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How I Fixed (some more of) Survival Minecraft 

Green_Jab
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Subscribe for part 3
Join the discord: / discord
Go watch Part 1 if you haven't already: • How I Fixed Survival M...
Even more changes to fix others areas of Minecraft that could do with a little help.
Mod in development. Please help if you can.
Music:
- C418 (Minecraft): Key, Door, Alpha. / @c418
- Heroix: Urban Life, Celebration, Sky. / @heroixmusic
- Jeremy Soule (TES V: Skyrim): Secunda, The Bannered Mare, A Winter's Tale, Around the Fire, Out of the Cold.
/ jeremy soule - topic
- Christopher Larkin (Hollow Knight): Dirtmouth, White Palace. christopherlarkin.bandcamp.co...
- Lena Raine (Celeste): Exhale. radicaldreamland.bandcamp.com...
- Matt Christensen (Superliminal): Hopeful. mattchristensen.bandcamp.com/...
- Mike Morasky (Portal 2): Turret Wife Serenade. portal2game.bandcamp.com/albu...
- Scott Lloyd Shelly (Terraria): Overworld Day, Ocean Day, Overworld Night, Ocean Night. re-logic.bandcamp.com/album/t...
- Wintergatan (Box 1): The Rocket, Tornado, Slottskogen Disc Golf Club. / @wintergatan
- These tracks and license to use these tracks in your videos can be downloaded for free at www.wintergatan.net.
- WangleLine (ROTMG): Nexus, Sarcosa, Apostasy. wangleline.bandcamp.com/album...
Chapters:
0:00 Intro
3:52 Enchanting 2
8:56 Villagers
17:34 Maps
21:36 Food
28:18 Fishing
33:16 Community
42:56 Difficulty
49:44 Epilogue

Игры

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19 июн 2024

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Комментарии : 421   
@omegahaxors3306
@omegahaxors3306 26 дней назад
Wandering traders selling biome maps is an amazing way to introduce that mechanic to the vanilla game.
@justjordan6147
@justjordan6147 22 дня назад
Yeah and if you find buddy in those biomes he would “ask” if you would like him to trade you certain items since In cannon the player is “late” to the world so to expand the asking aspect, villagers would ask for things like more light or better fences and more houses and more. But that would make a nice add on
@letrying2633
@letrying2633 Месяц назад
Giving reason to make Villagers Move Freely is the greatest thing
@GreenJab
@GreenJab Месяц назад
Free the slaves!
@TheCreator1197
@TheCreator1197 25 дней назад
Free range -chickens- villagers
@tails183
@tails183 25 дней назад
BRB, making a shifting 2x1 honey floor to simulate walking.
@justjordan6147
@justjordan6147 22 дня назад
I literally am trying to build a wall around this village but it’s take me about two cave trips just to at least try since I can just sleep and all the mobs burn away. I wonder.
@Ironsuaba
@Ironsuaba 12 дней назад
I'd love to let villagers roam free. But they like dying to literally anything if not imprisoned. I hate it.
@Stayser
@Stayser Месяц назад
Out of all languages he chose to speak in facts...
@GreenJab
@GreenJab Месяц назад
It’s the best language
@ultimate_pleb
@ultimate_pleb 29 дней назад
​@@GreenJabYES
@alecb7543
@alecb7543 26 дней назад
​@@GreenJabW
@alecb7543
@alecb7543 26 дней назад
​@@GreenJabW
@cevatkokbudak6414
@cevatkokbudak6414 24 дня назад
There is 7000 languages
@bibliusz777
@bibliusz777 27 дней назад
for me, what minecraft survival is missing is buildings being actually useful for defense, not only environment, but the players
@silver1340
@silver1340 24 дня назад
So you wish for 'Enhanced AI' mod, oh boy. That one sure is something.
@justjordan6147
@justjordan6147 22 дня назад
@@silver1340I don’t think they meant that, like what if zombies break fences two time longer than doors or faster on hard mode and any animals tames or just existing would be killed by zombies and horses would get infected and would need an enchanted golden apple. I wanna join the discord man 😭
@EmeraldCrowz
@EmeraldCrowz 20 дней назад
@@justjordan6147 Anything that simple would be incredibly easy to cheese by just using full blocks. Or even just cobble walls.
@mrbananahead2005
@mrbananahead2005 28 дней назад
The Farmer’s Delight mod showed me just how much better Minecraft’s food system could be. Simply allowing the base-game food items to be combined in more complex ways for greater benefits would go a long way to helping fix the hunger system.
@tails183
@tails183 25 дней назад
You reminded me of Roguelike Dungeons 2 that used five different nutritional values to make it so you needed variety...or just make a crapload of stuffed pumpkins.
@lasercraft32
@lasercraft32 26 дней назад
42:17 I still find it ridiculous how they decided to remove this mechanic because it was "too laggy," because they programmed it so that all mobs would constantly check for exploding creepers every tick, instead of doing the much more efficient method of having the game detect a creeper exploding and cause nearby mobs to run within a radius of that specific creeper. So basically only the creeper would do the check, and only _during_ the fuse timer.
@GreenJab
@GreenJab 26 дней назад
yeah that’s what have always been thinking too, which makes it even more of a shame that this isn’t in the game
@mow_cat
@mow_cat 26 дней назад
the things object oriented programming does to a person...
@omegahaxors3306
@omegahaxors3306 26 дней назад
We're talking a company that had to hire a guy specifically to make light go through slabs then canned them basically as they were finished. Mojang is an insanely incompetent company.
@mechacode8527
@mechacode8527 19 дней назад
​@@mow_cat Even so, I find it really, really hard to believe there wasn't a better way. Either they didn't give us all the details, or just straight up lied, though I think the first option is more likely.
@mow_cat
@mow_cat 19 дней назад
​@@mechacode8527 Theres definitely a better way to do it, but OOP sort of locks you into bad decisions when you make them. It gets hard to correct hierarchy trees and relationships once theyre set in stone. The Minecraft source code is horrifying...
@solvult7284
@solvult7284 24 дня назад
a sandbox allows the players to find creative solutions to their problems but in minecraft all the solutions r already made for u
@justjordan6147
@justjordan6147 22 дня назад
HMMMMMMMMMMMMM THIS BROTHER SPEAKING IT
@playerone740
@playerone740 16 дней назад
​@@justjordan6147 FAX 🗣️🔥🔥🔥🔥💯💯💯
@Netist_
@Netist_ 4 дня назад
This wasn't always the case, but it's definitely the case in the most recent versions of the game. For a game about building, you'd think the player would be encouraged to build. But instead, we get pre-generated villages and elytra that let you travel the world without building a single block of infrastructure.
@solvult7284
@solvult7284 4 дня назад
@@Netist_ unfortunately a bed out in the open is the same as building a mansion
@monkeeboy830
@monkeeboy830 24 дня назад
There were a couple mechanics i wasn't quite sold on but he is so great at explaining the features and reasoning behind them and they are so well throught out that he pretty much convinced me of all of it.
@justjordan6147
@justjordan6147 22 дня назад
To me I would actually be happy to jump on again if it was optional ya know, a game can be changed by the player and maker cause you can beat the Ender dragon with an enchanted sword of wood ya know.
@bandiddums
@bandiddums Месяц назад
These 2 videos really opened my eyes to how much potential Minecraft has that is just waiting to be tapped into. Seeing the development of the mod also gave me inspiration to learn modding myself. Awesome video man, good luck on you and your team with the mod!
