Тёмный
No video :(

How Good Is It? My Thoughts After 200 Cycles of Spaced Out DLC Oxygen Not Included 

Brothgar
Подписаться 113 тыс.
Просмотров 80 тыс.
50% 1

I played the new DLC alpha test for Oxygen Not Included for 200 cycles. This is a summary of my thoughts thus far. Note this is an alpha preview and does not represent the final product. For more info and to sing up to try it out see this post: forums.kleient...
Subscribe: goo.gl/SyQcuf
My website: learn.watchitp...
Connect: / discord
Connect: / brothgar
Connect: / brothgar
Connect: / brothgarr
Support: / brothgar
Support: (PayPal Donation) goo.gl/vn3vcF
Support: (Affiliate) airtable.com/s...

Опубликовано:

 

28 авг 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 286   
@diamondjub2318
@diamondjub2318 3 года назад
in space, nobody can hear you scream... except for the person sitting next to you, please be considerate, nobody likes a screamer
@ketsuekikumori9145
@ketsuekikumori9145 3 года назад
Just to make it worse, there's also the baby crying across the aisle.
@progunerjie291
@progunerjie291 3 года назад
Ketsueki Kumori and some one eating food that smells really good and makes you hungry
@dexpression3085
@dexpression3085 3 года назад
@@progunerjie291 or food that smells really bad but you can't leave 🤢
@progunerjie291
@progunerjie291 3 года назад
Dexpression or someone eating chips or something crunchy and you can hear them eating really really loudly
@dexpression3085
@dexpression3085 3 года назад
@@progunerjie291 oh that would be the worst 😈😅
@LanceThumping
@LanceThumping 3 года назад
I'm currently going through your backlog (I'm watching the Ultimate Automation series atm), so forgive me if this idea is out of date. I wanted to suggest doing a series along the lines of "Dupe Resort" basically a set ratio of dupes were part of the rich elite and are joining the group to be pampered and cared for. The goal of the series is to setup a large section of the base that functions as The Resort, an area that has no work related machines or infrastructure, pipes and wires have to be hidden, the place has to be beautiful throughout, etc. A ratio (like 1/3rd or something) are to live exclusively there and enjoy the amenities, doing no work themselves. This creates some interesting restrictions on design, pushes towards automation without forcing it, and creates an incentive to grow your colony because you need a decent number of resort goers (it'd be lame to just have 1 or 2), plus a team to support them.
@Brixxter
@Brixxter 3 года назад
I really hope the space biome gets a visual overhaul, it looks really bad with those backwalls
@brothgar
@brothgar 3 года назад
true
@matteocdt5214
@matteocdt5214 3 года назад
Agree
@dacheesebroker1105
@dacheesebroker1105 3 года назад
indeed
@lordfaladar6261
@lordfaladar6261 3 года назад
glad you brought up wall paper. was beginning to wonder who you were
@KevBotnik
@KevBotnik 3 года назад
With the asteroids this small Francis John will have everything excavated by cycle 50
@gordonbrown77
@gordonbrown77 3 года назад
Nah turn 50 he will just be cursing that single fossil tile that was missed, I think it would take till 60 for a full excavation.
@michaelsotomayor5001
@michaelsotomayor5001 3 года назад
I don't even think he wants to play this game anymore.. look how much it's changed.. I feel like late game in DLC will be just as boring as current version.. and what's worse it suffered for it. just my two cents.
@KevBotnik
@KevBotnik 3 года назад
@@michaelsotomayor5001 I think he said he’s taking a break and playing factorio for bit until the dlc came out Edit: I just checked his recent video he applied for the alpha but didn’t get accepted according to his comments
@michaelsotomayor5001
@michaelsotomayor5001 3 года назад
@@KevBotnik wow.. what a bad hit on the community..
@cigarr3870
@cigarr3870 3 года назад
@@michaelsotomayor5001 Yeah, that SUCKS.. You'd think they'd get the let's players in right away.
@trey4565
@trey4565 3 года назад
Loving the play through, cant wait till it comes out to everyone.
@noname-eo1he
@noname-eo1he 3 года назад
Bad thing is you need to pay....
@Junaabee
@Junaabee 3 года назад
@@noname-eo1he I absolutely want to pay for this amount of love and work they put into the DLC!
@MechabitGames
@MechabitGames 3 года назад
@@Junaabee Just take my money, Klei!
@GiovanniBoss
@GiovanniBoss 3 года назад
Brothgar: "I tend to play the game a little bit slower" Me, taking 100 cycles to get a not even a nearly workable environment Brothgar gets in less than 30 cycles: '-'
@michaelsotomayor5001
@michaelsotomayor5001 3 года назад
I usually wait 600 cycles before starting rockets... because I have to dig the whole map and vacuum all the gases out of it so I can set up industry.. but yeah.. he quick.
@jtjc7705
@jtjc7705 3 года назад
holy smokes you dig up your whole map and vacuum within 600 cycles? cycle 400 I usually have my base/water/farms/ranch/cooling just as I want it and maybe start focusing on the oil biome lol. Rockets? That's like 2k cycle territory =P -edit: as I look at my current 450 cycle game still finishing my industrial cooling loop and salt water steamer, and half of my farm section half done.
