Being a stranger to this channel, I read "how I destroyed New York with a Blender". Knowing that you're actually referring to the software, makes a hell of a lot more sense lol
You should honestly take that road and make a tutorial out of it. I can't tell you how many terrible tutorials there are on youtube for a truly realistic city street. I have yet to master it myself and it would appear you nailed it.
Yeah, I'm not surprised. Roads and pavements are tough to get right. I've avoided scenes like this for a long time until I could figure it out. I'm actually planning a car chase scene for my next big animation precisely to push this stuff even further.
@@DECODEDVFX Avoidance has served you well. Finally confronted with having to do it, your head goes to all the right places. Well done, it's beautiful.
Holy fuck man I already know I'm gonna be rewatching this hundreds of times; there's just so much useful information I can apply in my workflow. And I agree with the other comment, this shit belongs right up there with all the TLOU2 art on artstation
I just have to say that I love these types of videos that you make. No tutorial, just simply an explanation on how you created it. Way more inspiring than to watch and recreate someone's step by step tutorial.
I’m a huge fan of the post apocalyptic cities. Specifically where nature reclaims the buildings. I don’t even use blender but if I ever can I’ll be using this video.
I'am making a full Map of New York in SketchUp for my video game due to limitation i switched to blender months ago and watching this video motivated me a lot to continue and learn new things to upgrade my modelling and texturing... You're work is Amazing i'am impressed... My New York also have a post apo part called *the Bronx* since it's set in the 80's i'am trying my best to make the destroyed Bronx of this Era and thanks to you i've learned Many things now it's time to work haha
"How I Destroyed New York With Blender" "Today I'll be showing you a new Blender addon that obliterates the population of a major city and renders it uninhabitable"
Thanks for always keeping me inspired to pursue new projects. This one was extremely helpful, and I loved the way it turned out. Very excited to see what's next to come!
FINALLY someone discusses how to do it and not just makes a joke or a bit then leaves the viewer wondering how they did that, thanks so much man, I don't use blender but damn, good job
Amazing, brilliant use of 3d scans in composition! Fantastic workflow for quickly building modular buildings. Great detail on your process. Instant subscribe and sharing this to my educational channels. :D
NO NO NO NO! I’ve literally watched a short video of this exact same process and wanted to do it myself but couldnt warp my head around it. Then I see a Decoded yt notification and boom you re read my mind for the second time!
17:00 I literally had been trying to figure out how to do this for a while with no avail searching google or discord servers, since I needed to composite some things together and I had used basic objects to try to act as masking. Thank you!
You might need to switch over to Unreal Engine 5 to get a crazy amount of speed for rendering. I mean ray tracing in realtime would be very beneficial for this type of environment render
@@infocus8038 Yes ofc, but for something like the video shown it's best to get the most possible render time with not much loss quality. I mean Lumen in Unreal Engine 5 is kind of crazy. You might need to see the difference with path tracing, it's like very subtle
Absolutely insane work man, subscribed ! Would love an in-depth tutorial on this actually, I know it's a big ask but I'm sure a lot of people would be interested :) How did you render such a complex animation on Cycles though ? Did you use a render farm or anything like that or you just have very good hardware ? Thanks !
Why not include a Z-depth (mist?) pass for all the renders, and compare the depths of the buildings versus the ivygen stuff to hide the occluded geometry in compositor?
This is the first time I watched your videos and when I looked at the title my brain said “Ight let’s watch someone destroy a whole city with a blender”
I've seen so many uses for blunder from making concept art, to perspective drawings and even basic anatomy and weapon/equipment design.. it's so interesting to see this program being used every chance I get even tho it's kinda outdated and there probably way better tools on the market..Tho some things just work best for someone and it's not the quantity but tye quality of the build.
"how I destroyed New York with Blender" There renders the neighborhood with the cycles of destruction. Thanks for the tutorial. Lots of useful tips here.
@@kilua5103 no worries bro, if you end up buying the game then hf! The first Division’s atmosphere is unbeatable, but the second one has slightly better/smoother gameplay.