@GreenJab
@GreenJab Месяц назад
Why thank you. Yeah Minecraft despite being the biggest game of all time still has so much more potential. If you feel like you can, you could help out with the mod.
@swankierSpy2658
@swankierSpy2658 Месяц назад
The idea of giving horses potions before breeding to give buffs used to (not sure if it still does) actually work in bedrock edition but only worked with leaping and swiftness
@GreenJab
@GreenJab Месяц назад
that is where the idea stemmed from, I just want to see it become more intentional and therefore not completely broken (there was no cap on bedrocks one)
@justjordan6147
@justjordan6147 22 дня назад
@@GreenJabImagine horseshoes which could uhhh 🤔 nah that would be an add on since I wanna have a reason to make stuff for animals.
@thebrustkid7080
@thebrustkid7080 25 дней назад
You should be able to get slime balls from fishing. In a lot of people’s worlds you’ll never come across a swamp or a slime chunk, and finding slime in a natural body of water just makes sense. Rivers can be gross sometimes and it shows a slime drowned there
@Ua_cool
@Ua_cool 24 дня назад
Why it's not farmable so u can't get a lot + if you need it you need at least more than 2 just to make slime piston door or flying machine if you need it you can go on an adventure to find swamp or just explore giant cave almost all the time you will find slime chunk then just fance chunks and wait for more to spawn
@thebrustkid7080
@thebrustkid7080 24 дня назад
@@Ua_cool if you’re able to find a slime chunk in a cave, it’s simple enough to set up an auto slime farm given your able to find which chunk it is. If not, camping the area will also get you a lot of slime. Having a lot of slime isn’t bad because the things you can craft with it aren’t extremely powerful, especially for someone like me who sucks at red stone. Idk about anyone else, but the issue for me personally is some worlds I play, I’ll never come across a slime chunk or swamp. And as for swamps, even if you find one slime only come out when the moon is at a certain phase. I feel like slime alone shouldn’t be an incentive to seek out a swamp, the default non-mangrove swamp has nothing else going for it. The only other way to get slime is to hope a wondering trader sells you one piece for 5 emeralds. If you could fish for slime, it doesn’t have to be a common drop, but it can just be there for people who don’t have any other option. Does that make sense? I’m not tryna argue
@thebrustkid7080
@thebrustkid7080 23 дня назад
@@Ua_cool if you’re able to find a slime chunk, it’s not hard to set up an automatic slime farm which yields a lot of slime. If not an auto farm, camping there area will also get you plenty. Having too much slime isn’t the problem, the things you can craft with slime don’t make you any more powerful, especially for someone like me who sucks at red stone. Idk about everyone else, but my issue is personally, I’ll play some worlds where I never find a slime chunk or swamp at all. And slime shouldn’t be the only incentive to travel the world and hope to find a swamp, default non-mangrove swamps don’t have anything else going for them other than slime, and even if you find a swamp, they only spawn when the moon is at a certain phase. The only other option is to hope a wandering trader sells you one piece for five emeralds. I think if you could fish for it, it doesn’t have to be a common drop, but just be there for people who don’t have any other option. I think it’s unnecessarily hard to get for an item that isn’t really powerful. Does that make sense? I’m not trying to argue
@justjordan6147
@justjordan6147 22 дня назад
Man I got lucky since every time I’m in my cave entrance there is slime so I have a good supply of slime but what if honey worked like sticky pistons but “EXTRA” sticky plus what if you could craft normal leads which would not stretch and would be a certain length depending on how much leather you thin out whit a little honey making it have durability if it stretches out for a while and would snap under weight unlike the other one 😁🤙🏾
@nomnom2298
@nomnom2298 17 дней назад
This idea would be nice, also trial chambers will soon be added which you can find slimes pretty easily in there and there is a potion that allows for much easier slime farming and you can find them with a map so you wouldn't have to search aimlessly.
@sirondium
@sirondium 27 дней назад
Idk, to be honest, the netherite anvil is a clever solution, but I also feel like it undermines the limitations you put on enchanting in the first place. The curses opening up more enchantment slots feels more elegant imo.
@GreenJab
@GreenJab 27 дней назад
the cost is supposed to be high enough that you can have some powerful gear, but you will generally save them for special occasions and most of the time use gear that has the limitations, rather then how it currently is where your god gear is you main gear
@sirondium
@sirondium 27 дней назад
@@GreenJab I mean I understand the concept, but it basically just reintroduces god gear but grindier. It’s a creative idea but I’m not sure I’m as in love with it as some of the other fixes in the video :)
@justjordan6147
@justjordan6147 22 дня назад
@@sirondiumI’d rather have the anvil have two durability bars which can added by enchanting it. Shocker or just having it nearby a table, and what if you could make different enchanting heads with materials combinations.
@shocksound9
@shocksound9 Месяц назад
I always thought that making fish swim away when the player approached them would be a nice feature to add
@The_Witherer
@The_Witherer Месяц назад
Actually, they do! It’s just way too slow to actually do anything. It really doesn’t make sense that a land dweller like the player can swim as fast or faster than a fish.
@aleksitjvladica.
@aleksitjvladica. 26 дней назад
GAY!
@Emppuu
@Emppuu 25 дней назад
​@@aleksitjvladica. we got a comedian here!
@shocksound9
@shocksound9 23 дня назад
@@aleksitjvladica. so what
@asuracrescent1191
@asuracrescent1191 16 дней назад
​@@shocksound9yippee
@KSPL-qm5sj
@KSPL-qm5sj Месяц назад
Most of your ideas are actually awesome. It's nice to see someone who understands minecraft (and its problems) at a deeper level than whining something about good ol' days. I always keep forward for your next videos on this topic. Keep a good work and have a great day!
@GreenJab
@GreenJab Месяц назад
Glad you like them!
@Hexasan
@Hexasan 25 дней назад
Another thing is the current loot tables, for example the end city loot still has beetroot seeds for no reason because they were added in the same update. Maybe add tipped arrows, or even normal potions to loot so they are exciting to come across
@lyrical3995
@lyrical3995 27 дней назад
villager slavery has got to go in every way, it is fucking insane that enslaving people is part of the main most optimal progression of minecraft. Iron farms should come from another mob.
@GreenJab
@GreenJab 27 дней назад
these changes try their best to make trading halls not the most optimal. although i can agree iron should probs come from another mob, I am only here to tweak things not change things
@justjordan6147
@justjordan6147 22 дня назад
@@GreenJabyeah you are right cause no matter how mush we sometimes beg there is always something going on within, mojang needs a revival to make these changes happen and since everyone is legitimately struggling with money, happiness, and all sorts of problems. The whole world needs to become better.
@hylobateslar4151
@hylobateslar4151 Месяц назад
The 1.22 blogpost was a joke, but unironically if this was 1.22 it would be the greatest update.
@GreenJab
@GreenJab Месяц назад
It will make minecraft great again
@humanguyalsoperson7987
@humanguyalsoperson7987 27 дней назад
I love the enchantment idea because theres also the idea that if you have more of the same book it has a better chance so have to balance consistency with power if you don't have enough books
@GreenJab
@GreenJab 26 дней назад
correct, additional you could combine books to have to fit more enchants to have a chance of being picked in the smaller space, but will cost more and more to combine, so yet again another soft cap there too
@justjordan6147
@justjordan6147 22 дня назад
Nah fam I wanna repair MY DAMN ANVIL LIKE WHY CAN I NOT?? I understand that enchantments are valuable but why not two separate durability bars, one for magic/enchanting which would include naming. And one for the material side which could be repaired and would not break the anvil but the magic side would no matter how low the material side is.
