggies that get covered up with composite. The SNES and the Genesis are a bit of a mixed bag for me on what I'd prefer as I like the clarity mixed with the smooth motion of a CRT but at the same time I still like to have things blend together. I'm also someone who grew up on the N64 so there isn't as much of a nostalgia factor when it comes to the generations before it. As for the CRTs I prefer for me it's always curved tube shadowmask. I have three CRT's be a I'm a nut job, one being a 32" JVC D Series that I had to grab as soon as I saw it listed, Another JVC but it's a 26" as well as a lower end model only having composite and S Video. Despite it being a lower end model than the famed D series it honestly has one of the most beautiful pictures I've ever seen on a CRT. It honestly makes me want to unplug my genesis from the retrovision component cables plugged into the D series and just run it on this lower grade CRT through composite. Don't get suckered into the hype for component cables, they're nice but probably not what you want. The third CRT I have is a little 13" SV2000 because I'm a sucker for tiny CRT TVs. I was honestly surprised how good PS2 games looked on the tiny thing. It was also the only small CRT I could find that was stereo instead of just mono. Thank you for coming to my Ted Talk
@ArmandoDoval
@ArmandoDoval Год назад
It depends a lot on the console too. Sega Master System and Genesis relied on composite color artefacts far more often than NES and SNES; on the other hand each of those consoles had multiple revisions with varying video quality so that's also a factor. Almost every single N64 game had really low res textures and anti-aliasing built in while PS1 didn't, so composite on N64 just made things double blurry. Composite could help 3D PS1 games but wasn't going to do much for you in a 2D game like Rayman. The Saturn could also benefit from composite for 3D because it had limitations around transparency so it often used dithering to fake it.
@MadameSomnambule
@MadameSomnambule Год назад
I'm with you on the small crts because whenever I'd go to my grandma's house, she'd have a small tv set up on the wall in the kitchen near the breakfast table and me and my brother and cousin would always play our Gamecube games on that thing back then. My cousin would also play his ps1 upstairs on a bigger tv in grandma's computer room, and then a ps2 downstairs in the living room when he got that. I especially remember playing Yugioh: The Falsebound Kingdom on that tiny kitchen tv back then alongside those plug-and-play Atari games. I was always weirded out by how different the plug-and-play Atari games sounded compared to the games on grandma's actual Atari 2600 as I used to play that a lot too when I was a wee kid when I went to her house. As simple as Atari games looked, they tended to look pretty neat on a crt compared to a flat screen.
@Mogura87
@Mogura87 Год назад
I mainly use a trinitron PVM for retro consoles and I always use the best signal possible, RGB or S-video, because the image quality loss when stepping down to composite is massive. The fact that there are some effects that work best on lower grade signals, like the waterfall in Sonic the Hedgehog, doesn't make up for the quality loss. I don't buy the "worst signal on the cheapest and oldest tube" narrative as some sort of choice, even though playing the games like that is perfectly fine for the CRT benefits of low lag and motion clarity. The sharpest, cleanest analogue signal rivaling a digital signal on a trinitron tube is simply the best of both worlds and will be never be matched. I also strongly dislike how some people laud filters as some sort of CRT-killer, when they are not even remotely able to replicate the motion clarity, luminance and perfect presentation of lower resolutions without scaling. It's very important to stress how CRTs and only CRTs can give you the complete CRT experience, even if CRTs too differ amongst themselves. Now that's not to say I don't play retro on modern displays but when I do I never delude myself into thinking it's as good as the CRT experience.
@icarusgaming6269
@icarusgaming6269 8 месяцев назад
You need to match your shutter speed to the refresh rate of your TV. If it refreshes at 30 FPS then the the shutter needs to be 1/30 so you're taking a picture at exactly the moment it renders. It's better to sync it with the TV than the media being played because otherwise you'll capture the artifacts that happen between renders, which will look much more janky than dropping certain frames
@kekethetoad
@kekethetoad Год назад
I applaud your passion in these videos. One thing that is very rarely mentioned regarding what makes CRT's so special is the quality of light that their phosphors produce. Colour Referencing Index (CRI) is what is most commonly used to guage the quality of scene lighting in photography and videography. Sunlight is reference @ CRI 100, CRT is 90+, Plasma 70+, LCD 50+, QD/OLED 40+, microLED is die to be even worse maybe 30+. In order to reproduce a scene accurately the subpixels need to emit wavelengths that would naturally accompany the dominant wavelengths that sensors/film capture (like an entourage effect). Burning phosphors in CRT and Plasma emit a broad-spectrum range for each of the RGB subpixels. LCD/LED, OLED & QDOLED are all narrow-spectrum emission for energy efficiency and more precise control for higher colour bit depth. A high quality CRT displaying 8-bit SDR is akin to a fine vinyl record playing on a stellar hi-fi system, while a flagship OLED displaying 8-bit SDR is akin to a 192kbps MP3 playing through a set of clinical studio monitors. It's a crying shame as the pleasant broad-spectrum light truly did bring things to life in ways that will likely never be seen again.
