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how this game renders millions of blades of grass 

Stylized Station
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Learn how to make beautiful trees, fluffy grass, and sweeping landscapes with my brand new Unreal Engine for Beginners course: bit.ly/3k5xCNH
Patreon: / stylizedstation

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26 фев 2023

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Комментарии : 680   
@StylizedStation
@StylizedStation Год назад
Learn how to make fluffy, anime style grass in Unreal Engine with my Anime Environment Art course: bit.ly/3k5xCNH
@Name_cannot_be_blank
@Name_cannot_be_blank Год назад
Ugg lee is coming from China t tell you personally that anime is ugly And I agree with him
@dimitri0404
@dimitri0404 Год назад
Are you a programmer? Because if you are, I would love to see you remake simple versions of these optimization tricks
@artistlovepeace
@artistlovepeace Год назад
Wow! You are a genius.
@RetrovexOfficial
@RetrovexOfficial Год назад
i have a question regarding this course, will we be able to contact you for guidance or help if we get stuck?
@raph_feuer3557
@raph_feuer3557 Год назад
Are the lessons compatible with Unreal Engine 5 and Blender 3.5?
@hyperdreamsurfer9141
@hyperdreamsurfer9141 Год назад
For a deeper explanation in relation to Breath of the Wild's grass, the grass blades closest to the player (within about 10m) are gpu instanced polygons which are there in order to react and displace relative to the player and objects, wind simulation, fire and other environmental factors. This grass pops into view blade by blade as the player moves, with higher density of blades closer to the player/camera. Beyond that range (up to about 20m) are unreactive billboarded 2D grass doubles, which blend between the nearby grass blades and the distant field texture. These help to keep the illusion of density further from the camera, and you can sometimes see them mixed in with the reactive grass. Both of these types of grass are coloured in such a way that they blend closely into the ground texture so as to hide any unpopulated areas of the screen, and to smooth the transition between the different levels of detail.
@quiploo
@quiploo Год назад
thanks for this. I was expecting more of an explanation surrounding BOTW's grass from the video, but instead got a general explanation, which isn't bad.
@repingers9777
@repingers9777 Год назад
Botws grass is so fucking awesome I never thought I'd think that about grass in video games being awesome but it's great I mean you can cut it burn it bathe in it, it's great
@repingers9777
@repingers9777 Год назад
I'm also not sure about grass being completely static in the distance because you can shoot a fire arrow into the distance and the grass will catch on fire and move in the wind like it does up close
@quiploo
@quiploo Год назад
@@repingers9777 could be an animated flat texture
@repingers9777
@repingers9777 Год назад
@@quiploo probably, also something weird about botw is it has 3 lod levels for details on the ground like small pebbles or leafs that only show on the bottom quarter of the screen or really zoomed in as link walks leads and extra detail will appear right Infront of where link is in the world
@bird9188
@bird9188 Год назад
and then there is skyrim players who spend 8 hours generating LODs to make sure that the grass on the other side of the map has proper lighting
@Brodovitch8
@Brodovitch8 Год назад
exactlty 💀
@Egoryotu
@Egoryotu Год назад
me.
@eee1200
@eee1200 Год назад
People just want to make them game better Bethesda on the other hand
@IstyManame
@IstyManame Год назад
Wow, it felt like 20 minutes, in a good way. You managed to condense a LOT in a 5 minute video, thx for appreciating my time!
@dlovankingsman
@dlovankingsman Год назад
it doesn’t feel like 20 minutes if you know what he’s talking about
@stylie473joker5
@stylie473joker5 Год назад
I know right the amount of information he discussed was a lot in a small video so it felt long yet short haha
@CouldBeChara
@CouldBeChara Год назад
... wait what? That wasn't a 20 minute episode OH WOW
@mrjdavidt
@mrjdavidt Год назад
Isn’t it amazing how Nintendo did this on the Switch and not only made an amazing looking game; but, one that is actually fun to play.