@decare696
@decare696 27 дней назад
The wandering trader only spawning on natural blocks would take him away from skyblock.
@GreenJab
@GreenJab 27 дней назад
What I mean by natural blocks is stuff like dirt/grass/stone. not necessarily blocks which have been placed by the player
@hyarin9460
@hyarin9460 Месяц назад
I love your suggestions! Minecraft's community are great with idea-making
@GreenJab
@GreenJab Месяц назад
I think so too!
@eruick047
@eruick047 Месяц назад
I really think in addition to all that, it really needs to be said, please for the love of god Mojang ADD A TUTORIAL. A specific tutorial world; or a guidebook that you spawn with that gives information as you come across one entity, item, location or biome; or even just a pop-up with it's own UI to tell players what is going on. You can't expect ALL players to be fully aware about everything in the game, why does it matter if you fix fishing, if any new player wouldn't understand or even know fishing exist. Minecraft has had a "Wiki Game" problem for so long we really need it.
@GreenJab
@GreenJab Месяц назад
Although Minecraft definitely has a 'wiki game' problem (I remember needing to memorise crafting recipes and block ids), I don't think a tutorial world is the way to go, nor pop ups, guide books, and other suggestions. It is a difficult thing to get right, but if done well, can be great, done not right can actively hurt the game
@leonicomil6167
@leonicomil6167 Месяц назад
Maybe, include written books in villages, strongholds and other structures with information that the player could use? The chiselled bookshelf already exists so adding those wouldn't be too hard.
@GreenJab
@GreenJab Месяц назад
@@leonicomil6167 interesting idea. although would it fit lore wise as i don't think there is any pre-existing writing in the game. It would have to be somewhat cryptic, i.e. don't just tell the player what to do, also there is the problem with language. I wouldn't want to see this become a standard use for all things 'tutorial' but could be fun for a few specific things, like possibly how the beacon works. It's not perfect, but it being an 'in-game' find and not something that is thrown in your face immediately makes it far better than many other ideas.
@Harriet-MarieHaines
@Harriet-MarieHaines Месяц назад
Minecraft should focus on indirect tutorials rather than directly showing the player 'how to play minecraft'. Since there isn't one way to play the game, it's it works better if Mojang tells players how things work through subtle hints like the ruined Nether Portals as an example
@leonicomil6167
@leonicomil6167 Месяц назад
@@Harriet-MarieHaines Absolutely! The books don't have to be direct at all. Additionally, I will copy-paste what I said in the discord yesterday: "Yeah, this wouldn't have to include every aspect of the game. Maybe this could be used as a way to introduce the new mechanics to players coming back! As for the lore, it fits because you could say that the ancient builders wrote those books in order to teach the future generations about the world. Expanding on this, maybe you could actually get some books from archeology too, perhaps telling you about the deep dark and mineshafts."
@nati0598
@nati0598 Месяц назад
I remember that a mod Map Atlas exists, this is basically exactly what I wanted from minecraft maps like in this video.
@nati0598
@nati0598 Месяц назад
Also about the food, some people don't like having short stamina bursts during long explorations, but I think that making the saddle craftable is a good way to avoid it.
@GreenJab
@GreenJab Месяц назад
Yeah I half bring it up here, but it its just a make one and is just adds everywhere you go automatically and has the ui marker system I don't want. You can see it when I 'merge' it, minimap and normal maps into 1.
@GreenJab
@GreenJab Месяц назад
@@nati0598 Yeah, buffing rails/horses would hopefully cover the gap that nerfing sprinting will make, thats the idea. Have each type of movement have a best use case.
@nati0598
@nati0598 Месяц назад
@@GreenJab I might have played an older version of this mod, but don't you need to supply it with empty maps first? And you can add filled maps to it anyway.
@GreenJab
@GreenJab Месяц назад
the one I have played doesn’t use the existing map system at all. so idk
@graehart
@graehart Месяц назад
What a great follow up video! The atlas is amazing. Ready to ship. No notes. Mojang hire this man. I think the enchanting ideas are going in a great direction. I'm still not sold on biome specific trades for both gameplay and astetic reasons. I like the idea of enchantments leveling up with villagers instead of combining books because 3+3=4? What if librarians didnt know any magic but instead had slots to 'learn' from the player placing an enchanted book into a lecturn and trading them a book and quill to lock it in and leveling them up increases the enchantment level. I think the chiseled shelf should remove all rng from the table. 14 regular and 1 chiseled you could control what you put on for an increased cost. The goal being to create a magical library as you explore and loot and really feel and see your progression as your collection grows in size and power.
@GreenJab
@GreenJab Месяц назад
I have my own ideas on how the chiselled bookshelf will work. I still want that randomness
@Chillifire21
@Chillifire21 26 дней назад
All I'm gonna say is, keep making videos like this. I adore videos that address key issues with the game and it's mechanics and clever ways on how they can be fixed.
@GreenJab
@GreenJab 26 дней назад
I have plans for one more long video like this to complete the trilogy before I then dive into making the mod. I don’t want to feel a need to do this forever, and by the third video I would have talked about most main gameplay elements, especially those that have been in the game for a while, as I am not as familiar with the newer stuff and also am yet to see the long term effect of them. but once the third video is done and the mod has been mostly developed, I’ll see if there is anything else to talk about in smaller videos
@Chillifire21
@Chillifire21 26 дней назад
@@GreenJab I'm all for it. Gl on the video and mod :D
@justjordan6147
@justjordan6147 22 дня назад
All I want is fun combat and chill time with the homies.
@purrowpet
@purrowpet 28 дней назад
To add to the food changes, more of the expensive or rare or hard to use foods could have some other bonus utility, like extra fast consumption speeds. Pumpkin pie is a good candidate. Gapples give magic effects, garrots give superb saturation, and pie slides right down the gullet.
@GreenJab
@GreenJab 28 дней назад
As I generally want food time be directly linked hunger, I think a better option is the stamina provided. I currently haven’t changed the vanilla values but since almost knows the saturation values of food, I could make it so the “simple” foods give less saturation than the more “complex” foods like the pie to give more incentive to using them
@justjordan6147
@justjordan6147 22 дня назад
@@GreenJabyup and I just wanna make sandwich would have been easier to add a coock during that pillage and village update which would make the food actually important to villages and pillagers would send sneaky pillagers to steal food and mark out locations of villages and you either stop it let it happen or see the aftermath of one.
