Тёмный

How I Fixed Survival Minecraft 

Green_Jab
Подписаться 2 тыс.
Просмотров 133 тыс.
50% 1

Go Watch Part 2! • How I Fixed (some more...
I have seen many people talk about the problems. Now it’s time to talk about the solutions.
Also if anyone out there wants to help turn this into a mod, give ideas, watch development or just hang out, join the discord / discord
Music:
- C418 (Minecraft Alpha): Sweden, Minecraft. / @c418
- Heroix: Urban Life, Constellations, Celebration, Sand, Places, Summer. / @heroixmusic
- Wintergatan (Box #): Local Cluster (2), Sandviken Stradivarius (2), Tornado (1), The Rocket (1), Slottskogen Disc Golf Club (1), It's Been a Journey (2). / @wintergatan
- These tracks and license to use these tracks in your videos can be downloaded for free at www.wintergatan.net.
- Christopher Larkin (Hollow Knight): Greenpath, Kingdoms Edge, Mantis Lords, The Radiance. / @composerlarkin
Chapters:
0:00 Intro
2:47 Enchanting
16:00 Transport
29:18 Inventory
35:00 Combat
44:07 The World
50:44 Outro

Игры

Опубликовано:

 

22 май 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 1,8 тыс.   
@mitchellking6478
@mitchellking6478 3 месяца назад
They need to add a battle pass then the game will be like fortnite and be finally good.
@jacobtinkle9686
@jacobtinkle9686 2 месяца назад
Also more guns
@TheSoobidCuber
@TheSoobidCuber 2 месяца назад
no
@GINO7878
@GINO7878 2 месяца назад
Just no😊😊
@Techtubevideos54
@Techtubevideos54 2 месяца назад
What are you on about it will just make the game shit
@Spaghetti0426
@Spaghetti0426 2 месяца назад
bro got the shame pin lmao
@reallyneatlobster6099
@reallyneatlobster6099 2 месяца назад
I practically jumped out of my seat when you suggested adding zombie horses to abandoned villages. I was just talking about how cool that would be the other day!
@GreenJab
@GreenJab 2 месяца назад
great minds think alike
@Cmareon
@Cmareon 2 месяца назад
@@GreenJabbut fools think exactly the same😂. Not calling y’all fools but I find it kind of funny when someone says that, because the full quote is “great minds think alike, but fools think exactly the same.”
@greyarea6688
@greyarea6688 2 месяца назад
What are you, 8?
@illbus5564
@illbus5564 2 месяца назад
​@@greyarea6688???
@joeycubed5888
@joeycubed5888 2 месяца назад
@@Cmareonthe second half is 'but fools seldom differ'. if you're gonna correct, correct correctly
@pineapplewhatever5906
@pineapplewhatever5906 Месяц назад
For me, it's been less "I have to get every enchantment for the sake of it" and more "enchantments mean better quality of life".
@howww4530
@howww4530 2 месяца назад
I would pay to have this whole video become a modpack
@GreenJab
@GreenJab 2 месяца назад
I’m already on it boss
@NobleLaika
@NobleLaika 2 месяца назад
@​GreenJab based and green-pilled
@monkeeboy830
@monkeeboy830 2 месяца назад
@@GreenJablets go
@CollinBaillie
@CollinBaillie 2 месяца назад
Commenting for updates 😁
@GreenJab
@GreenJab 2 месяца назад
@@CollinBaillie Go join discord for updates :)
@folferin9035
@folferin9035 2 месяца назад
The part about enchanting just feels like you're romanticizing memories. Mojang added mending, anvils, grinding stones because people wanted to do more creative things in their survival games than being constantly grinding for diamonds to craft gear. Enchantment as it was was absolutely unfair and time consuming. You'd spend hours grinding for level 50, hours in the mines to get diamonds, all of that for rolling Bane of Athropods, it just wasn't right.
@naverilllang
@naverilllang 2 месяца назад
Look man I'm just really not good with spiders
@uspev6796
@uspev6796 Месяц назад
True, it was annoying how the enchantment table worked then. I also think Green_Jab is right about limiting it back though. Limitations breed creativity.
@drowzypollinator640
@drowzypollinator640 Месяц назад
Personally, I think this kind of points to an interesting problem with minecraft. Once you get diamond gear, you don't want to get more. There's only so much content in mining for diamonds. Mining, as it stands, is really only fun for about a set or two of diamond gear. As much as I agree with enchanting needing rebalancing, mining sucks in minecraft (in my opinion). If you are going to expect the player to need ever more diamonds (for ever more tools/trims) then there better be ever more engaging gaming experiences/interactions. Just about every issue listed here is about minecraft defeating itself by providing an interesting engaging mechanic and then simplifying it to an unengaging afk session or villager trade. Combat is cool. Redstone is cool. Building is cool. Even zoning out and mining can be cool. But mechanics like villager trading or elytra+rockets make it such that you don't interact with the rest of the world. (also, would be cool if enchants weren't ravel, but required rare materials, encouraging your exploration/interaction with game elements.)
@ohnobro3770
@ohnobro3770 Месяц назад
@@uspev6796yeah but aren’t the tools like your creative tools? Don’t all the enchantments kind of free you to be more creative at least the pickaxe shovel and axe. I feel like limiting what these can do would go over really poorly with anyone who’s ever gone “I can finally start actually building now that I have my tools maxed out,”
@uspev6796
@uspev6796 Месяц назад
​@@ohnobro3770 Thank you for pointing that out. Your right, it would make it harder to build what you want. Also, I've just realized I don't really like the feeling that I need to maximize my tools to actually do what I want; I don't want to feel like I'm not being optimal with my time if I don't max my tools first. So in one sense, limiting enchantments make it harder to build time wise, but it also frees you to build sooner because it wouldn't feel like there's a certain level of the game you have to reach to get to the part you want. That kind of just stresses me out. But what do you think?
@epicantonio08idk38
@epicantonio08idk38 2 месяца назад
I loved how you didnt just go with the simple lazy solution such as "add more slots" thinging about the long term. Sprisingly (for me) I agreed with most suggestions here. Criminally underated. Keep it up!
@GreenJab
@GreenJab 2 месяца назад
Glad you enjoyed it!
@rowan4327
@rowan4327 Месяц назад
the thing about the inventory is that shulker boxes and ender chests are not workable solutions for the early game. Most players want more inventory in the earlier game, not having to beat the entire story to access extra inventory slots.
@GreenJab
@GreenJab Месяц назад
@@rowan4327 Early game inventory is fine. If you can't manage that you are lazy
@fgvcosmic6752
@fgvcosmic6752 Месяц назад
​@@GreenJab finally, somebody agrees. Inventory management is practically never actually an issue, people just dont realise they have 5 stacks of cobblestone and two slots taken up by wheat seeds and a flower. Late game, you _have_ means to manage your inventory
@breestringham1063
@breestringham1063 13 часов назад
Bundle is a solution to the early game. Honestly, playing with bundles is one of the most fun experiences I've had, just collecting flowers and saplings or different ores. Or stealing from villages.
@omegahaxors3306
@omegahaxors3306 2 месяца назад
I like the dragon breath idea, as it brings more attention to the secondary uses. You're far more likely to make a lingering potion if you just have a bunch of dragon breaths just laying around than if you had to go out of your way to collect the stuff initially.
@GreenJab
@GreenJab 2 месяца назад
Fair point that I didn't even make
@robdotgif
@robdotgif 2 месяца назад
This is the first of these "i fixed minecraft" type of videos I've seen that actually has good ideeas that fit the game and make sense within its current design philosophy, in stead of just turning it into somthing completely different. I came in thinking "oh god another one of these" but you actually did really great work on this.
@jamport5973
@jamport5973 3 месяца назад
I love all of these changes, I find starting a new world or server too daunting as I know I’ll just spend the first dozen hours trading or speed running elytra / creeper farms. After getting those I usually burn out
@GreenJab
@GreenJab 3 месяца назад
I know how you feel. Its hard just playing single player survival when you know everything there is to know, what to do and the best way to go about doing it. And once you reach the point where you have made all of the best gear completely renewable, what's left to do other than doing stuff just for the sake of doing said stuff? If you already know all that why bother doing it.
@justsomeguy8597
@justsomeguy8597 2 месяца назад
personally a fix ive found is to completely ditch newer versions. of course it may not be for everyone but i find it to be very enjoyable to return to earlier versions and just play. no metas im aiming for, just wanting to build a nice house and expand my building from there. get diamond gear and youre done with that side of things until it breaks, maybe some basic enchanting depending on the version. i recently found a version named ReIndev, created by players as a sort of mod for the old indev version(s). im not sure about anything of the things it changes as i dont want to ruin that sense of exploration for myself by searching it up and id suggest the same for anyone interested.