@kekethetoad
@kekethetoad Год назад
Just an afterthought: perhaps someday in the case of resolution upscaling old SDR 8bit content to 4K or 8K, maybe there could be some kind of upmapping interpolation used to convert it to HDR 12 bit, giving some of the colour diversity and additional perceived dynamic range seen with how CRT's produce an image.
@lacroustinette5299
@lacroustinette5299 Год назад
When i plugged my megadrive to a CRT again i was shocked by how great the colors looked. Almost like if they were out of the range of what my LCD could do. 16 bit games are also very colorful (especially Sonic), so colors are even more impressive
@TheTrueNorth11
@TheTrueNorth11 Год назад
Vinyl sounds worse than digital. Objectively, by every measure.
@kekethetoad
@kekethetoad Год назад
@@TheTrueNorth11 Vinyl sounds worse than 192kbps mp3? lol ok brainlet
@TheTrueNorth11
@TheTrueNorth11 Год назад
@@kekethetoad Yes.
@Enol666
@Enol666 Год назад
I'm glad you're still around, and making cool videos, after all these years.
@LordAteag
@LordAteag 10 месяцев назад
You don't need those commas.
@Enol666
@Enol666 10 месяцев назад
@@LordAteag You're correct. I've really gotta cut out the comma overuse. One would've sufficed.
@QuantumCairo
@QuantumCairo 10 месяцев назад
​@@Enol666 not to be "that guy" but really no commas in that above statement are necessary. For example; you could've said "I'm glad you're still around and making cool videos...after all these years." This would give pause to the first part of the statement, while it's sinking in then the second part of the statement hits to finish off the sentence. Seeing as it's just one sentence composed of two different statements and you use "and" to join them no commas are necessary at all. Now, I 💯 agree with your first statement! I'm really glad to see he still exists; I found some cool info and music from watching through the years. I don't check in as much as I used to...but it's nice to have that reconnect comfort.
@Enol666
@Enol666 10 месяцев назад
@@QuantumCairo Thanks for the feedback man! I always like to keep on top of my writing and grammar and sometimes feedback's the only real way. Definitely don't feel like you're being "that guy". I agree that my statement reads far smoother with the single elipses than another comma. Thank you for reminding me that I don't need commas to connect two statements when I'm already using "and" to accomplish that. Big ups! Have a good one brother!
@LordAteag
@LordAteag 10 месяцев назад
@@QuantumCairo You're both awesome. I'm going to smoke a bowl to you dudes.
@CyberLabStudio
@CyberLabStudio Год назад
Very good video. I appreciate how difficult it must be to record video from a CRT. One thing I noted though is your video was recorded at 30fps. It should ideally be 60fps as that captures both fields in an NTSC signal. Next thing is that in order to preserve as much detail as possible, you might have to use as high a bitrate as possible. Your CRT Filter looks pretty decent. You can also take a look at CyberLab Mega Bezel Death To Pixels Shader Preset Pack, NESGuy's presets, Sony Megatron Color Video Monitor and RetroGames4K's CRT Shader presets for RetroArch.
@TacoTuesdey
@TacoTuesdey Год назад
9:46 who else checked their computer for the streamlabs alert when you didnt see one pop up in the video? 😂
@kyler247
@kyler247 10 месяцев назад
the best way to illustrate this is with small details like bricks and stones in final fantasy 6 for example, without the crt it just looks like a mess of pixels, but when you add the filtering qualities crts bring, it magically looks like bricks and stones.
@gnarlin4964
@gnarlin4964 Год назад
I wish some manufacturers would make new crt monitors.
@crestofhonor2349
@crestofhonor2349 Год назад
Not enough of a market as well as the facilities that used to make them are shut down. Plus they’d be quite expensive to make as well as trying to decide which audience do you want to make them for. You can’t have super high line count monitors like PC CRTs otherwise they suffer. Plus they aren’t being made due ti them containing led in the glass to shield them, although this is just on the inside and isn’t dangerous
@TaimatCR
@TaimatCR Год назад
Just a heads up, I think there's a slight audio delay on the talking head sections
@WigWoo1
@WigWoo1 Год назад
I've always wondered why it is 30 years of emulators and we still haven't designed a perfect CRT filter that looks perfectly like CRT with accurate scan lines
@ozzyp97
@ozzyp97 Год назад
We're now getting there thanks to 4K monitors, and there lies the reason: resolution. There's a lot going on to create the look of a single pixel on a CRT from bloom to smoothing and scanlines, and replicating all that in detail on an LCD requires a ton of real pixels for each pixel of the original image. That, and it's just hard to design such a complicated filter. There are still some things that are just straight up impossible replicate too. OLEDs are very good, but nothing can match a CRT for motion clarity and response time even now.
