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How Geometry Dash Teaches its Mechanics 

GD Colon
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27 сен 2024

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Комментарии : 10 тыс.   
@TechnicalJL
@TechnicalJL Год назад
"If you play a lot of custom levels, all of this stuff probably feels fine." This perfectly embodies how I feel considering how much I've played in 8 years. I honestly never thought about it in the way you presented in this video but you've managed to give me a new, better viewpoint on it. I still think the 2.2 levels will be super fun and enjoyable but you are perfectly correct in saying they introduce too much too quickly. Good video, keep making bangers 😎
@GDColon
@GDColon Год назад
Thank you technical! And yeah I wish I made it more clear but my main concern is how these new levels are clearly pandering to custom level players. Feels like the wrong audience imo
@jaedenking9861
@jaedenking9861 Год назад
Omg it's technical everyone :0
@inklazer3447
@inklazer3447 Год назад
@@GDColon maybe cuz custom levels are played way more then original levels
@caztra11
@caztra11 Год назад
@@inklazer3447 absolutely not Brodie??? Everyone who’s ever downloaded geometry dash had played the main levels. Plus the lite version - which has 100 downloads - doesn’t even have custom levels.
@inklazer3447
@inklazer3447 Год назад
@@caztra11 good point i forgot about gd lite since i play on pc
@KuyaEyo
@KuyaEyo Год назад
I like how the icon used in each level is the icon you get by beating the level before. It shows a progression in skill and also would be something a player would do
@toy_odyssey2752
@toy_odyssey2752 Год назад
That’s probably because the person that was playing was using a new account and everytime he best the level he just wanted to switch his icon
@PedroCXSZ
@PedroCXSZ Год назад
I did that
@pikaboigaming9534
@pikaboigaming9534 Год назад
I just use a set of icons that fit well together if you go onto his online icon kit (BLESS THE GODS) i use the "Master!" cube, a ship you buy in the shop for 2000 orbs (Ship 27), a ball you can buy in the shop for 1000 orbs (Ball 20), the "I Like Jumping!" UFO, The "WHAT ARE THOSE!?" wave, the "Geometrical Dominator!" robot, and a spider you can buy in the shop for 2000 orbs (Spider 2) I am going to use Swing copter 6, the one on the app button for GD Nukebound
@Keanducusin
@Keanducusin Год назад
AGREED!
@NerdlabsSci
@NerdlabsSci Год назад
@@pikaboigaming9534 noice I used to use the master cube. my current icon set is the back on track cube, the 5 map packs shark ship, the gear ball from the community shop, the blockbite ufo(a vault ufo that looks similar to the creator points one), the robotop robot from the vault, and the Community shop scorpion spider
@KidsSports-jw4bz
@KidsSports-jw4bz 2 месяца назад
Every time I watch this video, and he says “Find out after these messages,” I SWEAR EVERY TIME I GET AN ADD
@connorterror01
@connorterror01 14 часов назад
probably added the ad in the ad system or whatever the f*ck its called
@PlayerHungry
@PlayerHungry Год назад
I love how Colon finds very interesting concepts that everyone knows but no one talks about, and explains clearly what he wants to say while keeping everything entertaining. Massive props, probably one of the best GD content nowadays!
@scitzo_wasnotaccepted
@scitzo_wasnotaccepted Год назад
Yes.
@scitzo_wasnotaccepted
@scitzo_wasnotaccepted Год назад
YOOOOOO
@henrybeard8453
@henrybeard8453 Год назад
Yep
@yashthegreat
@yashthegreat Год назад
he definetely deserved a nomination
@banz8510
@banz8510 Год назад
i agree
@PolygonDonut
@PolygonDonut Год назад
I've always thought alot of the main levels had much better gameplay than most modern custom levels, because they choose a few mechanics to stick to rather than just throwing everything they can at you. Very good video mr colon
@pannnella
@pannnella Год назад
hi pogon dome 😃😃😃😃😃
@CrackHeadGaming1029
@CrackHeadGaming1029 Год назад
pongon domut
@HOURHAK
@HOURHAK Год назад
Holy shit, plogbmonn dlrogtut
@IndianGuy100
@IndianGuy100 Год назад
Holy its poigon dongnut
@ianis2k24
@ianis2k24 Год назад
11 likes from a verified channel? Now that's something you don't see every day.
@HandlesKindaSuck
@HandlesKindaSuck Год назад
What deadlocked is built around is the teleport portals. It’s kinda like clubstep, it’s made to absolutely mess with you but on a lighter level.
@ahmed4363
@ahmed4363 Год назад
I like this comment :)
@Ξξκ
@Ξξκ Год назад
​@@ahmed4363 me to
@tekayo63
@tekayo63 Год назад
@@ahmed4363 31:00
@Villagerslime
@Villagerslime Год назад
Lol
@harry3382
@harry3382 Год назад
you can jump over four spike
@HJfod
@HJfod Год назад
I can't believe you didn't mention the first two moving pillars in Geometrical Dominator. I've always felt like those are the true introduction to moving objects, you see that there's no way to get over that gap so you have to just fall down and find out that blocks can appear out of nowhere now. In general I feel like that's what Geometrical Dominator is teaching you; that from now on, levels are no longer sightreadable because of moving objects abuse, which is a very good description of every custom level in Update 2.0
@GDColon
@GDColon Год назад
honestly a very good point!
@hazawasnttaken
@hazawasnttaken Год назад
This also applies to the part where you go up a wall in dash, you can't do anything but run into a wall only to find out you can run up walls now, you're pretty much being told to abandon your past knowledge and learn from scratch which, while may be annoying, reminder that geometry dash was based on a game called 'the impossible game' so i think it's ok for rob to do a little trolling
@christhelegend889
@christhelegend889 Год назад
I'm surprised that colon didnt call the G.D. Memory part the "You just got Geometrically Dominated" part.
@shui804
@shui804 Год назад
@@christhelegend889 sounds oddly sexual dont you think? 😂
@vortexushallow8790
@vortexushallow8790 Год назад
@@NoobersLikesCheese zero
@crydevice
@crydevice 7 месяцев назад
wait until colon finds our that "orb" and "ring" have the same amount of syllables 4:10
@Acid_legend
@Acid_legend 2 месяца назад
I think he’s talking about letters so he’s script can be made faster
@leadyboi334
@leadyboi334 Месяц назад
"orb" "jump ring" schlawg
@KingSammelot
@KingSammelot Год назад
That was a really good point about the mini portal completely being gone. I never noticed that but it definetly added a lot more unneccesary confusion
@FreddysFamilyDiner
@FreddysFamilyDiner Год назад
Hey samelot man
@Ezzy1331_
@Ezzy1331_ Год назад
Ayy Kingsammelot is here
@Nxbulah_
@Nxbulah_ Год назад
Good video kingsammelot
@deleted-something
@deleted-something Год назад
I mean yea
@orlum.
@orlum. Год назад
um actually it’s seplt “definitely” - 🤓
@neutralamity
@neutralamity Год назад
I feel like the Map has a very good opportunity. Rob clearly wants his levels to be more than just learning how new things work, so main levels should teach mechanics and the Map could be more ambitious and advanced. If he cleans up the 2.2 main levels, he can do whatever the hell he wants in the Map levels without any issues with people not understanding them.
@timm14171
@timm14171 Год назад
wth are map levels
@olyviermonteau4300
@olyviermonteau4300 11 месяцев назад
@@timm14171 they will be introduced in 2.2
@sidsingh9375
@sidsingh9375 Год назад
This went from just a couple of small spikes to freaking demons firing beams of pure hell trying to kill you while materialising into new forms in split seconds.