@josephsvideos8156
@josephsvideos8156 20 дней назад
A note on removing the ability to enchant books from the table, maybe allow the grindstone, which is used to "Repair and Disenchant" to disenchant by moving some of the enchantments onto a book
@GreenJab
@GreenJab 20 дней назад
I’ve played with a mod similar and it is far too OP
@sonicmeerkat
@sonicmeerkat 28 дней назад
the simple paint drawing funilly enough shows the biggest issue with most progression mods, either nerfing everything so heavily it becomes a chore to even progress to stone tools or just uncapping the few limits the game has with minimal effort to reach the modded content. these two videos are honestly the most well thought out critiques of the game i've seen, not just pointing at the problem and saying a suggestion out of obligation but actually considering game design and progression paths throughout, like netherite anvils with over enchanting would never come up in the usual minecraft is too easy video. there is one thing i would like to add though and it isn't so much game balance related as it is feedback related, and that would be mobs interacting with the enviroment naturally. key word on naturally because the only post notch mob to interact with the terrain is the wither which has to be summoned, with one additional interaction given to zombies breaking down doors, with just those 2 exceptions the mobs ability to interact with the terrain has remained the same since beta which is honestly ashame and with mob ai being changed to need line of sight to track it is way way too easy to make them forget you by placing a wall anywhere. something as simple as memorising the cords they last saw the player and having to check the location before deagroing would be great, and with how easy it is to place blocks it should be fair mobs be able to interact with them, the creeper and spider are fine as is but the zombies already break doors so why not have them dig blocks as well? limit it to 1 or two because they're basic but endermen who are easily exploited with a floating ceiling could pick up and place behind them rapidly, enough to slow them down to get hits in but fast enough you need to repair your bunker. and the warden being big and hunking and needing to use a sonic blast to hit the player, save the ranged attack for when the player are above them but when they're on or in the ground, make them dig a chunk out like the wither does, having them be able to dig through the ancient cities walls as they sprint at you would legitimately be terrifying. also small buff to pets to make them more useful, make them proactive instead of reactive, instead of attacking a mob you hit or has hit you, make them react to them agroing directly, have cats chase away agro creepers instead of ignoring them, make parrots sound out when a mob agros onto you when you haven't been in combat for awhile, and then allow mobs to directly agro onto your pets as well, then you could diffrenciate wolves pack behaviour of also reacting when other wolves get agroed much like they do when wild against the player or foxes which only care about themselves cause they sorta just mob together. also beacons should affect tamed mobs not just ridables, regen and resistance are already broken on the player so having them on your pets would stop them randomly dying in your base to a stray mob they decide to attack.
@GreenJab
@GreenJab 28 дней назад
Thank you so much for spending the time to write this comment. It means a lot. I wouldn't be discussing these ideas if i didn't think they would have at least some merit to them. That graph has been my favourite image when discussing my ideas with others as it really shows where a lot of the problems lie. That graph came to me after playing a bunch of ROTMG where first early game can be pretty quick, but each tier especially late game becomes exponentially hard too get. The biggest problem with the mob changes you presented is it will go against modern mojangs philosophy of "bad things happen, but its the players fault". Stuff like the creeper and endermen would never be added today but have become to iconic to remove at this point. The only reason the wither can break blocks is because it can only be spawned by the player themselves. With pets pre-attacking, it assumes that you want to kill every mob you come across which isn't always the case, plus there are cases where wolves are programmed not to attack creepers because that would be suicide. I have had some thoughts on how to address mob AI in general, and although I don't want to change it too much as they are supposed to be simple, I have thought of the 'remembering your last location', and I feel it is something that could be tied too difficulty such that on easy they are quick to forget where you are but on hard you better hide or they will find you. The parrot making the sound of a mob when it aggros you if it hasn't for a while is actually a really good idea that I haven't heard of before, and would give them an actual use too bring with you as opposed to how they just make seemingly random sounds to throw you off-guard. I only had a horse in the vid, I do say 'pets and mounts', which include wolves cats and the like.
@sonicmeerkat
@sonicmeerkat 27 дней назад
@@GreenJab all good, and yeah modern mojang philosophy is something I personally disagree with precisely because it contradicts features already iconic to the game, and with mojang doing a 180 with auto crafting I do genuinely hope they do more. But yeah do think having it difficulty dependant would be best anyway, something to actually differentiate medium from hard. Thanks for responding to my comment btw, I know I woffle on a lot lol
@michaelkindt3288
@michaelkindt3288 25 дней назад
Sense so many people want to add more food to the game, I've actually had an idea that would give a point to that. You see, the thing about adding more food to the game Is that the only things food affects are hunger and saturation (which is pretty much just an extra layer of hunger in its current system), making there be not a lot of room for food to serve different nieces, which would make having a variety of food sources do nothing but take up more space. This ultimately leads the only point of adding more food to be for immersion reasons. My solution: Make it so that food can heal hunger _and_ health. This would make it so that different foods can have different niches depending upon how much they emphasize healing versus hunger restoration. Since healing is more useful, these would largely be balanced by being less stackable, unless they're harder to attain. Items like soups/stews, beet roots, and pork chops could be more focused on healing, while other items can be more focused around hunger. Instant heel potions could maintain their relevance by being the most stackable way to heal In high amounts, at the cost of being more expensive, or just give more uses for potions that instant heel potions can be integrated into. The healing effects of hunger would have to be nerf or removed in order to make this work, but I think this will give space for more food variety, while also bringing back some of the old game design older fans have been missing.
@ElBriTos
@ElBriTos 9 дней назад
21:40 I have seen in a mod for Minecraft alpha called NSSS, a running mechanic where depending on how much health the player has, they will have more or less time to run and then have a rest. And if we can add that now the hunger bar will only decrease if the player is regenerating health, but does not regenerate health when he is running, meaning that the less life he has, the faster he stops running he will be able to regenerate his health until the hunger bar Stamina is full (as far as the health bar is full) I don't know if you understood me correctly, I only recommend you see the mod.
@glacialvitality
@glacialvitality 23 дня назад
Hypixel Skyblock has made the removing of enchanting books directly a reality here.
@smile-tl9in
@smile-tl9in 16 дней назад
I feel like we should provide an alternative for late game iron other than golem farms. Maybe adding a miner villager that can trade iron. And creating underground ore-rich vein underground biome. When a miner regularly visit such a biome, his supplies and prices increase. Finally we should give special tools to guide the miner to their favorite biome
@icedude_907
@icedude_907 14 дней назад
Good video. I'm really on board with the run stamina system. I've been theory crafting my own potential changes to the game and my thought was to boost the hunger drain of heavy armours (especially iron), but separating the ability to sprint into a simple adjacent "stamina" mechanic is brilliant. I can envision sweet berries and honey bottles becoming a niche item rather than being entirely useless under this mechanic
@kittyluneko
@kittyluneko Месяц назад
really looking forward for the mod !
@applesaurusrex8075
@applesaurusrex8075 18 дней назад
i LOVE that map book idea. genius
@brandynstahler5266
@brandynstahler5266 21 день назад
"if we can teach people that villagers require exercising and socialization to be happy, maybe it would teach them that we need it too" if those kids could read they would be very offended
@GreenJab
@GreenJab 20 дней назад
very true
@kirowilber9121
@kirowilber9121 23 дня назад
I keep hearing about how people want a tutorial, and wanting a sort of guide book, but like, The console Tutorial world would be perfect! So you arent giving things to players that they would throw away if they were vets of the game.
@swankierSpy2658
@swankierSpy2658 Месяц назад
I want baby parrots :(
@GreenJab
@GreenJab Месяц назад
kekw
@michaelmcalpine543
@michaelmcalpine543 24 дня назад
34:45 Bane of Arthropods is referring to the biological phylum that the mobs fall under, it means Joint-Footed, so it creepers, slimes, and magma cubes wouldn't fit. The Skyblock minigame on Hypixle has an enchantment called Cubism which does include the aforementioned mobs.
