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how grass works in Ghost of Tsushima 

Stylized Station
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Learn how to make beautiful trees, fluffy grass, and sweeping landscapes with my brand new Unreal Engine for Beginners course: bit.ly/3k5xCNH
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14 авг 2022

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Комментарии : 379   
@StylizedStation
@StylizedStation Год назад
My grass obsession continues. Support the development of these videos: www.patreon.com/StylizedStation For those who want to learn even more - 99% of the information in this video is from Eric Wohllaib's great GDC talk: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Ibe1JBF5i5Y.html The other 1% is from this cool blog post from Outerra: outerra.blogspot.com/2012/05/procedural-grass-rendering.html
@ThatGuyCream
@ThatGuyCream Год назад
Hos was this comment from yesterday?
@eggchucker1
@eggchucker1 Год назад
Could you do a breakdown on breath of the wild grass if you haven't already?
@MagmaSloth64
@MagmaSloth64 Год назад
THANK YOU! Not only for the video but for this very comment, which was exactly the documentation I was hoping to find, I appreciate it! ^^
@TheRdamterror
@TheRdamterror Год назад
nobody cares
@Wishbone_Games
@Wishbone_Games Год назад
I never thought i would be so invested in grass of all things
@GerardMenvussa
@GerardMenvussa Год назад
Spending 5 min watching grass grow turned out to be very fun :)
@appleinsanity4733
@appleinsanity4733 Год назад
you have to observe before you touch
@ricardopagan7143
@ricardopagan7143 Год назад
Try lawnmower simulator. Its entrancing
@randomfurrymanintheinternet
touch grass and you’ll feel every detail on it
@mnpstudios6777
@mnpstudios6777 Год назад
Its my favourite thing about the game XD
@FatNinjaWalrus
@FatNinjaWalrus Год назад
the most impressive thing is that they did all this work because they really truly understood the atmosphere and image they were trying to convey with the game and they knew this was a significant and impactful part of it
@angelo.strand
@angelo.strand Год назад
Honestly best grass I’ve seen in gaming
@MiyagiDo9
@MiyagiDo9 Год назад
The Witcher 3, had also very good looking grass.
@hellodumplings8564
@hellodumplings8564 Год назад
@@MiyagiDo9 You trippin lol
@TheBarnaclesHunter
@TheBarnaclesHunter Год назад
Horizon forbidden west took the crown after GOT
@tsixom3892
@tsixom3892 Год назад
@@MiyagiDo9 bruh they look like grass texture on a plane
@Zaid-vs2zz
@Zaid-vs2zz Год назад
Tlou2 Grass is amazing too
@GerardMenvussa
@GerardMenvussa Год назад
That grass also looks very tasty. The goats of Tsushima will definitely appreciate :o) Jokes aside, this is one of your best vid. I think you found a good pace and structure for this type of content.
@hellothere_24
@hellothere_24 Год назад
Underrated comment
@krish_Jain1443
@krish_Jain1443 Год назад
W comment
@MARY4201
@MARY4201 Год назад
Absolutely goated comment
@drlemon7729
@drlemon7729 Год назад
This dude salivating over grass
@abluecircle7753
@abluecircle7753 8 месяцев назад
​@@drlemon7729relatable
@Snowfly1
@Snowfly1 Год назад
Ive been meaning to research that GDC talk but a lot of the concepts felt inaccessible on my first watch through. This has helped a lot!
@darkmattergamesofficial
@darkmattergamesofficial Год назад
Yeah this is way easier to digest!
@Genebriss
@Genebriss Год назад
@@darkmattergamesofficial Because it provides no useful information at all
@darkmattergamesofficial
@darkmattergamesofficial Год назад
@@Genebriss It is useful if you already know the technical side. This gives you the overall ideas
@atlantic_love
@atlantic_love Год назад
@@Genebriss it's always these side accounts or people looking for clout, that make those generic, wishy-washy, super positivity but no substance comments. Can see them a mile away.
@Ferguson011975
@Ferguson011975 Год назад
"What makes the green grass grow!?" "Vertex shifting bezier curves and a scrolling Perlin noise texture!"
@Gattaii
@Gattaii Год назад
half of my playtime in this game is staring at the vegetation
@darialomurno05
@darialomurno05 Год назад
Was it fun?