@talade5556
@talade5556 Год назад
PPSTSD Post "Press-Start" Traumatic Stress Disorder
@daniellim2683
@daniellim2683 Год назад
@@talade5556 ah yes
@BakaTheSussy
@BakaTheSussy Год назад
@@daniellim2683 nock em harder
@NeonBeeCat
@NeonBeeCat Год назад
Reminds me of Homestuck
@MGharriy
@MGharriy Год назад
@@NeonBeeCat From a 13 years old pooplord messing around at home to a complete clusterfuck
@lanaamzarzarefbinmohdlanaadham
@lanaamzarzarefbinmohdlanaadham 7 месяцев назад
Man rewatching this video 1year later feels... different
@BritishBoy
@BritishBoy Год назад
I absolutely loved the tiny little attention to detail put in here where Colon's Icons changed based on the levels the player would have beaten at the time. 10/10 once again my man!
@RealBrik
@RealBrik Год назад
First
@justalittleguy4144
@justalittleguy4144 Год назад
@@RealBrik shut up.
@gofitc5620
@gofitc5620 Год назад
@@RealBrik 2nd
@astormollerpoulsen3053
@astormollerpoulsen3053 Год назад
My dude, he played the game again cause in back on track he died and got orbs, but i agree either way.
@davidbobavid
@davidbobavid Год назад
i noticed the same thing!
@Masonsucks
@Masonsucks Год назад
I honestly really like watching colon ramble on about problems in the game. It's informative while also being exaggerated with a sprinkle of comedy. His content is super engaging and funny. He also takes his time and puts honest care in his videos. It's different from the clickbait and or profit focused RU-vidrs.
@GDColon
@GDColon Год назад
aaaakajskjhqwrei7uhwrhwier thank you so much!! 🧡 comments like this mean so much
@HighlyUnoriginal
@HighlyUnoriginal Год назад
@@GDColon did you have a seizure punctuation
@ksuzooo
@ksuzooo Год назад
@@GDColon bottom type communication
@aberrantreptile
@aberrantreptile Год назад
Same. Especially as someone who is learning to make games, it’s really interesting to see what he has say about game design in general, and how it applies to geometry dash
@ShibeYouTube
@ShibeYouTube Год назад
@BeanieCat GD oh god its billy
@BSSNV2947
@BSSNV2947 Год назад
The last ship on Hexagon Force is a pure definition of "Don't celebrate too early"
@faceless_person_idk
@faceless_person_idk Год назад
YES.
@roxlnn1034
@roxlnn1034 Год назад
Nah wdym it was super easy
@ThoughtsGuy
@ThoughtsGuy Год назад
electrodynamix's last ship was harder
@Mnap
@Mnap Год назад
​@@ThoughtsGuy yes but no one celebrates there. Hexagon Force's last ship is slow which gives a sense of security while Electrodynamix is fast which makes people focus more
@faceless_person_idk
@faceless_person_idk Год назад
@@ThoughtsGuy true true
@ngabel8956
@ngabel8956 Год назад
Another thing to consider is the order the player plays the levels in. Sure, they’ll probably start with Stereo Madness and proceed chronologically, but eventually, they’ll come across a difficult level and skip it before completing it. That was my experience atleast. Since the blue pads, blue orbs, and fake blocks are introduced later in xStep, the player might encounter them first in Clutterfunk, since they occour much earlier in that level. The same goes for the fadded spikes and blocks being first encounted in Electrodynamix for players that skip the demon Clubstep.
@Y99992
@Y99992 Год назад
True, I did the same thing. When I died on a hard level, I would try the next level for fun and occurred gimmicks that I had not occurred in the last level that was supposed to introduce that gimmick.
@MannifyYT2024
@MannifyYT2024 Год назад
True. I skipped Time Machine and Cycles in my early days playing. It worked out tho as I beat xStep then went back to do the other 2
@petrikhorr
@petrikhorr Год назад
sure, but couldn't the spikes at least be later in the level, instead of directly after the first speed portal?
@LuckyCloverClips
@LuckyCloverClips Год назад
I skipped dry out and went to base after base just because of the last jump on the upside down section
@LyrLyrPantsOnFyr
@LyrLyrPantsOnFyr Год назад
When I got gd full, I immediately started playing blast processing.This was the first introduction to dual and I really struggled with that part.
@epicmushroom3212
@epicmushroom3212 Год назад
I love that the icons being used in each level are obtained from the level(s) before, kinda mimicking what new players might do once they unlock those new icons. love the little details in this video, good stuff :)
@GDColon
@GDColon Год назад
:DDD
@Shafz_247
@Shafz_247 Год назад
@@GDColon Now half of the Gdash community - continues to use the cube from Electrodynamix cause half of the pros use it.
@imagery5425
@imagery5425 Год назад
@@Shafz_247 i use the lizard or this random icon I thought looked kinda cool.
@INeedTherapy0
@INeedTherapy0 Год назад
aren't a lot of the colours used the colours unlocked from beating the previous level in practice aswell or am I imagining things
@epicmushroom3212
@epicmushroom3212 Год назад
@@INeedTherapy0 i believe so, yes
@GregKing-cl1gc
@GregKing-cl1gc 3 месяца назад
i tried dash as a returning player, mind you the last i had played was back in 2019, going into these levels is an absolute information overload. while i can compute, understand, and beat many other/far harder levels due to my past experience, the best way to describe these is perfectly said by you "They try to show off too many things in such a short amount of time,". i really hope that there is going to be more easier/slower levels that help/show off these new mechanics, because at the current moment i feel like all they are is a deadlock ship memory hell, rather then a way to show the community what we will be seeing in the future with these additions
@Inf1nity51
@Inf1nity51 Месяц назад
i ve been playing geometry dash for like 1 year but still cant understand dash
@callumsjunk5113
@callumsjunk5113 Год назад
for the 2.2 sneak peaks, i think that the problem wasn't robtop, i think it was the community. Because the update had taken so long, our expectations were very high, where then that forced robtop to showcase as many things as possible in the sneak peaks to avoid disappointment, even though it was inevitable. I think the best outcome is for him to change the level from the sneak peak to make the changes more subtle, as then he wouldn't have like 30 sec to represent 2.2. Edit: good video
@matheusaugustodasilvasanto3171
Or split the update into multiple parts.
@louisagay7014
@louisagay7014 Год назад
True
@KirbyGT69
@KirbyGT69 Год назад
True but I agree with colon roptop should have make 2.2 levels like back on track and polargeist centered around 1 thing so you like know what the portals/orbs actually do instead of just jumping into them
@darkestboss4959
@darkestboss4959 Год назад
This is a really underrated topic nobody ever talks about where the moving objects comefrom or the new lava ground this is pretty original keep going Colon
@DiamondOrPoor78
@DiamondOrPoor78 Год назад
Personally, I think that the short gimmicks in Deadlocked build the atmosphere of the level. The way I see it, Deadlocked is the climax or final boss of the Main Levels with Fingerdash being sort of the afterparty. And due to Deadlocked being that climax, it is showing off everything you have learned from every level and throwing it into one to test your skills and see if you truly are a master of Geometry Dash. also, cool title collectables to put on your profile for doing certain things in the game would be epic!
@thewinner4378
@thewinner4378 Год назад
“Talking in the daily chat will get you the Virgin Badge.” -RobTop
@TheTromblood
@TheTromblood Год назад
That's really interesting, actually. In that regard the only thing Deadlocked is missing is the mirror portal. But yeah that's a really interesting way of looking at it.
@gnarled128
@gnarled128 Год назад
@@TheTromblood I honestly was expecting it during that ship part when I saw the invisible size changes. Would have been perfect to throw in there.
@tenkks3668
@tenkks3668 Год назад
This isn't true Deadlocked is a bad example of using everything from the different levels I think Fingerdash is a better final level than Deadlocked in terms of using all of the mechanics.