@MicroRevolution
@MicroRevolution 3 года назад
You guys are forgetting rockets are changed now. They are midgame
@michaelsotomayor5001
@michaelsotomayor5001 3 года назад
@@jtjc7705 aim for 24 dupes. Try to build obsidian ranch for early starving voles if playing ravaging hunger. Do the BARE minimum in industry and energy until you have 12 exosuits. After that it’s just full blast. If you have frozen core it takes longer for full energy. Since you can’t tap into magma biome for free energy/plastics. But it’s my default way of playing since I tap into every volcano to make a pool of magma to cool into igneous to produce sour gas boiler temperatures. That’s my end game lol. (And also the reason to vacuum the entire map)
@michaelsotomayor5001
@michaelsotomayor5001 3 года назад
@@MicroRevolution rockets in my opinion is mid game now as well. The fun exchange is that now you will be farming other planets but I see that as very risky. It will become very tedious and the time invested will be double than now.. since you have to micro manage so much. It’s become tedious.
@hakaisuijin
@hakaisuijin 3 года назад
00:23 Brothgar:"My thought so far are very positive" Turner: *Meh*
@miccrhaafetl5101
@miccrhaafetl5101 3 года назад
Do we believe the dup or the person controlling them?
@NatePrawdzik
@NatePrawdzik 3 года назад
This opens the door for multi-player in which others can farm resources before you... ultimately leading to combat. Make it more 4x like, where developing is not just you vs the environment but also you vs the pressure of time from others.
@antares8826
@antares8826 3 года назад
Hopefully Klei will consider some of your tips 👍
@JD_Mortal
@JD_Mortal 3 года назад
The only tips they like, are ones that go "Kaching!", when they fall into the jar. They, literally, ignore almost all constructive and unconstructive feedback. Trying to do a minecraft thing, by "doing whatever they want"... Failing to realize that it's US they are making the game for... They aren't paying their own bills. We are. :P Like a Chef that refuses to put salt in soup, because he doesn't like to have salt in soup. Even though every customer in the world eats soup with salt in it. No soup for you!
@moh20011
@moh20011 3 года назад
brothgar's electricity wire +10k : iam fine nb my electricity wire 1001 : iam gonna explode
@GrindThisGame
@GrindThisGame 3 года назад
Thanks for the overview. Can't wait to play with glowing harmful substances.
@brothgar
@brothgar 3 года назад
Glowing dupes!
@nagibmahfuz1619
@nagibmahfuz1619 3 года назад
Fancy that😍
@gandalftheantlion
@gandalftheantlion 3 года назад
Actually i feel like the oxygen mask was made for areas with high levels of slime lung or other types of disease.
@leopoldo3884
@leopoldo3884 3 года назад
disease is a joke now though, instead of being a danger its a minor inconvenience
@ketsuekikumori9145
@ketsuekikumori9145 3 года назад
Correct me on this, but doesn't it also pull in p. oxygen and not convert the contents into clean oxygen? If that is the case, wouldn't it be reasonable to expect slimelung in those masks if they decide to keep that capability. That would be even worse if you mod in deadly diseases.
@gandalftheantlion
@gandalftheantlion 3 года назад
@@leopoldo3884 there is a mod that makes em deadly.
@gandalftheantlion
@gandalftheantlion 3 года назад
@@ketsuekikumori9145 not unless you keep the mask machine in an enclosed environment, with the proper supply of oxygen or perhaps a liquid lock.
@michaelsotomayor5001
@michaelsotomayor5001 3 года назад
It's only so you can dig and build through areas with unbreathable gases quickly.. also exosuits..
@probablynotmyname8521
@probablynotmyname8521 3 года назад
As far as i can see the dlc encourages/forces you to move to new asteroids to gain resources rather than you focus on producing a self sustaining base in the starting map.
@raylenn4444
@raylenn4444 3 года назад
you can still donit mind you, but it takes some efforts...
@mtthwxiong
@mtthwxiong 3 года назад
hmmm, imagine if Klei added space station modules, then the ultimate end game goal would be to build a self sustainable space station base along with self sustainable ground bases also I agree, to me the oxygen mask system is a bit too overpowered/unbalanced currently, holds too much oxygen
@rubikmonat6589
@rubikmonat6589 3 года назад
It is only one map of approximately standard size. Sweep commands on the right of the first asteroid are visible in the darkness on the left of the others.
@brainsoft
@brainsoft 3 года назад
These are my favourite of your videos. You, talking. Brothgar the man, not brothergar the cutscene over the top RU-vid character. Keep it up... Like this!
@kylerhaged3476
@kylerhaged3476 3 года назад
Yup pretty much agree with everything. No more maps without tungsten, missing important geysers, not enough lime for steel, sending rockets very far away to bring back a handful of rare resources, waiting and more waiting, using high ammount of dupes just to make it go faster. Leaving astronaut dupes in a rocket for 100's of cycles cause getting them back in is a chore. Yup I'm really enjoying this dlc!
@NikoKun
@NikoKun 3 года назад
Hey Brothgar, I was really interested in your Automated Incubator design, so I built it myself, and then realized it doesn't need the Memory Toggle as is. It can be built similarly to the way you did, but just without that part, and it still works fine. You can even alter it a little to it make it even more compact, which lets incubators be built even closer together! :D
@beni446
@beni446 3 года назад
Can't agree more, I've been part of the testing and you are spot on this DLC has a lot to offer to all players new and old.