@stefano.a
@stefano.a 2 месяца назад
Only a little note on names: also in the CTR times, pixel was called *pixel* and not dots. Dots are the subpixels. Now in OLED 4k and 8k displays era, there is CRT-Royal shader used with retroarch to mantain the old video game graphics
@the_skotts1110
@the_skotts1110 Год назад
Growing up we had a 32 inch CRT TV and that thing was a 2 person job to move! I'd like to see a video on setting up that Retroarch filter. I've messed around with it before, but never got one looking that great.
@volvo09
@volvo09 Год назад
I once helped move a widescreen Trinitron (I forget the size) but it was staggeringly heavy. 2 people and we both had to take it easy. I found one on the side of the road once, but I had to pass it by because I didn't have help. I have a 27" Trinitron now and it's heavy, but I can move it myself. That widescreen set was unbelievable.
@Peremptor
@Peremptor 28 дней назад
@@volvo09 Yeah we had a lovely 32 inch set we gave away had to help them load it into the truck... moving that thing up stairs was torture.
@solocamo3654
@solocamo3654 Год назад
Link to the Past's visuals are still awesome
@android584
@android584 9 месяцев назад
I remember that even CRT computer monitors were way too sharp for MAME arcade machine emulation. You had to use filters built into the emulator for the low resolution games to look better.
@ztune3945
@ztune3945 8 месяцев назад
A side note, LCD are non emissive displays meaning it uses a backlight (LED or Cold Cathode Fluorescent Light) for illumination. The way LCD works is the pixels manipulating light just like window blinders. CRT, Plasma, OLED on the other hand are emissive displays (have its own light source)
@0ffaI
@0ffaI Год назад
Thanks for this video, it unlocked an appreciation for retro games I never had before. I always dismissed games released before ~2004 for being too ugly, I always thought CRTs were just like LCDs but with scanlines. These games really do look amazing when you use the proper hardware or filter, it was a joy to see all the gameplay footage you used in this video.
@puredruid
@puredruid 7 месяцев назад
Anyone else remember touching a CRT screen after turning it off and getting a bunch of tingly static?
@zepplin839
@zepplin839 7 месяцев назад
I used to wipe my arm on it for that
@capitanwinters4422
@capitanwinters4422 3 дня назад
😵‍💫yeah,😵
@Wanted797
@Wanted797 8 месяцев назад
It’s important to remember the artists were also using crt monitors to create their designs.
@michall6454
@michall6454 Год назад
I owned an arcade in the late 90s, and the arcade games with 25" and bigger monitors on the flyback, there is a knob for focus. I would blur it a little to make the scan lines not so sharp, and I thought that looked good! All monitors and TVs have the focus on the flyback but bigger than 25" I just thought too much black in between lines.
@ArneChristianRosenfeldt
@ArneChristianRosenfeldt 9 месяцев назад
Also wouldn't sharp scanlines burn in and create ugly Moire patterns after some time? You drive CRTs interlaced, to avoid this. Or have this weird NTSC refresh rate and some 60 Hz magnetic field nearby to slowly wobble the image over the screen.
@RCD4444
@RCD4444 Год назад
I have a HMV RF only set thats made from wood and is absolutely huge and it has a fantastic image, when i compare it side by side to my trinitrons I actually prefer the hmv. I use different crts for different eras of consoles.
@benjaminyoung9694
@benjaminyoung9694 Год назад
Im the same way lol
@slowlymakingsmoke
@slowlymakingsmoke Год назад
Good video. Just the horizontal and vertical adjustments on CRTs ensured we all were looking at different images. Makes it very difficult for the shader programmers. FYI, the masks and grills were there to ensure separation of the RGB guns.
@panchoki1d
@panchoki1d Год назад
I believe LCSs raster across the screen like CRTs and don't "all turn on and off at the same time" as you mentioned about 4:45 into the video.
@crestofhonor2349
@crestofhonor2349 Год назад
They do. OLED’s do the same thing as well
@condor.67
@condor.67 Год назад
One thing I don't see people talk about CRT TVs is the intense BRIGHT of the screen, like the light is way more brighter than a regular LCD screen, it makes things more intense and realistic, the explosions, the sky, etc. Not to mention the natural anti-aliasing, it's like perfect for retro games
@null140
@null140 Год назад
A very natural extremely high dynamic range, to be matched only recently by the most expensive OLED TVs :/ It's one of the reasons I always go back to my actual CRT for a lot of games; even with the most authentic looking CRT filter on an LCD, the actual *brightness* of a CRT can't be easily matched, and together with the smoothing, the deep blacks, the motion clarity etc., it really does make early 3D games with lights in the environment look a lot nicer. I always compare how the pre-rendered wall sconces in Resident Evil 2's Police Station Main Hall look on CRT vs say, an OSSC or Retrotink 5x -> LCD monitor/ TV, and that particular difference is a real clincher for me. Adds a lot of depth and 'pop' to the actual dimensionality of an image, which for earlier 3D (especially those with pre-rendered backgrounds) is quite important.
@condor.67
@condor.67 Год назад
​@@null140 Dunno if you ever noticed but when you play some retro stuff on LCD the image is a bit darker, that's because of the intense light of CRTs that just bring balance for that. Retro stuff are made for CRTs IMO
@null140
@null140 Год назад
@@condor.67 oh yeah, good point! coz the bright spots pierced through better!
