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How I Made a Custom Mario Wonder Level - "Spiny Spires" 

Rimea
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16 сен 2024

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Комментарии : 65   
@roccofabbricatore1359
@roccofabbricatore1359 6 месяцев назад
12:14 the spike ball despawned
@Rimea
@Rimea 6 месяцев назад
Indeed, I could easily change that but decided it was better than having the player run into a spikeball jumpscare the moment they enter that room. That now only happens if you enter the room right alongside the spikeball, and even then I added those coins to tell the player to jump over it in case that happens.
@RetroAleXD
@RetroAleXD 6 месяцев назад
As someone who is making an New Super Mario Bros. Hack. I think that this is really interesting!
@MizunoKetsuban
@MizunoKetsuban 6 месяцев назад
I think my only critique with the level is to do with the two talking flowers that both say "Good luck with this part" Yeah, the game is no stranger to reusing lines, but never more than once in the same course
@Rimea
@Rimea 6 месяцев назад
Would you believe me if I told you I hadn't even realised I'd used the same line twice until you pointed it out? I suppose I messed something up whilst implementing the talking flowers without realising during playtesting, but I'll be sure to fix this!
@Duckthebestkiller
@Duckthebestkiller 6 месяцев назад
HERE BEFORE NINTENDO TAKE IT DOWN🗣️🗣️🔥🔥
@coccodile
@coccodile 6 месяцев назад
YEEEAH
@Booklogical
@Booklogical 6 месяцев назад
Me
@PiKappi
@PiKappi 6 месяцев назад
I am HERE TOO!
@Minecraftforlife99
@Minecraftforlife99 6 месяцев назад
SCREW NINTENDO
@just-a-random-axolotl
@just-a-random-axolotl 6 месяцев назад
POTATO
@ignatiousmary8413
@ignatiousmary8413 6 месяцев назад
Your custom levels in both the NSMB games and Mario Wonder are always well designed!
@NathanJJG
@NathanJJG 6 месяцев назад
This is your best level yet! I hope Nintendo doesn't take down this video 🤞
@cashmoney3882
@cashmoney3882 5 месяцев назад
The Color coordination in this level is severely underrated; It looks absolutely Stunning! The red, yellow, and brown enemies and objects complement the autumn theming extremely well.
@samcomic_
@samcomic_ 6 месяцев назад
I Cannot believe how underrated you are. I thought you had like hundreds of thousands of subscribers, but you don't! You definitely deserve some more attention.
@loganh2735
@loganh2735 6 месяцев назад
Putting a ten-coin behind a wonder bud isn't entirely lazy since wonder buds serve a similar purpose to the hidden walls in NSMBW and NSMBU, in that they obscure the level and allow star coins/goodies to hide away from the player, just in totally different ways.
@waldenbenjamin5393
@waldenbenjamin5393 5 месяцев назад
This is mad genius! Comes to show you how the possibilities are endless. Props to you.
@captainmario_
@captainmario_ 6 месяцев назад
Honestl jacko-goombas weren’t bad w/ 1st bone particle effect. It looks like a Magikoopa effect; they tend to be illusions made of various Mario items 💨
@KLGB76
@KLGB76 6 месяцев назад
It's sad to hear that Fushigi still isn't user-friendly. I've been waiting for a while to try making a level myself (featuring Serponts and Babooms) but I can't get myself to do it when I hear how hard it can be to actually work on a level mod like that.
@jayandjlps8022
@jayandjlps8022 6 месяцев назад
you should start now to be ahead of the curve when it does get easier
@cliffy9874
@cliffy9874 6 месяцев назад
Very nice! These are always a joy to watch.
@danieldavid3766
@danieldavid3766 6 месяцев назад
If I were to place a second checkpoint, I’d put it right after the spike ball chase just so that if you’re attempting the Wonder, you can get back to it pretty quickly if you die.
@purple_fella
@purple_fella 6 месяцев назад
Nintendo ninja 5281: We know where you live Rimea, we are sending one of our nintenukes to your area.
@animeluigiboy
@animeluigiboy 6 месяцев назад
Seeing these videos makes me wish the next Mario Maker has Wonder as one of the play styles.
@jonathanr520
@jonathanr520 6 месяцев назад
Thanks for answering my question.
@Getlucky12
@Getlucky12 6 месяцев назад
Another great level, wish I had more time to mess around with the editor
@carrut_AAAAa
@carrut_AAAAa 6 месяцев назад
I was kinda bumped he didn't use thw spikeball transformation
@darthtroller
@darthtroller 6 месяцев назад
Are you capable of having multiple Wonder effects active in the same level? Like how it works in Bowser's Rage Stage where at each section the Wonder effect changes
@That1One-Guy
@That1One-Guy 6 месяцев назад
Wow such a nice video. I sure hope nothing bad happens to it.