@Gigi4u
@Gigi4u 2 месяца назад
I never feal overwhelmed. Probably because i enjoy the building aspect of the game more. I dont really care about doing everything or quickly getting the elytra. I really just to take my time and enjoyed the game at my own pace and didn't rush to the end. I got my elytra a year after i started one of my longer running survival worlds.
@Brandogamer293
@Brandogamer293 2 месяца назад
I don’t make farms
@greyarea6688
@greyarea6688 2 месяца назад
That's not a problem with the game, only with how you're chosing to spend your time. I can not understand why people don't get this about Minecraft.
@ricochet_
@ricochet_ 3 месяца назад
Just found you through cubicmetre’s announcement post. You have already become one of my favourite RU-vidrs! Thank you for this compelling and fix-focused video instead of falling into the common trap of just pointing out what’s wrong and just telling Mojang to fix it. Seriously love the vid.
@GreenJab
@GreenJab 3 месяца назад
Thanks, that means a lot. I put a lot of work into this video and far more effort into the points made. I find if you want to point out something is wrong, you have to give reasons why, offer an alternative and back up your claims otherwise although you may feel it, you don't actually make any progress.
@benberckelman1672
@benberckelman1672 3 месяца назад
I'm a fan of how many points of interests are around the world. Running through forests and plains for 10 minutes and not seeing anything notable is lame. I guess that changes when you're zooming around at the speed of light or just looking for open space to build a functioning redstone chess board. As someone that's never gotten that deep into minecraft tho, it's perfectly balanced to me
@GreenJab
@GreenJab 3 месяца назад
A lot of These ideas are more specifically trying to Target Late game players as I think early-mid game is rather balanced, after that thing start to really fall apart
@SolunaStarlight
@SolunaStarlight 2 месяца назад
​@@GreenJab A solution to this then could be that much like how strongholds only generate in a circle around spawn and stop generating at some point, other structures could become more uncommon the further you get from world spawn. So new players have everything they need, spawning into the "inhabited" are of the world, but as you go further out you get more of the vibe of early Minecraft, which I will admit I quite miss. Could also have large far out regions with entirely amplified terrain, much like you suggested.
@sethcolson7223
@sethcolson7223 2 месяца назад
respectfully i disagree. at the risk of sounding like a prick, if you can’t run around for 10 minutes without seeing something to stimulate you, you probably don’t have the patience for any part of minecraft except hypixel
@Gamer_Dylan_6
@Gamer_Dylan_6 2 месяца назад
Maybe they should just add some more smaller natural variations like pumpkin patches or fallen logs in bedrock. Maybe a big rock with iron or copper inside, a patch of mushrooms, or a tree with a wood type not usually native to that biome. A random chance to find resources where they aren't usually found.
@higueraft571
@higueraft571 2 месяца назад
@@sethcolson7223 >if you can’t run around for 10 minutes without seeing something to stimulate you, you probably don’t have the patience for any part of minecraft except hypixel So you find Starfield fun? :V Namely the "Run for 5 minutes straight to talk to a guy, run 5 minutes straight to go back to your ship" sort of revolutionary gameplay, with nothing else at all?
@cwgunn
@cwgunn 3 месяца назад
I couldn’t agree more. This is the most comprehensive and well thought out critique of Minecraft that aligns with Mojang’s current philosophy. I hope they hear this.
@greyarea6688
@greyarea6688 2 месяца назад
I hope they ignore this rubbish.
@spookysquirtle
@spookysquirtle 2 месяца назад
@@greyarea6688enough yappin this video has fire takes
@jooot_6850
@jooot_6850 2 месяца назад
Even if they do somehow watch this video and approve the changes, it’ll take em about 3.1 trillion years to implement them all
@user-tzzglsstle585e38
@user-tzzglsstle585e38 2 месяца назад
@@greyarea6688 Proof that a lot of what holds back Mojang from making any significant *changes* (not additions) are [some part] the community.
@Providence83
@Providence83 2 месяца назад
​@@user-tzzglsstle585e38 Ok. Mojang should make all the changes _I_ want and that _you'll_ hate. Let's see who tries to resist progress then.
@lunashenck
@lunashenck 2 месяца назад
I disagree with the rocket fix, because that's mostly just a band-aid over the real issue. Making it more expensive isn't going to make players think about when they're using them, because they will still just stockpile rockets. The only difference it will make is that the process of stockpiling will be much more grindy, because you won't be able to just afk at a farm. You have to remember that given the opportunity, players will optimize the fun out of a game A better fix would be adding grappling hooks. If a player wants to have gain speed to fly infinitely, they should be able to, but they should have to interact with the terrain. Grappling hooks would be a more skill based solution that forces players to think about their surroundings to get an optimal swing to build up speed. It would also allow for paths of towers to be built between destinations to make swinging easier. Maybe you could also make rings that would give the player a speed boost, allowing for faster transport and even elytra courses for multiplayer servers where players can race and see who can get the fastest time, like that old minigame on the legacy console edition
@GreenJab
@GreenJab 2 месяца назад
The ideas in this video was about trying to balance what the game in the most minimal way. Ideas like a grappling could work better I'm not saying they can't, but I'm not looking for large scale overhauls
@FriedNoodlee
@FriedNoodlee Месяц назад
I'm personally apart of the school of thought that rockets altogether are sort of a huge issue.(When talking about elytra) That may come across as kinda extreme, but people were getting a lot more creative with transport without the implementation of rockets. I still think the other forms of transport need to measure up, so we would have an incentive to use them. I think having gliding towers and actually USING the terrain and builds around you to glide around is a good way to have a feature work well with preexisting stuff. Like GreenJab said, you kinda just float through the air and stare at your coords otherwise. I mean hell you had people creating elytra boat launchers to get a free speed boost when taking off. I think cool things like that are effectively null with rockets in the equation.
@GreenJab
@GreenJab Месяц назад
@@FriedNoodlee As much as I agree, I never wanted to straight up 'remove' a mechanic, no matter how powerful it was, especially something like rocket boosting as people love, However by adding a greater cost to it, the it would be atleast a little more balanced
@cuddlecakes7153
@cuddlecakes7153 Месяц назад
Didn't really agree with your comment until I saw the Legacy Mini game part. Totally agree and that version still has stuff Java doesn't
@RohanSlazar
@RohanSlazar 2 месяца назад
On regards to horses falling off a cliff, I think a cool solution would be allow them to equip an elytra, but only allowing you to glide; no rocket boost.
@GreenJab
@GreenJab 2 месяца назад
Pegasus
@TheAquaAuthor
@TheAquaAuthor 2 месяца назад
@@GreenJab That would be awesome! But... would it really fit in Minecraft?
@GreenJab
@GreenJab 2 месяца назад
@@TheAquaAuthor I was half joking, but... if we add the zombie horse to survival, then the Pegasus could be the new creative mode only horse
@snowballtacoburrito8758
@snowballtacoburrito8758 2 месяца назад
​@@TheAquaAuthor welp wolves already have armour sooooo... At least armor enchantments for horse armor with that new system it would be so cool to make a travelling kit with the armours you prefer your horse having
@narrativeless404
@narrativeless404 2 месяца назад
@@GreenJab _insert amogus joke somewhere_ P e g a *SUS*
@darthfastball1150
@darthfastball1150 2 месяца назад
The issue with capping the number of enchantments is that updates are always meant to allow you to keep your same world. This means that people will just try to craft as many god armors as possible before the update, and losing your last set of god armor and tools would feel horrible. You’d never be able to get back, thus a permanent debuff.
@GreenJab
@GreenJab 2 месяца назад
Not much I can do about that, but it you never nerf anything because of that, you can only get more powerful, which is a problem. Besides, I have ideas too address that issue anyway
@parafuegosarchive
@parafuegosarchive 2 месяца назад
Im the kind of guy to choose the most intrusive kind of solution, getting an achievement "Let there be light" if the game detects your max enchantments are from non-loot sources over a period of ~1 minute the tools and armor wilm start breaking IF they are being used/worn, so you have time to put them on an armor stand or save them on a chest
@Giacomino101-Original
@Giacomino101-Original 2 месяца назад
​@@parafuegosarchiveadding to this, maybe making it a gamerule could help since now servers have time to let players store their perfect armor
@midnighttigger7198
@midnighttigger7198 2 месяца назад
maybe a solution would be you can reset the enchant cost of a tool/boost it with a totem
@rcoder01
@rcoder01 2 месяца назад
This has already happened several times. Recall the 1.14-1.14.3 god armor?