@StaySic4Ever
@StaySic4Ever Год назад
I miss CRT monitor. Just motion wise I remember it felt odd once I got first LCD monitor. Hoping OLED keeps improving so I can jump and get one I want. Potentially extra optional filters for it would be great to emulate CRT look.
@benjaminyoung9694
@benjaminyoung9694 Год назад
Give up this "hope" its hopeless. Just get a crt.
@dantasticmania8728
@dantasticmania8728 Год назад
I had very found memories of the last crt tv and it was a Samsung 31 in widescreen full 1080p. Unfortunately to get to move down into my basement at the time it took literally my uncle and my best to help.me. Now.I.have.oled and honestly I really wouldn't go back. The picture and response are amazing!
@andyboxish4436
@andyboxish4436 Год назад
nothing beats a CRT when it comes to motion resolution, to this day. I use a CRT daily, and not just for retro games. I still love watching content on it, everything from movies to youtube
@crestofhonor2349
@crestofhonor2349 Год назад
PC CRTs are great for that
@andyboxish4436
@andyboxish4436 Год назад
@@crestofhonor2349 yep they are incredible. But even a standard set limited to 480i is still great too. I use a 20 inch CRT in the spare bedroom to watch dvd's on a PS3. And the RU-vid app is still supported on the ps3 too. It's quite an experience watching RU-vid on that thing. Looks surprisingly good when hooked up with component
@ArneChristianRosenfeldt
@ArneChristianRosenfeldt 9 месяцев назад
Why don't you turn on TV-mode of your LCD for motion in 24p movies?
@RyoHazuki224
@RyoHazuki224 10 месяцев назад
What I love about S-Video over RGB is that you eliminate a lot of dot-crawl that you get with basic TVs. I couldn't afford a Trinitron ever back then, but I had an okay TV. But the dot crawl was a bane of my childhood. Then I eventually got a TV that could support Component input... wow what a difference! That basically completely eliminated dot-crawl and I was in bliss!
@fungo6631
@fungo6631 9 месяцев назад
In Europe only higher end TVs had S Video. Low end stuff all had RGB SCART.
@Scripture-Man
@Scripture-Man 2 месяца назад
Good video. I really care about this stuff and I was one of the few people making a fuss about this back in the early days of emulation. I developed my own CRT simulation while most of the community was happy just to have alternating black lines for "scanlines" which looked horrendous. One detail that never gets talked about - but is SO important - is gamma. The gamma and color levels on CRTs were completely different to modern screens. Everything was much darker. Over the last 20 years I've been constantly surprised that so many TV stations will broadcast old TV shows that were designed to be watched on CRTs but don't adjust the gamma, so everything looks SO washed out and desaturated. It's crazy! They don't even add glow, and yet these shows were designed to be watched with glow.
@capitanwinters4422
@capitanwinters4422 3 дня назад
🤓☝️ oooh
@qwertykeyboard5901
@qwertykeyboard5901 Год назад
No, the phosphors in a crt is NOT instant. It slowly fades after being struck by the electrons. Quite noticeable in a dark room and an image with sharp contrasting areas. Also, electrons don't travel at the speed of light on account of them not being photons...
@teksyndicate
@teksyndicate Год назад
response time for gray to gray should be near zero and better than any LCD... plus the black that is there in between illumination cycles helps our eyes see more movement... as for the speed of light. Yeah, you got me there. They do have mass.
@Peremptor
@Peremptor 28 дней назад
I remember always getting bothered how with monitor CRTs a lot of people use to leave them on 60hz and at that refresh rate to me the image didn't look stable in a desktop environment... once in a game though 60hz was fine... still I always was trying to raize the frequency to at least 85-100hz.
@wolfwangdelosmonteros7134
@wolfwangdelosmonteros7134 Год назад
I would also love a video on how to apply a good CRT filter, I been thinking about giving that a try.
@Bubba__Sawyer
@Bubba__Sawyer 10 месяцев назад
Retroarch + CRT Royale.
@judgewest2000
@judgewest2000 Год назад
In the UK we had scart that handled RGB pretty well from memory, but not everything supported it. I had an Amiga as my last main machine before jumping to the PC and ran scart the entire time - it was pretty lush. Previous machines mainly ran on RF which was about as bad as it gets.
@ArneChristianRosenfeldt
@ArneChristianRosenfeldt 9 месяцев назад
UK had zx spectrum with digital RGB to a CRT?
@judgewest2000
@judgewest2000 9 месяцев назад
​@@ArneChristianRosenfeldt That's a good question. I don't recall if the ZX had RGB out without some physical mod, I'd guess it probably didn't and would only support RF. TV's in the UK didn't have anything other than RF support I would say from the very late 80's but became incredibly common in the early 90's with the advent of other tech like Sky TV, decent VHS and later on DVD players.