@GreenJab
@GreenJab 24 дня назад
I know what an athropod is, but for the sake of minecraft which is fantasy, I’d rather try being bane to the level of like smite instead of add yet another small usage enchant like cube
@armsorami2702
@armsorami2702 24 дня назад
First, I was like bro is yappin. Then, I realized... Nah, bro is cooking 🔥🔥🔥
@seanh2785
@seanh2785 Месяц назад
I think all of the ideas you have presented here have great merit! These changes would do a lot to encourage fun gameplay loops instead of tedium (in my opinion). I get the feeling that a version/mod with these changes would be exploration focused and players would be encouraged to engage meaningfully with the game world! I'm going to spend a while thinking over all of the ideas you presented here!
@PromisedTriggeringExcalibait
@PromisedTriggeringExcalibait 24 дня назад
These would be good changes for a PvP server, but many of these changes would the game unnecessarily tedious or adding hassle where there doesn't need to be for general gameplay.
@stove6632
@stove6632 25 дней назад
I really hope all these changes become mods. I doubt theyll be official, but I absolute adore these ideas. They really do feel vanilla, or atleast vanilla ftom a universe where the game went a different path.
@GreenJab
@GreenJab 25 дней назад
I hope so to since I’m working on a mod
@arcdaeva8972
@arcdaeva8972 10 дней назад
i like your idea of the villager changes
@RaptorAptorYT
@RaptorAptorYT 27 дней назад
You are 100% right about saturation not being clearly told to the player, I have been playing since release on console and I always thought it was just heal when full hunger. Didn't know saturation existed till I used a java client, I don't remember which one but it showed saturation, back in 2022
@GreenJab
@GreenJab 27 дней назад
Saturation has never been shown to the player in vanilla iirc, but beyond that, how many people understand exhaustion?
@lasercraft32
@lasercraft32 26 дней назад
1:04 "I'll give you a second to go do that." *Meanwhile the first video is almost an hour long...* XD
@GreenJab
@GreenJab 26 дней назад
just a few 3600 seconds then
@Sutairu_sel
@Sutairu_sel 29 дней назад
36:56 I have another idea for the rearing mechanic: Police horses are trained to tolerate pain and are trained to not be startled as easily. My idea is that, the longer you train a horse in a combat situation, the less it will rear back. Of course, this could also come with the drawback of recently tamed horses being very prone to rearing. Another idea, this time for the coal beacon: Night Vision is amazing, but the beacon should also have the functionality of a torch, acting as a deterrent in a wide radius. Coal beacon range starts at normal beacon range. NV effect has +5 base range compared to the torch function. Tier 1: Night Vision, Medium hostile mob spawn rates. Tier 2: NV, Low Spawn rates. Tier 3: NV, No Spawns. Tier 4+: +5 Range per Tier.
@GreenJab
@GreenJab 28 дней назад
the idea is to help you see at night, but because it’s just night vision it won’t stop mob spawning so it’s not too powerful
@Sutairu_sel
@Sutairu_sel 26 дней назад
@@GreenJab that's a good point. NV can be annoying when trying to light places up, so I thought that maybe the beacon could help with that as well.
@_supersolar
@_supersolar 23 дня назад
i still maintain that minecraft, like most games, would benefit from implementing Warframe's modular upgrade system.
@KarolOfGutovo
@KarolOfGutovo 27 дней назад
23:45 My favourite mod for that was the original spice of life- if you eat the same thing over and over, it gives less hunger. You have to eat 20 different foods to suffer no penalties, or you can eat 3~5 for the penalties to be quite low (but that was geared towards Pam's harvestcraft, so for vanilla maybe 7 for no penalties and 3 for low penalties could be enough)
@GreenJab
@GreenJab 27 дней назад
It’s an interesting idea, but basically forces more inventory slots just to get to the same state we are in now. it could be difficulty to properly explain to the player why their food is worse and how to fix it, and takes away a bit of freedom from the player
@KarolOfGutovo
@KarolOfGutovo 25 дней назад
@@GreenJab There was a lumchbox item that held iirc 5 stacks of food if shift-right clicked, and if you just right clicked it you would eat the food that had the least penalty. Ik that's not quite a vanilla friendly solution, but that's how that mod handled it.
@lasercraft32
@lasercraft32 26 дней назад
I think instead of putting ingots into fishing loot pools (which tbh doesn't make much sense, even compared to the other fishing items) they should add new types of fish that do different things (whether being a potion ingredient or better food source) which can ONLY be obtained through fishing. I also think that more items than just spider eyes should be usable as bait, such as rotten flesh, phantom membranes, glow ink sacs, rabbits foot, tropical fish, etc. And each type of bait could effect your odds of catching different things (like, what if they had a more expensive item to use as bait, which increases the odds of getting treasure, and other bait increases the chance of fish or junk? That could work nicely I think).
@GreenJab
@GreenJab 26 дней назад
As I am not mojang, I am not in a place to just be adding items in this way, I’m suggesting already existing items that would make half sense atleast, but if mojang were to update fishing they could add more stuff to the game to fill this purpose. I’m terms of loot there is a possibility to do something like that, I’m just starting it by keeping it simple with the one type
@monkeeboy830
@monkeeboy830 24 дня назад
i feel as though adding more items as bait fits more into addon territory
@lasercraft32
@lasercraft32 23 дня назад
@@monkeeboy830 True...
@randienz1196
@randienz1196 25 дней назад
then theres that one guy making a mod with all these changes
@GreenJab
@GreenJab 24 дня назад
who? cause that’s what I’m doing
@NathanCotrill
@NathanCotrill 22 дня назад
Re: Totems Make totems from mansions the same as current vanilla totems and ones dropped from raids have to be activated like a shield. A defective totem or smth
@GreenJab
@GreenJab 21 день назад
I had thought of this earlier but I’m hesitant to add another type of totem
@EeeWoood
@EeeWoood 18 дней назад
Mojang need to hire this man instantly
@NetoSutam
@NetoSutam Месяц назад
I think making the map similar to what Animal Well has could be a good idea, just let the player draw and erase over the map, maybe with ink sacs or dyes to have different colors
@GreenJab
@GreenJab Месяц назад
I am trying to reuse the current map system rather than adding a whole new way to create maps
@George._.M
@George._.M 25 дней назад
haha your enchantment fix is what i agreed with the most. can't believe that was the most hated part!
@GreenJab
@GreenJab 25 дней назад
everyone has different opionions
@thepurplpineapple9495
@thepurplpineapple9495 19 дней назад
Also making weapons crafting with rare mob/boss drops or weapons dropped from bosses or rare mobs
@pizzatheslice1911
@pizzatheslice1911 20 дней назад
Amazing videos. I didn't really think I'd be able to find the patience to watch these two 1 hour videos back to back, but here I am, astonished. Your ideas are great and I hope they get more wide spread recognition!
@GreenJab
@GreenJab 20 дней назад
Thank you, I’m glad you enjoyed them. I hope they get more recognition too.