@bog_trotter_
@bog_trotter_ 2 месяца назад
i absolutely love your take on enchantment balancing
@matthewbarabas3052
@matthewbarabas3052 2 месяца назад
it just puts in a different arbitrary limitation. not a fan.
@iroboskelly4421
@iroboskelly4421 2 месяца назад
@@matthewbarabas3052 I can understand that; I also like being able to have every enchantment as I feel like I have a goal to work towards which is a big motivator for me, but this creates a better long term solution. This is bounds better than what is in place now, grinding villagers or an xp farm and enchantment table until you have a max armor set. At that point no mob faces a real threat to you and PvP is just a matter of who lands more critical strikes or who has more totems and enchanted apples. In this system, you can actually create intuitive armor and weapon builds that work well together but also have ways to be countered, rather than aimlessly mashing together powerful enchantments. It adds a whole new strategical layer to PvP which would make it much more entertaining and much less of a burden when you die and lose your stuff.
@greyarea6688
@greyarea6688 2 месяца назад
​@@matthewbarabas3052 You've hit the nail on the head. Their "fix" just swaps out one set of conditions for equally arbitrary ones.
@user-tzzglsstle585e38
@user-tzzglsstle585e38 2 месяца назад
@@matthewbarabas3052 Everything is arbitrary if that's your takeaway from it. It's called balancing and actually adding depth to the Enchantment system. It's like saying "they should make The Zenith (talking about terraria) available right from the start, it's so arbitrary that we have to so much just to get it"
@matthewbarabas3052
@matthewbarabas3052 2 месяца назад
@@user-tzzglsstle585e38 there is no depth to the enchantment system. if you change it, people will just change to a new meta, or, if upgrading from an older version, not even bother with the new system at all, rendering it all *pointless*
@solo_xo_
@solo_xo_ 3 месяца назад
I don't agree with all the changes suggested, but this is a really great video and you articulate the various issues with the game very well. A great contribution to the discussion.
@sawa5954
@sawa5954 3 месяца назад
Is it only me now desperately wanting to play such a version of the game?
@madman2572
@madman2572 3 месяца назад
Holy crap. Each and every of these ideas are truly amazing. Simply charging XP based on the output item, and having a total cap, allowing removal of a lot of the exclusivity in enchants is simply a game changer. In addition to the infinity/mending you used as an example, even protectiom types would not need to be exclusive. Another one of my favorites is allowing loot gear be enchanted above the maximum is to encourage exploring. The 3D end is also amazing. Litetally the only idea I am not in love with is elytra failing in the rain. I think rockets not working but still allowing glide would be a better choice than punishing players with a fall to the ground. I'm assuming you've been workimg on this masterpiece for a while since vilager curing discounts no longer stack as of 1.20.3. Such good solutions here.
@GreenJab
@GreenJab 2 месяца назад
I mention the fireworks before the rain one because I feel that one is more important if only one were to be added. It's all about bringing up ideas new ideas. In bedrock you can't use rockets while in water/lava but still can in rain but I was just trying to balance the bridge between elytra and other modes. You could make the sky go grey for longer before it actually starts to rain to give more leeway but that's stuff you can figure out later. It's not important to be added, but may as well look at is, see why it does/doesn't work to work out potential better ideas later. This video I have officially been working on for a month and half, but I have been unofficially planning this video (forging and discussing the ideas) for over a year.
@BartTheBardOfficial
@BartTheBardOfficial 2 месяца назад
Being forced to choose enchantments like slots from an RPG is genius. That brings gamestyle into play and I love it. The example with the agility and the heavy armor styles and both being able to defeat the other if played well over just the guy with most enchants wins... That's genius
@Splarkszter
@Splarkszter 2 месяца назад
You are sooo right. Enchantments can enable different play-styles. It would be really interesting to do stuff like that. Everyone starts the same but then you choose your class(or play-style) with enchantments.
@Splarkszter
@Splarkszter 2 месяца назад
Also yes i love sinkholes.
@HassanIQ777
@HassanIQ777 2 месяца назад
i love terraria's approach to this
@justafoon
@justafoon 2 месяца назад
Now someone make an update with all of these and wait for it to get more people playing it than vanilla
@GreenJab
@GreenJab 2 месяца назад
I am now currently learning how to mod to make these changes myself
@justafoon
@justafoon 2 месяца назад
Incredibly based. I look forward to it
@globalwyrm2334
@globalwyrm2334 2 месяца назад
@@GreenJabI hope the best in your modding journey! this video reminds somewhat of the quark mod, and I love it! if you were to make this a mod, the one suggestion I'd give is the ability to config each feature, similarly to the aforementioned quark mod!
@GreenJab
@GreenJab 2 месяца назад
Thanks. I’ll get there when I get there. I’m still learning the ins and outs of how it all comes together but I also need to implement the ideas before I can make toggles for them
@tairhan52
@tairhan52 2 месяца назад
@@GreenJab honestly that would be enough to get me back into minecraft
@smugless191
@smugless191 3 месяца назад
Green Jab’s ideas for enchanting are good, but I would like to add some of my own suggestions for enchanting: 1. Efficiency 5, silk touch and mending picks are possible to make, as instant mining is important to me. Unbreaking doesn’t have to stay on these though. 2. Too expensive limit is increased for fresh anvils and decreases when anvils take damage. 3. Higher cost enchantments will damage anvils more. 4. The repair cost has an asymptote at one below the too expensive limit, meaning it will never be too expensive to repair at an anvil. 5. Mending has 3 different levels, mending I is 67% effective, mending II is 100% effective (same effect as current mending), mending III is 150% effective. Effectiveness could be how much durability each bit of xp will add, or it could be how much total durability the item could be repaired to. 6. A fortuned sculk catalyst will occasionally drop a deep dark key that will allow access to vaults in the deep dark, making swift sneak and a new enchantment renewable. 7. Deep Miner and Hell Miner enchantments: Deep Miner will allow instant mining deepslate, provided the player also has efficiency V and haste II, but the pickaxe will take extra durability. It can be found in vaults in the deep dark. Hell Miner will reduce the chance for a pickaxe to take durability from netherrack. It is obtained from bartering. These enchantments are mutually exclusive.
@GreenJab
@GreenJab 3 месяца назад
For #1 Efficiency 5 is all you need for instant mining, so it then comes down to do you want longer mining sessions or smooth stone. With extra tool space (like toolbelt), you could swap to your slower silk/fortune pick and make both longer lasting. #2 could be cool, extending from that, someone in the premier mentioned netherite anvils. What if they increased the limit further. It falls under that category of hard to obtain but also wont make everything better as like the normal anvil it can break needing you to get more netherite. I have had many more sub-ideas like #3 under this main idea however if I went into detail about each and every one the video will be twice as long, so I focused on the more important changes. I already half mention #4 as if you can never enchant your gear to be over-enchanted, and repairing doesn't increase it, then you will never not be able to repair your gear (unless its the special gear I mention) #5, 6, and 7 all could be interesting additions but the main goal of this vid was to link existing things in the game in small but logical ways that lead to large but positive changes (unlike the sniffer which is a 'large' addition with almost no impact on gameplay)
@madman2572
@madman2572 3 месяца назад
I don't see a reason to make deep miner and hell miner mutually exclusive with the new "max enchant level" system. Both great ideas though. As mentioned in the video, the new method of determining "max level enchant" would allow Mojang to introduce many more situational and unique enchantments without ruining game balance.
@justsomeguy8597
@justsomeguy8597 2 месяца назад
personally i dont think that the enchant limit should be a changing thing. it should be chosen and set in stone, otherwise it feels as though it kinda defeats the purpose and also adds unnecessary complexity that doesnt really fit with the vibe/feeling/design that minecraft has/should have.
@berneymark
@berneymark 2 месяца назад
There is no good game balancing reason to tell people that shouldn’t be able to Insta mine smooth stone. That’s just…awful, and not a fun “addition”.