@Skikopl
@Skikopl Год назад
They can squeeze everything out of the switch and I love it _those new pokemons don‘t count_
@Name_cannot_be_blank
@Name_cannot_be_blank Год назад
Nintend o making fun games isn’t new, it botw was so boring for me, I ended up jumping from a high tower for 2 hours to see the funny ragdollls and then I got bored (I tried playing normally, wasn’t fun either so that’s how I ended up jumping from towers)
@giacomopc
@giacomopc Год назад
@@Skikopl Sadly Nintendo doesn’t make the main Pokémon games, Game Freak does. It would be amazing if they didn’t have 3 year development cycles for such huge games :(
@NCSGaming15
@NCSGaming15 Год назад
@@Skikopl I’m sorry, but like, have you even played them? I see a lot of people who have never played them shit on them despite never even touching the game. I personally think the glitches are few and far between and the only problems are minor frame rate drops and minor visual glitches. If you HAVE played the games and dislike them anyways that is completely your opinion to make, but if you haven’t don’t assume just based on what other people say.
@PrisonMike117
@PrisonMike117 Год назад
@@NCSGaming15 I haven’t played them but I agree, it seems like everyone is just piling on lol
@kingdanett4043
@kingdanett4043 Год назад
Culling is also why wide screen hacks for some older games aren't always recommended. Most of the time it will only be small objects though like lamp posts and trees
@seeibe
@seeibe Год назад
If you can disable culling it'll be fine though :)
@Mart-E12
@Mart-E12 Год назад
The only problems I've encountered is cut off viemodels. Parts of the hands or gun missing
@kingdanett4043
@kingdanett4043 Год назад
@TheWankerPc4ever Fair, most older games do a good job but you there's a good few you can see some funky stuff on the edges
@CrocoDylianVT
@CrocoDylianVT Год назад
Fun fact: LODS has been used since a pretty long time, in Mario 64 it occurs as well, if you move the camera far from Mario he switched to a low poly model, also happens in Ocarina of Time
@BlueMoon1890
@BlueMoon1890 Год назад
LODs have definitely only been useful recently now that we have so much ram and CPU to work with. For Mario 64 even, it would have been better not to do LODs since the processing to change the model is more than it took to just render the whole thing.
@monody
@monody 11 месяцев назад
LOD are actually used as far back as 91 with titles like The Killing Cloud, being a proven technology on PC to optimize runtime rendering costs. Something important to consoles coming up to compete in the 3D landscape, given the generally slower hardware they were built from, they needed that edge to be a standard in their design. Mario 64 actually benefitted a good bit because of that, much like Crash Bandicoot, by leveraging a lot of LOF and occlusion culling to closely manage how much was being pushed through the render pipeline at any given time. Changing the model actually cost very little with Mario's LOD being a small element held in the memory buffer.
@w0mblemania
@w0mblemania 7 месяцев назад
@@BlueMoon1890 No. LODs have been around and useful for decades. They've been a staple of games.
@HolyHadou
@HolyHadou Год назад
As someone who hasn't touched grass in a long time, I appreciated this.
@TheGrimReapTM
@TheGrimReapTM Год назад
The fact that people are angry about the joke in the beginning is much funnier than the joke itself
@justcosmos
@justcosmos 11 месяцев назад
Fr
@TheBreadPirate
@TheBreadPirate Год назад
BotW is so impressive! Thanks for sharing a bit about the way they handle all that green stuff.
@ItsCurlyFries
@ItsCurlyFries Год назад
WAIT ITS THE BREAD PIRATE!!
@thisisKushagr
@thisisKushagr Год назад
This is such a good recap of many videos by Stylized Station combined. Thanks for always creating such good content, man!!
@pikacho4209
@pikacho4209 Год назад
Dude really says zelda is a genshi clone 💀tf
@orpheuscreativeco9236
@orpheuscreativeco9236 28 дней назад
Hahahahahahaha, WTF!? Is he serious!? 🤣
@Ellie-pc4rc
@Ellie-pc4rc 18 дней назад
That’s the thing with jokes, only some people get it
@Aligames5747
@Aligames5747 Год назад
That "Genshin Impact Clone" joke had me dead laughing
@Wizardof52
@Wizardof52 Год назад
I thought he was serious so it I got triggered.
@WoozyGravy5
@WoozyGravy5 Год назад
@@Wizardof52 same lol
@omit477
@omit477 Год назад
0:00 how to trigger nintendo fans with one sentence
@awpenheimer1396
@awpenheimer1396 Год назад
The first thing he said got me saying "OMG this guy just wants pure chaos"
@izzy-jd7ft
@izzy-jd7ft Год назад
im not into game developing but still watch these till the end, you explain in a very engaging manner.