@LucasV4444
@LucasV4444 28 дней назад
I think the villagers that have access to iron should be the ones to be able to spawn iron golems like the one of the blast furnace and smithing table and blacksmiths which obviously have access to iron because they trade you things that require iron (iron armor and tools) Also I love the book-map idea
@GreenJab
@GreenJab 28 дней назад
although interesting idea, I’m worried about how it might effect naturally spawning iron golems are not all villagers would have an abundant amount of those types of villagers
@LucasV4444
@LucasV4444 28 дней назад
@@GreenJab I didn't thought you would respond. Maybe it could be balanced by making iron golems spawn more with the iron-having villagers so it doesn't make that much of the decrease in golems
@GreenJab
@GreenJab 28 дней назад
I read every comment, as I’m always on the lookout for other ideas/inspiration. I feel like the current changes would be enough but I’ll keep this idea in the back of my head for if I feel it needs any more adjusting
@SenrabMJam
@SenrabMJam Месяц назад
I initially hated your enchantment system from the previous video, but the more i thought about it, the more I liked it. I like the choices that it forces you to make, however the main part of it I disagreed with was the cost/limit, as it felt too low. This is something that would require playtesting and balancing, but after thinking about it, this was pretty much my only issue with your system. Now I have to think about how the netherite anvil changes things, and I'm not sure how to feel about it. On one hand, I like that it removes the cap, but on the other, I also have an initial negative reaction to losing mending. One thing I LOVE, though, is the chiseled bookshelf idea. I've wanted the enchantment table to be more useful for AGES, and this idea both makes sense, feels like it would fit in the game, AND makes the enchantment table more useful. I feel like the stamina system could be helped by some extra enchantments, too. Maybe something that makes you recharge stamina faster or makes your stamina get consumed slower. That way, the player would have means to negate the effects of the system in the endgame, which when combined with the enchanting system, would offer the player a choice between whether they want more protection, stamina uptime, or more durability (maybe two of these, but again, that just goes back to balancing needing to be done). Really good stuff again! I really like these ideas, and I appreciate how you're making me think about all these things in the game that I haven't really considered that much
@GreenJab
@GreenJab Месяц назад
If its making you think, then that's all I can ask for. The 'cost/limit' was never something I had set and was always going to require playtesting. The mending for the netherite anvil, yeah its a little forced, but it's design that way so that it has to be an ongoing cost, not something you can 'one and done' and forget about from then onwards
@monkeeboy830
@monkeeboy830 24 дня назад
On the note of extra enchants for the stamina system he said that lower tiers of armor would take less stamina to run in compared to higher tiers which is pretty much what you are talking abouy
@borb5353
@borb5353 23 дня назад
loved all of these, glad projects like this exist
@thepurplpineapple9495
@thepurplpineapple9495 19 дней назад
I think a good thing G is too lengthen Minecraft’s progression by making phases the progression for example an overworld bit centered around overworld gear and enemies a nether phase and than end phase potentially adding more phases locked behind bosses or events similar to what terraria and terraria calamity do
@hex7557
@hex7557 24 дня назад
Just watched part 1 and found out there’s a part 2 love your ideas
@GreenJab
@GreenJab 24 дня назад
thanks. part 3 is also in the works
@uhhhhh......1680
@uhhhhh......1680 26 дней назад
I forget if this was talked about in the first video, but I feel like structures spawn too frequently, I wish the game felt more lonely and felt more like your own world. but to expand onto difficulty structure rate could change depending on how hard you set the game, and I feel like it would be nice to have full control of what structures spawned and at what rate. it would be kinda similar to creating a superflat world in legacy console edition where you could control the frequency and if villages spawned, but in this case it would apply to all structures. Oh and if we're talking about customizing structure frequency and stuff why not be able to control many more world parameters, similar to how you could back in 1.12, but maybe this time if possible the ability to mess with world height and world border. And for the people who don't feel like making their own presets there could be premade world presets to go along with that.
@GreenJab
@GreenJab 26 дней назад
Yeah structure commonality was talked about in the first video. If difficulty does become pre-sets of game rules, and generate structures turns from a boolean (on/off) to a float (between 0 and 1), there is potential for the difficulty to modify generation, only problem with that is there is no other game rule tied to world gen so it is a little out of place. In the 'real history' section, I originally had in the script talking about the full world customisation that used to be in the game, but felt it didn't tie too much into 'survival'. But I do want it back, along side the super secret settings
@farbiarnarrr4767
@farbiarnarrr4767 Месяц назад
awesome! the ides for the map system sound great! :)
@madman2572
@madman2572 Месяц назад
I usually watch hour long RU-vid videos in 5-10 minute increments.... Not this time. Setting aside 1 hour tonight to absorb this all at once. I can't wait.
@GreenJab
@GreenJab Месяц назад
I hope you enjoy
@aviowl8945
@aviowl8945 26 дней назад
honestly my favorite change is the stamina. no longer is the way to end fights durability
@GreenJab
@GreenJab 26 дней назад
I like the stamina changes too, which is why I went ahead and starting doing that first for the mod
@speckmitei2229
@speckmitei2229 22 дня назад
This is incredible. I now want to learn modding just to implement this one video
@GreenJab
@GreenJab 22 дня назад
You should!
@ItsMias_
@ItsMias_ Месяц назад
Keep up the good work (also just boosting the algorithm o-o)
@sonicthehedgehog2928
@sonicthehedgehog2928 Месяц назад
That hunger system is similar to an idea I had a while ago👍
@GreenJab
@GreenJab Месяц назад
it wasn’t like I was proposing anything too crazy, just taking common ideas and turning them into something that fits minecraft
@Netist_
@Netist_ 4 дня назад
Honestly I think Netherite in general is very poorly implemented. They released an update that everyone was begging for, which overhauled cave generation and made exploration so much more exciting. Yet ancient debris is implemented in such a way that the best way to get it is to simply strip mine the bottom of the Nether. It's bafflingly awful.
@GreenJab
@GreenJab 4 дня назад
I am partially addressing it in part 3, but haven't thought of a full way to make it interesting while keeping it to its rarity and stuff
@thepurplpineapple9495
@thepurplpineapple9495 19 дней назад
Also an idea I had is armor trims giving certain effects for example costal trims making u swim faster or something
@GreenJab
@GreenJab 19 дней назад
I’m against this as mojang was explicitly against this, as it would create a meta of which is the best as opposed to you just being able to choose which one you want
@thepurplpineapple9495
@thepurplpineapple9495 19 дней назад
@@GreenJab that makes sense i think adding some utility to armor trims would be good especially seeing how difficult they are to get
@SuperLlama88888
@SuperLlama88888 Месяц назад
Wow, this video is filled with amazing ideas! I love your analysis of the current playstyle meta and suggestions for improvements, let's hope someone at Mojang sees this!
@GreenJab
@GreenJab Месяц назад
Much appreciated!
@EmeraldCrowz
@EmeraldCrowz 21 день назад
The idea of a map book/atlas really resonated with me. i love that and would love that near exact implementation in a mod.
@GreenJab
@GreenJab 21 день назад
I’m glad you do. when I watched nett develop this, and saw the map changing automatically and the full map when right click, I think I felt my heart miss a beat
@turtleboi-dz9jm
@turtleboi-dz9jm 28 дней назад
I absolutley LOVED the ferris buelers day off and portal references. Also, this video is AMAZING!
@GreenJab
@GreenJab 27 дней назад
Glad you enjoyed it!
@Maiq-TheLiar
@Maiq-TheLiar 24 дня назад
for the maps it's wierd how they haven't added the lagacy console feature of displaying cordinates on the map and starting with a map. Like having a map in the offhand was something i always did back on ps3 and having cordinates on a map just makes sense
@Maiq-TheLiar
@Maiq-TheLiar 24 дня назад
i highly recomend checking out more feaures from the legacy consloe editions cuz it by far has the best quality of life fetures of any minecraft version. like faster mine carts, having an actual tutrial, the easy comand pannel and more.
@user-pw1oh2mw6q
@user-pw1oh2mw6q 20 дней назад
Nowadays MC Normal difficulty should be Very Easy mode, for ones that doesn't seek challenge. And features you were speaking about should gradually take place as difficulty rises.