@theluckyman1782
@theluckyman1782 3 года назад
I can never make it into mid game before I get bored or my computer decides to set itself on fire
@brothgar
@brothgar 3 года назад
:( Well maybe this will be different
@theluckyman1782
@theluckyman1782 3 года назад
@@brothgar what I need is just a computer better then rotten potato
@LazyLifeIFreak
@LazyLifeIFreak 3 года назад
@@theluckyman1782 1) Limit the number of paths your dupes can take to get from point A to point B. 2) Limit the number of dupes & critters on your map. 3) Limit the number of items laying about on the map, use quantum piles. 4) Don't explore unless you have to. 5) Liquid and air temperature changes also causes slow down, so try to keep it limited to certain areas. There is more options but that's the main ones I use to keep the game going at a reasonable pace.
@Bromy2004
@Bromy2004 3 года назад
I hope each world runs on a separate CPU core, so you can theoretically have multi core bases. The only common requirement would be the item transporters
@Chris-ws3zu
@Chris-ws3zu 3 года назад
I feel this on a personal level 🤣 I have only reached a point of semi mid game and got oil once but the problems that came with that was enough for me to restart. Plus I like everything to be really neat and organized so I spend time building hella floors instead of placing stuff straight on the environment. EVERYTHING must have walls ceiling and floors. Wherever my dupes go 😏
@0x0404
@0x0404 3 года назад
I miss asteroids. All that free filtration medium.
@JfkNeedsWindWall
@JfkNeedsWindWall 3 года назад
Now you can ship rocks from other plamets and crush them. More labor, but not terrible
@michaelsotomayor5001
@michaelsotomayor5001 3 года назад
@@JfkNeedsWindWall Now you can sink 100% more time into the game.. and no real late game fun :D yay! lol
@bobromorca7198
@bobromorca7198 3 года назад
Imo, i think that this is better cause a large majority of slowdown comes from all that regolith rolling around. At least in my games.
@0x0404
@0x0404 3 года назад
That is true, and probably one of the larger causes of lag. But if they took them completely out that would be a shame to lose that mechanic.
@bobromorca7198
@bobromorca7198 3 года назад
@@0x0404 Yeah, i think so too. I guess some sort of a middle road would be the best.
@nicholasmoore8043
@nicholasmoore8043 3 года назад
I agree. While playing the DLC, I find that rather than rushing to do the same things and making the same kind of choices in slightly different ways the new style gives you a lot of choices on how to survive. One thing I decided to do was to just deal with all of the polluted oxygen in the starting biome, and the large negatives that comes with that decision, just to have an easy way to have easy breathability while I tend to some other things. As I'm playing I feel free to tackle different aspects of the game in my own way at my own pace rather than, for instance, rushing electrolyzers or rushing to find a natural gas geyser.
@drakoky6894
@drakoky6894 3 года назад
Can you confirm me if the game has this features: -- More way to cooling, aquatuner is very expensive, also require a lot of space and steam turbine to work without get overheat. -- Cooling in vacuum and space, if I need isolate something don't get overheat without a fluid medium. -- More plants and ways to get a greenhouse. I started play the game again a few weeks ago, and Sleet wheat is give me crazy. Is very hard handle with temperature for me. -- A door that can maintain isolated areas. I have more questions, but I think this is the most important for me, other I got answer watching you.
@HappyGingerWolf
@HappyGingerWolf 3 года назад
Sulphur finally being useful is awesome
@dmulligan
@dmulligan 3 года назад
Some really great thoughts. I just got access to the DLC beta earlier today and played about 30 cycles on a map. I'm definitely seeing a lot of what you're pointing out for myself. Immediately upon starting up I was just completely enthralled by the new biome. It felt like a really gentle start to the game in terms of oxygen yet still really challenging in terms of managing critical resources like water and other consumables. I found myself exploring a lot more a lot sooner, which is really part of the magic of the game if you ask me. That sense of pulling back the veil as you dig further and further out. Even just 30 cycles into the DLC I am seeing some of the pain points plus some of my own. The lack of a tech tree queue is something I think the developers really need to address. Perhaps do it like Factorio where it's an option set when you generate the map and defaults to off. That way experienced players can turn it on and just rip into the tech at a pace they're more comfortable with. I will say I'm not a fan of the deodorizers requiring power now and how much heat they generate, though I can see how it balances out compared to the base game given how space is so cold now. That was always something that really bugged me, how space was 300+ degrees Celsius because of the meteors coming in hot. I found getting food production up and running really challenging compared to the base game simply because there's fewer seeds buried in the starting biome. Maybe I just got a bad RNG roll, though. Farming definitely is a skill I will invest in sooner on my next game. That bonus chance to get new seeds seems a lot more important now, which is good as it guides which order you should invest in skills a bit more than the base game. That's my thoughts on the DLC besides what you covered yourself. Love your content, by the by. Keep producing the good stuff!
