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How I'm Making my Dream Retro Horror Game SCARIER - Devlog 

Jens
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I'm making a multiplayer horror game with PS1/PS2 inspired graphics in a modern game engine. In this devlog I worked on more level building and making the game scarier.
Follow me on twitter:
/ jensven1
Software I use:
Engine: UE4
3D software: Blender 3D
2D software: GIMP
Music and Audio: Reaper
music by Karl Casey @ White Bat Audio
Song Names: New Beginnings, Hackers, Glitch In Reality
/ @whitebataudio

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23 июл 2024

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Комментарии : 65   
@jjjames4484
@jjjames4484 2 года назад
I cannot describe the number of times I checked my youtube video settings thinking I was playing the video at low quality just to realize it was the game aesthetics all along. Well played sir, well played.
@JensDev
@JensDev 2 года назад
Putting it at a low resolution makes it possible to get away with a worse looking game ;)
@christophersmith2254
@christophersmith2254 2 года назад
hes not wrong, i personally am very forgiving of low poly games 😀 they have a weird good look.
@Solomonwo
@Solomonwo 2 года назад
Shut.
@smile.exe.
@smile.exe. Год назад
Up.
@e_buffturtle2037
@e_buffturtle2037 2 года назад
Amazing Work. I suggest smooth the transition between the normal and fear state (it looks pretty rough) Adding more sound variety will make moments of fear more unique (floorboards, flickering, any other sounds) Change the lightning sounds, it sounds like a old gunshot mixed with an explosion (add variety to the sound and the flash pattern of the light)
@JensDev
@JensDev 2 года назад
You're right, I'm planning on making a transition and it should be quite easy to implement actually, I just felt like it wasn't a priority right now! I'm currently quite limited with the sounds so a lot of it is placeholders right now, especially the lighting strike, it has some background noise too that is ruining it even more. Perhaps I should just learn to make the sounds myself haha
@m1kkeloscar832
@m1kkeloscar832 2 года назад
Man when i saw your video, i thought this guy has 200k subs+, because of the quality, but u dont even have 1k, man u deserve more, Keep it up
@JensDev
@JensDev 2 года назад
Maybe one day, appreciate it! :)
@fledits
@fledits 2 года назад
Binge watched all of your videos! You gave me inspiration to continue making a game. Looking forward to your upcoming videos!
@JensDev
@JensDev 2 года назад
Glad to hear you like them, gives me energy to make more :) Good luck with your game!
@zenh12
@zenh12 Год назад
This is the content i needed, good work!
@arasbuilds611
@arasbuilds611 2 года назад
yaaas. THIS is as great as always. I'm glad to see this amazing work. I have been really worried when your videos weren't popping up. I only found this episode today. I'm fulfilled.
@JensDev
@JensDev 2 года назад
Thanks a lot! Sorry for the infrequent uploads, its been very busy lately so finding time to work on both videos and the game has been hard! I have another video planned at least that should come sooner!
@arasbuilds611
@arasbuilds611 2 года назад
@@JensDev No worries at all. I've been quite busy myself :)
@turqoise4037
@turqoise4037 Год назад
subscribed, very inspiring keep it up, the editing and quality of videos is impressive.
@TriggerlyDev
@TriggerlyDev Год назад
Wow the game looks really cool so far!
@GhettoWxzrd
@GhettoWxzrd 2 года назад
The "Alright- Okay- Alright-" part actually had me rolling lmao.
@changedev.198
@changedev.198 2 года назад
Really nice game. I love the graphics style you went for. A few suggestions, makr the lights go off for a second when the lightning strikes. Like pitch black... Then change some elements... Since this is a multiplayer game, you can teleport the players away from each other at this pitch black interval. It might bring a spooky atmosphere when the players have to find where they are... Overall really cool 👍🏻
@JensDev
@JensDev 2 года назад
Thanks a lot! You're right, it would make it more realistic the way you suggested. I like that, I'm gonna work on implementing the changing elements part, great suggestion! I have some plans for separating the players, we'll see if I can implement some of that to the next devlog!