@supaso1der
@supaso1der 2 месяца назад
i really want to make a mod that based on these enchantment suggestions
@BurrritoYT
@BurrritoYT 2 месяца назад
the dragon's breath firework would be nothing but a minor inconvenience it sounds good in theory but it's really underthought just put a hopper and storage system below you as you collect the dragon's breath, and when you need more you can just grab from a chest
@BurrritoYT
@BurrritoYT 2 месяца назад
THE LLAMA JOKE LMAO
@GreenJab
@GreenJab 2 месяца назад
Something I have thought about is make it so that normals fireworks can still work, but only if they have a star in them, so dragons breath makes it safe to use, but there is another way to use it. Even if you do make some sort of ‘farm’ to collect the breath, the only way to turn the farm on/off is to respawn then kill the dragon so it’s still not as simple as other traditional farms. it’s not ‘underthought’
@BurrritoYT
@BurrritoYT 2 месяца назад
welp considering bottles have no cooldown you can basically make 1 dragon breath/tick if you trap the dragon (albeit not consistently) coupled with a 216K per hour sand farm, even if you were constantly gathering dragon's breath you'd never run out of bottles generally, these updates would ultimately become a game of cat and mouse
@GreenJab
@GreenJab 2 месяца назад
Well generally you get around 6-10 bottles per fireball (so a stack of fireballs per fireball), but yeah currently the perch breath is bugged where you can continue to collect it basically infinitely but didn't address that in the video as I want it fixed.
@enderallygolem
@enderallygolem 2 месяца назад
What if the dragon breath fireworks weren't stackable? You wouldn't be able to use them everywhere, but only for short trips like end busting, or for emergencies
@Lodestone8
@Lodestone8 2 месяца назад
I like a lot of the ideas here, but not being able to get max level gear will probably just end up being annoying, people get mad at the exclusivity of the infinity enchantment so imagine having that annoyance applied to all your gear, ultimately I think people might just end up backdating to where you could get max gear, I know I would, or if stuck to the current version there would end up being meta tool enchant sets that ultimately leave some previously used enchantments to rot, like unbreaking is not as useful if you've got mending so nobody would use it which in turn just means more annoyance at having to farm exp or rifle through their chests for diamonds to repair their gear since nobody is going to let those tools actually break. Also grinding for multiple sets of gear especially netherite just sounds like a nightmare but that's partially due to problems with grinding for gear. I do enjoy the over enchanted artifacts thing, but I feel those could easily become sought after and possibly just even more annoying since instead of being able to make them you have to sift through structure after structure to find the one sword you're looking for. I can understand the dragon rockets but not flying in rain is just going to piss people off and makes the coolest part of the riptide enchant useless as it would be incredibly dangerous.
@GreenJab
@GreenJab 2 месяца назад
With regard to max gear, I have plans that involve a new netherite anvil that has no xp cap (but will not allow mending). for over enchanted items, sure you *could* grind to get just the one you want, but it’s supposed to be something you stumble across and go “cool”. For the elytra, the not using it in rain is an extension of how bedrock can’t use fireworks while underwater. it would still be fine to use in short distances but over long distances where the weather could change it’s more dangerous. it’s not a necessary addition but thought worth putting out there
@IanVelazquez-jk3tv
@IanVelazquez-jk3tv 2 месяца назад
I think If riptide reset fall damage after use (with a small cooldown) then the problem could be reduced to a question of preparedness and skill with fall damage canceling.
@GreenJab
@GreenJab 2 месяца назад
I think (especially if you can’t use it with the elytra) that riptide just needs a buff in general. there is no use using riptide 1&2, riptide barely makes you faster while under water and in many cases just isn’t worth it
@FriedNoodlee
@FriedNoodlee Месяц назад
I think this is one of those things where we wouldn't have been annoyed with it if we didn't know we had the options. If we had originally started with a system with limited enchantments, then I think people from the get-go would have to get creative with their tools and find work arounds. (I think the limited enchants could actually synergize quite well with a toolbelt.) Now that we currently have access to crazy tools and armors, it's no surprise that people would begin to whine when you take it away. Overall I thought it could be a cool idea, because there would be more options for optimizing your enchants depending on your needs. I also believe it somewhat helps with the issue of lacking danger. Late game minecraft players are effectively immortal, alongside the suggested totem changes the limited enchants could prove to maintain minecraft's challenge throughout the WHOLE game
@fraidei2094
@fraidei2094 3 дня назад
@@FriedNoodlee that's not really true. People are annoyed about the fact that they can't stack Infinity and Mending on the same bow, even if we didn't have the option to do so in the first place.
@TheRealWalterClements
@TheRealWalterClements 2 месяца назад
Moving container blocks has the possibility of creating insane lag machines, which is probably why they aren't in Java. Fill a chest full of book and quills full to the brim with complex ASCII characters, rapidly move it from one block to another, and watch as the server gloriously struggles to move so much data so fast. This is why I believe container data should be stored globally instead of inside the block data with only the position of the container needing to be updated. The only downside is that there could be a slight delay in seeing the items in a chest when playing on a server since they aren't automatically loaded with the chunk, but it could possibly speed up chunk loading as a benefit.
@fraidei2094
@fraidei2094 3 дня назад
Could just allow the option to turn off the ability to move container items, so that servers can just disable it and call it a day
@TallDude
@TallDude Месяц назад
I really love your take on the enchantment and inventory problems. Making players choose which enchantments they want instead of being able to have them all in the same tool is a great idea. I also agree that the problem with the inventory isn't necessarily the lack of slots, but the lack of navigation between slots and storage such as shulkers (also making the bundle more useful for smaller builds where you don't need stacks of the same item, but a medium amount of many items).
@crazysmc
@crazysmc 3 месяца назад
Oh my god, this is so incredibly well made! Best video on improving Minecraft I have ever seen! Mojang please listen
@applmango
@applmango 3 месяца назад
Please suggest this in the Minecraft website and provide a link in the description so those who want to vote can do so. Though this will only work if there is a suggestion for each category of features.
@GreenJab
@GreenJab 3 месяца назад
When was the last time the feedback website did anything useful? Last time I tried to put my ideas on it, it was hard to stick to the 1500 char limit, and after that it never actually made it onto the list and got stuck in limbo.
@applmango
@applmango 3 месяца назад
@@GreenJab Adding it to the feedback website at least gives these features a chance to be added. I have seldom seen Mojang add ideas from a RU-vid video.
@madman2572
@madman2572 3 месяца назад
Honestly I think the best way to add something to the game is making a RU-vid video on it that gains some traction. Your big content creators (hermitcraft, etc...) influence mojang way more than the currently useless and near abandoned feedback site.
@applmango
@applmango 2 месяца назад
@@madman2572 An overwhelming amount of features added in recent updates have been from the feedback website. They only got there because people saw the videos and then suggested them there.
@kingoftherevolution4855
@kingoftherevolution4855 2 месяца назад
43:45 that's actually the reason they changed it so everywhere templates can be looted, you always get at least 2. that way you necesarily will see one of them vanish on you before running out.
@sethcolson7223
@sethcolson7223 2 месяца назад
genuinely absolutely genius. if mojang implemented things like this (which they would never, far too scared to make changes that upset their player base) i feel like it would be incredibly difficult to argue minecraft isn’t one of the greatest games ever created. generally, all it needs is better balancing, and you generally provided excellent solutions.
@TheMasterfulCrafter
@TheMasterfulCrafter 2 месяца назад
they are fine with upsetting the players for some reason. you can see this because they keep doing mob votes even when every1 starts a riot every year like it's the end of the world or smthn
@user-tzzglsstle585e38
@user-tzzglsstle585e38 2 месяца назад
@@TheMasterfulCrafter Tbf that's a different kind of upsetting lol This one they are talking about changing and balancing things that already exists and actually matters, not just about allowing players to choose which bonus content they like.
@ThePuddingStone
@ThePuddingStone 2 месяца назад
Your anvil idea was the highlight of the video imo. The concept of having to choose between enchants (especially for pvp situations) sounds extremely fun!
@user-mp2qy2ye9g
@user-mp2qy2ye9g 2 месяца назад
Have to say the anvil rework ideas are very unique and sound like the best fix possible, without changing the core mechanic too drastically.
@lennyhelloween
@lennyhelloween 2 месяца назад
Pretty good ideas. I didn't expect to watch a hour long video about changes for minecraft because I've seen too many of those in the past and I wasn't interested in them anymore. That said you explained the different aspects really good
@mdbgamer556
@mdbgamer556 2 месяца назад
This is honestly a VERY fascinating change to enchanting! Remove the RNG aspects of the enchanting table that so many people hate dealing with by possibly replacing it with a reagents system, and you'd still have to go out and explore for your enchants! It just so happens to be a matter of finding a villager selling what you're looking for, or going on a more dangerous grind for a guarantee of getting the enchant you want.