@ArneChristianRosenfeldt
@ArneChristianRosenfeldt 9 месяцев назад
@@judgewest2000 I confused this. BBC micro and Amstrad CPC had RGB output. I still think that I have seen computers which got power from the flyback in the monitor. Like a Mac, but with a cable. Arcade were RGB.
@TomVCunningham
@TomVCunningham 6 месяцев назад
Ok everyone who wanted to know, the Hyper Light Drifter looking game he is playing near the beginning of the video is called UNSIGHTED. I found it by doing a reverse image search from a screenshot since he didn't label any of the footage he used in this video. Great video though.
@kodilewis3849
@kodilewis3849 10 месяцев назад
Dude, you described how a PLASMA television works... Tiny little individual PLASMA cells this ignite to create light. An LCD or LED tv work with an LCD panel on top of a few light diffusion panels and then a few LED light strips usually located down the sides of the panel or the top and bottom. There is NO tv for the consumer market that consists of thousands of LED lights to make up the screen.
@Malcontentmatt
@Malcontentmatt Год назад
Yeah man, I'd love to see a video on CRT filters!
@mhenrique4860
@mhenrique4860 Год назад
2:41 lcds does not have tiny little lightbulbs... does not have little leds... the dots on the lcd are just tinted (RGB) transparent windows that can be closed.. they dont emit light like the crts...
@Brad-cb2dt
@Brad-cb2dt Год назад
Yeah, I too found this distracting. It's one thing to explain it this way to a layperson as an illustration, but unfortunately it was not portrayed as an illustration. Whether Tek Syndicate's intended it as an illustration or whether it was an honest mistake, it still comes across as an authoritative voice on the subject while stating something that is inaccurate. That said, he does do a great job explaining why the image displayed on CRT's looks very different. This part was well stated and accurate (other than saying latency on CRT's is 'instant'... technically no, but it might as well be, so there's really no issue with that statement imo). He might have left out the 'unnecessary deinterlacing' issue on modern TVs (i.e. they assume composite input is always 480i, even though 240p through composite was a supported signal on CRT's and other SD TV's), but perhaps I just haven't gotten to that part of the video yet.
@mhenrique4860
@mhenrique4860 Год назад
@@Brad-cb2dt Agree!
@douglasmurphy3266
@douglasmurphy3266 9 месяцев назад
Back in the SNES days the living room TV was 24" and you had a 13" in your room. Some of this difference is just in sheer size and pixel density.
@Alex.mueller.781
@Alex.mueller.781 7 месяцев назад
I always use CRT Filters on Retroarch because of the natural look. Of course with curved shaders. But 3D Systems like PSX and N64 i love to use upscale with AA Options, if it´s possible without frame drops. BTW: Super Video. I always thought scanlines are that black lines. Nice to know that Scan Lines are the pixel itself.
@scorpio6819
@scorpio6819 Год назад
Thanks so much for the video really informative 😀 Would be great if you could make a video about how to apply different shaders/filters thx 😊
@ChenKen991
@ChenKen991 Год назад
Great video. I had a similar setup with an old set and a Wii with emulators on it. You'd think there'd be some chinese emulation machine that could do a good job outputting 240p since I think there's a market for it.
@StolenJoker84
@StolenJoker84 10 месяцев назад
LCD displays use LEDs for lighting (traditionally around the edge of the panel and these stay at 100% brightness any time the display is turned on, but some newer panels are back lit with dozens of dimming zones). What is creating the picture is liquid crystal layered between two polarizers and (basically) a color filter. When electricity is applied, the crystal molecules move to allow light through. The response time is the physical movement of the crystal molecules. Plasma TVs, and I believe that some OLED panels, have individually lit sub-pixels (similar to your description of the LEDs turning on and off).
@DynamicUnreal
@DynamicUnreal 9 месяцев назад
I remember when I first bought an Xbox 360 in 2007 and for the first month played on a CRT TV. I couldn’t believe how amazing and fluid everything looked on the new console. After that month I bought my first LCD TV, and it was not at all what was advertised. The resolution went up, yes, but everything else looked a lot worse.
@wariodude128
@wariodude128 10 месяцев назад
Noticed when you were playing Link to the Past on a CRT television Link had blonde hair. Which is fascinating considering now people refer to Link in the game as "Pink Hair Link" and wonder how that happened. Well, as you just proved, the game was made with CRT televisions in mind. It was only with LCD and non-CRT monitors Link with pink hair became a thing. Amazing.
@LITTLE1994
@LITTLE1994 Год назад
As retro gamer who still uses a CRT, that's how they're supposed to work. They're built with those TVs in mind.
@jpetersongaming
@jpetersongaming Год назад
This is such a great explanation, thank you! Just picked up a CRT for my SNES. Nostalgia Fever.
@BeautifulGazelle06
@BeautifulGazelle06 8 месяцев назад
I personally got into retro games after I got my older sibling's old GBA, and (a bit more recently) my aunt's OG Gameboy, I think because those both use LCD screens that make it easier to see the individual pixels my idea of older games has always been those little pixels. I definitely get why a lot of people prefer playing old games on CRT TVs or just with a CRT filter, but I personally like crisp pixels more because that's what I grew up with.
