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How I Made a Custom Mario Wonder Level - "High Tide Hoppos" 

Rimea
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8 сен 2024

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Комментарии : 85   
@emanuele7740
@emanuele7740 5 месяцев назад
one of your next levels could be a sky level above a jungle with trees instead of regular platforms.
@BFDIFinalistsfan2763
@BFDIFinalistsfan2763 5 месяцев назад
That might be creative
@wantedbird55srandomchannel28
@wantedbird55srandomchannel28 5 месяцев назад
Level name idea: "Across The Towering Treetops"
@BFDIFinalistsfan2763
@BFDIFinalistsfan2763 5 месяцев назад
@@wantedbird55srandomchannel28 That will be good
@thekingslayer2178
@thekingslayer2178 5 месяцев назад
Your comment about the Spike Ball transformation just being a Starman section make me realize that you can take two mechanics that are basically the same thing and make them feel wildly different with level design alone.
@Rickby
@Rickby 5 месяцев назад
Waiting for someone to make a full game mod pack of new creative levels. This is huge
@code-garden-games
@code-garden-games 5 месяцев назад
It's great to hear your thought process in designing levels.
@NIMPAK1
@NIMPAK1 5 месяцев назад
I don't really get people's problem with underwater levels in 2D Mario. If there was an air mechanic, I could totally understand that, but it's basically a level where you get 4-directional movement. It's especially hypocritical considering people seem to generally love the star level in Mario Land 2, which is basically just an auto-scrolling water level.
@jackatk
@jackatk 5 месяцев назад
It’s because they’re usually really slow. But they improved them a lot in wonder :D Especially because you can stomp cheep cheeps underwater now
@vevericac3294
@vevericac3294 5 месяцев назад
@@jackatk also the dolphin kick badge plays a big part in making the levels good, and while still in the bottom third of levels for me, all the levels in wonder are generally good so it evens out
@robbertlw9610
@robbertlw9610 5 месяцев назад
I just like vibing through every level. An underwater level doesn’t make me vibe less. Everything is a nice vibe. 👍 This applies to all Mario and Donkey Kong games
@bloomypeach6168
@bloomypeach6168 5 месяцев назад
*a level where you get 4 directional movement and slow, annoying physics where you have to constantly mash to avoid obstacles Also it doesn't make any sense to assume that people who dislike water levels and people that like a super Mario Land 3 water level are the same people
@jayman1462
@jayman1462 5 месяцев назад
the thing about the four direction movement is not really true. you just fall slower and can do infinite small jumps
@BFDIFinalistsfan2763
@BFDIFinalistsfan2763 5 месяцев назад
I loved your level Rimea I loved when the Hoppos are underwater and the spike ball wonder effect underwater Great work on your level!
@jasperferguson3574
@jasperferguson3574 5 месяцев назад
I absolutely love watching your custom level videos, it makes me wish Mario maker 3 was announced already!
@Mattened
@Mattened 5 месяцев назад
I think there's a high chance they will never let us use Wonder assets to make our own levels in an official capacity, unfortunately.
@jasperferguson3574
@jasperferguson3574 5 месяцев назад
@@Mattened yeah, i feel like if they do let us use wonder effects, they would limit it a lot.
@fridaynightfunkinfan5627
@fridaynightfunkinfan5627 5 месяцев назад
Looking at the editing screen in Fushigi, it looks pretty easy to use. But then you look at the sides with the file stuff, and it looks pretty complicated. Your time lapses make Fushigi look so easy to use. Also if you don’t mind me asking, what’s your accent? I wanna say British, but you can do hard R’s, while most Brits can’t.
@Rimea
@Rimea 5 месяцев назад
Yeah if you ignore all the complicated stuff you can treat Fushigi like Mario Maker, but in order to make Nintendo-like levels you have to understand the complicated stuff as well. It's always fun to see people try to analyse my accent, I'm Dutch.
@gato586
@gato586 5 месяцев назад
I loved this level, nice work and dedication❤ Each level is getting even better. Nice study about the level too. Im so excited to see a castle level anytime!
@Zaymations-OFFICIAL
@Zaymations-OFFICIAL 5 месяцев назад
I really liked that level, I watched the video when I was in a cabin when I woke up and it was a nice video to watch
@dodobee9275
@dodobee9275 5 месяцев назад
When you mentioned that you might make a mod with custom levels, I thought about a level which is sort of like a labyrinth ghost house or a music based level because there aren't really that much of both of these concepts in the main game or in mods so that would be cool.
@treecotreeco4898
@treecotreeco4898 5 месяцев назад
Level idea! An underground level full of rummmbas Raarghs and wubbas! I want it to be called...HOT POT CAVERNS!
@sacripan4425
@sacripan4425 5 месяцев назад
more custom levels! (I love your work and how you exploit various mechanics from the game)
@inpostor-pizano
@inpostor-pizano 5 месяцев назад
À M À S I N G!!! I I'm so excited to see how make your own level!! Good job!! 💯👌👍
@treecotreeco4898
@treecotreeco4898 5 месяцев назад
Heres a level idea! An autumn theme level with those blocks form jump jump jump! I wanna call it... JAZZ AT FALL!