@emberairlorn1781
@emberairlorn1781 2 месяца назад
I like the idea of loot having better enchantments, because that could also make the curses an actual trade off apposed to just limited to a dumb prank item for putting on pumpkins,
@iimaginewagons632
@iimaginewagons632 Месяц назад
I’m rewatching this and this is such a good video. Really interesting way of approaching the different issues and your ideas are well thought out.
@Endersouled
@Endersouled 2 месяца назад
Perhaps to fix phantoms AND the end being basically not dangerous at all, make phantoms spawn in the end (like how they originally were meant to be implemented) but not in an annoying way that just knocks you into the void, maybe they spawn when breaking the end crystals, or during any of the dragon fight. I think the phantom membrane should see more uses too, I suggest a type of bed that can be used to skip the day instead of the night.
@GreenJab
@GreenJab 2 месяца назад
Even if you need to need membranes to make normal beds, that could be interesting idea
@BartTheBardOfficial
@BartTheBardOfficial 2 месяца назад
Maaaan I totally forgot how enchanting used to work. Kinda like that grind better than what we've got now, ngl
@equal2873
@equal2873 2 месяца назад
33:40 If I was going to change bundle, I would allow player to right click in inventory menu to open a separate window (like opening file explorer in Windows), moving it, close it, and while it is opened, interact with it by manually moving items from it directly to player's inventory.
@GreenJab
@GreenJab 2 месяца назад
minecraft Explorer
@-sturmfalke-
@-sturmfalke- 2 месяца назад
On that topic, quickdraw should be added to the bow, power only able to be put on the crossbow, finally being able to add a spyglass to the crossbow, with different items to form crosshairs (spiderweb etc.) A flatter ballistic curve by making the arrow go faster with a crossboy and adding infinity to the crossbow as well, but at the same time reduce the maximum quickcharge level when used with power, so no quick charge on power V, quick charge I on power IV, quick charge II on power III as the maximum, this could be a really good tradeoff. Maybe create a triple crossbow by adding 3 together, to make up for quickfire, but having to use enchanted ones so that all three of them have to be enchanted equally? And definetely adding a quiver. There is no excuse to not do this, talking about inventory management. Also, making it not possible to enchant an item with unbreaking and mending simultaneously. These are all the changes I would make if I were to make a datapack for minecraft. It is also neccesary when thinking about these balancing changes to not disturb the building and redstone section of minecraft. Some of these overpowered features make it easier to express yourself in survival mode, let you be creative, which always was an very important part of the game. By the way, I also have a (partial) solution to the inventory problem. Simply removing all block variants! For example: You want to make a detailed stone brick wall. You begin by building up the whole wall with the normal bricks. Then you crack some of them with your pickaxe to transform them into the cracked variant. Right-click with moss to make them mossy, and with moss carpets for a less dense moss part, azalea bushes to make it have flowers etc. Moss can be removed with a single right-click with a brush. Then you take a new tool, the chisel. Hold right-click on the block to make it a chiseled variant, similar like using the brush on suspicious blocks. Left click to remove parts of the block that you don't want, essentially replacing slabs and stairs. The "bits" you removed, are not dropped as an item, but if you removed enough parts of the blocks to make up for a whole block, a whole block gets dropped instead. Vertical slabs everybody! Right-click with another block on the existing one to fill the gaps with the new texture. You can dye blocks with dyes to add a specific shade to them, essentially removing the block variants that are exaxtly the same except for the colour, whilst making things like blue-ish stone bricks possible. Make any block emit a very subtle light , by right-clicking with glowsquid ink. Now imagine building with this! It makes building a lot more immersive and enjoyable, you don't have to remember hundreds of different recipes to be able to make nice builds. A whole new experience, massively decreasing the inventory clutter, and making the hotbar a lot more easy to use. Also making you able to revert changes by doing another action, like using a water bottle on a block to remove the colour (if it had one) Also introduce the hotbar saving to survival, by just switching trough the inventory rows. What about every block being able to be converted into a trapdoor or door, by adding
@monkeeboy830
@monkeeboy830 2 месяца назад
hey pal it seems you hit the character limit and part of your message was cut off, you were at being able to convert blocks and items into trapdoors and doors by adding something to it.
@-sturmfalke-
@-sturmfalke- 2 месяца назад
@@monkeeboy830 Oh wow, never knew what the limit was. I probably meant "adding textures to predefined frames, like painting the texture to it" Of course its not like the mods, you would still see the hinges.
@aura_lol
@aura_lol 2 месяца назад
For the enchantments, i really like the enchancement mod approach, where you can only put one enchantment on your gear but every enchantment isn't just a stat increase but it actually changes how the weapon works
@Goomenstein
@Goomenstein 2 месяца назад
I really dont see why mending is so hated, aside from its accessibility. If the book was easy to get, that would just be a great quality of life feature. Breaking a good pickaxe means you have to get a new one, which is a grind. Mending may be overpowered, but it also prevents the player from needing to grind for a new pickaxe every other mining session, making the game ultimately more fun. Saying that mending ruins the game just kinda gives of the energy of "Back in my day we had to walk 15 miles to get to school! Uphill! In the snow! Both ways! And we liked it that way!"
@mrsmith3841
@mrsmith3841 3 месяца назад
I love the enchantment idea
@fiddleriddlediddlediddle
@fiddleriddlediddlediddle 2 месяца назад
"These ideas are just unfun restrictions placed just for the sake of balance." Later "I know how to fix it. Here are some unfun restrictions for the sake of balance."
@GreenJab
@GreenJab 2 месяца назад
I could have said uninteresting, but I do think the new version can be fun. Also there is more to this idea to flesh it out more which I didn’t go over in the video
@briansmith303
@briansmith303 2 месяца назад
You have never had fun playing a game with no restrictions. That's why there are rules to every game. Although, you're not necessarily wrong; you just need to elaborate on why you think the restrictions would be unfun, and ideally offer alternative ideas to address the issues, or an explanation of why you don't see them as issues. "You're wrong," is too easy if you don't have to defend your own position. My personal solution is that I never play without mods.
@Providence83
@Providence83 2 месяца назад
​@briansmith303 source: dude just trust me. Don't project your definition of fun onto others. Most of my fun when I started playing Minecraft came from hacked clients designed explicitly to remove restrictions. We're talking opinions here, my "elaboration" on why these changes wouldn't be fun is because they suck ass, bro. "Too easy?" Oh, I'm so sorry, great arbiter of rhetorical argumentation. Please forgive him, he didn't know who he was talking to! This dude doesn't have to validate what his fun is to you.
@briansmith303
@briansmith303 Месяц назад
@@Providence83speaking of projecting your definition of fun onto others... Everybody here has a valid say. Just because you think you're squawking louder doesn't make you any more right. You're correct, he doesn't have to validate his fun to me. My point was, "you're wrong" isn't a very helpful contribution to the conversation, just like "it sucks ass, bro". Edit: To be fair though, "it sucks ass" was just your summation, and the other detail you gave did support your argument better. And you're also correct that my wording was a little strong about having fun. There are many ways to do that, but lifting all restrictions doesn't "fix" the game systems, and none of the changes being proposed would be any harder to hack around than the current game, if you'd rather play hacked.
@pawer_themaw
@pawer_themaw 2 месяца назад
I play on a SMP where our border's 500x500 and we don't have access to the Elytra. It's so fun to use other forms of transport over a elytra, and i even made a tunnel system for us to get around more easily.
@waytoobiased
@waytoobiased 2 месяца назад
the camel and horse ideas were absolutely fantastic. nicely done on those
@purplehaze2358
@purplehaze2358 29 дней назад
Honestly, if you ask me, trims should _not_ be so absurdly expensive to dupe in the first place. I can see why upgrade templates are so expensive, that makes sense; but trims are purely cosmetic. Duplicating one should not be more expensive than every diamond tool in the game and 3 of the 4 diamond armor pieces.
@fraidei2094
@fraidei2094 3 дня назад
I mean, duplicating upgrade templates and trims is the only reason to actually go search for diamonds. Otherwise, you just trade diamond gear from villagers, while naturally generated diamonds would be completely useless
@purplehaze2358
@purplehaze2358 2 дня назад
@@fraidei2094 I was thinking the positions of the blocks and diamonds could be swapped in the duplication recipe for trims specifically, so you only need one per trim. Upgrade templates are fine as-is, though.
@TheLoginatoR
@TheLoginatoR 2 месяца назад
This is honestly the best take on fixing enchanting I've ever heard.