@Oribaa90
@Oribaa90 Год назад
Such an interesting topic. I always thought that a sharp pixel look is the superior look. I was always looking for the sharpest image possible. But a couple of months ago I dicovered that a smooth less sharp image can be awesome too. Right now I am experimenting a lot with my Retrotink 5x. I also learned to like the smooth filter with scanlines. So now I think it is just a matter of taste and I am not sure anymore what the superior image is. I still love the perfect sharp RGB picture but some games look better with less sharpness. I think that's what I learned by using the Retrotink 5x.
@ratone1983
@ratone1983 Год назад
The main problem with sharp pixels was the non 1:1-ratio pixels! The SNES is 5:4 on a 4:3 display, so everything looks stretched. And in low res screens you have to double some pixels and get a blurry line every few lines, it was awful. 4K screens can do a great job, with high chances of getting integer multiplication of pixels and very tiny blurred lines, so that's mostly a part of the past which I don't think anyone wants to bring back ever.
@litjellyfish
@litjellyfish Год назад
@@ratone1983 still with 4K and perfect upscaling it looks blocky. And that is they issue. 320x200 or so looks better on CRT. A pixel Art game made in say 640x400 or higher look good on a LCD with 4K you can emulate the CRT or use other interpolation filter that make those games look better or at least more as they was designed to look. Something that was pixelated on a crt often looks better there. While stuff píxeled on LCD usually looks good on LCD
@grimpaper
@grimpaper Год назад
Personally, I would really appreciate a video detailing how to get a good set of shaders running in retro arch. I haven't touched a CRT Since the age of 10, so I doubt that I could do it as much justice as you could.
@kozlorog
@kozlorog 9 месяцев назад
6:00 HOLY SHIT. Old games literally looked better back in the day. MUCH better. That's mind blowing.
@GarryGri
@GarryGri Год назад
It's making me feel old to realise that there are people who need this stuff explained to them now! I recently attempted to explain how my MB Vectrex consoles and a vector graphics screen in general worked, and was met with blank looks?
@todesziege
@todesziege 10 месяцев назад
Apparently it needs to be explained even to many who grew up in the CRT era... Many people are so caught up in the "newer = better" mindset they don't even believe their own memories or eyes.
@Peremptor
@Peremptor 28 дней назад
@@todesziege Exactly I mean I got caught up with the mid 90s craze of having everything be 3D and 2D for a time was 'boring' and 'archaic' haha.
@itsdeonlol
@itsdeonlol Год назад
I wish they can bring back CRTs.
@benjaminyoung9694
@benjaminyoung9694 Год назад
It can happen if the demand is there. But there is a lot of pushback from the tv companies themselves to discredit crts
@kenzosref-zj5nq
@kenzosref-zj5nq Год назад
Please do a video on your shader settings! I've played around with crt shaders but in the end found I lost too much brightness.
@JD-mz1rl
@JD-mz1rl Год назад
5:57 this is a great illustration of the difference. Especially the bottom left, looks leagues better than the bottom right
@eversosleight
@eversosleight 3 месяца назад
As a kid in the 80s I had a 13" RCA that weighed about 40 lbs with a NES and Genesis in my room. Also had my Panasonic VCR and boy did I have a blast. Now I have a 27" Sharp CRT and the scan lines are more pronounced and it is divine!
@SorryImRelatable
@SorryImRelatable Год назад
would absolutely love a vid on your CRT filter settings! I've plucked around with a bunch of the presets inside retroarch and also tried community options like crt-royale and sonkun's but can never get it quite to where I would like
@lanpartylandlord6123
@lanpartylandlord6123 Год назад
id love to see you do a video on finding CRT deals or how you acquired yours. i used to have two CRT’s melee on, but sadly i sold both. right now, id like to buy a crt monitor for my pc, but am having trouble deciding the best way to go about it.
@bjorkobubba6778
@bjorkobubba6778 Год назад
Some things that helped me out when I was looking for PC crts was checking out old electronics recyclers, going to college campuses to see if they were getting rid of old computers, and especially office spaces that haven't gotten around to getting rid of stuff.
@crestofhonor2349
@crestofhonor2349 Год назад
For a PC make sure to get a VGA CRT as those are best for PC usage. Plus they look amazing at 480p and above as well as being sharp enough for proper PC usage. Some great ones came from Apple(although they can be a bit odd), Sony, Dell, Mitsubishi, and some diamondtrons. Horizontal refresh rate is super important as well as dot pitch
@lanpartylandlord6123
@lanpartylandlord6123 Год назад
@@crestofhonor2349 do you have any specific recommendations?
@crestofhonor2349
@crestofhonor2349 Год назад
@@lanpartylandlord6123 You'll have to see what's around you. I highly advise against any shipping and reccomend picking up locally in order to avoid anything breaking when being transported. Some of the companies I listed earlier make great VGA CRTs. My reccomendation is to stick to late 90s and early 2000s sets for the really high resolution tubes.