@jonathanr520
@jonathanr520 6 месяцев назад
Thats so cool. ⭐
@YourFriendlyNeighbourhoodAxol-
@YourFriendlyNeighbourhoodAxol- 6 месяцев назад
W
@NoxideActive
@NoxideActive 6 месяцев назад
Something I want to do for my game that I'm making is create the same kind of terrain building system that Mario Wonder has. Do you know where I could learn about doing this or what it's traditionally called? Creating various terrains using the grid point system in the level editor?
@Rimea
@Rimea 6 месяцев назад
I dont't know if there is a universally agreed upon term for this type of system, something like "2D polygon-based terrain" might get you the results you're looking for, I believe it's a common method for modern 2D videogame terrain.
@NoxideActive
@NoxideActive 6 месяцев назад
@@Rimea Thanks for the tip. I'll get to looking then :)
@5434345
@5434345 6 месяцев назад
@@Rimea Vector terrain.
@jupahe6448
@jupahe6448 6 месяцев назад
Mario Bros Wonder does it's terrain in a very interesting way, while the input is paths the output is more or less traditional grid aligned tiles here's how the game does it or atleast how we recreated it in Fushigi (I was the one who implemented it) First it identifies grid aligned path segments with slope angles 45° and 22.5° and places slope tiles along them for those slope tiles it also places slope corners below (or above) them (they have no visuals but are required for the final step) in the next step it "rasterizes"/fills the polygons with blocks using the winding number algorithm finally it autoconnects the Tiles by finding the correct tile, based on the tile's 8 neighbor pattern and it's slope corners, in a GIGANTIC lookup table. That lookup table was such a pain to generate but absolutely worth it, other than that it was super fun to figure it all out and implement it The code is on Fushigis Github in Fushigi/tree/main/Fushigi/course/terrain_processing (not posting a link because I don't want to get marked as spam)
@theominouspigeon
@theominouspigeon 6 месяцев назад
spireny spines
@mitmoon
@mitmoon 6 месяцев назад
Cool level! I do have a question about SMBW though, could you somehow make it so that the background "sub areas" that come in the background, I'm wondering if you could somehow put 2 in the same level, or more than two.
@Rimea
@Rimea 6 месяцев назад
a level can have an endless amount of background sub areas within one area, the lakitu wonder effect in this level actually makes use of one
@mitmoon
@mitmoon 6 месяцев назад
@@Rimea Oh, ok. Thanks for answering my question!
@ethanbybee5077
@ethanbybee5077 6 месяцев назад
This is really cool but I wonder if there will be custom code eventually?
@theomaia9911
@theomaia9911 4 месяца назад
how do i download the Fushigi Level Editor?
@yonatanshaer20248
@yonatanshaer20248 6 месяцев назад
Can You Make Super Mario Bros Wonder Custom Level Break Time Spikeball Blowing Please
@spaceace9103
@spaceace9103 6 месяцев назад
Has anyone made custom ko arenas yet?
@HyperInkling
@HyperInkling 6 месяцев назад
Is it cool if I remake your Wonder levels in SMM2
@mmbiz.o
@mmbiz.o 3 месяца назад
whats even the point of that. oh yes lets recreate some perfectly good levels into a limited level editor with an extremely scuffed looking art style. not to mention how ridiculously tiny the level length is. you wont even be able to finish 1/3 of the level before running out of space.
@HyperInkling
@HyperInkling 3 месяца назад
@@mmbiz.o the point: fun times like brulla you did NOT have to take it that seriously it is just mario maker lmfao
@Ep1c_bunni
@Ep1c_bunni 3 месяца назад
HERE BEFORE NINTENDO TAKE IT DOWN
@Rimea
@Rimea 3 месяца назад
actually you're here *after* NIntendo took it down
@Ep1c_bunni
@Ep1c_bunni 3 месяца назад
@@Rimea URHMMM IM ACTULLY TALKING SBOUT THIS VIDEO 🤓
@Rimea
@Rimea 3 месяца назад
and so am I, this has been taken down and then I managed to restore it
@Ep1c_bunni
@Ep1c_bunni 3 месяца назад
@@Rimea oh 😶
@Joeybott
@Joeybott 6 месяцев назад
Cool?
@Rimea
@Rimea 6 месяцев назад
thanks?
@somerobloxdude3699
@somerobloxdude3699 6 месяцев назад
Ok?
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