@victora.5821
@victora.5821 5 месяцев назад
9:47 Once this gets added to a bigger ROMhack, I wonder if it’s be feasible for the spikeball transformation to be model-swapped to an urchin, since they kinda behave similarly in this level. It’d be a nice way of fitting all 3 mechanics into the Wonder section.
@lexsworld666
@lexsworld666 5 месяцев назад
9:57 hey! I think the was a secret exit to a secret goal.
@FruityKoala
@FruityKoala 5 месяцев назад
There’s a level editor now? That’s cool!
@geschnitztekiste4111
@geschnitztekiste4111 5 месяцев назад
There already was one within the first week of this game‘s release lol
@BenjaminMellor
@BenjaminMellor 5 месяцев назад
I wonder how hard it would be to make custom power-ups. Implementing the ice flower would be amazing, but I also imagine that it would be very difficult.
@Rimea
@Rimea 5 месяцев назад
Ignoring all the other complications that come with adding a new power-up, the ice flower in particular would be tricky due to the ice block formation system. I believe every object in NSMBWii / U has its reaction to being hit by an ice ball (whether it gets frozen / for how long / the size of the ice block) built in. So adding the ice flower to Wonder would require way more than the implementation of the power-up itself.
@BenjaminMellor
@BenjaminMellor 5 месяцев назад
@@Rimea Yeah, you would probably have to modify the game code directly. I am tempted to learn how to do it myself, but I barely have any coding experience.
@DanTheBoy
@DanTheBoy 5 месяцев назад
Love your videos man, I love mario wonder and seeing new gameplay of new levels of it makes my day, but the thing that bothers me in these videos is the talking flower. The dialogs are repetitive. If you make new dialogs for them, the levels will be perfect.
@Rimea
@Rimea 5 месяцев назад
I don't think putting my own voice into my levels is a good idea, and I really don't like the idea of AI generating voice lines either, so if I ever made a mod that featured custom voice lines, I'd have to find someone else to record those. I might end up doing that *eventually*, but that process is pretty elaborate.
@sonofrapbear
@sonofrapbear 5 месяцев назад
​@@Rimea I think it'd be really neat to get someone to record custom voice lines! It's like how any mod for Portal 2, a game very heavily based around your one little talking robot companion, will come up with a new one that's differently colored and has a new voice.
@Rimea
@Rimea 5 месяцев назад
haha I was actually just thinking about how Wonder mods could use the taking flowers like how portal mods use the cores the other day. It would be great if an eventual large-scale Wonder mod could feature multiple talking flowers with different personalities and dynamics.
@Strudlll
@Strudlll 5 месяцев назад
​@Rimea they already have the red ones from the wiggler races people totally could give that one a different personality and we even have the blue ones from that one desert level
@directrix777shinyshinyamyt4
@directrix777shinyshinyamyt4 5 месяцев назад
@@RimeaIf you’re ever in need of of a VA, feel free to reach out! I’d love to help with the talking flowers if that ends up being a thing!
@freddieehmke3554
@freddieehmke3554 5 месяцев назад
you should try making a dessert level that uses the pirahnah plants on parade wonder effect in a different way!
@handsomeavocado14
@handsomeavocado14 5 месяцев назад
All your levels are amazing
@5434345
@5434345 5 месяцев назад
What about full-scale ghost house maze next?
@None78922
@None78922 3 месяца назад
You should have used water and air swap as the wonder effect because your level has you constantly switching between both them
@lexsworld666
@lexsworld666 5 месяцев назад
16:44 if this level had a secret pipe that went to a secret goal, then it would go right there.
@Coconut-Mall-Direct
@Coconut-Mall-Direct 5 месяцев назад
Can you please create a base map (The one we're you select a level). I think it would be interesting
@wantedbird55srandomchannel28
@wantedbird55srandomchannel28 5 месяцев назад
I feel like it's probably a lot more complicated to create a world map than a level, but that would be fun to see.
@Rimea
@Rimea 5 месяцев назад
oh you mean a custom world map? Wonder's world maps basically use the same format that its levels use, so messing with them is definitely possible
@JamoTheRobloxian
@JamoTheRobloxian 5 месяцев назад
@@Rimeaand possibly put your levels in it?
@wantedbird55srandomchannel28
@wantedbird55srandomchannel28 5 месяцев назад
@@Rimea Huh, excited to see how that works then!
@brighthades5968
@brighthades5968 5 месяцев назад
@@Rimeawait does that mean that you can put stuff like enemies on the map? I know that seems strange but many games actually use the same type of object for everything, so you can place e.g. a flagpole in a level-like menu or something. Usually that ends up crashing the game though
@gameguy6432
@gameguy6432 5 месяцев назад
oh hey i've been waiting for this
@treecotreeco4898
@treecotreeco4898 5 месяцев назад
I got alot of level ideas!