@TheMule71
@TheMule71 3 года назад
To be fair, even in the current game space is very cold. It's just that most players "discover" the space biome early, maybe by accident, but that activates meteors. You don't need to break into it, just reveal a part of it. I usually don't bother. But sometimes I take advantage of that. I avoid going too close, keeping the space biome inactive, then when I have 32t of steel and a small army of builders, I go for a full bunker door cover as fast as possibile. That means very few meteor hit the surface and all the mafic rock, granite and most importantly regolith is cold. -30C cold. I mine it all and move it to a suitable place. That's tons of filtration medium stored. Then I setup the 'standard' hot regolith management, so that the two type of regolith (-30C and 300C) don't mix. If you activate space and don't do that, it gets hot really fast. Finally, the lack of meteor in alpha is intended to help test the rockets I believe. They don't plan to remove them. Edit: the masks works exactly the same as suits as far as the oxygen they carry. The amount the station holds is similar to the one one dock holds (200kg). I don't see any difference as far as the quantity of oxygen is involved. Also 75kg of polluted oxygen are not going to last a cycle. The problems with the station are: - it seems the don't allow dups with a mask go thru... that's not how checkpoints work. If a dup already has a mask the station should let them thru; - when dups remove the masks they are dropped and can't be used unless you manually assign them. The second one isn't much a deal. The first one is as there's no way around it. There's no mechanism in the game to detect if a dup has a mask. To deal with the current state is possible but cumbersome. Yet this is my strategy. The best place to deploy the mask station is right outside the barracks. You give every dup a mask for the rest of the day. They remove it at night. Yes a bit of oxygen is going to be released next to the cots which isn't a bad thing. You can do this early on with polluted oxygen. 75kg of pO2 is 20 hours of breathing, so it seems this might be the intended way to use the masks.
@MaDc0wPSP
@MaDc0wPSP 3 года назад
Have over 2k hours on main game and I'm really enjoying not having to concentrate making massive industry and dealing with that vs maintaining multiple small bases and figuring out priorities between them.
@perandersson3977
@perandersson3977 3 года назад
I look forward to a mod where you can build a giant star-base that's in orbit of a planet :D
@ShadowWolfTJC
@ShadowWolfTJC 3 года назад
Regarding the Oxygen Mask Station breaking down when in a vacuum: Until the devs decide to program the machine to automatically shut down when oxygen levels drop down too low, a player would have to use some automation wiring to automatically shut down the machine (or cut power to it) whenever oxygen is absent (such as if another gas, like carbon dioxide, is present), and when gas pressure is too low. (This would probably require a gas element sensor, a gas pressure sensor, an AND gate, and a NOT gate.)
@ExplosivePine
@ExplosivePine 3 года назад
I was thinking just an atmo sensor that says to turn on if atmo is above 600g. Unless the masking station doesn't have an automation input then u can use a power shut off
@rupertbear4447
@rupertbear4447 3 года назад
From the figures on the rocket. You divide the total engine power by the rocket burden this gives you the speed and range of the rocket with the fuel you have. Obviously you can't go further than 2 tiles with the rocket power you have. Much like the base game it's all about power to weight or in this case burden. On a side note i got the base game and hadn't a clue about how to play lost many a colony until i found your channel. I've spent countless hours building and automating everything possible, and always you come up with new ways to approach problems the game throws at you. Keep up the good work so i can poach your designs for my own bases. Sorry this turned into an essay.
@andreweaston1779
@andreweaston1779 3 года назад
Good to know. I reached a point in the base game where the work/reward broke down for me. It was fun getting to a certain point, but then there didn’t seem like enough to do to justify the effort needed. Ex: building 500 million tons of asteroid protection. I think I’ll get this DLC and play again.
@turtlememes2334
@turtlememes2334 3 года назад
heres a thought: a base entirely made of rockets, for space effieciency. It would have duplicant areas, ranching areas, possibly light industry, and would generally make a good way to keep as much stuff in the smallest possible area
@MattFenner23
@MattFenner23 3 года назад
I haven't played the DLC yet. But one think I am looking forward to is the fact that with more planets, I can feel a bit more free to try experiments without having to worry about destroying my current base. e.g. If i want to try and build a sour gas boiler (but have never done so before), I can try it on a mostly empty planet, and don't have to worry about killing all the dupes in my main colony if I don't manage the heat or let too much sour gas into my base.
@valtrax5871
@valtrax5871 3 года назад
Pro tip, dig all uranium then drop it into a vaccum room so when radiation update comes you are all ready :v
@NigelGriff
@NigelGriff 3 года назад
I really hope different asteroids have different illumination, where far out asteroids make solar power nearly pointless so you need to look elsewhere for power generation.
@Jorelow
@Jorelow 3 года назад
Siiiii, Yesss finally a new video
@SergioPolimante
@SergioPolimante 3 года назад
I think there could be more challenges for survival, like wild hostile critters, big critters, bit hives, etc
@brothgar
@brothgar 3 года назад
There are some hostile critters so they might go further with this at some point.
@Jaxck77
@Jaxck77 3 года назад
Sulphur should be produceable from Natural Gas. What I’d like to see is a Gas Separation Tower which takes in Sour Gas or Natural Gas and outputs Hydrogen, Sulphur, Water, and Petroleum in various ratios. Perhaps even add in a new plastic Cellulose which can be produced from Hydrogen & Water. This whole system would make Plastic much more available, and make it less mutually exclusive with Power
@Zeteni
@Zeteni 3 года назад
I can't be sure, but, if each asteroid is smaller I'm guessing that contributes heavily to the improved performance. Now all the pathing calculations aren't exploding exponentially as much and only one location needs to be rendered at a time. Assuming that's the case it's doubly brilliant since it also creates more entertaining interactions in the gameplay.
@baseballjustin5
@baseballjustin5 3 года назад
I think the main thing with Frames, is all the different bases aren't rendering the other bases which might help
@draken5379
@draken5379 3 года назад
Do you think with how this new planet system works, Klei might look into creating a multiplayer version of the game ? Imagine playing multiplayer and having others ship you resources etc. Of course there would be no time control.