@omegahaxors3306
@omegahaxors3306 26 дней назад
Small pushback on having bigger food cost more use time; I added that system and it sucks. All it does is make your finger hurt from having to hold down the button for so long. It was removed milliseconds into playtesting from just being such an annoyance. There was also an issue where some of the smaller food items became really overtuned as they provided more saturation per second.
@GreenJab
@GreenJab 26 дней назад
That is why I did a bunch of calculations and testing to make sure that larger foods still give more hunger per second overall, and that larger foods don't feel like they take forever to eat, but long enough to possibly warrant smaller foods if you would like.
@omegahaxors3306
@omegahaxors3306 26 дней назад
@@GreenJab Damn that's some dedication, sadly I wouldn't be able to do that on my end because of just the scores of food items that get added in modded is astronomical.
@Twaj_
@Twaj_ День назад
while we're adding the luck potion back into the game I think it's important to make it more obvious what it does as well as give it more uses, the effects on fishing seem pretty noticeable but the effect it has on loot chests is almost invisible. I think there should be some way of knowing when a loot chest will be affected by luck as well as i think that all rng should be bumped up to the "good" outcome, be that fortune, looting, or other rng based mechanics that the player has little control over. This could also give the unluck effect some more uses when the player is going for items that the game might consider "bad" like items enchanted with curses or certain mob drops that are less useful.
@GreenJab
@GreenJab День назад
it feels invisible for chest loot because it is. due to how it works right no it only helps fishing. I plan to fix that, but didn’t feel I needed to go into detail in the video
@Harriet-MarieHaines
@Harriet-MarieHaines Месяц назад
I searched on yt for your first video then was very pleasantly surprised to see you've expanded on your already amazing ideas!! Very inspiring stuff, I'm even working on my own similar video :)
@GreenJab
@GreenJab Месяц назад
Looking forward to seeing yours
@Right_Sune
@Right_Sune 27 дней назад
All these ideas are great, and I would say "They should add them right now!!!!" However, if they did, the the community would literally kill Mojang. You see, the community likes updates, but not really changes to the game. Even when they tried just changing the piston sound, it was immediately reverted because people hated it so much. P.S I think your fishing ideas were good, although I think you should just leave normal fishing as it is and then add the bait fishing separately.
@GreenJab
@GreenJab 27 дней назад
they want updates, but they don't want change, so mojang adds stuff which doesn't change the way you play, then they complain that they aren't adding enough because they don't need to interact with it
@francescomaccioni3460
@francescomaccioni3460 24 дня назад
Amazing video and that innovative hunger sistem is amazing!
@GreenJab
@GreenJab 24 дня назад
Glad you think so!
@MajinMattPlays
@MajinMattPlays 27 дней назад
Something on the Fishing Section that I think could be cool, is make there be "effect fish" that give very little in the way of food, but give you say, 10-30 seconds of an effect. Make them uncommon but not rare, and I honestly think they'd be a fun addition to the game, maybe even let certain fish be fished up in certain biomes. The effect that comes to mind immediately for me is Fire Resistance maybe being fished up out of water in the Desert (If possible maybe even make them fished up out of Desert Wells), and things like Strength, Night Vision, and other things that could be nice little tools throughout the game. This is just an idea that came to mind because Terraria exists and I love that game, and I like Fishing in Minecraft when it feels rewarding.
@sadolftalin1016
@sadolftalin1016 Месяц назад
If I could ask you a more personal question, what is it that inspired you to actually make a video on Minecraft's mechanics? It seems like the sort of thing that every player has an opinion on, what gave you the push to actually make a video on it?
@GreenJab
@GreenJab Месяц назад
Wow good question. Well starting off, I have been playing Minecraft for a long time, seen its history, watched it change and saw how those changes affect the game. Minecraft brought me redstone which got me into software engineering which lead me to getting a bachelor of Software Engineering majoring in Game Programming which also taught me a lot about game design. I regularly chat in the Scicraft discord in the snapshot discussion channel with other tmc players who have also being playing for ages and all have their own takes on the game so I brought up a lot of ideas there and had people criticise them. But more importantly one of my best friends who I meet up with weekly, we usually spend like half an hour discussing my latest ideas bringing my full understanding of the game and design principles and him the casual players perspective which really helped me solidify my ideas to ones that not only would work but ones that people would mostly enjoy. After enough of these discussions online and irl, 1. I had a lot of ideas I really liked that I had mostly just in my head, and 2. Was getting a little tired repeating myself over and over when discussing the ideas with new people. I had originally wanted to make some video but my ideas weren't as polished as they are now and watching some other channels like TheMisterEpic felt like they had said some of the ideas I was having so didn't see the point in making my own due to him having a much larger audience. But as more time passed,,, and I refined my ideas further and came up with more, I realised that I had enough that I felt like I could actually contribute to the discussion without just repeating what others are saying, in terms of either complaining or bringing up half baked ideas. By this point, I had started this channel, which if you look at my older videos was more just me wanting to show off my cool redstone stuff rather than any proper sort of 'content creation', and once I reached Langton's Ant I realised I couldn't just do a normal showcase video so starting playing around with actual 'storytelling' in a video, so finally settled on wanting to make a video to show all my ideas. At the time I was using a trash video editor that I feel I would have hated making a long form video in, but after meeting Squibble, he introduced me to DaVinci Resolved and did a trial video (the computer one) and it felt so much better that I actually felt like I could make a longer form video in it. I put all the larger/important changes together (enchanting, transport and stuff) and started the script, finished it, chucked it out and started again until I liked it, then started recording it. I originally was planning on making this video and leaving it there. But as people came out wanting to help with the mod, others brought up ideas and more, I came to the realisation very quickly that this video was not 'the end' but just 'the beginning'. So started work on part 2, talking about the updates in ideas with enchanting, other ideas I had had with villagers, maps, food, fishing and more as well as explaining more of the design process behind the ideas. Now I have the mod to work on, but also more videos planned, like a whole video dedicated to 'The problem with sleep'. So to answer your question. It's not necessarily a single 'event' that got me here, but a multitude of little steps that when put together let me arrive at the destination that I am at now. What makes you ask?
@sadolftalin1016
@sadolftalin1016 Месяц назад
@@GreenJab Sorry for the delayed reply. I was thinking of making my own video on this particular topic, and was wondering what gave you the push to actually do it.
@sadolftalin1016
@sadolftalin1016 Месяц назад
@@GreenJab It's also interesting that we identified one of the same higher-level problems- that powercreep is pushing survival closer to creative in terms of difficulty. We also proposed the same solution, although I'd go a bit further than you.
@GreenJab
@GreenJab Месяц назад
@@sadolftalin1016 I will be looking forward to it. Feel free to join the discord if you want to discuss other ideas too
@SimplySora_
@SimplySora_ 4 дня назад
Man I need a mod that adds these enchantment changes
@GreenJab
@GreenJab 4 дня назад
coming soon. (join the discord for a very early alpha this week)
@MaikOlszewski
@MaikOlszewski 26 дней назад
Making the game harder is not the way, I think this game should try to stick to it's creative sandbox game roots. That being said here me out on how difficulty could be tweaked in my opinion: So, if you want for example make eating take longer, make it so that this only and gradually applies to harder difficulties, that way the difficulties actually do something. I furthermore think that introducing world difficulties would be a nice addition, similar to Terraria. Harder worlds could have different world generation to make iron farms or other ingenuities mandatory and in the contrary make them unneeded on easy since easy worlds could generate more ores or smelting gives more ingots etc. Giving the different difficulties meaning and maybe even let us tweak them outside of game rules would immediately make a lot of mods redundant, add a huge boost of accessibility and add replay-ability and fix problems like enchanting along the way without changing anything for old worlds that already have been generated many years ago.