@danielbarros8299
@danielbarros8299 Год назад
@@darialomurno05 for those interested in graphics (especially artists) yeah, it is quite fun
@BenDover-rz3kq
@BenDover-rz3kq Год назад
yes, very zen
@killrblue
@killrblue Год назад
The amount of planning and problem solving it takes to make games like this blows my mind. They did an awesome job
@ReasonArt
@ReasonArt Год назад
I predict a 'so yeah grass is pretty cool' at the end
@dzmitry2387
@dzmitry2387 Год назад
The fact you reach out to feel like grass as you walk makes me all giddy when I see stuff like that in games
@Pluvillion
@Pluvillion Год назад
You know what's crazy? The PS4 Pro is known to be loud even when cleaned, but throughout my entire playthrough until Platinum of the game, not once have I heard my console emitting any noise I'd usually hear when playing games such as God of War, Ratchet and Clank, and Days Gone. It _does_ make slight amount of noises during cutscenes but that's to be expected, but the gameplay experience itself is so silent it's quite jarring. I remember sometimes putting my ears next to me console to hear any noise but nope, nothing. Add the inexistent loading screens to the mix and the praise goes to Sucker Punch for pushing the console to its limit as efficiently (and quietly) as possible.
@RSpudieD
@RSpudieD Год назад
That's really interesting and it's crazy how much work goes into making something as mundane as grass look right. They did a great job and I especially like the accuracy of the clumping.
@pafnutiytheartist
@pafnutiytheartist Год назад
Mundane or not, you see it all the time and grass as well as hair and fur has been a challenge to render convincingly for a long time. Devs did an amazing job in this game.
@pepperdayjackpac4521
@pepperdayjackpac4521 Год назад
idk, grass is the opposite of mundane for me. It just adds so much, especially when it's interactive.
@RSpudieD
@RSpudieD Год назад
@@pepperdayjackpac4521 Oh for sure! I more meant it as "grass is so common, it's pretty easy to overlook it when making a game so I'm glad they really put the effort in and made it look awesome!"
@pepperdayjackpac4521
@pepperdayjackpac4521 Год назад
@@RSpudieD oh, then yes. I agree. It's the small things that count.
@wallacesousuke1433
@wallacesousuke1433 Год назад
@@pepperdayjackpac4521 that's retarded
@naungyoe3215
@naungyoe3215 Год назад
It's great to learn about things you haven't seen before.
@Olecranon89
@Olecranon89 Год назад
Beautiful, technical, no way in hell am I even thinking about attempting any of that in my project. I felt dizzy just listening to this commentary.
@SpeedKing..
@SpeedKing.. Год назад
Years of xp, millions of dollars, multiple workers
@djvelocity
@djvelocity Год назад
I just ran across your channel for the first time and it is amazing! I love how you explained how something simple like grass can be infinitely complex within a virtual world. Seriously, you have an amazing channel and I will be a viewer for as long as you continue to produce content (as I just subscribed)! I hope that you produce more content on small details like this (eg. water physics, shadows, dynamic weather systems etc. within videogames), I think small details within videogames could be your “thing” because you teach it in such an engaging and interesting way 😊🙌🤩
@dominickisidore5180
@dominickisidore5180 Год назад
Just WOW! How much thought and technical mastery was needed for the grass is inspiring and astonishing!
@davidwahl5549
@davidwahl5549 Год назад
I've just discovered your channel, really loving the content! It's very well explained, so that even a relative layman like myself can understand. Also succinct enough to keep my interest without going too long. Well done!
@tripplejaz
@tripplejaz Год назад
This is a TL;DW of the GDC talk. Thanks!
@gibsongonzales1061
@gibsongonzales1061 Год назад
You're videos are so helpful. I'm trying to master environment art, but before that I must master 3D vegitations. This is the kind of level I want to achieve where you truly perfect your area of interest. Great explanations , research, and details. Thank you.
@pafnutiytheartist
@pafnutiytheartist Год назад
I like this video because it's more in-depth and technical than your other ones
@dconnectzone
@dconnectzone Год назад
Ya Ya! grass is grass and it's pretty cool. Touching and feeling it also crazy cool.
@R3TR0J4N
@R3TR0J4N Год назад
Thank you! the implemented *dynamic movement* for its interactive dynamic environment "guiding winds", for its visual direction, was Ghost of Tsushima own identity. since it inspired by Akira kurasawa. hope more people get to watch this.
@Arddy
@Arddy Год назад
Absolutely amazing video! Loved the attention to detail, the info and the straight to the facts theme!
@luz0103
@luz0103 Год назад
this is really interesting stuff, for something that you might hardly think about in game the developers put a lot of thought into it. correct me if I'm wrong but this type of work falls under the role of a technical artist, right? rather than purely the environment artist?