@me217
@me217 8 месяцев назад
Oh man, ive just gotten back into this game. Looking at getting the dlc. All i need now is brothgar to come back. No one else matches his energy and quality of videos.
@xSwiftblade_
@xSwiftblade_ 3 года назад
if they made is so that you had to actively cool your solar panels that were exposed to space to prevent them from overheating maybe that would pose the additional challenge you are looking for that you lost with the absence of the meteor threat (im ignoring the glass thing for now)... though the biome below it being super cold doesn't help my case also i wonder how this would effect shine bug reactors if it was a thing
@hikaritsumi2123
@hikaritsumi2123 3 года назад
I really like that they removed meteor shower for mid game its more of annoyance, you need telescope but it get hit my super hot meteor it broke and overheat, vacuum has no heat transfer. And in late game what you do is basically looking at slideshow and plan your next build project.
@schiffer125
@schiffer125 3 года назад
What do you think about teleporting to a second planetoid for free ? I feel like it takes away from space exploration and is kind of disjointed from the rest of the dlc, but I'm interested in your thoughts.
@jannefock9337
@jannefock9337 3 года назад
Currently there are 6 planets in total. Only the first two are connected with warp pipes and teleporters. Teleporters also have a 5 cycle cooldown. So you cant use it to rescue everyone fast. Teleporting to the second planet gives you a taste of exploring new planets. Landing on the third planet requires atleast two rockets to make it work, which takes some time
@PyroSAJ
@PyroSAJ 3 года назад
I suspect one of the reasons for the many small asteroids is related to the performance. The original game was pretty much constrained to a single CPU, now you can have a bunch of smaller asteroids to farm out to different CPUs as they're largely independent. The inactive ones also can be completely removed from the audio and visual logic. Since all of them (seem to be)/are smaller, no dupes need to plan LONG routes or check tonnes of possible chores to work on. That it adds more variety and choices to a single game is almost a bonus ;)
@riotintheair
@riotintheair 3 года назад
My 3000 cycle base with a 10kg/s sour gas boiler and 32 dupes and automation everywhere in the "normal" game runs vastly smoother in the last base game update they just released. I went from about ~10-15 fps max to usually having 30 fps almost always, unless I've got my insane plumbing overlay on.
@brothgar
@brothgar 3 года назад
good to hear that it impacted the base game as well.
@ketsuekikumori9145
@ketsuekikumori9145 3 года назад
I just noticed the info tab for radium. I was really confused by "It is necessary in some forms of food production." Then I realized that it's using the dirt info in its place.
@1983kpb
@1983kpb 3 года назад
It's not wrong though. Supposedly there's a Microwave equivalent that uses radiation to pop the kernels
@mat123frick
@mat123frick 3 года назад
I am really curious about performance! especially about the multiple worlds and everything - would love to see how it performs late game especially with your creations!
@kaylameyer4506
@kaylameyer4506 3 года назад
Wallpaper- does not add to or subtract from any insulation at all, made from one Reed fiber, and must be placed over drywall. Edit- only +1 decor at the tile location.
@bastian5861
@bastian5861 3 года назад
the last thing you said about the midgame hump is so very true. in the basegame, the midgame hump is the point where I start to lose interest and where I have just started a new colony plenty of times. in the dlc that's the point where I start new colonies and fly around a lot, which keeps things fresh. The further away you travel from your starting asteroid, the more hostile the conditions get and I've already had dupes die from underpreparing for colonization efforts. The DLC has a lot of bugs and some of them are annoying, but man is it fun to play.
@vineheart01
@vineheart01 3 года назад
The grubgrubs either need a different food or sulfur needs to be renewable easily. Which right now doesnt feel like it, it feels like a temporary solution to a permanent problem that has no alternate fix (that is, the plant growth thing)
@theral056
@theral056 3 года назад
I'm mostly curious if all the things made renewable via the old space program are still renewable in the new DLC? I enjoy the idea of renewable ressources, and the idea of finite ressources really gives me anxiety lol
@raylenn4444
@raylenn4444 3 года назад
yeah, it's just frustrating when you're limited by ressources...
@raylenn4444
@raylenn4444 3 года назад
@@dustinmetzger2519 well... you can start by specialising your asteroids on the poroduction of certain ressources based on what they have...
@connork8770
@connork8770 3 года назад
Love the playthrough I got the 1k like
@darthlore9457
@darthlore9457 3 года назад
Some more tests I think need performed; If a cockpit is deconstructed what happens to its contents, gases and all their temps? Dupes and critters inside could be lost to the void. The contents of storage containers vanishing not to be dropped?! Ahh!! Too many weird edge cases! Can a dupe wear an environment suit and a gas mask at the same time?
@jtjc7705
@jtjc7705 3 года назад
I *LOVE* my 3000 cycle long term vanilla home asteroid games and the additional desert/ocean/volcano options to vary the play a bit. If that's changed I'd probably be pretty upset. The game has been "overwhelmingly positive" through it's life because of what it has become in it's current state. That said - this looks super fun! It's a DLC so I'm hoping it doesn't alter the base game too much but just gives another game mode option. It's such a different way to play from the hunker down and long-term strategy that I currently play. It'll add a way to just add some interesting variety.