@NAFProjects
@NAFProjects 26 дней назад
I really like how your icon changes throughout each level to reflect the level you previously beat
@Junimeek
@Junimeek Год назад
I really love this video essay format that you've been doing for a while, especially since they always bring a ton of things I never even thought of before to light. Very clear, good and logical points, and kept my attention the entire time!
@GDColon
@GDColon Год назад
Thank you;
@22ne
@22ne Год назад
@@GDColon when are you going to finish the sentence colon
@LzeniX
@LzeniX Год назад
GD 2.2 Level were made for Pro They're never mean to beaten like before
@killergd7841
@killergd7841 Год назад
@@GDColon I have an in-game Issue my game shows that I have 229 Demons although when I count my demons it doesn't make any sense and it doesn't fit (yes I am counting gauntlet demons and official levels.
@the_vine_queen
@the_vine_queen Год назад
I feel like Rob is now catering the game to the existing community who've been following 2.2's development from the start. We were all introduced to the new features gradually, so we know how to recognize them. But what about the people that aren't bothering with the community and are just playing the game for the first time? They will be completely lost, and unless they spontaneously decide to decode the mechanics using outside sources, they might end up quitting. Colon is right; this feels like a custom level. No intro and sometimes impossible to sight-read. I'm worried...
@yurab1834
@yurab1834 Год назад
I definitely agree with you. Another thing about this effect is with how the game seems to be slowly decoupling its mechanics from tangible, unchangeable elements that players can recognize, making it much harder for casual players. It's as if the levels are supposed to be built primarily with gameplay-changing triggers now, and the creator gets to decide on how the mechanics work in each level rather than using the conventions. Like, what's the indication that the player's gravity will be rotated? One could argue that it's those animated arrow blocks, but they are also reused to show the direction of the spider teleports, so it's probably trigger-based. That potion object is probably a customizable pickup and not something that'll actually be connected to size changes anywhere outside of that level. The same likely goes for the sticky green platforms. RobTop himself choosing to remove some gravity portals in favor of those.. arrow things in Explorers only proves this further. This started even back in 2.1 - there is no reason for why gravity portals couldn't actually terminate dash orbs, but instead that functionality was shifted to an invisible and completely ambiguous block.
@Floridiot139
@Floridiot139 Год назад
now we have 1 more year of 2.2 waiting to be released
@ExplodingCreeper69
@ExplodingCreeper69 Год назад
Fortunately the levels are getting redone
@weapon-x
@weapon-x 8 месяцев назад
Now that 2.2 has released i bought the game on update day without any prior gameplay of the game. Tbh i think Dash is an incredibly fun level and is easy to sight read but that might just be me. Now we wait for explorers
@memulonallred5715
@memulonallred5715 8 месяцев назад
I think the whole problem with the introduction of new mechanics right now is that it's actually really fluid if you play the spin-off games. They introduce mechanics really well, but then the main game uses those mechanics like they're already taught. At this point, they need to just port World, Meltdown, and Subzero to the full version of the game so that everything works well
@EstrogenCubing
@EstrogenCubing 8 месяцев назад
Robtop gets poor ;c
@memulonallred5715
@memulonallred5715 8 месяцев назад
@@EstrogenCubing I'd help with programming, if he interned me XD
@SomeRand0mNerd
@SomeRand0mNerd 8 месяцев назад
The spinoff levels stay on the spinoff games because rob needs to buy his 17th yacht with the money he gets from ads
@V1TheWarMachine
@V1TheWarMachine 7 месяцев назад
I think that I like the lesser explanation, makes you wonder what they can do more, and makes you want to explore their possibilities.
@EstrogenCubing
@EstrogenCubing 7 месяцев назад
@@V1TheWarMachine Wonder what they can do is different to trying to figure out how the f did I die there and how im f supossed to go past there Wait But that doesnt make any sense! F this game *quits*
@marcusbrown5781
@marcusbrown5781 6 месяцев назад
28:42 Little did GD: know he has created a meme
@willowdrakon
@willowdrakon Год назад
For me, i think the gimmicks at the end of geometrical dominator are less for players and more for builders "It feels like a custom level" is EXACTLY how i felt after watching the sneak peeks.
@noajdjams
@noajdjams Год назад
i'm the 300th like and the 1st comment. HOW-
@QUBIQUBED
@QUBIQUBED Год назад
@@noajdjams madjick
@zaynmahmood9783
@zaynmahmood9783 Год назад
Bro I skiped the 2 orb on polarguste
@zaynmahmood9783
@zaynmahmood9783 Год назад
Noncapital swear my life
@endl1te
@endl1te Год назад
I love the detail of the icons of the player changing as they beat more levels. Yet again another banger from our favourite cube game player!
@GDColon
@GDColon Год назад
Thanks!
@YuriDDLCShorts5
@YuriDDLCShorts5 Год назад
Good job for 505K subs!
@lunacy5841
@lunacy5841 4 месяца назад
11:43 "Geometry Dash levels aren't supposed to be about memory" Limbo: "HI, I'm Limbo"
@flaming02rtle
@flaming02rtle 7 месяцев назад
I love the detail of Colon using the icons he just unlocked for the next level
@Chubs606
@Chubs606 2 месяца назад
until he uses the supporter cube
@Menace_______
@Menace_______ Месяц назад
@@Chubs606 clutter funk doesn’t give an icon
@emanuelivanramosperez1312
@emanuelivanramosperez1312 Месяц назад
@@Menace_______ It gives a ship but the point still stands
@aceabenroth2245
@aceabenroth2245 Год назад
Opinion: Around the time that the complaining starts in this video is around the time that Robtop realized that his official levels were taking the sideshow over user-created levels, so his goals shifted from creating to cohesive campaign to just showing off cool features that would help enable players to do what they did best.
@ReeseHosgood
@ReeseHosgood Год назад
With Colon’s analysis of both the 2.2 sneak peeks it feels like it’s a good idea for players to play GD Subzero 1st after Fingerdash because that introduces some of the 2.2 features but doesn’t over do it with the amount of them that are introduced.
@_freezingfrost_6515
@_freezingfrost_6515 Год назад
Yeah, I actually started playing GD through Subzero and I think it introduces the new mechanics much better than the upcoming main levels.
@DrCosz
@DrCosz Год назад
@@_freezingfrost_6515 i'd say it does, the first time Press Start introduces single screen you have no other choice but to hit the orb which teaches you about single screen areas and then it does it twice to make sure you get the hang of it
@daslsa
@daslsa 6 месяцев назад
23:19 bro has beef with the move trigger and a block💀
@Squiddoboii
@Squiddoboii Год назад
I swear to god I keep rewatching it and i don't know why.. It's just THAT GOOD.
@Endexor.
@Endexor. Год назад
omg sammmee ive watched 5 times lmao
@Sethilliano
@Sethilliano Год назад
same like 13 times already
@whatyballsenglish
@whatyballsenglish Год назад
𝕋𝕣𝕦𝕖𝕖𝕖𝕖
@toydodo934
@toydodo934 Год назад
True like 15
@hridhaanjagtap9560
@hridhaanjagtap9560 Год назад
4:55 I keep rewatching this
@CapyGamesYT
@CapyGamesYT Год назад
I remember playing fingerdash then going to create and spent god knows how long trying to use gravity portals to stop dash orbs and little did I know it was actually S blocks that I needed Edit: Tysm for like 200 likes
@Dexzler
@Dexzler Год назад
Spen'
@v.h.8504
@v.h.8504 Год назад
i remember that also i tryed that too
@bombytetoo
@bombytetoo Год назад
haha same
@guidinglight9082
@guidinglight9082 Год назад
F in chat for your past self.