@user-tzzglsstle585e38
@user-tzzglsstle585e38 2 месяца назад
On the topic of Enchantments: I didn't see Curses being used for something a bit more than what we currently have. How about purposely adding Curse of Vanishing/Binding to an item (or if the item already has one); it would allow said item to get 1 whole enchantment? Like allowing a Chestplate to have Projectile Protection IV even if it already has Protection IV. This would make some Players consider using Cursed items or even put the Curse themselves on their item for more powerful Enchantments, but at a risk of losing it on death or being unable to be taken off until death (or both). This way; cursed items aren't just treated like trash and more like risky-but-rewarding items (it would also be a pretty interesting meta in Hardcore mode). Either that OR: Items that are found with Curse of Vanishing/Binding would always be Overenchanted, maybe even both.
@purplehaze2358
@purplehaze2358 29 дней назад
That suggestion for how bundles could work is like, literally just that one backpack mod. You know the one.
@GreenJab
@GreenJab 29 дней назад
I've seen many backpack mods..
@polishscribe674
@polishscribe674 24 дня назад
Finally someone who understands what makes The End unique! They all say End should be exotic like the Nether, when there's so much more potential in desolate world of bare stone and structures clinging onto their past glory.
@-tweeomoz-1786
@-tweeomoz-1786 Месяц назад
Haven't even finished the video, and I'm already in love with your ideas regarding enchanting. Seriously good stuff, Mojang should hire you
@GreenJab
@GreenJab Месяц назад
Glad you enjoy it!
@purplehaze2358
@purplehaze2358 29 дней назад
The problem with the unchanged inventory isn't that the number of blocks in the game has bloated - that is _a_ problem, but not _the_ problem - it's that the number of items you should be keeping on you has bloated. Consider, for a moment, all the items you'd probably have on you, and immediately available to you, at all times in the lategame. A full set of tools (maybe foregoing a sword in favor of just using an axe, like a true gigachad), a shield and/or totem of undying, firework rockets, ender pearls, at least one shulker box, ender chests, food, golden apples, at least one bucket, a bow and/or crossbow, arrows, a building block of choice.. I could strain my memory to go on, but suffice it to say, even with what I've already mentioned, that's like, half your inventory space gone.
@GreenJab
@GreenJab 29 дней назад
That's why I mention the toolbelt
@SushiKat_Studios
@SushiKat_Studios 17 дней назад
Most of the enchantment and pvp stuff feels more like a critique of everyone’s play style rather than a critique of the game- 100% agree that we need a horse overhaul tho!
@gamerxavier8
@gamerxavier8 17 дней назад
playstyles result naturally from the state of the game. Survival of the fittest and all that. That's what a meta is
@purplehaze2358
@purplehaze2358 29 дней назад
"It's a bird! It's a plane! Wait. We don't have those in Minecraft." Parrots, which are birds: Are you sure about that?
@GreenJab
@GreenJab 29 дней назад
shut, besides, they function more like drones based on how they fly
@EnderSalad
@EnderSalad 2 месяца назад
I enjoyed this video and all the potential solutions to the current problems in Minecraft, however I loved the outro the most. Very cool Green_Jab, keep it up and always do what you love :) b
@bogdanurseiu2575
@bogdanurseiu2575 2 месяца назад
Ridiculously amazing video, not only I agreed with pretty much everything in the video, but I love that you tried to not only account for more casual players but also for sweatier, more technical players like myself. I personally don't enjoy the mending changes because I feel they might slow down the rate at which I can build, but that might actually allow me to enjoy the process more rather than rush it. Only thing I really didn't agree with was elytras not working in rain; just imagine you are getting some items you need for a build some few hundred blocks away from your storage and mid flight a completely random and unpredictable rain hits, you fall from a hundred blocks in the air and splatter on the ground, not fun at all and feels super unfair. I would change it so elytras can still glide but fireworks don't work, however another thing I'd change is to allow rains to be skippable like thunderstorms by skipping. Outside of this small thing I would defo change, video is great and I am really looking forward to your content moving forward!
@GreenJab
@GreenJab 2 месяца назад
The elytra in rain ideas was less important ideas but still worth thinking about. just not be able to use fireworks in it seems like a good compromise, but then you would still use the riptide trident then which I don’t want players to be able to do
@lFunGuyl
@lFunGuyl 26 дней назад
I remember when I used to be thrilled to find a village just hoping it had 1 diamond in it. In the newest updates I have searched dozens of villages but came away feeling so underwhelmed and disappointed. They don't really reward exploration anymore.
@osteohiveporosis6882
@osteohiveporosis6882 2 месяца назад
24:28 I think a good fix would be to allow you to duck on your horse to make you two two blocks tall. It would be cool and help with traversal
@xymaryai8283
@xymaryai8283 2 месяца назад
this is really the creativity Mojang needs. mods have done this for a decade now.
@cytrynowykisiel3715
@cytrynowykisiel3715 3 месяца назад
1 hour video from best youtuber? Im so excited!!
@GGBlaster
@GGBlaster 2 месяца назад
I like the inventory ideas! Though I also think it’d be useful to have a back clothing slot and add a backpack to expand that inventory. Other back equipment could also be added: a blaze powder-fueled booster for the elytra, a parachute, a large spool of thread to mark your path for easy backtracking, air tanks for longer underwater breathing.
@GreenJab
@GreenJab 2 месяца назад
The idea was to keep as much of minecraft the same, make as small adjustments to balance it. Some of these ideas could be cool, but fit the 'modded' minecraft feel rather than vanilla
@clownypants2718
@clownypants2718 Месяц назад
if there's a turtle master potion with a buff and a debuff (more armor, less speed) there should also be a hog rider potion which gives you some kind of buff but only if you're on a pig. even the most seasoned PVPers will quake in their boots when they see the hog rider approaching over the horizon
@EmdyMC
@EmdyMC 3 месяца назад
It's finally here hype!
@LerrierHorrorxD
@LerrierHorrorxD 2 месяца назад
You'd call me a madman, but I would love for phantoms to spawn in groups of only one, and in between end islands in the End, instead of their spawn being connected with your sleeping, it doesn't make sense, it would be horrible to look for an end city because of the risk of being pushed into the void, but what's the fun of an adventure without danger? And exploring the end feels safer than any other place in the game, so a little bit of spice would be good in my opinion of course.
@myToasterDied
@myToasterDied Месяц назад
40:53 one of my ideas to fix the phantom is to decrease its health to 2HP (one heart) but also make it ignore 75% of enemy armor, this would make them more of a threat and less of an inconvenience, instead of the players waiting so it comes down, hitting it once and waiting again, a single precise arrow or a well paced sword swing kills it instantly
@justonyx6721
@justonyx6721 Месяц назад
Another suggestion for firework rockets is to make them much less efficient (either less acceleration or shorter duration) when moving slowly, meaning take off takes a few more rockets but once in the air, keeping your speed up is normal. This encourages players to use the elytra for medium-longer journeys, or at least not spam it to move over a hill or go 100 blocks away.
@applmango
@applmango 3 месяца назад
This guy has all the references. Absolutely amazing video.
@windmill9998
@windmill9998 Месяц назад
wow, loads of really great ideas here, i liked this a lot more than i expected! but i have a few problems with some of the enchanting changes and elytra nerfs.. i don't want the game to be grindy. i wanna actually play Minecraft, not grind for hours just to be able to actually play for a bit, and then have to grind more. however, i can definitely imagine people liking those changes too, and i understand that. having more gamerules to customize each player's experience is really great, in my opinion. anyway, really great video, imma go share it wiv ma friends now!!!
@Trainz2950
@Trainz2950 23 дня назад
I love most of these ideas, and would love to try to incorporate as many as possible into some modpack one day
@maximillion322
@maximillion322 27 дней назад
Everyone talking about how minecraft needs this update or that update but what it really needs is a quality of life update
@GreenJab
@GreenJab 27 дней назад
Yes and no, too much 'quality of life' can actually be detrimental. what it really needs is a quality of game update
@maximillion322
@maximillion322 26 дней назад
@@GreenJab I'm not sure if you and I have the same definition of Quality of Life. In what way could it be detrimental? Imo, quality of life is any change that automatically does something that is necessary but otherwise tedious and unfun, such as adding an auto-sort feature to chests like Terraria and Stardew Valley already have. Honestly half of everything you mentioned in your video is just a QOL fix, especially the horse improvements, or making it easier to transport villagers.