@dekeonus
@dekeonus 3 года назад
in the current DLC alpha client is a checkbox in game options to turn off DLC features (of course this check box is disabled in the alpha - it tells you to uninstall DLC via steam's controls for the time being).
@ulruc
@ulruc 3 года назад
Nothing on the fact that polluted oxygen makes you breath in more or that chlorine makes your skin irritated? I wonder what natural gas and sour gas will do to our dupes when they do not wear an exostuit :) Also, and I noticed in that video: I wonder if there are new painting and sculpture that can be done in the DLC.
@jannefock9337
@jannefock9337 3 года назад
Natural gas and sour gas are both irritating gases. Irritation slows down dupes in two ways: they stop to rub their eyes and it drops their athletics. Major irritation is currently -4 athletics, that combined with dupes taking damage from too hot areas makes oil biome really hostile
@ulruc
@ulruc 3 года назад
@@jannefock9337 Great, Flatulent dupes will now irritate others around them :)
@jannefock9337
@jannefock9337 3 года назад
@@ulruc it also works against themselves if they work in the same spot for longer
@ulruc
@ulruc 3 года назад
@@jannefock9337 In that scenario it should increase their atletics since they will want to move out of the area :)
@megaton8561
@megaton8561 3 года назад
MEEP BUDDY!, I AM SO HUNGRY!!!
@5893MrWilson
@5893MrWilson 3 года назад
Really hope they can code the game so the different planetoids run on different cores (maybe dual core per map?). This could help the game scale up to multiple planets without dropping fps.
@ChioChao
@ChioChao 3 года назад
oh, forgot about the cloud saves... are they preparing for a mobile launch? like make ur base, check on it on ur phone?
@brothgar
@brothgar 3 года назад
I don't think so.
@TartarusPlaysGames
@TartarusPlaysGames 3 года назад
Keep up the good work, looking forward to trying the update. Have you checked if they changed any of the mechanics for your machines? Tweaks to heat capacity or material constants could make things break, or work better.
@brothgar
@brothgar 3 года назад
Not that I'm aware of, but there are so many details I can't possibly track them all down.
@bombadilo4276
@bombadilo4276 3 года назад
I for one are really curious about the new biomes as well as the radiation mechanic. The fact that they will apparently add corium and hazmat suits lets me think "surely, nothing can go horribly wrong" in a really pleasant way. I am sceptical about the new space mechanics, though. Part of it was grindy, yes, but I always liked the notion of mastering an utterly hostile environment with tech scales larger than what you built before. Like accidentally cooking half a biome with the exhaust of your petroleum rocket. I just hope this doesn't get completely marginalized when you can just dig up there in less than 100 cycles and stuff the entire surface with solar panels in another 100.
@Taebs
@Taebs 3 года назад
The most important question: will the QOL stuff be in the base game, without buying the DLC? Do we have to deconstruct and reconstruct every single modul in a rocket in the basegame? Will the "cell counter "mod"" be included in the basegame? Questions over questions
@DijonFromage
@DijonFromage 3 года назад
The sugar engine looks like three rolls of Necco wafers. Klei should really look at the mods and the popularity of them. Buy the mods or hire the developers. I'm looking forward to the DLC too...
@ThePigeonBrain
@ThePigeonBrain 3 года назад
I can't wait for spaced out to be finished. I loved oxygen not included, though, I was a little bummed out by the game performance in early access. So this time I'm waiting for the actual finished game before buying it
@matteocdt5214
@matteocdt5214 3 года назад
A sour gas boiler that processes 10 Kg/s of petroleum produces as a byproduct 3.3 Kg/s of sulfur, which equals to 2000 Kg per cycle. Thanks to this DLC, natural gas processing now produce energy, oxygen and even food, all of them are completely renewable!!
@raylenn4444
@raylenn4444 3 года назад
aside from metals.
@matteocdt5214
@matteocdt5214 3 года назад
@@raylenn4444 obvioulsy it requires some quite advanced infrastructure and a large energy cost to kickstart the system but once it starts working at full efficiency it's completely renewable. Unfortunately it cannot be built in the DLC due to the lack of fullerene in the maps.
@raylenn4444
@raylenn4444 3 года назад
@@matteocdt5214 actually... i believe you CAN build it, it just requires som tweakings tho...
@matteocdt5214
@matteocdt5214 3 года назад
@@raylenn4444 such project requires super coolant to boil the petroleum with the heat subtracted from the gas condensation zone. Hydrogen can be used, but boiling 10 Kg/s of petroleum with a gas is just ridiculous
@raylenn4444
@raylenn4444 3 года назад
@@matteocdt5214 what about using volcanoes instead?
@rikomos1
@rikomos1 3 года назад
cold is the new hot, also cant wait for nuclear reactors
@lukas_eder
@lukas_eder 2 года назад
Funny how the beginning of the video is all about the lack of sulfur, when in my map, I teleported to an asteroid with 2 sulfur geysers, which I didn't know what to do with
@VGAstudent
@VGAstudent 3 года назад
Good effective review.
@dekeonus
@dekeonus 3 года назад
I have to counter your performance observations: I've got a 10 year old system 3.2GHz quad core 8GB system ram. The DLC alpha is using about 1½ - 1¾ times the amount of ram compared to the base game and I'm dipping to sub 30 fps after around cycle 35 (typically was not seeing sub 30 until cycle 200 - 300 with the base game).