@MaikOlszewski
@MaikOlszewski 26 дней назад
I made this comment before I watched the difficulty section of your video. You also made some good points!
@Red_Duc
@Red_Duc 26 дней назад
42:11 god damn you, how could you do this to me?
@GreenJab
@GreenJab 26 дней назад
hehe
@radvilasgudas432
@radvilasgudas432 26 дней назад
Please please please make all of the changes Into a mod. Mojang will take a ton of time to implement the changes and will probably exlude many changes to "retain the vanila experience". This would actually be an awesome and very welcome mod, which would save the game for many players.
@GreenJab
@GreenJab 26 дней назад
Already in the works
@josephnegm
@josephnegm Месяц назад
tis almost Time
@jerry5519
@jerry5519 Месяц назад
Just like last time, i love the ideas
@principleshipcoleoid8095
@principleshipcoleoid8095 12 дней назад
25:22 I'd say this might be too limiting. Honestly limiting stamina when there are mobs agroed against the player makes more sence
@elliestern
@elliestern 28 дней назад
I’ve always wanted a way to go fight the dragon in peaceful- I like the idea of mob behavior changing in peaceful so hostile mobs become passive and there are non violent ways to obtain materials which still require some level of skill. Like maybe trading with witches to get redstone and bottles instead of killing them, or shearing zombies into skeletons for rotten flesh, or using a fishing rod to pull blaze rods off a blaze. I like Minecraft for mining and building so peaceful fits my play style better haha. The end fight would still be a fight as normal but with different difficulties. Idk lol
@GreenJab
@GreenJab 28 дней назад
redstone you can buy from clerics I believe, rotten flesh from fishing, blaze rod could be interesting. I have plans for the ender dragon in part 3
@elliestern
@elliestern 28 дней назад
@@GreenJab Yea that’s true I just like the idea of passive versions of hostile mobs :)
@justjordan6147
@justjordan6147 22 дня назад
@@elliesternI love your idea of actually interacting with the mobs instead of them being there doing nothing or just plain gone. The sheering of zombies doesn’t seem vanilla to me but I think it would be that zombies would occasionally just drop some something and for skeletons you would take some body parts and feed or pour milk on em to give them a regeneration affect which would have teirs. Honestly you have some good ideas 💡
@elliestern
@elliestern 21 день назад
@@justjordan6147 Thank you :) I like your ideas too ^^
@qlitch
@qlitch 28 дней назад
i agree with where the thought is at for the netherite anvil but the idea of being locked behind having menial, boring labor that slowly gets more tedious the further you have to go for netherite just to have the strongest tools during the endgame sandbox point of your world seems tedious at best, especially for long running worlds. maybe instead of the anvil breaking, youd have to supply it something less aggravating to get, but still equally as difficult to acquire? maybe give the warden a unique drop that fills that slot
@GreenJab
@GreenJab 27 дней назад
yeah I knew there was a problem with the acquiring of the netherite itself, which is kinda a problem even before the anvil, but i haven’t being able to think of a valid alternative to collect that keeps it in balance while being engaging to interact with
@Caipi2070
@Caipi2070 27 дней назад
hey youtube algorithm, why wasn’t this at the top of my timeline 5 days ago?!
@GreenJab
@GreenJab 26 дней назад
guess you gotta subscribe, hit the notification bell and watch all my other videos so when I release part 3 it will be at the top day 1
@ultimate_pleb
@ultimate_pleb 29 дней назад
20:07 i think instead of a piece of paper in the off hand it should be an empty map also i think the Atlas should be a journeyman cartographer trade as to not make it to easy to get. I also think the atlas book should loose the map-item frame display functionality so the original map still has a use such as making map rooms
@GreenJab
@GreenJab 28 дней назад
I originally thought of paper as that is how the cartography table expands maps, I also wanted to make it cheap enough to incentive expanding the map book as if it was too expensive players might not bother. but I could always change it to empty map if I feel it isn’t too bad. Making the mapbook only obtainable from cartographers sounds like an interesting idea though. and yes these don’t work in item frames
@ShnoodleMc
@ShnoodleMc 25 дней назад
What my fix to enchantments would be? Simple! Make, them, CRAFTABLE! There are so many useless items in minecraft and with this we can knock two birds out with one stone
@GreenJab
@GreenJab 25 дней назад
as much as there are many not very useful items, I don’t feel being able to craft enchants is a good idea
@Post_the_most
@Post_the_most Месяц назад
I don't like the idea of not being able enchant books if the treasures still get weird inpractical combinations. Don't get me wrong, I love discovering the world but I hate to restrict creativity. But the exercise and social aspect is a good idea. Light Armor to protect Villagers sounds nice. I,d would love that Iron Golems would remove the ability to trade with scared Villagers and others in the vicinity. Also more special building blocks only for (as a builder myself) for the wandering trader would be neat. I really love the stamina concept but I doubt the armor speed would be intuitive for all. But I definitely like that the system still allows to live as a vegetarian. Stckable soups also would really encourage crafting Borscht and Rabbit Stev. Maybe we could even have fish, potato soups etc. I personally love fishing but still nuggets or something little for fishing would be neat, especially more biome specific...oh you also think so. Also I love the Idea with baits but they shouldn't be completely needed for treasure but just _very_ helpful. I personally would suggest making the totems mansion exclusive but the mansions respawnable. Also it would be great if the sniffer could dig up the poppy predecessor: roses. I think medium difficulty shouldn't be too hard for server convince.
@lunashenck
@lunashenck 26 дней назад
This is a very simple idea, but sniffers should sniff up new potion ingredients. Maybe they could even give you different plants depending on which biome they're in
@GreenJab
@GreenJab 26 дней назад
There is potential here, but what ingredients and what potions? I want to avoid just adding stuff unless it fills a much needed hole
@lunashenck
@lunashenck 26 дней назад
@@GreenJab Well since the glare didn't win, maybe a torchflower could be brewed into a potion that highlights areas where mobs can spawn? Pitcher plants irl are acidic, and acid digests food, so maybe pitcher plants could make a potion that lets you eat very fast, I think that would be pretty useful in combat. These are just a few examples, but I'm sure you and your discord could probably think of more. Also these effects would also come with new decorative plants, which is always a plus
@ultimate_pleb
@ultimate_pleb 29 дней назад
I really like the stamina system you proposed it's not perfect but it is simple enough for new players, unintuitive enough for casual players and substantial enough to break up the moment to moment gameplay i think this is well thought out and would be a good addition to vanilla (as long as there's a gamerule that turns it off for people who don't like it. Maybe /gamerule dostaminabar false)
@Kkk-cc1iy
@Kkk-cc1iy Месяц назад
Competing enchanments are the only way to fix the game sorta like how clash royale makes competing cards.
@benyerd6247
@benyerd6247 28 дней назад
I agree with just about everything except stamina. Not because it's a bad idea, but being able to sprint constantly has been engrained in peoples mind for almost 13 nows, the community would throw a fit if that was changed.
@GreenJab
@GreenJab 28 дней назад
I understand that, but if we are scared of changing things because people are used to how they are, no progress would ever be made
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