@saulitix
@saulitix Год назад
Touching grass isn't enough, I need to know how is rendered in videogames
@thatidiotoverthere6311
@thatidiotoverthere6311 Год назад
"I love some sweet sweet grass" Be careful, the moderators might find you 😂
@popskar
@popskar Год назад
The lower detail of painting depending on lighting and distance is also a good way of contrasting and directing the viewers eye to the focal points of the composition. The same philosophy can be applied to video games!
@sanketvaria9734
@sanketvaria9734 Год назад
one more technique is that artist would make the world purposefully in a way that he can hide most of the grass to save performance like add a house in the middle, uneven terrain, a large rock or cliff, water body, wtc... also it even feels natural and organic.
@ravioli-oo9ku
@ravioli-oo9ku Год назад
This is literally the explanation I was looking for for ages.
@nyaa104
@nyaa104 Год назад
Lmao when I heard the first sentence I knew I had to pause the video and look into comments. It made me laugh
@SynthAir
@SynthAir Год назад
The first time I remember seeing dense grass in a game was as a kid at a Gamecube kiosk at BestBuy. I _think_ it was a Transformers game? I just remember being some kind of blue vehicle in a forest and that the dense grass all around me blew my tiny little mind compared to the flat ground with a grass texture on it that I had always seen in games before. Does anyone else remember that game or know what it was called?
@davie10863
@davie10863 Год назад
Dude that is such a great timing...I was trying to look into this. Love the video 👍
@Gredran
@Gredran Год назад
Awesome video! If you talk about LODs, I hope you cover how UE 5 works with ITS massive detailed landscapes. Also a basic example of an early LOD change was Mario 64, that Mario’s model would be swapped out for a low poly one when the camera was far
@YIENDEEN
@YIENDEEN Год назад
afaik the notions of LOD is removed with the introduction of nanite ?
@buffaloSoldier519
@buffaloSoldier519 Год назад
@@YIENDEEN Manually making them is not needed for nanite. But we still don't know how it works, we just know it doesn't render sub pixel details that can't be seen, and it seems to be an evolution to meshlets.
@splittydev
@splittydev Год назад
@@buffaloSoldier519 there's actually a talk on how nanite works somewhere on RU-vid. I don't have the link at hand, but should be fairly easy to find and it's very informative. It's actually from the Unreal team themselves.
@finixmoon127
@finixmoon127 Год назад
When I see the number of upset comments about the Genshin Impact joke I despair about humanity
@Footbeat1
@Footbeat1 Год назад
A classy way of watching grass grow
@amgames5638
@amgames5638 Год назад
1:05 as a 3 year Unity game developer... I had no idea these were two different things, Unity's occlusion culling also works as frustum culling lol
@piyushguptaji402
@piyushguptaji402 Год назад
just reminding ya we still haven't got that jiggle physics video yet... you know, just sayinn--
@KushagraPratap
@KushagraPratap Год назад
lmao hilarious opening, would subscribe
@JeejMaheej
@JeejMaheej Год назад
as a game dev, i make a big baseplate full of lines which are green(use animations too sometimes on them) then just add that multiple times
@toastbrot97
@toastbrot97 Год назад
Would be nice if you could also cover why vegetation in games is usually pointing perpendicular to the surface it's placed on rather than straight up, like it should in most instances. I have my own theories to why that is, but i'd like to see some examples of it being done properly if you can think of any.
@Soraphis91
@Soraphis91 Год назад
fun fact, for the unity game engine: grass and other small details on the terrain WHERE/ARE pointing straight up (the feature to bend them to align with the terrain surface was only recently added). If you have some bush it has a "pivot point" somewhere, usually at the bottom where the bush meets the ground. If the bush stick straight up you might find that a few of it's branches and twigs are now floating in the air, because the model was made like it would stay on a flat surface. So instead stuff is aligned with the surface, so you don't have them floating. In reality though, you'd have plants bent towards light as they grow, regardless of their surface. But that would require way more models and work from level designers OR a fully dynamic approach, which would prevent things like GPU instancing.