@dekeonus
@dekeonus 3 года назад
@@maxim0953 umm I was countering "better performance" as my observations did not match Brothgar's : performance is much worse in the DLC for my system compared to the base game. There could be other people with anaemic systems thinking they will a get a perf boost, which may not happen for them.
@energymass7944
@energymass7944 3 года назад
I've noticed a performance boost too ( even with the cheaty stuff I do)
@ObiWanCannabi
@ObiWanCannabi 3 года назад
ive got a golden ticket :D i actually got selected for the alpha
@hthought
@hthought 3 года назад
It's freaking amazing !
@Idontknowwhattocallmyself
@Idontknowwhattocallmyself 3 года назад
Woah! That oassie map you showed is COOL!
@Idontknowwhattocallmyself
@Idontknowwhattocallmyself 3 года назад
Sarcastic pun not intended
@leakyabstraction
@leakyabstraction 2 года назад
Needs a new video on the now-released DLC :( :)
@Bandzrcool
@Bandzrcool 3 года назад
Wallpaper IS amazing!
@MrJedi515
@MrJedi515 3 года назад
I feel there should be an option to pipe oxy into mask station... then again i guess it wouldn't make much difference if i just drop oxy right on top of it when entire asteroid is fully pressuresed too.
@MrByped
@MrByped 3 года назад
sulfur can be produced in massive quantitys if you supercool sour gas turns it into solid methane and sulfur
@hotfocaccia6070
@hotfocaccia6070 3 года назад
Maybe the gas mask might be more useful for sending a dupe from a rocket to an uncolonisd planet since doing the checkpoint,pump and atmosuit dock takes a lot of space?
@thecarwasherofshangri-la
@thecarwasherofshangri-la 3 года назад
The ability to click a resource in the resource menu and find some in the item form seems to be missing
@dekeonus
@dekeonus 3 года назад
was added in most recent patch: Hotfix 442898 Clicking resource rows in the pinned resources panel will once again jump camera/selection to ores of that type
@ObiWanCannabi
@ObiWanCannabi 3 года назад
it plays really well doesnt it, i went 200 cycles yesterday, my pc took it like a trooper it does feel totally new and unique, makes you feel like a noob again, theres a little too much water round the starting areas, makes any plans you have to a prefab a bit harder to implement but she plays like iv got a new PC, can honestly say cycle 200 with 10+ dupes and it runs like a fresh game. can it really be the asteroids were lagging us to hell
@IceExtremeGamers
@IceExtremeGamers 3 года назад
If you click on the rocket on the base view I think I saw you could change the rocket's name...
@JD_Mortal
@JD_Mortal 3 года назад
The biggest flaw, and most annoying aspect of the game is how they handled transitions. It's kind-of a pain to go back and forth, and without having a "safe base", where nothing can go wrong... It makes going to a new place, even harder. It's easy to go there, forget you have everyone doing things on the other place, and suddenly they are dead, without warning, when you switch screens. At the point where you switch locations, they should stop simulating the other locations. Then, limit your interactions to a maximum of an hour... So, when you go back to the other place, no time has passed, and you can only advance an hour, until you are "caught-up"... Then jump to another location or just go back and forth. It's not like there is a direct interaction between locations. (Unless you are transporting things back and forth. But then you use that as the time-flip. You go back and play up to that point of the transfer, then move forward past that.) Of all the things they never fixed... Thermal dynamics are still broken. Contents of pipes lose heat, or cold, but they don't alter the areas they pass through, equally. Gasses still don't "flow" right. gasses have trouble flowing through vents, ladders, storage containers, etc... and in opposition to "pressure", they "flow" more erratic in high pressure, where they should be flowing like water. Carbon still rises, randomly and fails to fall down, at times. Steam doesn't rise, or spread correctly. Liquids are still buggy. They don't always show, in puddles, even though a puddle is there. (You can sweep it up, but it just looks like CO2 on the ground, that never goes away.) There is still no way to "remove infected items" from storage. It's really an "all or nothing" thing, and no option to NOT store infected things. Ways we once used to manage germs, now all of a sudden don't work, or they barely work. The tree is all messed-up, with odd, undesirables nested inside "needed" tech. They have you researching "parts" of a rocket, before you can even use anything related to rockets. The area is so small, where I always start... and its always surrounded by uber-hot zones. It lost the casual component, because you are always chasing your tail, trying to survive, which is impossible if you are a new user and a struggle if you are use to the base-game. Why they forced this to be a separate game, is beyond me. It's essentially V2 of the game, and its built like a long mini-game, for advanced players. Oh, and some things you can build through, at angles... (Like building a corner of where a wall intersects a floor... but sometimes that same corner is "unreachable", and you, annoyingly, have to deconstruct a block, then wait for them to build the corner, before rebuilding that block you deconstructed. Horrible micro-management that still ends-up leading to death of a character, when you least expect it.) I still have dupes standing on a block they are destroying, even though there is a clear space to stand, beside it... Leading to them falling into a death-pool of boiling water or oil... Out of shear stupidity, road-runner and buggs-bunny style. (Standing on the branch you are cutting down, hanging over a cliff. Or building a block where your head is, while you are standing IN the space that the block will soon occupy.) Not counting all the stupid dupes that die, because they would rather stand in death-chilling or boiling waters, doing some stupid task, instead of walking to a cozy spot for a break. But they will run half way across the screen for fresh air, when it isn't even needed! (Running right past every pocket of fresh air, along the way.) Or worse... completely ignoring your priorities to stop and sweep-up a pile of sand, to bring it half way across the map, instead of refilling a generator with coal, that was sitting right next to them. Or, ignoring that coal on the ground, only to go get one from across the map, or complain that there is none available, because it isn't in a container.