@CapyGamesYT
@CapyGamesYT Год назад
@@Dexzler ?
@JossoGD
@JossoGD 2 месяца назад
I like how you change your icon to what you get after you beat the level
@lolylolydab
@lolylolydab Год назад
The new level sneak peeks seem more like a visual show than something fun to play
@joshuavo1429
@joshuavo1429 Год назад
The analysis from stereo madness to deadlocked felt like a journey, well done
@joshuavo1429
@joshuavo1429 Год назад
@GD Smile true but I just prefer 1.0-2.0 levels
@lamenwatch1877
@lamenwatch1877 8 месяцев назад
16:05 While I never beat Electrodynamix, this segment taught me to use the environment AROUND an obstacle to coordinate jump timings. Those blocks above with spikes on every side helped me know when to jump even though it was too fast to track the invisible spikes.
@RudolfJelin
@RudolfJelin 8 месяцев назад
That's actually really good advice 👍
@ujkloin
@ujkloin 5 месяцев назад
that still does not make it good, like you just cant know what to do and its not even a gimmick for the level its just kinda there
@RudolfJelin
@RudolfJelin 5 месяцев назад
@@ujkloin sounds like a skill...
@ujkloin
@ujkloin 5 месяцев назад
@@RudolfJelin first of all, my hardest is hypersonic, second of all i havent died there in like 3+ years, its the fact it existss for new people that i hate, its not at all hard difficulty wise you just cant see it
@ujkloin
@ujkloin 5 месяцев назад
@@RudolfJelin also completely unrelated but its my birthday so aha you cant complain to me
@unbindallgaming7556
@unbindallgaming7556 6 месяцев назад
The ToE2 misplaced background tile genuinely ruined my day. that's my favorite level and I never noticed it but now I'll never unsee it 😭
@_nopsy
@_nopsy 8 месяцев назад
28:30 this is where it all started
@TDRF2024
@TDRF2024 7 месяцев назад
Dash spider jumpscare
@binjimonanimations
@binjimonanimations 7 месяцев назад
r/colonwhathaveyoudone
@SkullXgd
@SkullXgd 6 месяцев назад
Sir you might wanna turn that off, NUH-UH
@Mango-vy9im
@Mango-vy9im 2 месяца назад
"ItS nOT sIGhT REadABLe"
@DiamondOrPoor78
@DiamondOrPoor78 Год назад
I remember when I first played Geometrical Dominator and I thought you had to hold on the rainbows to make you jump farther and didn't realize that holding was an actual part of the Robot's mechanics for the longest time
@XcreatorGoal
@XcreatorGoal Год назад
I think you had very reasonable points in your video about Geometry Dash. It's important to note that earlier levels in the game were better because they introduced new features in a more controlled way. They didn't have as many features to work with, so each level could focus on showcasing a single feature. However, when the game started to become bigger, like with the 2.0 update, RobTop had to throw all the features into a single level, like Geometrical Dominator, which made it less cohesive and less focused on a single theme. Regarding the 2.2 levels, I think if they also followed the circumstances RobTop used in levels like Clubstep, the community would be enraged, because 2.2 is a very big update and RobTop had to show all his work in a single level. This is understandably hard, but it can be overwhelming for players and make the levels feel less cohesive. I honestly don't mind when many things get introduced into a single level, as it shows me that I'm getting far into the level and gives a certain atmosphere. However, other players may feel differently. The level "Explorers" is a 16 star demon, which will probably only be unlocked after you reach 40 secret coins, and by then you would've played thousands of online levels and knew that triggers exist. And I'm pretty sure that "Dash" will have to be unlocked with the map or something like that. Overall, I think the major problem with these newer levels is that updates take too long, which leads to tons of new features being showcased in a single level. It would be great if the game could strike a balance between introducing new features and maintaining a clear theme in each level. Great vid :)
@GDColon
@GDColon Год назад
Thank you x!
@tfninjadoom3427
@tfninjadoom3427 Год назад
This comment embodies my feelings perfectly, I feel like the Map is a good roadblock to introduce the 2.2 features before you play Dash, and Explorers is just sitting there behind 40 coins of grind. I respect Rob Top for the work he has put into this game that has become such a fabulous community we are a part of, and I can't wait to play 2.2 when it comes out!
@therealcrimsongd
@therealcrimsongd 7 месяцев назад
Hi two of the best gd youtubers!
@PowAndCo
@PowAndCo 3 месяца назад
im 9k comments late, but i feel jumper is one of the best levels for showing when and when not to jump. I remember learning the hard way to stop over thinking on that level.
@randomness6956
@randomness6956 3 месяца назад
true true
@kwisowofer9872
@kwisowofer9872 Год назад
I think the portals just being completely gone is meant to show how the portals don’t have to be in portal form. They still give you a relatively safe indicator when the mini change or gravity change occurs, and it is a reoccurring thing instead of a one-off occurrence, so I would consider them pretty well-designed.
@gnarled128
@gnarled128 Год назад
Agree with everything except for the one invisible mini with the spider orb. A potion is fine, the arrows for the gravity swap make enough sense, but the only orb that's been established to change the gravity is the blue orb. That should be held as true.
@Kollin539
@Kollin539 Год назад
I love that colon makes videos about all the stupid things I’ve thought about before. Like this is exactly what I thought about when I saw explorers
@woah777_
@woah777_ 4 месяца назад
I love how the icon progressed through the video, it shows true progression in the protagonist of this video
@whitish1968
@whitish1968 Год назад
I love how the icons used in these completons are what a player would have unlocked by the time they get to that level. Stereo madness is obviously the default icons, but as you go on you can see more development in the player's icons as they beat more levels and unlock more of them. Great touch!
@terramarc
@terramarc Год назад
I think that the 2.2 levels seeming like custom levels might just be that Robtop saw how everyone was adjusting to how custom levels switch up what you know and figured that it was okay for him to do the same because the core fanbase will be warmed up to that kind of thing already. It’s not that they were so filled that it seemed like a custom level, it’s that they were deliberately made to not only look like a custom level but also showcase how it’ll be so much easier to do custom level gimmicks.
@GDColon
@GDColon Год назад
yeah i feel like the new levels pander to the wrong people
@macul76
@macul76 Год назад
@@GDColon i feel like you cant really blame robtop cause he has to show you this madness of an update in a short period of time he cant just leak the whole level to ease you in with each mechanic having their own 10-20 second part although robtop could have leaked all of the mechanics on twitter in the form of short leak videos ( like he did)
@sakurahikxri
@sakurahikxri Год назад
@@macul76 But you don't have to show _everything_ in one level though? Some things can be left unused, custom levels are there for you anyway. I agree with Colon that, a level should be focused on just a few mechanics, like polargeist with jump orbs. 2.2 levels are just... a mess. Explorers feel like LIMBO all over again.
@macul76
@macul76 Год назад
@@sakurahikxri good point but mine still stands Plus im not the best at gd so i guess i shouldnt really be speaking
@StarBeam500
@StarBeam500 Год назад
Rob should make, like 8 new levels. Each one revolves around 2 or 3 mechanics that work well together, and some should be easier. There could very easily be a medium level that revolves just around the new camera controls, which is really easy to understand. The 2 levels shown would then be the demons or insane levels added, with some sightreading tweaks.
@twnsynrgy
@twnsynrgy Год назад
the map?
@DiabolicalOrganisation
@DiabolicalOrganisation Год назад
i thoguht that the map would be for platformer levels @@twnsynrgy
@TOJRRN
@TOJRRN Год назад
Guess what, RobTop released 2 levels
@persistentgoofball
@persistentgoofball Год назад
That would make us wait til 2025 💀
@TOJRRN
@TOJRRN Год назад
@@persistentgoofball 2026*
@tonzerziscool
@tonzerziscool 7 месяцев назад
When Colon said: "Find out after this message!" An ad played lol
@chexe91
@chexe91 Год назад
I really liked that Colon changed the icon after every level, it's a small detail but still gives the player an idea of how much freedom you have in terms of customization.