@alexnoman1498
@alexnoman1498 Год назад
70% of the screen ought to get a good deal of work/thought put into it :D
@hexcrown2416
@hexcrown2416 Год назад
Yes, technical artist, they would figure out what types of tools would be needed and create them and/or get other developers to create them, then the environmental artists would make use of the tools to actually create the environment.
@danielbarros8299
@danielbarros8299 Год назад
Some environmental artists have deep technical knowledge. It depends mainly on the project actually (for a huge game like this there will be more people working).
@rjarora5054
@rjarora5054 Год назад
Yeep technical artists. They are really cool aren't they?
@astrobaboon8623
@astrobaboon8623 Год назад
A mix of tech art, environment art and probably rendering programers.
@rmking_beats
@rmking_beats Год назад
I got so inspired that I went outside and actually touched grass
@umrasangus
@umrasangus Год назад
Finally, dude..
@toothsieroll6390
@toothsieroll6390 Год назад
This is really interesting! Thank you for explaining this!
@Dezomm
@Dezomm Год назад
Amazing. So many good ideas in here. I really, really want to see if I can reproduce this grass behaviour. Especially the LOD blending, not sure how to accomplish it but it seems like a great challenge.
@l.i.t.f.4353
@l.i.t.f.4353 Год назад
I remember watching the gdc talk about this, I was crazy invested for some reason
@chernodoggo8732
@chernodoggo8732 Год назад
When touching grass in a videogame is much cooler than IRL
@AstraLasiii
@AstraLasiii Год назад
I hate how we have to use doctorate thesis levels of algorithms just to render grass
@danyort1014
@danyort1014 Год назад
I've never seen someone hates well developed nature in game. Maybe devs also should just use blue texture over the sky, without clouds, light, weather technologies as well? I mean, it's just a nature, why should we use the research of scientists on something little as nature itself?
@longsteinpufferbatch4949
@longsteinpufferbatch4949 Год назад
This is why I'm not gonna do game developing 😂
@mauricestardddude8317
@mauricestardddude8317 Год назад
@@danyort1014 Dude... That's just a joke And secondly, it's not even hating on good looking grass, it's just joking about how ridicolously hard it is to get that real good looking grass And you know... Games can look good without these things too, I love myself some static skyboxes, they can be done really well too Of course that's no gonna beat an entire weather system but still pretty beautifull
@danyort1014
@danyort1014 Год назад
@@mauricestardddude8317 Hey, that's actually ironic and funny. I had sarcasm at the end of my comment, but your entire comment was sarcastic. Lol, it's really must be a good laugh for readers of this topic
@mauricestardddude8317
@mauricestardddude8317 Год назад
@@danyort1014 Damn I dun fucked up on reading sarcasm In my defense not the clearest sarcasm I read, but eh, can't fret over every egg
@caenir
@caenir Год назад
The facing to the camera reminds me of the old games that spin trees or character sprites to face you. Mainly thinking of racing games, but they are the games that tend to perform extremely well for their graphics.
@leonwilkinson1975
@leonwilkinson1975 Год назад
Thank you So much for ur ti and support
@SAP1201
@SAP1201 Год назад
"It's about grass it's about unreal, we stay hungry we devour art station" - Art Station
@thorny8013
@thorny8013 Год назад
Cringe
@SAP1201
@SAP1201 Год назад
@@thorny8013 no one asked your opinion
@FabiTheSnake
@FabiTheSnake Год назад
3:20 You could probably fix that Plain looking ground aswell by adding an LOD with some streaks of coloured green, perhaps even add a reflective surface for some shine.
@Randarrradara
@Randarrradara Год назад
no
@Fabio-zc7bs
@Fabio-zc7bs Год назад
Zelda's Grass was made in a similar way too. Polygonal grass looks like the future since GPUs are getting better and better to render Polygons but at the same tame, overdraw still a massive problem when using cards. Creating Procedural Mesh for foliage does not seem like a big trouble, but I guess It would be a pain to use it in Unreal, for example, since I don't think Foliage Tool would be usable, requiring us to do GPU instancing manually (Maybe I'm wrong, IDK). It looks like a lot of hard work.
@Jukerlaw
@Jukerlaw 11 месяцев назад
Cool. Thanks for the explanation!
@whisperer__6979
@whisperer__6979 Год назад
you could also explain how the leaves work, they interact with your interactions, wind and the environment
@charliescene42069
@charliescene42069 Год назад
Thank you this video was great
@christiangarcia4782
@christiangarcia4782 Год назад
Just found your channel, I will be bringing this all night lol
@SOMEONE-eq5bu
@SOMEONE-eq5bu Год назад
this motivated me to go out and TOUCH GRASS
@troyt6532
@troyt6532 Год назад
When you get genuinely interested in video game grass, it might be time to touch grass.