@lethaldumpster2699
@lethaldumpster2699 Год назад
​@@Soraphis91 ​could handle directional growth in shaders. In most cases, not each blade of grass is its own model.(which you know, but for other readers sake, I will include full detail, to add to what you have said) Grass is often simplified in computation by having multiple blades in one 3D model, as a patch of grass. Placing this patch of grass on a slope would mean A: for the grass to point straight up would mean the whole patch has to point up, causing the sides to hang over mid air. Or B: the patch matches the slopes angle, causing the blades to be angled too. But in shaders, you can rotate the blades of grass with some slick math. With shader magic the possibilities become endless. Between shader math which makes the grass move when the player steps over it, or even make plants actually follow sunlight in real-time.
@Blueybeak
@Blueybeak Год назад
the first sentence was a 300 iq method to farm comments for the algorithm
@justcosmos
@justcosmos 11 месяцев назад
Wait a minute... That is actually clever But i guess people that are offended has no sense of humor....
@dany_fg
@dany_fg Год назад
that was 5 minutes about "How do graphic engineers touch grass". but seriously they are the reason we can walk into a field and not crash the game so thank you graphic engineers.
@hudyhere7240
@hudyhere7240 Год назад
I really wanted you to make a video explaining some optimisation techniques. I don't know if you saw my comment on the last video or not but this does make me really happy!
@darkyboi5705
@darkyboi5705 Год назад
I can say after watching most of stylized station's videos I am something of a game dev my self
@AadilValconi
@AadilValconi Год назад
Do you wake up everyday and think of way to make a video just to tell us that "grass is pretty cool"?
@etoinedevries7583
@etoinedevries7583 Год назад
Got this video in my recommended. Awesome video man!
@doooouge1136
@doooouge1136 Год назад
That first sentence joke was so good it triggered me. I had to pause to take a deep breath
@dr_ubo
@dr_ubo Год назад
Amazing video. Really appreciate the thorough explanations.
@tizianaceraolo58
@tizianaceraolo58 Год назад
People seriously need to learn what "joke" and "sarcasm" mean,Since this comment section clearly is full of 2nd graders
@kawru_kun6846
@kawru_kun6846 Год назад
Bro started and chose war 💀💀
Год назад
I think the one element you missed is how Breath of the Wild saves performance by not creating alpha texture grass clusters and instead uses only polygons for the grass shape of individual blades. Otherwise great video!
@thepunisherxxx6804
@thepunisherxxx6804 Год назад
That doesn't sound right. individual blades as a polygon(s) would be more to render vs glass clusters where you can have multiple blades on a single polygon pane. I guess if that's true it makes sense why the grass density is so low. The game isn't really a good example of grass done well. Its render distance is very short, and density is very low. Ghosts of Tsusima and Crysis 3 had much better, dynamic, fuller, bigger render distance grass.
Год назад
@@thepunisherxxx6804 My understanding is that alpha textures are just really expensive. Ghost of Tsushima does the same thing as far as I can tell, specifically because its more efficient than clusters with alpha textures, I watched their GDC talk on that. There's also a series of videos by Acerola on video game grass that demonstrates how BOTW does its grass and how to replicate it in Unity.
@R3TR0J4N
@R3TR0J4N Год назад
@ heh cool
@ROBOHOLIC1
@ROBOHOLIC1 Год назад
But can the grass be touched?
@Skew0443
@Skew0443 Год назад
LOL that first line killed me😂
@chikiscc1
@chikiscc1 Год назад
There is another method called impostors optimization, that are very similar to lods. And is like scanning (taking pictures from many angles) every asset and then render those images in a low poly mesh.
@syluxdev
@syluxdev Год назад
He mentioned billboards
@chikiscc1
@chikiscc1 Год назад
@@syluxdev yeah but impostors are more complex than that
@Ayeato
@Ayeato Год назад
Sus imposter
@zhell
@zhell Год назад
@@chikiscc1 so basically billboards but they work like the player "models" in mk64
@heyitzdaredevil8305
@heyitzdaredevil8305 Год назад
So baked textures?
@LeCrabBoi
@LeCrabBoi Год назад
That first sentence was bold
@JMAC..
@JMAC.. Год назад
When painting you start with the background first
@flying_redkite
@flying_redkite Год назад
I'm looking forward to see the next video! 😮
@painus_n_uranus7088
@painus_n_uranus7088 Год назад
I hate to poke holes in something that doesn’t matter but you usually start with the background and work you way forward in landscape painting lol
@bananachild1936
@bananachild1936 Год назад
The entire physics in BOTW is mind-blowing considering that it's all running on essentially an underpowered mobile GPU from 2015. The grass especially still impresses me even to this day.