@LMGroupieGirl
@LMGroupieGirl Год назад
He made it to where like on jumper, he wore can't let go, and on time machine, he wears jumper
@chexe91
@chexe91 Год назад
@@LMGroupieGirl my point exactly
@letinain2645
@letinain2645 9 месяцев назад
Now that the 2.2 is out, I absolutely agree with the ending points about the gimmicks
@joell4393
@joell4393 8 месяцев назад
Do you think Explorers "+" section will be changed? When it releases eventually
@Waavvyy
@Waavvyy 8 месяцев назад
​@@joell4393I feel like a few indicators have been but it's still the same mechanic
@devron5256
@devron5256 8 месяцев назад
​@@joell4393iirc Rob said Explorers hasn't been released yet because he completely redid it so I'm guessing it's going to be at least tweaked
@Itz_Kipp
@Itz_Kipp 8 месяцев назад
Im still sad the sideways spider at the start is still there, dash is such a good level but this introduction to the amazing mechanic that is going sideways is just introduced like nothing. The part after the swing copter section is literally perfect for it, why the f does that spider part have to be that way 😭
@Grayfang1
@Grayfang1 8 месяцев назад
Like that part in dash just isn’t too sight-readable, sad
@RealEmerald
@RealEmerald Год назад
I think the reason that the 2.2 levels are so overwhelming is because there are so many new features that Rob had to show off. Hopefully things will improve in 2.3, as Rob said that he would only spend about 6-ish months per update after 2.2 came out. This should mean Les features per update, leading to less overwhelming levels.
@RichConnerGMN
@RichConnerGMN Год назад
nice pfp
@whatyballsenglish
@whatyballsenglish Год назад
Robtop said he will hire a dev team.
@corthacob7244
@corthacob7244 24 дня назад
in 14:20 when he said "Find out after these messages" it said VOTE YES
@DorkyDogBoy
@DorkyDogBoy Год назад
I'm sorry but I absolutely love the memory ship. sure you can't sight read it but since this is a demon, you are basically forced to do a practice run which will give you enough time to learn it and when you do it's super fun. I love how much of a choke point it is and once you pass it, it genuinely feels incredible like you just beat the hardest thing ever. It was so rewarding when I first passed it and then beat the level years ago. I felt so accomplished and good at the game at the time and even went to show my mom I beat it. that part always stuck with me as being one of if not the best part in any official level.
@JojoJere
@JojoJere Год назад
because you memorized soe blocks?
@JojoJere
@JojoJere Год назад
memory is the worst thing in games
@rayleighmagat6330
@rayleighmagat6330 Год назад
11:43 get ready for limbo lol😂
@lovelymayapop
@lovelymayapop Год назад
@@JojoJere skill! issue!
@JojoJere
@JojoJere Год назад
@@lovelymayapop skill and memory are not that same. Also, it's "skill issue!" not, "skill! issue!"
@lorygames
@lorygames 8 месяцев назад
when he said "find out after these messages" in clubstep an ad played lmao
@demnoobiesdave8042
@demnoobiesdave8042 4 месяца назад
Same
@ax1ryt
@ax1ryt 4 месяца назад
wait the same happened to me
@GDLevelBuilder
@GDLevelBuilder 4 месяца назад
it happenned to me 2 times
@m.palmaa
@m.palmaa 4 месяца назад
same same
@Whiteout_gaming5
@Whiteout_gaming5 4 месяца назад
Same
@The_Anti-Guide
@The_Anti-Guide Год назад
I have to disagree on the invisible spikes in Electrodynamix For those of us who were a little too fearful of Demon levels (me), this was a good way to introduce invisible objects for people who had otherwise never seen them before. It's simple and you learn it pretty quickly with few repercussions (unlike later in the level)
@snakerat4161
@snakerat4161 Год назад
could've used it somewhere earlier, or close after in the level, not just right after introducing speed :C
@GorillaFan_32
@GorillaFan_32 Год назад
i dont like that part
@rkpyi8616
@rkpyi8616 Год назад
Its my favourite part because i feel like a pro everytime i pass that invisible spike
@Shadowsilence-bts
@Shadowsilence-bts 6 месяцев назад
Ok, but you can't tell me that the dash song doesn't go hard
@SomeTouhouPlayer
@SomeTouhouPlayer 6 месяцев назад
Especially the final part
@SquareyYT
@SquareyYT 7 месяцев назад
i no joke had an ad right after you said “after these messages”. so well timed.
@vandersonpaixao5424
@vandersonpaixao5424 4 месяца назад
same
@Detonation1734
@Detonation1734 4 месяца назад
I feel you.
@cz_Fenix
@cz_Fenix 3 месяца назад
i got that myself, laughed out loud.
@kmig42
@kmig42 2 месяца назад
same
@abc-oo8ce
@abc-oo8ce 2 месяца назад
same
@chaedr7694
@chaedr7694 Год назад
This kind of content is exactly why I've been subscribed for years. You're such an inspiration to me and you continue to make these incredibly thoughtful points in an entertaining video. Love your work man (:
@KevInTheHotel
@KevInTheHotel 2 месяца назад
Tbh I think how geometry dash teaches the mechanics to beginners is from a completely different game called Geometry dash World. It introduced jump pads, orbs, fake object, ship, ball, ufo, wave, mirror portal, upside down portal and screen effects
@TressaAimuuru
@TressaAimuuru Год назад
The 2.2 previews look like those levels that bring together all the mechanics you were taught within various other levels as like, some boss stage, rather than some form of introduction It'd be pretty cool if there were various small sized levels that taught you these things, leading to unlocking a level that puts it all together in a cool display Like Rhythm Heaven Remixes or something like that
@petrikhorr
@petrikhorr Год назад
literally the adofai joke, 22-1 sticky ceilings
@abicto
@abicto Год назад
Isnt that literally adofai tho?
@syrusgrove8682
@syrusgrove8682 Год назад
Yeah but I also feel like we need a level like that for everything up until Fingerdash. Which I feel like the fanmade Press Start full version fits since it also introduces a 2.2 mechanic along with bringing together everything introduced up until Fingerdash.
@bluep3rz
@bluep3rz Год назад
I have a feeling that all the Subzero levels will be integrated into the game for this exact purpose.
@camping6464
@camping6464 Год назад
The worst offender for Explorers in my opinion is the very brief mini wave part. *It doesn't tell which direction it will go when you hold tap/click, and that is to anyone who haven't gone to that part themselves yet.*
@Thesoulofpros
@Thesoulofpros 10 месяцев назад
Yeah, it always felt like it would probably be the hardest part of the level, like that one ship part in TOE 2, and that one ship part in Deadlocked, and that one ship part in Clubstep, and that one ship part i
@supernovaaaa16
@supernovaaaa16 9 месяцев назад
@@Thesoulofpros D BLOCKS HAVENT BEEN INTRODUCED
@Thesoulofpros
@Thesoulofpros 9 месяцев назад
@@supernovaaaa16 huh
@supernovaaaa16
@supernovaaaa16 9 месяцев назад
@@Thesoulofpros yknow, the thing that lets you slide on the ground as the wave? that hasn’t been introduces
@Thesoulofpros
@Thesoulofpros 9 месяцев назад
@@supernovaaaa16 I mean why is that relevant to this reply
@photogenictreecko5285
@photogenictreecko5285 11 месяцев назад
I feel like the Geometry Dash Sub Zero levels did a good job introducing some of the 2.2 mechanics. For example, unlike the section in the sneak peak at 31:43, Nock ‘em gives you time to see what you are about to do. There is a delay before it throws you right in.