@Nobody-xp6ip
@Nobody-xp6ip Год назад
Thank you master
@denj4s
@denj4s Год назад
smoke some*
@Dan-ek5oc
@Dan-ek5oc Год назад
I’m genuinely interested in grass in game doesn’t mean I don’t touch grass bud…. This game games technology with the way it works is generally interesting maybe one day I’ll design a game and copy the same technique used here
@Nobody-xp6ip
@Nobody-xp6ip Год назад
@@Dan-ek5oc relax man stop taking everyone on the internet so seriously. you're right and we both know it but you dont need to convince everyone of it
@troyt6532
@troyt6532 Год назад
@@Dan-ek5oc Wow, its a joke. Nothing personal.
@longsteinpufferbatch4949
@longsteinpufferbatch4949 Год назад
Damn bro. Give this more views amazing vid. I'm subbing
@trashedlife1
@trashedlife1 Год назад
Wow great insight thanks 👍
@KushagraPratap
@KushagraPratap Год назад
Can you please cover grass of genjin inpact as well?
@glorbnorgaborg37yearsago10
@glorbnorgaborg37yearsago10 Год назад
I think he has already done one. It's either in his grass video or in his Genshin impact video Grass vid: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-4xkROldgFOM.html Genshin Impact vid: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-5xkr78BJjTk.html
@KushagraPratap
@KushagraPratap Год назад
@@glorbnorgaborg37yearsago10 ah oka, themks
@Jslaughter90
@Jslaughter90 4 месяца назад
The quality of GoTs open world cannot be overstated. It is one of the most alive-feeling environments ever produced.
@dandinkler6315
@dandinkler6315 Год назад
That grass was a staple of the game
@miniendive9230
@miniendive9230 Год назад
very cool video ! Thank you
@diamondglitter205
@diamondglitter205 Год назад
I admire their computational efforts. but the challenge is when the quality of realism increases, the required level of art grows simultaneously
@PO1PLE
@PO1PLE Год назад
That's why the textures are procedural, and why ue5 already comes with thousands of scanned in assets. It will literally cut the workload down back to what it was back in the late 360/ps3 era
@MrVecheater
@MrVecheater Год назад
Actually this takes away a lot of work for the devs so they can focus on more important artistic aspects The grass itself is still modifiable by hand if necessary
@RabbitConfirmed
@RabbitConfirmed Год назад
Developer: *Folds Grass to save ressources* Manager: Im not even mad that's amazing!
@diogomanteu7148
@diogomanteu7148 10 месяцев назад
my first thought when i played the game was "how is this not super expensive to run?" they did a great job optimizing it unlike some other AAA developers. It shouldnt be something you congratulate since all games should be optimized. but its getting rare nowadays.
@TUXEDO_YT
@TUXEDO_YT Год назад
Incredibly informative. As soone with no background in soft other than so Nice tutorialgh school band, I completely understand everytNice tutorialng
@deathTurgenev
@deathTurgenev Год назад
Very interesting stuff, great video
@VaunaKiller
@VaunaKiller Год назад
To make it easier to understand, you can change "frustum + distance culling" to the ordinary explanation of what it actually is - checks if objects are in the camera view at all, and not too far away. These are small things, but they add up for average user and make things harder to grasp. Nevertheless, a great video.
@davidmetz4401
@davidmetz4401 Год назад
Would love to see what this looks like in the engine, how how all the nodes are connected in the material (and what nodes are used), and in blueprints (if blueprints are used). But, it doesn't seem to be something people are willing to share.
@rjarora5054
@rjarora5054 Год назад
I was very interested in grass when ghost of tsushima came out ty for the awesome vid!! Can we also a have video of fonts in video games? I feel like no one really talks about it.
@hungrymogwai7342
@hungrymogwai7342 7 месяцев назад
It's so beautiful 😍 most beautiful game of all time this coming from someone who plays all AAA games that hit the market.i literally fall asleep and leave my headphones on cause the sound effects and music are perfection. Need a sequel right now please.i really really need it please I cannot live without please please please
@hyronharrison8127
@hyronharrison8127 Год назад
Thank you for not clickbating this. Other ytubers would stretch this to at least 15 minutes...i was preparing to be irritated when I clicke in but was pleasantly surprised!
@propulsion_man
@propulsion_man Год назад
lol the way you said "so good"
@yp5387
@yp5387 Год назад
FS series would be a perfect candidate that can implement these techniques.