@Hanmacx
@Hanmacx 3 года назад
Brothgar: currently Polluted Mud when heated up turns into polluted oxygen Meaning tons of Polluted Oxygen
@MicroRevolution
@MicroRevolution 3 года назад
@Brothgar, If I just got the alpha-- or beta now I guess and want to keep my save when it comes out on early access will I be able to?
@nezunskyfire292
@nezunskyfire292 3 года назад
One thing I'm curious about: what happened to the meteor showers? Will they be on other planets? Or is that as a mechanic gone altogether now?
@rocksfire4390
@rocksfire4390 3 года назад
i hope so, was quite weird that asteroids where being pelted by meteors....
@cactusman1771
@cactusman1771 3 года назад
I hope it is a difficulty setting. No meters on standard. Small meteor storms on hard and hellfire for very hard. Sort of like you can adjust morale and diseases.
@brothgar
@brothgar 3 года назад
My guess is that they will show up on harder maps or planetoids.
@rocksfire4390
@rocksfire4390 3 года назад
@@cactusman1771 these would be ideal. there are sooooo many resources now that we have multiple places to go to. that's not even counting all the volcanoes that spit out metals. we don't really "need" regolith either as sand is completely renewable. maybe as a rare event, i really love this new space system and i would dislike for it to be ruined by constant meteor storms.
@Whistler-007
@Whistler-007 3 года назад
It would be interesting how many of your cores are being used. Perhaps each asteroid is assigned its own core since the game never has to display more than one at a time.
@jannefock9337
@jannefock9337 3 года назад
The others are just hidden from view. They are rendered side by side
@Whistler-007
@Whistler-007 3 года назад
@@jannefock9337 could you link your source please?
@Strawation
@Strawation 3 года назад
@@Whistler-007 If you haven't found the comment, you can see the sweep commands of the first asteroid while he's zoomed out on the second (see: about 3:55 in video).
@gaunterodimm3606
@gaunterodimm3606 3 года назад
I have mixed feeling on what I see so far versus the base game. Some of the new stuff looks fun but not a fan of the tiny asteroids. Maybe something between these and the base game size. I enjoy some of the engineering challenges and hope the later content on that end will be fun, since it seems to be lacking now. I'm hopeful an looking forward to trying the DLC.
@jakobnyberg5290
@jakobnyberg5290 3 года назад
Would it not be cool if the warp piper out/ input could transfer electricity so you could connect your powergrid and have for example. 1 planet just for power produktion that distributes power to the othwr colonies. (Were u could have 1 for food and farms and others for living etc.) Thaughts?
@LazyLifeIFreak
@LazyLifeIFreak 3 года назад
Maybe make a short video on how to improve game performance, for people who might be running ONI on a flaming potato.
@captaincookie72
@captaincookie72 3 года назад
Remember when brothgars channel got hacked? Well it just happened to the animation channel named ZAMINATION I'm so pissed right
@metlobster7344
@metlobster7344 3 года назад
I Love you and i must go to skol am in Sweden
@smolcaleb
@smolcaleb 3 года назад
i cant hold myself back when it comes to dupe count, as i always end up with like 5 dead dupes and 40 others by cycle 100
@MrJedi515
@MrJedi515 3 года назад
I can barely convince myself to pick up another dupe as each of them is carefully hand-picked to work under horrible slavery conditions yet somehow not die from starving or roasting. 16-24 dupes by cycle 300, zero dead.
@IamCoalfoot
@IamCoalfoot 3 года назад
@@MrJedi515 Ah, I'm at 356 and only just recently got my 12th dupe. Clearly, I'm slow. :P
@oOZanlanOo
@oOZanlanOo 3 года назад
Maybe let the Slugs eat Radium and produce lots of power
@oOZanlanOo
@oOZanlanOo 3 года назад
which makes them radiate too
@bethanyansonjensen
@bethanyansonjensen 3 года назад
sugar rocket=smarties
@gunosaguki1
@gunosaguki1 3 года назад
How is power getting into the cockpit batteries? can you feed the rocket platform power or something?
@EDreyer
@EDreyer 3 года назад
I love Oxygen not Included 2.0
@bazerger6258
@bazerger6258 3 года назад
"I think what you're seing here can be done in less than the amount of time that i've played the game" Yes, i imagine most people can get to that point before 2500 hours.
@steeneugenpoulsen8174
@steeneugenpoulsen8174 3 года назад
Uhm, regarding food, why would you waste time on that early food when it's capped at +3, you will be switching food type and unless the grub food has an advanced version you will be making the other foods instead, so the sulfur stuff is NEVER going to be an end game "problem".
Далее
BIG Spaced Out Map! Oxygen Not Included ep1
26:02
Просмотров 144 тыс.
Loads Of Oxygen With Sweepy! Oxygen Not Included
23:12
An important ONI filter, in 5 minutes.
5:15
Просмотров 165 тыс.
Unexpected Detour! Oxygen Not Included ep26
28:37
Просмотров 19 тыс.
Mandatory Masks! Oxygen Not Included ep2
26:19
Просмотров 83 тыс.
Oxygen Not Included Tutorial: Producing Oxygen
31:59
Просмотров 121 тыс.