@CoreGamesAAA
@CoreGamesAAA 5 месяцев назад
The fact you laughed when you showed a clip of the end of Limbo was so funny. Keep up the good(funny) work!
@KDragoness
@KDragoness 8 месяцев назад
I wasn't allowed to play custom levels until I was 15 in 2019. I beat several 2* levels and the first couple of map packs without music against permission in 2017, before orbs were added. I started playing the game in 1.8 in 2014, so I had to learn all of the mechanics in order. (I have horrible coordination, and I still can't beat Electrodynamix or the demon levels to this day) Everything you covered leading up to Blast Processing is exactly what I experienced. Your dialogue from Stereo Madness through Can't Let Go are exactly what 10 year old me playing on my neighbor's iPad in 1.7 was thinking. (1.8 released before I successfully got my mom to download it on my kindle a week later.) I could not time the first spike jump on Stereo Madness and couldn't make it to the ship part for several weeks because once again, I have poor motor coordination. However, once I beat Stereo Madness, Back on Track through Base After Base came quickly. Can't Let Go was brutal, and Jumper took a long time. From there I slowly beat levels as follows: Cycles, ToE, xStep, Electroman Adventures, Blast Processing, Geometrical Dominator, Fingerdash, Time Machine, Clutterfunk, and Hexagon Force. I never had to flip my screen in Dry Out, but the upside down ship in Jumper slaughtered me. At one point I had my sis take over the upside down ship parts on my Kindle sitting across from me because I couldn't do it. I beat Time Machine long after most of the other main levels because it was so hard. The triples and the tightness and the mirror portal was too much to handle. I beat Cycles because I liked the song so much I persisted, wanting to hear more (no YT for me back then, and I was unaware of the editor having songs). However the ship gravity switching portals caused a lot of rage, and I laughed way too hard when I heard you use the exploitive when reviewing that part. At the very least, my dad and sis played at the time, and my dad often cussed at it as well, so I didn't feel too mad at myself, and eventually I beat it. Clutterfunk I avoided since I hated the music, and the dual and the slopes in Hexagon Force were beyond my capability for a while. Personally, I thought the game taught its mechanics well until Geometrical Dominator. Everything beforehand eased me into new gamemodes and features, but Geometrical Dominator broke that for me. I felt it was too much to comprehend and it took me a long time to become familiar with it. I eventually learned though, and when I was finally allowed to play custom levels a couple of years later, the movements in those didn't bother me. Fingerdash had the same problem with too much all at once, but I adjusted to it much easier than I did Geometrical Dominator. As for the new level Dash and the overall 2.2 update, I still can't. I can't pass the first spider part. I don't have the coordination for the platformer mode. I'm overwhelmed by all of the new features and it's actually pushed me away from the game. I do hope to return one day when my real life is much calmer. I found this video quite entertaining, thanks for the laughs!
@benr717
@benr717 7 месяцев назад
I've been playing geometry dash on and off for years. Each time I come back I basically have to relearn the game cause I haven't played so long. Muscle memory does help and make the first few levels easier to get through but I always hit a wall when I get the the extreme levels and there's no way in hell I'm able to beat any of the official demons (at least not yet) I'm having the same problems with the new level in 2.2 "dash" where I get so overwhelmed with everything that I can't even get past the first spider bit even though like in the video it's just 2 seconds long. Fingerdash I'm fine with and have almost completed but it's going to take me so bloody long to get used to dash that it's kinda off-putting
@CasuallyShadow
@CasuallyShadow 5 месяцев назад
I absolutely relate to this in the way that I have tremors in my hands, so as a result playing GD on mobile is almost IMPOSSOBLE for me
@KDragoness
@KDragoness 5 месяцев назад
@@CasuallyShadow I have tremors as well, and can only play on mobile when all other parts of my hand and forearm are resting on a surface. I use my pointer finger on my dominant (left) hand and minimize the movement. The pressure of my taps is extremely inconsistent, despite being on a med to suppress my tremors that mostly works. And yes, they still kill my runs usually with an unexpected double/triple tap or not tapping hard enough or reaching the screen before my finger decides to wrench upwards. I can't play on PC either, turns out I have a connective tissue disorder that destabilizes my joints to the point that clicking on a mouse repeatedly or trying to press keyboard keys (that are not super flat or soft-touch - my laptop is decent but I still can't do it repeatedly and quickly) will dislocate and sublux my fingerss, causing a lot of pain. As a kid I didn't know why it was happening and lived with it (I also never had a computer that ran GD well), but now that I realize each incident is doing long-term damage, it's rough. People tell me to play on PC to try to "get good" and I'm sick of trying to explain myself. I exclusively use feather touches on mobile to play anything, and my current laptop is a touchscreen that registers feather touches on its track pad, but it doesn't run GD or games in general well. It doesn't reliably keep internet connection either. We can only do the best we can do though! Tremors suck.
@CasuallyShadow
@CasuallyShadow 5 месяцев назад
@@KDragoness Yeah! So cool to see someone else who has similar issues to me, I often take beta blockers for mine, so isk if that would work for you, but if you haven't tried maybe see! But yeah, I think I could be quite good at GD like my younger brother but uh, yeah, tremors. Keep strong though!
@KDragoness
@KDragoness 5 месяцев назад
@@CasuallyShadow My dad and I both have benign familial tremors, and we take propranolol as needed, usually when singing or making art. However, back in 2021 severe chronic illnesses onset, and I am now on it full-time for POTS. Taking life one day at a time and staying strong is how I get by, and I hope you are managing well too. If you're into art, I discovered that paint pouring is a good medium for crap joints and tremors. You get the pouring paints, the canvases, and maybe a few special strainers/flowers/cups to work with, and drizzle paint over the canvas. It's abstract and you can't quite predict the flow of the paint, so tremors aren't a huge issue. As long as you pick colors that blend well together and you aren't trying to copy a pattern you saw on social media, it's hard to mess up. Art classes in school were horrible. Drawing, painting, sculpting - it was awful; My tremors sabotaged all of my pieces. I also have always lacked basic hand-eye coordination. Recently, I learned that my genetic disorder (dx July 2022) means my joints are not quite functional and extremely fragile, so I'm not entirely crazy, and there is a reason for why everything from art to athletics to gaming to typing to handwriting has been so challenging, beyond "just" the tremors. When gaming reaction instinct is usually slow or wrong altogether, and all of this contributes to my struggle with GD as a whole. The other part of the "I suck" equation is the fact that I anger quickly and hate practicing - I just want to beat a level in under 10 attempts, ideally 1-3. If you ever want to talk more let me know! I can do email or Discord, and even GD messaging itself, though I hate the character limit there. I've developed several little tricks for managing the tremors in day-to-day life, and am happy to share my experiences.