@EvrisfenTheLast
@EvrisfenTheLast Год назад
it just works
@Ausssss999
@Ausssss999 Год назад
great new knowledge learnt
@KanzakiZD
@KanzakiZD Год назад
bro touched some grass and motivated to not touch it again just to make someone able to touch the grass virtually and realistically
@Lam0rak
@Lam0rak Год назад
You should make a video about how window cubemaps work in video games
@BlueJay56
@BlueJay56 Год назад
I'm curious if because parts of the grass are procedural, if some parts of the map also have slight variations to them across peoples consoles although I doubt thats the case. Great video!
@kluplau
@kluplau Год назад
Oh snaaap. This video is awwwwweeeesome! 💪
@powergannon
@powergannon Год назад
It’s amazing that multiple draw calls from using grass cards gets so expensive, that it is cheaper to render every single blade using geometry.
@umrasangus
@umrasangus Год назад
Now I understand how the grass in my yard works
@catatemykids1811
@catatemykids1811 Год назад
Never played this game, never seen any real gameplay of it either. Yet here I am, watching a guy talk about how the grass works. Crazy how life works out.
@asifbahrainwala8995
@asifbahrainwala8995 Год назад
amazing video , could I have the link for the back ground music
@KingKong19100
@KingKong19100 Год назад
Unreal Engine 5's new Nanite Foliage seems exciting now!
@dondamage2803
@dondamage2803 Год назад
Great video
@WiFish
@WiFish Год назад
Thank you for the eli5
@awsamalmughrabi860
@awsamalmughrabi860 Год назад
damn i did not know so much thought went into it!
@FeuchteGurke
@FeuchteGurke Год назад
One game that did grass insanely well was far cry 2. Can't really describe it but it's just so simple yet sooo convincing
@omgbutterbee7978
@omgbutterbee7978 Год назад
Sometime in the near future we will have a photoreal video game who's graphics consist entirely of perlin and voronoi noise textures
@cvspvr
@cvspvr Год назад
this reminds me of the grass tech from outerra
@qwertt14
@qwertt14 Год назад
Grass is pretty cool
@orelo437
@orelo437 Год назад
I'm allergic to grass, I think I got healed by this video
@sifubamonghezi8550
@sifubamonghezi8550 Год назад
A whole video about grass S tier
@starlight_garden
@starlight_garden Год назад
Since grass density is a major gpu hog, and also what much of what makes nature exteriors look beautiful, it makes sense for developers of AAA titles to put a lot of resources on developing new techniques for its optimization.
@omegaRST
@omegaRST Год назад
"so what was your assignment during all those years of creating the game" "grass"
@RubberTag
@RubberTag Год назад
I think you can notice that stuff is loading when he turns the screen quite fast. That everything behind the camera is not fully loaded, if I understood it correctly?
@nellofontani
@nellofontani Год назад
amazing, also it is such a great game
@MonsterJuiced
@MonsterJuiced Год назад
When is it out on PC though
@Psykowa
@Psykowa Год назад
kind out of topic but im once found a game with advanced grass setting distance, density, and scale. the most performance hungry is density. im max the distance value and keep the density low and make scale more a bit to fill the empty look space. its beautiful and it eat very less performance, almost same like the max setting. but all im see in most game the grass is not the problem what it make good but how it look good.
@PhanPhamGiaHuy
@PhanPhamGiaHuy Год назад
needed to go learn by acting!
@novemberdev8292
@novemberdev8292 Год назад
That really makes me want to touch some grass
@skmk88
@skmk88 Год назад
Rendering grass is one thing, using grass as a map guide in combination with the wind is next gen stuff.
@GamerChunkZ
@GamerChunkZ Год назад
do more videos like this
@mo15127
@mo15127 Год назад
man i love grass
@revenor101
@revenor101 Год назад
And now we just wait for the pc release to see (hopefully) more grass
@drinkwwwaterrr
@drinkwwwaterrr Год назад
finally, more grass
@SleepySheepish
@SleepySheepish Год назад
God please let this be ported to pc
@ted3k
@ted3k Год назад
This guy made ''Touch grass'' next level
@takaw.d8486
@takaw.d8486 Год назад
How do they do all this??
@saiken923
@saiken923 Год назад
How can this be even rendered in real time. It seems a lot more to process. Isn't the shifting verticles harder to calculate than a simple change in LOD?
@bottomtext593
@bottomtext593 Год назад
When you are so damn bored that you start learning to appreciate the art of grass
@cyano3d
@cyano3d Год назад
Does ue5.1's nanite for grass nullify all the procedural effort.
@punishedfilthyfrank7348
@punishedfilthyfrank7348 Год назад
How does it affect performance tho?
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