@heretichazel
@heretichazel 2 месяца назад
The thing about being able to scroll your hotbar through your inventory, factorio does something similar! it isn't exactly the same since your factorio hotbar isn't tied to your inventory, and is rather shortcuts to items in your inventory basically, its extremely nice being able to have a different hotbar for each scenario you'll need to be frequently using different sets of items for
@smallchannel4661
@smallchannel4661 2 месяца назад
you know whats funny is that i had this playing in (somewhat) the background while playing factorio
@heretichazel
@heretichazel 2 месяца назад
@@smallchannel4661 t h e f a c t o r y m u s t g r o w
@foodflare9870
@foodflare9870 2 месяца назад
While I don't agree with most of your proposed solutions, I do agree that most of the things you proposed solutions for are issues that need resolved. Also, there were several ideas you had that were interesting concepts, even if I didn't think they should be the route Mojang should go to solve the problems.
@pierre-eloipare1755
@pierre-eloipare1755 2 месяца назад
The quality of this video is actually amazing. I see the effort and good editing without the uneeded 4 second attention span edits to keep me engaged. This is good, and the ideas you provide are really interesting, I think they could do a lot of good to the game. It's essentially based on slowing down the game a little bit and creating more playstyles avaible, which most minecraft veteran would be relunctant to in the beginning. But I think that slowing down is exactly what those veterans (like myself) need to stop burning out: actually taking the time to enjoy the game and do whatever the hell you want without having the fully min-maxed path to victory. It is when the game slows down that we start to have new ideas, and when the game becomes fun. I don't know why I wrote such a block of text, I just enjoyed the video I guess. So yeah... very cool :D
@henry7486
@henry7486 Месяц назад
that new enchantment system idea sounds so much better than what we currently have
@Rubycore
@Rubycore Месяц назад
When it comes to the elytra, I think it should only work in the End. Not outside of it. I think it ruins the game way too much.
@purplehaze2358
@purplehaze2358 29 дней назад
I've always felt that sleeping, as a mechanic, objectively making the game easier at very little cost to you is kinda poorly balanced from the outset. I think that phantoms' role should be inverted; they shouldn't punish you for _not_ sleeping, but instead punish you for sleeping too much.
@GreenJab
@GreenJab 29 дней назад
Although I agree about sleeping being too unbalanced, however you can't just invert phantoms like that because the concept of a phantom is related to unrest. So you need to find something not on mechanically but also thematically incentivises not sleeping
@purplehaze2358
@purplehaze2358 22 дня назад
@@GreenJab And a phantom punishing you for sleeping too much would mean they embody the concept of unrest in a different way, incentivizing it rather than punishing it. Plus, it could give them some nightmare themes which is always rad as hell in my book.
@v0id_d3m0n
@v0id_d3m0n Месяц назад
All of these suggestions are amazing! Can't wait to see the modpack!
@williamP1307
@williamP1307 Месяц назад
Transporting villagers with camels is such a goated idea.
@swankierSpy2658
@swankierSpy2658 2 месяца назад
You can’t use the elytra in water/lava on bedrock anyway, that’s a java only feature
@GreenJab
@GreenJab 2 месяца назад
Dang not even I knew that, but tbf I don't play bedrock edition. Just goes to show that there could be some weight behind my idea as it is literally a parity issue. However you can still use the elytra in the rain
@EthanHaluzaDelay
@EthanHaluzaDelay 2 месяца назад
Changing the gameplay for the enchantment system to revolve around making tradeoffs rather than grinding is such a good idea! It would be much more interesting to have God Gear be uncraftable, and instead have legitimate choice for what enchants to put on it. My personal preference for the repair mechanic, however, is to get rid of Mending entirely, along with the anvil use penalty. It's much more interesting and fun to need to get more of the same material to fix your gear than to sit at a mob grinder or the like.
@GreenJab
@GreenJab 2 месяца назад
As much as I might agree with getting rid of mending, I never want to straight up remove a mechanic or place restrictions just for the sake of restrictions as all that will do is make people mad. but I want to take the mechanics we already have and tweak them just enough to be the best they can be. adding costs here, slight changes there or combining multiple mechanics in a way that makes sense. and for every nerf, I need to provide a buff somewhere else to balance it out.
@EthanHaluzaDelay
@EthanHaluzaDelay 2 месяца назад
Absolutely agree. Perhaps the best compromise is to have Mending truly be a treasure enchant, and thus only obtainable via structure loot, with the anvil repair mechanism being a more accessible, but costlier alternative.
@GreenJab
@GreenJab 2 месяца назад
@@EthanHaluzaDelay In the video I mention "I've had my own ideas from removing it from the villager trading pool" which would make it truly treasure and was one of the main points of the previous version of the script before I came up with this new idea which actually gives mending a cost as opposed to just making it rare in a restricting way that isn't fun.
@blazingangel623
@blazingangel623 Месяц назад
This is so great, I’m glad to see other people discussing how to revamp the survival experience. The core issue with survival is that over time it has morphed into creative-lite. There are few challenges outside of the early game, achieving unlimited resources is not just feasible but mostly simple, and there’s a lack of meaningful choices players can make that actually impact gameplay. Stellar video, please make more!
@GlaxTheAxe
@GlaxTheAxe 7 дней назад
I really like the enchantment idea. I feel like the biggest reason Mojang hasn't done it is for fear of backlash, changing core mechanics hasn't always worked in Mojangs favor.
@InsigniaGamer
@InsigniaGamer 2 месяца назад
I really enjoy starting a world and beginning from scratch in survival mode. The most fun part is chopping wood and crafting the first tools. Once I have a full iron set, I usually stop playing :D
@Ishbosheth.
@Ishbosheth. 2 месяца назад
It's refreshing to see a really well thought out deconstruction of many of Minecraft's problems without throwing out band-aid solutions. I may not agree with every detail of every solution proposed, but in general you present a direction I really hope the game moves towards. In regards to enchantments, I've always thought that players will always maximize whatever they are given, so even a system that limits "max enchantments" on a tool would be "maximized" to get the best value out of a tool. On the other hand, incentivizing more tools and armors for different situations only makes the inventory problem worse (although you do present a few good solutions to that too later on in the video). From that angle, I think the best solution for fixing enchantments is to make the grind for max enchantments to be as fun as possible, rather than a villager gui clicker game. I don't know exactly how to do that, but for example, letting chiseled bookshelves influence the enchantment table based on the books inside them would be a great step towards adding some depth and fun to enchanting (I could imagine the most dedicated players designing and building libraries out of redstone that could dynamically switch books around, thereby influencing the rolls of an enchantment) Specifically the idea of building out infrastructure that lets you make more powerful tools is appealing to me. I also wonder if the solution to mending is to made it (very slowly, as it mends) reduce the max durability of a tool, thereby putting a maximum (although very long) lifetime to a tool. As long as getting your tools back is fun, I think putting a lifetime on all tools is ok, and it prevents players from leaving entire game play systems once they find some mending books.
@GreenJab
@GreenJab 2 месяца назад
the ideas in the video aren’t all the ideas I have. I already have in my full list the chiseled bookshelf ideas. Another one is the netherite anvil which has no xp cap but can’t use mending with it. so you can make more powerful gear but the more you do the more netherite you will need to mine
@enderallygolem
@enderallygolem 2 месяца назад
I like the idea of a lower limit because apart from the "different armor with different enchantments for different situations" thing it means getting to the max is far less grindy. It'll mean losing such gear wouldn't feel as horrible because making a replacement won't require much effort. Many people will definitely not like taking away the current op armor though, so making the process fun probably makes more sense for the game. I don't think reducing the durability for mending items is a good idea though. It doesn't make mending weaker, it just increases the number of times you have to run back to a mob grinder to repair it, which isn't fun.
@purplehaze2358
@purplehaze2358 29 дней назад
Honestly, even the shield is frankly overpowered.
@GreenJab
@GreenJab 29 дней назад
combat snapshots make some good changes to shield but even then it could do more. but even then, the fact they are as overpowered as they are and yet people just use totems anyway shows how unbalanced the totem currently is.