@99Venom
@99Venom Год назад
The point you made about gameplay visuals getting removed in 2.2, such as the mini portal and hitting blocks is on point. I thought about that a lot and I 100% agree. Something I don't like in 2.2 is that new gameplay mechanics have no indicators, such as the timewarp, gravity, arrow triggers. You have no idea what's about to happen with you. If you look at old updates, each speed change arrow, each gravity portal/pad/orb had its own color. Why are 2.2 features being added without visual indicators? That's a topic you should totally consider talking about in a video. Good stuff dude
@suprisgd8750
@suprisgd8750 Год назад
I think in Geometrical Dominator these diamonds that move blocks were added to show what YOU can do with all these new triggers. Dunno why would anyone be even a little bit upset about it imo
@rez-sentry
@rez-sentry 10 месяцев назад
kinda just like how it IS a thing that you can do as a map creator but not necessarily a used feature in normal levels
@bluebod2264
@bluebod2264 9 месяцев назад
Because it was poorly done
@eliteshadowboii
@eliteshadowboii 9 месяцев назад
@@bluebod2264 not really bro
@vizmochii5075
@vizmochii5075 8 месяцев назад
Would be nice if they added the subzero levels to the main game
@lighting_splah
@lighting_splah 6 месяцев назад
remember how he said "geometry dash isnt about memory" 20:45 and 25:39
@GeoBlitzy
@GeoBlitzy Год назад
This video is utterly ridiculous... my uncle's a mechanic and he did NOT learn how to do his job from Geometry Dash he went to COLLEGE
@SGDIreal
@SGDIreal Год назад
very funni
@lo_op
@lo_op Год назад
This is one of the comments of all time
@averagecoasterenjoyer
@averagecoasterenjoyer Год назад
I would argue that there is a main gimmick to Deadlocked: the teleport portals. It's the gimmick of the ball part everyone likes, it's part of the cannon, it's introduced early, and is in the "i like this part" ship. They're also littered around the level in other places too. Also, I now know that if I have something in a level, it must be the only obstacle/gimmick in the entire level
@chaostheultimayt
@chaostheultimayt Год назад
The fact that they aren’t called Teleportals is a crime.
@WolfPackGamingOfficial
@WolfPackGamingOfficial Год назад
@@chaostheultimayt I actually also thought of that.
@guidinglight9082
@guidinglight9082 Год назад
@@chaostheultimayt do you mind if i just take that name use it for my own self can i steal it from you
@ahmed4363
@ahmed4363 Год назад
@@chaostheultimayt i already call them that
@oinkymomo
@oinkymomo Год назад
that's a serious oversimplification. you can introduce 2 or 3, even 5 mechanics in a level. the problem is that you need to safely introduce them, then expand upon them and combine them in the rest of the level, which often isn't possible in the span of a single 2-minute level with more than 1 or 2 mechanics
@Stuff_Fan
@Stuff_Fan 7 месяцев назад
This is a great video! Love how you use the icons that you get on the level before, and I love how much comedy is randomly there! Also, I feel like dash wasn’t a placeholder?
@xXCoolGuyXx
@xXCoolGuyXx Год назад
I’ve always wondered How Geometry Dash Teaches its Mechanics… Thanks Mr. GD Colon for this incredible holiday gift I have no idea how I can repay you.
@viaquabee
@viaquabee Год назад
oh mY GOD ITS XXCOOLGUYXX IN THE FLESH
@Dexzler
@Dexzler Год назад
The OG GD Colon watcher!
@ikilledaman
@ikilledaman Год назад
NO WAY ITS XXCOOLGUYXX THE LEGEND
@chemreal
@chemreal Год назад
one of the only gd players that get b!tches
@icecream21346
@icecream21346 Год назад
Colon: “There’s no visual indicators.” Me: *sees arrows indicating where to go*
@Acid_legend
@Acid_legend Год назад
Lol
@alexandergometz6273
@alexandergometz6273 Год назад
Ik
@realElov
@realElov Год назад
so true
@E-girlsTumTumRar
@E-girlsTumTumRar Год назад
bro thats so fricking true
@Acid_legend
@Acid_legend Год назад
For anyone wondering it’s at 25:42
@TheBigSmqch18
@TheBigSmqch18 7 месяцев назад
Hot take: I think that hexagon force introduced the dual cube very well and is one of my favourite levels
@RichConnerGMN
@RichConnerGMN Год назад
i love how the icons get further and further in progression as the video goes on
@NickAndriadze
@NickAndriadze Год назад
I'm so glad that Colon loves Cluttefunk just like I do and gives justice to this otherwise insanely underrated level... The pacing and the new in their own rights mechanics introduced are both well-done, well-introduced and insanely fun. I especially love that short pause before you enter the mini-portal, reflects the way other game modes were introduced and syncs well with the song too.
@jkst4268
@jkst4268 Год назад
I fucking hate clutterfunk but it's a well designed level outside of a couple points
@petrikhorr
@petrikhorr Год назад
the only issue i have with it is blind transitions, but eh, practicing is there
@Tealen
@Tealen Год назад
I never really took the time to appreciate how much the first levels actually teach, all of that was so well thought and really teaches how to play the game quickly. Amazing video as always. edit: just noticed the players icon changed as he progressed on the game lol cool little detail
@TechHackZ24
@TechHackZ24 6 месяцев назад
Deadlocked (Hardest Main Demon) This memory part can go f*ck itself Geometrical Dominator (Harder) “A handful of 2.0 features to challenge people”
@chair3380
@chair3380 Год назад
The "sticky ceilings" are actually just normal ground structures with F-blocks placed on them. F-blocks apparently change the player's gravity to land on a structure (or something like that).
@cloud5464
@cloud5464 Год назад
Well yeah, but the average player without extensive knowledge of the updates and game mechanics would just see it as overwriting something that was trivial for the past 21 levels
@petrikhorr
@petrikhorr Год назад
WHO is GOING to KNOW THIS playing the levels for the first time after playing fingerdash???
@Notcosmicfire
@Notcosmicfire Год назад
25:39 A way to make this part a little better and readable would be to put arrows pointing to where the blocks are gonna go. If the blocks have more than one movement, then that’s what alpha triggers are for. The arrows can also go hand in hand with the new pixel blocks introduced in this update, as I felt they weren’t really there in geometrical dominator.
@raydenbryceco3599
@raydenbryceco3599 Год назад
Yep
@raydenbryceco3599
@raydenbryceco3599 Год назад
Agreed
@Natezilla0
@Natezilla0 28 дней назад
21:09 IT’S NOT A MEMORY PART!!!! You just need to look ahead far enough and jump on top of the stars. There is no memory in it!!!!!
@chumkibagchi128
@chumkibagchi128 Год назад
14:16 this joke actually sent me an ad
@sshgaming4866
@sshgaming4866 Год назад
Same😂😂
@Mr._Ashtastic10
@Mr._Ashtastic10 Год назад
Smae
@Awoopyaey
@Awoopyaey Год назад
Bro same
@greenbean882
@greenbean882 Год назад
SAME BRO! HOWD THAT HAPPEN?
@nemogr2377
@nemogr2377 Год назад
Same! 😂
@yashthegreat
@yashthegreat Год назад
AI Generated comment: "Great video, GD Colon! I really enjoyed learning about how Geometry Dash teaches its mechanics. The use of checkpoints and practice mode really helps players understand and improve their skills. I also appreciate how the game gradually increases the difficulty to challenge players as they progress through the levels. Keep up the good work!" - ChatGPT
@gamingcat1384
@gamingcat1384 Год назад
Average NPC in a youtube comment section be like:
@GDColon
@GDColon Год назад
nothing is real anymore
@tfninjadoom3427
@tfninjadoom3427 Год назад
What prompt did you ask the bot to get a response where it took input from a recent part of the internet? Last I remember, its database only consisted of web pages from before 2021.
@yashthegreat
@yashthegreat Год назад
@@tfninjadoom3427 make a youtube comment on gd colon's video titled "How Geometry Dash Teaches its Mechanics"
@JosephTapia-vq4bq
@JosephTapia-vq4bq 3 месяца назад
I love this video because colon literally describes why geometry dash are good and also for beginner's that definitely should watch this video
@purplealarmclocker
@purplealarmclocker Год назад
we have to admire the fact that he perfects his laughs and might've taken hours to make the most sarcastic laugh ever
@stabby4858
@stabby4858 Год назад
I feel like the purpose of Geometrical Dominator is to teach the player the important of practice mode. It shows the player that you can’t always brute force your way through a level with normal mode and introduces the heavier *memory* aspects of the game.