@shawns4354
@shawns4354 2 года назад
That would scare the crap out my group to all of a sudden be like, umm guys, where'd you go!?!
@magg1magg54
@magg1magg54 2 года назад
Awesome!
@dariosz21
@dariosz21 Год назад
5:49 I never ever liked fart jokes, but it surprised me so much and came out of nowhere that I actually laughed 😂😂
@dvdbox360
@dvdbox360 Год назад
"slight jump scare that won't be over the top" lightning sounds like gun shot
@Bourby
@Bourby Год назад
I subbed because of the 5:49 fart sound. Thanks.
@n8dev
@n8dev 2 года назад
Neat!
@thecakeisalie6392
@thecakeisalie6392 2 года назад
Aren't you still working on this? I just discovered your channel and these videos gave me the encouragement I needed to keep working into my stuff aswell, which is also pretty horror focused. I want to see more of these dev diaries, love the esthetics and graphic style :(
@JensDev
@JensDev 2 года назад
Hey, I'm taking a break from it, I didn't manage to pull off the AI I needed for the game so I think I need some more experience before tackling that. Sorry about that :/
@thecakeisalie6392
@thecakeisalie6392 2 года назад
@@JensDev Aw yeah man I know how that feels :( What is your planned roadmap for this game? Are you gonna do something closer to Phasmophobia or will it be more survival-horror focused? For the AI you could start with some sort of creepy dark levitating phantom similar to the Dementors from Harry Potter; at the beginning it could be more passive and just lurk the players through the make of random noises and the throwing of physics objects. As players complete puzzles, the phantom could become progressively more aggressive until it physically spawns and begin hunting the players through the whole mansion! You can even make the lights flicker when the Phantom is close as a warning for the players, so they can have a chance to hide. Just an idea for you, I'm very interested in this project and I already sub to your channel, so won't miss anything! Keep the good work, from a fellow Unreal developer :)
@camcharcoal2815
@camcharcoal2815 Год назад
The character looks like a low poly test model for the Mark1572B Zuckerberg
@theFishy_
@theFishy_ Год назад
also the most importnant thing when the lightning strikes, the windows need to flash birght white!
@shakaama
@shakaama Год назад
could you make several tutorials on just the blender part and perfecting the modular stuff and also importing it to unreal? please.
@JensDev
@JensDev Год назад
Have you seen my video on how I make my 3d models? I go through a lot of that stuff there!
@proximacentauri1172
@proximacentauri1172 2 года назад
The concept sounds a lot like Resident Evil. Especially 1 and 7
@SwordMainEXE
@SwordMainEXE 2 года назад
horror game fun
@cyanuranus6456
@cyanuranus6456 Год назад
I Only Create 3D Scary Horror Games About Stories. Like Poppy Playtime is a Scary 3D Game The Story is About an Ex-Employee Came Back to Their Abandoned Toy Factory Called “PlayTime Co.” That was Shut Down for Centures. Garten Of BanBan is a Scary 3D Game The Story is About Us The Player Being a Random Parent Who’s Trying So Hard Finding Their Lost Child That was Lost in an Abandoned Kindergarten Called “BanBan’s Kindergarten” That was Shut Down for Decades. That’s The Only Way of How I Create 3D Horror Games in Unreal Engine. Writing a Story
@fyofyoriosity2350
@fyofyoriosity2350 2 года назад
A SWEDISH PERSON! YESSSS. Sub~ As half-swede myself, I have the duty to sub to learn the englisch accent of my ancestors. I also think your videos are fun, so that's a bonus!
@JensDev
@JensDev 2 года назад
I shall put on my heaviest swedish accent for you haha
@chilldevs3705
@chilldevs3705 Год назад
How do I make games like these what do I make them on and stuff?
@RDD87z
@RDD87z 2 года назад
omg. reminds me of resident evil 1. btw is there an easy way to import all the modular assets to your unreal project all at once with textures etc?