@BamiAndCheese
@BamiAndCheese 16 дней назад
6:42 BRO I WAS EXCAVATING AN ANCIENT CITY, THIS GOT ME LMAO
@messymessr
@messymessr 2 месяца назад
As I see it, the main complaint is that optimal play is boring. Your suggestions seem to be focused on balance changes, which sometimes touch on this issue, but not always for the better, and never actually address the core problem. Some of these make for more interesting build decisions, like the enchantment overhaul, but others of these just add more chores, like the rocket recipe requiring a tedious grind. Making more things viable is all well and good, but you haven't analyzed why the progression itself sucks so much. There are some principles that require consideration: - Extrinsically reward interaction with fun mechanics more than boring ones. - Don't waste the player's time, especially by putting chores in the way of the fun stuff. - Replace boring linear progression with branching specializations. Methods of achieving these principles with examples: *Reduce and repurpose redundant systems:* - What benefit is there to having 3 different mechanics that let you mine blocks faster? We have upgrading the material of the pic, enchanting the pic, and setting up a beacon, all to increase a single stat. Instant mining feels wonderful, so just let a netherite pic axe instant mine any appropriate material. Let enchantments function only to affect the way a tool is used, like silk touch and fortune. Let beacons have more interesting effects that aren't available to other systems, like limiting or altering mob spawns and other behaviors. - A good example of a mechanically different change to mining is TNT. Its use and power are drastically different, allowing for novelty that simply adding speed to the pic axe can never match. - Similarly, having weapon and armor enchantments that just increase the damage or resistance is boring, and it makes them mandatory instead of meaningful. Sweeping edge is a cool enchantment with its own benefits and drawbacks, and the trident has a lot of versatility already. Thorns, knock back resistance, movement speed, jump height, and improved regeneration are all more interesting mechanics than simply upping the defense numbers, though I do see some value in specializing certain resistances if they are very powerful. - I'd also trim down the number enchantments by making them apply across item types instead of having their own versions. Flame, fire aspect, and fire resistance could all be one enchantment, for example. I'd especially like it if burning arrows lit up dark places, even if it's just where they land. Punch and knock back are the same concept, so make it one thing, and let it be knock back resistance when placed on armor. - Reduce the number of levels of enchantments. Once again, linear progression is boring. Each one should have its use, rather than being a weaker version of something else, or a part of a long grind. - Make most defense enchantments limited to the chest plate, but make them 4 times stronger. Now you don't have to grind up the levels to apply 4 copies of protection 4 for every set of armor. This also make elytra a bit riskier. *Streamline cumbersome systems:* - Letting food stack was a huge step forward in this regard. - The inventory upgrades we've gotten are quite powerful, but they're super clunky. If we could just see the contents of a shulker box and transfer items to and from it while its inside the player's inventory, we wouldn't have to go through 1) opening the inventory to place the box on the hotbar, 2) closing the inventory to place the box on the ground, 3) accessing the box's inventory to transfer items from the box to the player, and 4) exiting the inventory to break the box and pick it up. Steps 1 and 3 would be combined into a single step, and none of the others would be necessary. - I've thought for a long time that a crafting table should be an upgrade for the player character that lasts for a life. You often need to craft on a 3x3 grid away from home, but keeping the table in your inventory clogs up precious space, so they get left everywhere. It just adds another step to crafting, and I don't find it necessary or fun. - I've also wondered for a long time what the point is to having so many tools. Why must we carry both a shovel and a pic axe for digging up terrain? In real life, tough dirt often requires a pic before it can be shoveled anyway. We've seen from Terraria that combining these functions has only positive consequences. I think the tool belt is a good idea too. There could even be a button that automatically selects the correct tool type for the block the player is facing, though you'd still have to be careful to select the correctly enchanted pic axe. - Instead of rounding up and imprisoning villagers, I'd rather enchantments work kind of like how armor trims do now. You get access to them from exploring, but you don't lose access to the specific enchantment when you use it. This way, you expand your library of available enchantments as you play the game, and interacting with the systems is MUCH less tedious. Though for both armor trims and enchantments, I'd make applying them cost a resource instead of consuming the item, stopping players from accidentally destroying their rarest items. Villagers could still be a source of enchantments, but players would only need to get each book once, instead of kidnapping the entire villager and farming resources that can be sold for emeralds and all that. *Cut out bad ideas:* - Phantoms suck. Just get rid of them. Not everything is worth the effort of reworking into something good. - Dumping your inventory on the ground when you die ranges from annoying to heartbreaking. Let players just drop their items into a container on death.
@iimaginewagons632
@iimaginewagons632 2 месяца назад
Your enchanting rebalance ideas are so fucking good i’ve never seen a video that i wanted them to add this much
@dreamsdicc1817
@dreamsdicc1817 2 месяца назад
1. The anvil idea for enchanting is good, i like the idea of having a limited amount of enchantments. Too add onto it, they can add a lot more smaller enchantments, that are unique. Anything you enchant has 10 points you can use. Heres a list Swiftness 1 (+20% walking speed and running speed) (requires 2 points) Jump 1 (+0.5 blocks) (requires 1 point) Scavenger 1 (arrows can be picked up even after hitting the enemy) (requires 2 points) Slowness 1 (slows the enemy down when hit. Can be put on weapons only except for bows. Slows the enemy down by 50% for 2 seconds) (requires 2 points) Deficiency 1 (can be used to slow enemy attacks. Can be put on weapons only. Skeletons, creeper explosion, blazes, and piglins all attack slower by 25% for 2 seconds (requires 2 points) Also think phantoms should be tameable and can be like what dogs are lol but fly
@krafuae
@krafuae 2 месяца назад
Those are very brilliant ideas and a mesmerizing video quality. The fact that you created a footage and found a mod for every topic/example makes this video amazing! I would absolutely love to see a full mod of the said changes.
@GreenJab
@GreenJab 2 месяца назад
If I found a mod for every single one of these changes, I probs wouldn’t have made the video. The only times I used a mod I mentioned what mod I was using, the rest was a mix of resource packs, commands and video editing shenanigans. However I am currently working on turning all these features (and more) into a full mod
@krafuae
@krafuae 2 месяца назад
@@GreenJab Wow, didn't know that such things were possible without modding. This makes the video even more fascinating. Good luck on your mod, we all would be really grateful for it, and I'm pretty sure I won't be able to play the game without it anymore
@AndrewBrownK
@AndrewBrownK 2 месяца назад
If you want such a unique combination of partial enchants to be quirky and unique and different, then nobody is stopping you right now. Don’t ruin the experience for everyone else by forcing those limitations to be the only way.
@somerandomyoutuber3509
@somerandomyoutuber3509 22 дня назад
Minecraft is like tf2. The games are, by themselves, great. But the true beauty and fun to both games is not in the games themselves, but the people in them, the people you play with.
@koin799
@koin799 Месяц назад
after the changes to netherite upgrade being way more expansive than it used to be, I don't think making people craft multiple tools for multiple jobs is a good idea anymore.
@cheatafastgamingjmk8237
@cheatafastgamingjmk8237 19 дней назад
If they were to update this it wouldnt effect some players who have like 8 extra max sets
@JKM115
@JKM115 2 месяца назад
Finally found some time to watch it all. Such a good video, so many good ideas. You did a great job man!
@GreenJab
@GreenJab 2 месяца назад
Glad you enjoyed!
@purplehaze2358
@purplehaze2358 29 дней назад
I think horseshoes should be added to the game if for no other reason than to give frostwalker to horses.
@GreenJab
@GreenJab 29 дней назад
If we give horses enchants, it would be easier to just give to horse armour rather than adding another item, the question then becomes, should horse armour have durability then?
@alexpychyl6928
@alexpychyl6928 Месяц назад
Mojang try not to keep reenforcing flawed game mechanics from 2012 challenge, difficulty impossible
@BugsyBugYT
@BugsyBugYT 2 месяца назад
this video is so comprehensive and so well put together, so many cool ideas and thought into how to fix game problems, its amazing.
Далее
100 Days - [Minecraft JUNGLE]
30:01
Просмотров 1,9 млн
Do These Things BEFORE Minecraft 1.21
23:16
Просмотров 50 тыс.
Почему Бишимбаев убил жену?
00:29
Procedural Walking Animation in Minecraft
8:41
Просмотров 1 млн
How I Fixed (some more of) Survival Minecraft
58:38
Просмотров 2,4 тыс.
Explaining a Mobswitch
0:52
Просмотров 954
Ideas for fixing minecarts
16:17
Просмотров 893 тыс.
I Fixed Minecraft
12:29
Просмотров 2,1 млн
I Built my DREAM STORAGE SYSTEM in Minecraft Hardcore
19:25
I Fixed Minecraft's Archaeology!
12:01
Просмотров 227 тыс.
Strange Anomalies in Minecraft Alpha
26:05
Просмотров 672 тыс.
I Transformed the End in Survival Minecraft
18:47
Просмотров 3 млн