@whythehecknot5038
@whythehecknot5038 Год назад
By the time you get to Geometrical Dominator you are already pretty accustomed to using Practice Mode, though. Regular players are probably using it by Time Machine or even earlier. If you want to use the memory argument, then Clubstep is quite a few levels before. No sane person brute forces Clubstep, and if they do they are probably insane enough to brute force Geometrical Dominator. This argument is like saying Fingerdash shows the importance of the yellow jump orb. (No offence btw, I'm not mad at you or anything lol) I feel like Geometrical Dominator is fine having a dedicated memory section but outside of it the gameplay should have been sight readable.
@thekeyboardmaster2487
@thekeyboardmaster2487 Год назад
@@whythehecknot5038 I was really following you until you said its sightreadable (cough cough, dark part)
@crackerpacket7
@crackerpacket7 Год назад
ok but can i just say im always sooo happy to see smaller creators putting in the time to add real captions. with the bright lights its super hard for me to focus on your words, so the captions are super useful. love the video, keep up the great work!
@GDColon
@GDColon Год назад
Thank you!! Funny enough, some people have told me that I'm weird for doing captions since "it won't help you get more views", lmao. But I just know that a lot of people really like them (and I do too!) I don't upload very often, and it only takes an hour or two to do, so it's extremely worth it for me.
@ITR
@ITR Год назад
It also helps some people that don't have English as their main language. Had somebody request it on my channel and been adding it since bc it takes almost no time to do, just have to run the audio through whisper then correct it when it's wrong. Though I'm not sure Colon is a smaller channel at almost half a million subs, lol
@kab43
@kab43 Год назад
@@GDColon i have some english hearing problems and the captions really help me understand some parts of the video that are kinda quiet, and i can't trust the auto-generated captions so thanks for actually doing that
@theneon08x
@theneon08x Год назад
Smaller creators? There's already 500k views after not even a week
@crackerpacket7
@crackerpacket7 Год назад
@@theneon08x smallER lol. There are some creators with millions of subs who won't bother to run their videos through a caption program. But yeah, I get ur point lol
@marbleperson
@marbleperson Год назад
About the "hitting a roof kills you" thing: One of the letter blocks (idk when they were added but presumably 2.1) allows you to hit a roof and not die iirc
@hazzie7543
@hazzie7543 Год назад
Hes going off of the knowledge of someone whos just playing the main levels in order with no custom levels, and as far as i know those H blocks arent used or introduced in the base game so new players wont know about it, thats why its a problem
@keremino
@keremino Год назад
its called the h block btw
@Robloxsigma28
@Robloxsigma28 6 месяцев назад
When I first started playing Geometry Dash, I didn’t even noticed that I was running through a breakable block. In fact I’d evennotice they existed.
@T1MAGEDDON
@T1MAGEDDON Год назад
I honestly feel the issue with the newer levels is that they feel way more aimed towards the already-set community, without taking in consideration those who are completely new to the game, therefore it drops you assuming you know all these sort of gimmicks and what will happen, it doesn't teach you new gimmicks anymore because it assumes you're a long-time fan that has been kept up with info about the game, and that's an issue when it comes to attracting newer players into the game imo
@Luar77
@Luar77 Год назад
Honestly, it could be said that all the gimmicks in Geometrical Dominator that are used for one time only in the entire level and really only mean "look at all this cool stuff you can do with new features", can also be considered as something that teaches players to expect diversity in custom levels, which kind of makes sense since it's gonna be the level that people will play in its entirety the most out of the new ones in that update. It's nice to have a reminder that "there is more to this game than just these levels, there is so much more you can create" and this same logic could arguably be applied to the showcased 2.2 levels thus far. Though one major flaw of the coming levels is that there's both no proper introduction to the new features (to our knowledge at least), and the amount of new mechanics presented for the same level length is a lot higher and considerably more confusing than the stuff in Geometrical Dominator. The levels aren't bad in of themselves they just should either be completely redesigned, or Rob should make new easier levels to introduce the new features before having us play these. Though I can understand why they would be designed like this if the intent is to solely showcase the new stuff in a sneak peek, not that it's what he should have done, but it's kind of understandable.
@themaskedstallion
@themaskedstallion 7 месяцев назад
fun fact: in 2.2, RobTop officially renamed rings to orbs
@xdarkergames
@xdarkergames Год назад
In my opinion, new levels have better looks and more fun with hiding stuff because of the custom levels. I think the bar for level looks have been raised so much by the community that even RobTop feels like they have to make them like that in order to keep up. It does stand out from typical style of the levels but Fingerdash did too! Overall really enjoyed the video and I like the way you covered the topic.
@b8conbear330
@b8conbear330 Год назад
The difference is fingerdash still uses the established mechanics while introducing the new ones. The new mechanics aren’t overly unfair or rushed and fit nicely, and the mini portals and other mechanics are still there. It’s overall a nice combination but theese new levels aren’t the same
@eroqy
@eroqy Год назад
14:14 BRO FR GAVE ME AN AD💀
@KobaltsDieBcuzOfMe
@KobaltsDieBcuzOfMe Год назад
SAME!
@henri3191
@henri3191 Год назад
SAME
@SwaggerStreet2
@SwaggerStreet2 11 месяцев назад
Same
@Axolotlboigaming
@Axolotlboigaming 11 месяцев назад
Same
@Hot_pocket983
@Hot_pocket983 11 месяцев назад
Same💀
@soulfire_foxx7053
@soulfire_foxx7053 5 месяцев назад
I find it so funny that an add perfectly played after colon said find out after these messages
@rendered_fox1855
@rendered_fox1855 10 месяцев назад
when i was like 9, i tried to beat poltergiest with some friends after karate class. they kept cheering me on and i eventually beat it (i sucked a lot back then so this was huge) and that memory stays with me forever
@ginbing123
@ginbing123 8 месяцев назад
Polargeist?
@rendered_fox1855
@rendered_fox1855 8 месяцев назад
@@ginbing123 shutup
@xmod132
@xmod132 Год назад
I don’t know if I am being biased but I love the gimmicks introduced in his levels; it makes it feel fun and maybe gives you ideas on gimmicks you could make in your level.
@lucianorodriguez7726
@lucianorodriguez7726 Год назад
more gimmicks = more originality. Instead of having 3 similar parts, I prefer to know that that three gimmicks can be achievable
@Greeeyt
@Greeeyt Год назад
Imo, gimmicks that are put all-over the place should only be at custom levels, cus the creator of that level has the freedom to do what they wanna do with it based on their likings. For RobTop, I'm not saying that he should have any freedom about his game, but what I mean is, he could've been more considerate to what the base game has been built around for the sake of the principles of the early levels, and also there are other newbies comin in around too, although before they even grasp the latest levels, they must get pass through what's before those.
@xmod132
@xmod132 Год назад
@@Greeeyt I’ve changed my opinion slightly, and in my opinion, if robtop wants to show off a cool gimmick, it should at least be there twice in the level to make it feel connected and not just a random gimmick for no reason but not too many times to the point where it feels like a game mechanic.
@ThatOneIn_GD
@ThatOneIn_GD Год назад
"where the boys become men" -GDColon 2022 21:09
@miniiore
@miniiore Год назад
wher
@ThatOneIn_GD
@ThatOneIn_GD Год назад
21:09
@dolliethedoll
@dolliethedoll Год назад
@@miniiorewher
@TrungNguyen-no9mx
@TrungNguyen-no9mx Год назад
@@B0pst3r*_W H E R_*
@GDAccelerate
@GDAccelerate 9 месяцев назад
@Figure390of course the colon viewer is 10 years old 💀
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