@theominouspigeon
@theominouspigeon 5 месяцев назад
drippos
@geschnitztekiste4111
@geschnitztekiste4111 5 месяцев назад
I thought you took the model of the goggles from these swoopy birds in this game (idk their English name)
@NoxideActive
@NoxideActive 5 месяцев назад
Got a question about the assets in Mario Wonder. Are the Brick and question mark blocks sprites or are they 3D models? I'm just curious on how someone would mod those parts of the game.
@Rimea
@Rimea 5 месяцев назад
They're sprites with normal and specular maps, basically everything in Wonder that can be 2D *is* 2D, as opposed to i.e. New Super Mario Bros. U which uses 3D models for most things other than level terrain.
@NoxideActive
@NoxideActive 5 месяцев назад
@@Rimea Gotcha, it sounds more efficient since these blocks never rotate on an axis that requires seeing a different side and the game camera is orthographic. Good to know about the NSMBU version as well, thanks.
@TuckertheTurtle1
@TuckertheTurtle1 5 месяцев назад
fun fact: the spikeball transformation can destroy bullet bills!
@Ep1c_bunni
@Ep1c_bunni 3 месяца назад
Rimea Could you make a level that includes a hoppy cat transformation
@Pluto5323
@Pluto5323 26 дней назад
When i watched the custom level video i thought that the hippos had water in their eyes 😭😭😭
@prodby.zartbeatz9513
@prodby.zartbeatz9513 5 месяцев назад
If you are making a mod a funny name would be cloudy super Mario bros wonder (but I guess the sky levels aren’t as common as in the nsmb series)
@phorchybug3286
@phorchybug3286 5 месяцев назад
Nintendo needs to do a Maker 3 now.
@pickletickle8407
@pickletickle8407 5 месяцев назад
Do you play mario maker 2? You make some good ass levels
@Rimea
@Rimea 5 месяцев назад
nope, but thanks
@pickletickle8407
@pickletickle8407 5 месяцев назад
@@Rimea It seems like you have before, I just got back into it and there's nothing I like more than making levels so maybe I'll download that level editor
@PandaJerk007
@PandaJerk007 5 месяцев назад
In editing Mario Wonder levels is there any hard-cap on level size or item budget? Or you can go as extreme as you want it might just lag the gameplay? In Mario Maker my level ideas were usually held back a little by level size or item budget ha
@Rimea
@Rimea 5 месяцев назад
Before working on this level I would've said no, but I did run into something while working on this one that seemed like a file size limit. I made this level by editing an existing level, and that existing level had a massive second area, so at one point when I was nearly done with my own level's main area, it seemed like the two combined made the overall level so big that the game stopped loading certain elements. So making a level that's twice the size / complexity of one of the original game's levels might not be possible.
@JamoTheRobloxian
@JamoTheRobloxian 5 месяцев назад
3:21 Snor-what now? 🤨
@Rimea
@Rimea 5 месяцев назад
Snortoise, like tortoise
@hibye4062
@hibye4062 5 месяцев назад
How long do Wonder levels take to make for you on average?
@Rimea
@Rimea 5 месяцев назад
10-20 hours, this level took the longest so far, the timelapse is sped up x70 and I also cut out a lot of sections
@MegaDaveFan
@MegaDaveFan 5 месяцев назад
Changed Thumbails
@directrix777shinyshinyamyt4
@directrix777shinyshinyamyt4 5 месяцев назад
What does the talking flower at the end say if you *don’t* come the cool way?
@Rimea
@Rimea 5 месяцев назад
I believe he just says hi or something like that
@tycho25
@tycho25 5 месяцев назад
Is Fushigi still being actively worked on? There hasn't been an update on that in a while
@Rimea
@Rimea 5 месяцев назад
There haven't been proper releases in a while, but the program is still being worked on. I always use an in-dev build, it's possible to manually build the latest version through the git installer.
@GribnikSToporom
@GribnikSToporom 5 месяцев назад
Hi, Rimea, please, check out my feedback: these unevident routes of fast-flying inevitable harming things (like at 1:23) often turn out as unfair and annoying ambush to the player (also some of these can be seen in "Spiny spires" and "Spike pipe tribe"). And all the other things about your levels are *wonderful* !
@Rimea
@Rimea 5 месяцев назад
I appreciate the feedback! It should be noted that you're obviously watching footage that's sped up, if you look at 12:36 you'll see that the player has a lot of time to see the urchin coming. If I ever end up releasing my levels, that would be after they've been playtested by people other than me, so if stuff like this does end up feeling unfair, those problems should be ironed out in the future.
@unfunnyP
@unfunnyP 5 месяцев назад
ooga booga
@LMJ_
@LMJ_ 5 месяцев назад
🇫🇷 French Community 🇫🇷 Your Level is very interested
@vevericac3294
@vevericac3294 5 месяцев назад
watch this quick before they take it down
@addmakerhd480
@addmakerhd480 5 месяцев назад
Lol balls
@JamoTheRobloxian
@JamoTheRobloxian 5 месяцев назад
Still mad about the hoppos dying 😠
@Joeybott
@Joeybott 5 месяцев назад
cool?
@theguythatcodes
@theguythatcodes 5 месяцев назад
3 views and 33 seconds ago... is your video HAUNTED???
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