@nreilly5901
@nreilly5901 Год назад
Technically it runs on an underpowered GPU from 2009 😜 Cause it was developed as a Wii U game and then ported to Switch, and there’s basically no difference between the two versions
@ImWoolly
@ImWoolly Год назад
@@nreilly5901 2008*
@JustAnotherTailsProfile
@JustAnotherTailsProfile Год назад
Rather than touching real grass, this man learned how video game grass works. I don't know which is more Chad.
@WizardofTruth
@WizardofTruth Год назад
Great video and well explained
@kendlemintjed7571
@kendlemintjed7571 10 месяцев назад
The botw speedruns even take advantage of the game's use of LODs by flying towards Hyrule Castle at speed and walking through a doorway that usually has a gate before the higher level of detail can be fully loaded in. This doubles as a great visual as you can see low-detail Hyrule Castle slowly get replaced by the high-detail version. In the older speedrun routes, this would also save some more time as you could sometimes walk through the magnesis shrine door before it loaded if you got a good enough BTB from cryonis. However, this is no longer the case as BTBs were replaced with BLSSes and the Great Plateau shrine order was changed.
@jonascarvalhodearaujo8038
@jonascarvalhodearaujo8038 Год назад
I am very interested in a video talking about GPU Instancing being used to render crowds with different behaviours and animations x.x
@yhwhlungs
@yhwhlungs Год назад
Was eager to dumb down the video when you called BOTW a Gen shin Impact "clone". But the video was really well laid out when talking about fundamentals and engineer techniques used for games.
@RockHoward256
@RockHoward256 Год назад
This takes "touch some grass" to another level
@smashdriven1640
@smashdriven1640 Год назад
As a game design student I approve this message.
@NickGoblin
@NickGoblin Год назад
I hope the "another video" tease at the end is real because I'd love to learn more about GPU instancing techniques
@ashred9616
@ashred9616 Год назад
That opening line is absolutely disrespectful lmaooo. Pretty crazy how a masterpiece is kind of overshadowed by a gambling generator.
@nininanas
@nininanas Год назад
I agree grass is cool, and that was a cool video, the most random thing became so interesting :0
@NoobSvCy
@NoobSvCy Год назад
Thanks man!
@38.yashrajsahu11
@38.yashrajsahu11 Год назад
bro i really like ur videos
@cyphermango
@cyphermango Год назад
i want those "in the future video" NOW!
@MASTERCRAFT938
@MASTERCRAFT938 Год назад
If BOTW was made by game freak, one blade of grass would insta crash.
@henrysteven137
@henrysteven137 7 месяцев назад
frustum culling gpu instanced objects is pretty complex btw. there's a series of videos on grass by the youtuber Acerola where he discusses it. pretty interesting stuff
@EchanteDante
@EchanteDante Год назад
Still wonder how Gamefreak gets away with releasing Scarlet and Violet looking the way it looked when this is something that existed how long ago.
@roundishcap
@roundishcap 11 месяцев назад
I think the big reason why botw and totk feel more detailed than say red dead/cyperpunk/horizon is because the low detail renders really mesh well with the art style and color choices, the level designers are crazy. For example in tears all the doors that look openable actually open and have stuff relate to the npc that lives in that room. So many little details that some games may cull because of 4k textures being inherently larger. This is why I loathe 4k gaming when gpu's don't casually have enough vram to really load in. I ain't saying it doesn't look nice, it just feels smaller. I just feel like the hardware isn't ready. Kind of a biased read, but a lot of open world games just feel empty.