@lanpartylandlord6123
@lanpartylandlord6123 Год назад
@@crestofhonor2349 thank you! glad i didnt buy a trinitron on ebay and pay the hundreds of dollars in shipping ;) hahaha
@1ButtonDash
@1ButtonDash 10 месяцев назад
I will forever love pixel art. MAybe it's cuz I grew up with sega genesis and snes but I will never stop loving that art style and love how devs keep using it to this day
@zachcrawford5
@zachcrawford5 10 месяцев назад
On an lcd (Liquid Crystal Display) screen, pixels don't consist of little LEDs (Light Emitting Diodes) that turn on and off. LCDs are illuminated globally from a "white" back light source (usually leds and a diffusion panel) or at best are back lit by a grid array of a few hundred leds that still illuminate hundreds of pixels each. Either way, this "white" back light shines through a layer Liquid crystals whose orientation is electronically controlled (based what what exactly the screen is intending to display). The light's polarization is altered by the orientation of the crystals it shines though. The light continues on through a filter that only allows light with a specific polarization though (some quantum effects but I won't get into that here). Led, plasma and CRT displays emit light directly from their display elements (pixels/dots/lines). The light is "more pure" and display elements can be turned on and completely off on an individual level (or very close to it) allowing for true blacks and extremely high contrasts. Darker scenes consume less power. LCDs use a "white" light that has to be filtered. Blacks can't ever be truly black since the backlight is always on and some light always leaks through. This also means colours can't ever be quite as pure because a small amount of the colours you are trying to filter out will always leak through. Also you will always get some internal refraction at the boundary layers between each optical element making at least some "bloom" inevitable. Most of the time, on modern LCDs this isn't a big deal but it does become more noticeable in scenes with both high detail and high contrast like starfields or when white text is on a black background. To be fair older CRTs used such thick glass and their phosphor layers were so light that they also suffered from significant "bloom" artifacts far worse than modern LCDs. Also this all means that LCDs generally consume MORE power to display darker scenes.
@De5ertFi5h
@De5ertFi5h Год назад
Your description of how LCDs work is very wrong. If you're going to explain something, at least take a minute or two to get a basic understanding yourself.
@LaurenceReeves
@LaurenceReeves Год назад
He isn’t really that far off though.. you’ve called him out but not then given the correct explanation.
@razorbackroar
@razorbackroar Год назад
@@LaurenceReeves agreed dude gonna call out out old boy but to ignorant to explain what exactly it is that he is off about. Everyone loses
@mana_beast_beats1114
@mana_beast_beats1114 Год назад
It doesn't matter much. RetroArch has ~pleeeenty~ of Shaders that can replicate CRT style.....
@calinguga
@calinguga Год назад
led and oled screens work with micro leds, lcd screens have an array of colored cells with liquid crystal technology, controlled electronically, that block or let through a large white backlight. he shouldn't have called them leds, but the "small light bulbs" analogy was perfectly fine.
@benh715
@benh715 Год назад
No need to be so rude.
@gars129
@gars129 Год назад
It's funny, Link's pink hair in a crt always gives the illusion of light brown hair when played on composite or S Video. Even when I change the saturation contrast.
@chadbizeau5997
@chadbizeau5997 9 месяцев назад
OLED (and soon micro LED) uses individual lights per pixel. LCD either uses edge lighting or more modern LCDs use lighting zones to illuminate through a TFT layer to produce the RGB.
@Oocca_Truth
@Oocca_Truth 10 месяцев назад
14:41 the reason for this is because the camera's shutter speed/framerate is not synced with the refresh rate of the CRT. The moving "band" you see is the electron gun scanning across the display. For instance, even if the game is playing at 30 FPS internally, if the signal is 240p you can automatically assume it's 60 Hz, and therefore the camera framerate should be set to 60 FPS, or for still images, the shutter speed should be 1/60. Modern cameras handle this weirdly (especially cellphone cameras) and you may find that adjusting the exposure actually changes the shutter speed/framerate. tl;dr: to get good images/videos of CRTs, you want the framerate/shutter speed to be in sync with the refresh rate of the CRT, not the framerate of the content you're viewing on the display
@VitorMach
@VitorMach Год назад
Should also mention that the black lines are only a thing because videogames would usually output a progressive signal, and TVs were made for interlaced content. This is non-standard NTSC trickery done by sending 3 VSYNC signals at the end of each frame, which tricks the TV into drawing the same field on every vertical pass. This effectively halves the vertical resolution (thus creating the black lines), but results in a progressive imagem without the alternating fields of interlaced signals.