@JensDev
@JensDev 2 года назад
Yes, you can select all models and export them as one fbx file. When you import into unreal you can select that it creates a new material based off the fbx file and they get imported as seperate models. This works in most cases but for some reason it occasionally exports them all as one mesh and I can't figure out why haha
@cyanuranus6456
@cyanuranus6456 Год назад
The Only 3D Horror Games I Love are in a Form of Story with Fictional Genre Cartoon Characters Forms That Has Sad Backstories like The Characters are Made By Them were Humans Before That Got Experimented By an Enemy. And The Player is Exploring The Place for Inventigating The Story as Beating The Characters by Surviving and Solving Puzzles. Like Poppy Playtime and Garten Of BanBan. That’s The Only Thing What I Would Create 3D Horror Games in Unreal Engine
@cyanuranus6456
@cyanuranus6456 Год назад
But. Creating 3D Online Games. Is Not Just Setting Up Surfaces, Putting Buildings and Characters Sprite/Voice Acting. It’s About Games That Has Behind-The-Scenes and Beta/Prototype Appearances too. In The Hidden Files. Like Make The 3D Game a 3D Plain World of Blocky Gray Colorless Place. Then Improvise it in Lists. Called “GrayBox” and “Block-In”. That’s What I Think of 3D Animation Tests like OddBods Demo Reel and Poppy Playtime Character Animations in The Game. First it was Gray like GrayBox. Then Improvised it in Lists
@anticstudios
@anticstudios 2 года назад
I like
@RaphaelWeiter
@RaphaelWeiter 2 года назад
I like aswell
@anticstudios
@anticstudios 2 года назад
@@RaphaelWeiter thank you
@JensDev
@JensDev 2 года назад
I glad
@JensDev
@JensDev 2 года назад
I like as well
@anticstudios
@anticstudios 2 года назад
@@JensDev tanks
@magma5267
@magma5267 2 года назад
How are you so good at Texturing
@JensDev
@JensDev 2 года назад
I don't know if I am :o I'll be posting a new video soon on some easy texturing methods though :)
@magma5267
@magma5267 2 года назад
@@JensDev Please do, i am literally clueless about Texturing like i have no idea how mine always look so weird and the colors dont match or anything
@aaronmunoz3423
@aaronmunoz3423 2 года назад
Um hello what computer you use dude imwanna buy one but idk
@JensDev
@JensDev 2 года назад
I have built my own computer, I'll try putting up the parts in the description in future videos :)
@Remi-eb5of
@Remi-eb5of 2 года назад
Hate me if you want but the face to me kinda looks like Mark Zuckerburg 0:32
@GadzhisGrowth
@GadzhisGrowth 2 года назад
Did you do computer science
@JensDev
@JensDev 2 года назад
No, I have studied engineering, only did some basic Java courses :)
@monstereugene
@monstereugene 2 года назад
need enemy design mainly how to defend yourself
@JensDev
@JensDev 2 года назад
what if you can't defend yourself :o I'm gonna start working on the enemy soon, maybe next devlog :)
@monstereugene
@monstereugene 2 года назад
@@JensDev ye just for something to actually be scary it needs something driving the player. In Poppy's playtime I was never scared because I knew it wouldn't kill me. My opinion at least
@jxdnYT
@jxdnYT 2 года назад
@@JensDev you could do something similar to dead by daylight where you can slow down the enemy by knocking things in front of doors and pushing stuff over
@tawandagamedevs
@tawandagamedevs 2 года назад
You made a right decision migrating to unreal
@IsaacCode95
@IsaacCode95 2 года назад
hey man very nice videos ! i like your channel you got a sub from me bro. if you need playtesting count me in! i'm also making a dev log, just started gathering content, and learning UE. GL !
@JensDev
@JensDev 2 года назад
Thanks a lot! Definitely gonna need some help with playtesting later on, appreciate it. Good luck with your game and devlog! :)
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