@Master-fk3oj
@Master-fk3oj Год назад
What a... interesting choice of a starter sentence. Totally didn't leave the video and came back later
@yellowfirx0
@yellowfirx0 Год назад
love the new logo
@richardkush4450
@richardkush4450 Год назад
Grass is indeed very cool :)
@Gunwoo_Gim
@Gunwoo_Gim 10 месяцев назад
I just listened to the very first sentence in this video: "... playing my favorite genshin impact clone Breath of the Wild... " and quickly googled and found out that Genshin Impact's worldwide initial release date is September 28, 2020 and Breath of the Wild was released on March 3, 2017
@Dragonlord826
@Dragonlord826 Год назад
I'm watching this as if I didn't know games did this already
@encampedmars627
@encampedmars627 Год назад
Idk who you are but good job making a video about grass in videos interesting
@Noaski5
@Noaski5 Год назад
my heart fainted when i heard genshin inpact copy
@1MaxVader1
@1MaxVader1 Год назад
We’ve heard grass is pretty cool many times here
@darkknight4353
@darkknight4353 Год назад
You figured RU-vid algorithym. over a year ago you were creating stylized texturing tutorials and now your 5 minutes video has over 275k views. crazy
@squidee
@squidee Год назад
I'm surprised you didn't mention that many games render the actual grass blades as 2d textures on top of flat models
@Matt-px1bi
@Matt-px1bi Год назад
Bro said botw was a genshin clone 💀
@AlexRonai
@AlexRonai Год назад
Dude woke up and chose nuclear war with that first sentence lol
@TheRealBatabii
@TheRealBatabii Год назад
Sea of thieves has some pretty overzealous occlusion culling. You can see some objects disappear for a frame when you're turning the ship's wheel.
@MR.Salt7
@MR.Salt7 Год назад
He did NOT call my fav game a clone.
@laynaTheLobster
@laynaTheLobster Год назад
"Next time you're on a high mountain in Genshin Impact" AHAHAHAHAHAH
@MASTERCRAFT938
@MASTERCRAFT938 Год назад
Coool video. I subscribed :D
@3down4togo
@3down4togo Год назад
That opening 😭
@Viltzu-hk5wh
@Viltzu-hk5wh Год назад
Wonderful! Just wonderful! Coding bores me but gam dev will always stay close to me. Just perfect explanation. Love the first sentence, nothing existed before genshin impact and fortnite.
@Viltzu-hk5wh
@Viltzu-hk5wh Год назад
Havent played genshin, should I?
@pesky2119
@pesky2119 Год назад
@@Viltzu-hk5wh eh
@KushagraPratap
@KushagraPratap Год назад
@@Viltzu-hk5wh yea its quite the masterpiece from a game dev perspective and just a fun game for players too
@4ether607
@4ether607 Год назад
@@Viltzu-hk5wh I found it too grindy but if you are into gachas, anime and grinding you should check it out.
@Klexium
@Klexium Год назад
@@Viltzu-hk5wh really fun game, and free to play friendly. Only thing is that you need lots of space on your device
@astronomical_fivehead
@astronomical_fivehead Год назад
This was an awesome video. I do have one thing you could make better tho. If possible could you add a little card saying what game it is when showing gameplay? Ofc i know some of them but a little “the legend of zelda breath of the wild” on the bottom left or right would make it a bit easier for new gamers
@flangalvin5368
@flangalvin5368 Год назад
Ok, you got a new subscriber from the first sentence.
@chaosvalfalk7777
@chaosvalfalk7777 Год назад
imagine if you are an npc that is told to touch grass but then the grass isnt visible to the player so it doesnt render and therefore you cant touch it maybe thats why i cant touch grass
@Sacren365
@Sacren365 Год назад
A real man of culture, playing the WiiU version of Breath of the Wild.
@grantlauzon5237
@grantlauzon5237 Год назад
Can you have culling with ray tracing? Or wound look like screen space reflections if you did?
@Myyraman
@Myyraman Год назад
"I really love grass", ironic.
@zenith7128
@zenith7128 Год назад
I just clicked and immediatley had an aneurism XD
@ToffoGames
@ToffoGames Год назад
how does subnautica and below zero render stuff in because it like fades in with this cool comic book style fade
@senhorfarofa8246
@senhorfarofa8246 Год назад
Soooo, you're saying i should touch grass?
@themisdemertzioglou4302
@themisdemertzioglou4302 Год назад
wow that first sentence man.. makes me wonder if i should watch the rest of the vid..
@Akko1
@Akko1 Год назад
LMAO the first seconds joke on this video just killed me.
@erikm9768
@erikm9768 10 месяцев назад
Dude the grass is not replaced with a texture, its just the naked terrain texture without any grass on it. Also after removing 99% you still usually have hundreds of thousands of vegetation to render, not "hundreds"
@Crawmerax101
@Crawmerax101 Год назад
That first line Killed me XD
@DeathTheManiac
@DeathTheManiac Год назад
If only you made this video before Pokemon Scarlet/Violet came out
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