@Wallyworld30
@Wallyworld30 9 месяцев назад
You have an Identical model TV that I keep for my retro gaming a 27" Trinitron. I bought mine back in 2011 when Thrift Stores were basically giving CRT TV's away. I compared dozens of sizes and models including a flat screen HD Trinitron and nothing can touch the 27" Trinitron. If you hook up a good Sony 4 head VCR to this TV is amazing how good the picture looks. You'd swear your watching a DVD if not for the tapes having noise once in a while. I bought my 6 year old son an a cheap $17.99 Chinese ripoff of the NES Classic preloaded with 620 games and it's only video output is composite red/yellow/white wires. We have so much more fun playing the Chinese NES Classic ripoff on the 27" CRT than the same game on the 55" 4k TV with the fancy emulator machine. Looks much better and more importantly plays so much better with zero lag.
@im_cart8656
@im_cart8656 3 месяца назад
i agree the trinitron monitors blow the tvs out of the water. i also agree that most people who are trying to recreate their childhood and they have an hdmi modded console which goes through an upscaler out of a $1k CRT is about as far away from that experience as you can get. most people were playing on a crap tv that was 10 years old that didn't have it's colors and sharpness dialed in at all and the left edge of the game wasn't even being outputted into the screen because they didn't ever center the display. obviously most people are looking for the optimal set up.. not their childhood experience (which you can't recreate) childhood is a one time thing. i've created my optimal experience with some finely tuned filters/shaders and emulation is just the way to play these games now, especially with those prices im seeing. im glad i got out of the whole retro scene a decade ago and im glad i did. emulation is just the way to go these days and will only get better and better.
@sprockkets
@sprockkets 7 месяцев назад
9:40 my Sony monitor went up in smoke, twice. It was first repaired under warranty, then I gave up and got a Samsung lcd. Almost 20 yeasts later, still works.
@musicman3569
@musicman3569 10 месяцев назад
My favorite RetroArch Shader preset as of late for NES/SNES/Genesis/etc. is xsal/2xsal-level2-crt. It strikes a nice balance with a little bit of blurring, a little pixilation (so it doesn't look like a flash game), and a little bit of phosphors without going overboard. It feels like a CRT on a very high quality connection, and doesn't feel distracting to me. Of course that is just my own tastes, I feel some of the other filters are a bit too heavy-handed. Cheers!
@Chu_the_Master
@Chu_the_Master 5 дней назад
Clean CRT can be REALLY clean. Those scanlines do not make the screen blurrier and dimmer at all. I like scanline emulation not exactly because of nostalgia, but because clean scanlines can fit the pixel arts of the retro games really nicely even by today's standard.
@EmporioZuagroast
@EmporioZuagroast 8 месяцев назад
One detail I missed in the video is the use/abuse of interlaced video on CRTs. On the Commodore 64, for example, they managed to trick your eye into perceiving more than the 16 colors that the gfx chip could produce by switching color palettes between fields. This only worked with still images, but still was a neat trick used in many splash or intro screens. Also there was something magical about how IMMEDIATE games reacted and how smooth the motion looked at 60fps on a CRT. I believe the interlacing and how the 2 fields per frame somewhat blended together is a huge aspect of why computer graphics on CRTs used to look and feel better in many ways.
@Gemquist
@Gemquist 7 месяцев назад
No camera or capture will do justice to the phosphorescent glow of a good CRT. You can bring scanlines back with filters, but the glow of a CRT really is something unique and special. Brights that pop.
@ThAlEdison
@ThAlEdison 9 месяцев назад
As a kid I used to plug my NES and SNES into a Commodore 1702 monitor.
@aaron5364
@aaron5364 4 месяца назад
I had a mid-low tier 19" Toshiba crt when I was a kid. Just recently picked up a 35" Trinitron and I am LOVING the quality & sharpness -especially using S-Video instead of composite (which I also never had as a kid). The quality BLEW ME AWAY, and I definitely prefer to the blurfest on my old Toshiba with composite. My jaw dropped when I first powered it on with Super Metroid. I was able to take some gorgeous pixel art photos up close as well once I dialed in my camera settings. I'm absolutely giddy at the thought of finally HDD modding my PS2 fat and playing some gun con games on this monster.
@kaylee42900
@kaylee42900 3 месяца назад
It's crazy how CRTs could be used by artists to provide things like: 1) Anti aliasing 2) extra texturing - really evident in pre-rendered backgrounds where it makes them look more 3d. 3) What looks to me like an AO like effect. Even in games that lacked shadows and whatnot things would still appear grounded whereas lcds need AO to make not make objects look like they're "floating" on the terrain.
@aaron5364
@aaron5364 4 месяца назад
Yo, tip for you, filming a CRT has a lot less to do with the framerate you record at -the SHUTTERSPEED is what you want to match up. For NTSC, you want a 1/60 shutterspeed. As long as you do that, it will look CRYSTAL CLEAR, even when the game drops to lower framerates. I also have found that using an ultra-wide lens (if your phone is high end enough to include one) produces the best focus and sharpness, and picks up the convergence of the three color beams best. What is also so interesting to me, is that if I manually adjust the focus, the camera start shifting through the color layers -higher zoom might cut out either R,G, or B, and you'll only see 1 or 2 of them isolated. Cool stuff.
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