Notes for newer blender users/anyone wondering which commands he is using: - Pressing "J" with 2 verts selected will draw an edge on an existing face - Pressing "F" with 2 verts selected and hovering your mouse on the next one will auto fill faces like he does here 15:20 - Pressing "G" to move a vert then "G" again will move that vert along the axis of any adjacent edge of your choosing - Alt + V will "rip" an edge forming new geometry
Of course. Although some tutorials are well done, they aren’t really good to learn with imo. A lot of them teaches you how to make x, or y. But what I find alot more important to learn is not how to make x, but rather the thinking process behind everything. The stuff that makes your brain creak from thinking is the stuff that makes you learn properly. It’s why people who learn on the job, or language learners in a foreign country are so efficient at learning. They are forced to learn, and they make their brain work overtime with information that has to be processed. Following a step by step tutorial doesn’t hold a candle to it unfortunately.
@@oh-noe i would argue that a step by step is good for basics, but once you have that down, and you can follow along with someone like shonzo here, you're better off with these kind of videos
@@shadowsketch926 To a certain extent, yes. Don't expect to learn from this video if you've never used blender before. Once you get the basic controls down, this video will be a lot more useful. I personally had no experience modeling characters in blender, and this video did teach me a lot and I've made something I'm actually proud of because of it. I don't think a normal tutorial would have helped in the same way
Mainly writing these for myself as i often need to go back and rewatch parts but incase anyone else wants to use em: 1:00 Height reference 2:30 Legs 5:19 Crotch 6:50 Booty & pelvis 10:40 Torso 11:55 Neck / collar area 13:05 Shoulders 14:10 Arms 16:20 Tablet Unboxing 19:10 Time-lapse / End of unboxing 20:10 troubleshooting hips/crotch 23:30 Feet speedrun 24:28 Breasts 26:20 Collar bones 32:20 knees 36:10 Ribcage 37:05 Belly button 45:40 hands
You say this isn't a guide and all that but I still find myself learning a lot more from a video like this than a tutorial XD It's just really nice to see you troubleshoot on the fly and the thought process behind everything like "The butt generally has to be lower than the crotch" ends up becoming a great tip for amateurs like me. Anyways, thank you Shonzo for the video :)
I'm going to re-watch this more than I should because I want to eventually get better at blender. But your comment about the concept art ay the beginning reminds me of a video somewhere from the algorithm whose sole purpose was to rant about how you should never give your artist 3D modeling unfriendly concept art.
@@ramazer7364 ditto, I've been eager to try and find the right artists to learn humanoid modelling from and it's been tough, this is definitely saved for later for when I jump to this kind of modeling though
And it bothers me to no end because concept art isn't what they actually want -- the type of artwork they're describing is called a model sheet or character turnaround. If Shonzo and Rainhet just replaced every instance of the phrase "concept art" with "model sheet" in their respective commission forms, it would probably cut down on the amount of unworkable commissions they each get considerably
@@DreamyAileen True but Shonzo also has plenty of videos where he explains what kind of art he wants and that, unless it is something that really peaks his interest, he will flat out reject it. Still, making it clear and maybe providing an example in the form wouldn't be a bad idea.
I had studied 3d modeling for like 2 years on a school and I have learned more with this video in general than all that 2 years. Thaks a lot dude, even your workflow is more comfy for work than the one that they teached me.
This was very helpful, great to rewatch parts n such. I watch him on Twitch as well. Depending on the day can find him covering different parts of the whole character modeling, texturing, and rigging processes
Just watching this massively improved my method of making models. I was over complicating the process a lot. You've saved me probably weeks of time. Thanks for sharing this.
Honestly, any progress I’ve made on my models has come from watching your streams and general workflow- this only helps so much more! I owe what I know to you sharing your work with us. :) thank you so much, Shonzo!
There's some kind of app/software that shows what buttons you press while you work, maybe that would be helpful for people who try to learn blender by watching your videos :D I know these are not guides, they are helpful either way! I just wish i knew what shortcuts you use hahah
this is definitely very helpful! my first character was an astronaut and it, honest to god, was awful modeling the dude. So now i'll somehow try to translate what you were doing here and try to make a big, buff martial artist dude with a prosthetic hand. "surely this will be very easy!", he said, the most clueless of mortals. Edit: its going decently well!
man, thanks for this video, it helped a lot! I'm just starting to study the blender, and it's very unclear how to do retopology, but your video really helped in this, I'll run rather try on my concept art
I think this video is great, it's informative to see the workflow someone that knows what they're doing. It is a little annoying how often I have to go frame by frame to see what you're doing though, but that's a nit-pick. ty for putting this out there, it's difficult to find such quality work.
Thank you so much for this. This both shows and explains the modeling process a lot better than other tutorials I have found. in less than 3 hours, I got almost an entire model of Muu Muyu and I greatly appreciate the help as an armature Blender user
bro i really admire your workflow, and ur uv maps are flawles, i dont have patience for making it by hand, and if its blender worst, thanks for sharing
This is far better than a tutorial - it shows how to actually work, rather than messing around with nonsense concepts like workflow or standardization.
What makes this video helpful is that you discuss your theory and thought process openly. While a regular tutorial might include steps to how to make something specific, that isn't very helpful considering you'll only know how to do that one thing instead of having the ability to make it yourself. This is a common issue with tutorials, and one I've seen a lot in programming.
I only just skipped a bit through for now but i can already tell that i will be coming back. Looks like a really good Video to start learning character modelling 👌🏻
This is a first for me. Most of the videos I've seen where models are made, they start from the face to the head and down. This is my first time seeing feet-up building.
amazing skills, i got recently into blender i can't believe what iam seeing, i wanna learn to make a characters like you! and i see it requires alot of practice and knowledge on how to use the tools properly.
You said at the beginning at the video that you make the characters twice long that they actually are . It's for details reason? And I love your work, it's very inspiring! (Sorry if my English is broken it not my first language)
This isn't a tutorial because I see you doing stuff and I'm like "how do you do that?" so I end up teaching myself with google and looking at what you do xc you're so good at it aaa
I learned things. Such as creating models is hard and I can't make a booty as good as you. I gave up before even making it to the torso lmao. At least now I know how to use blender somewhat xc@@Shonzo
@10:23 how did you duplicate that edge and keep it attached to the mesh? i've been trying to know how that works or what the command is for that action but i have no idea how you did it
It won't be so bad, but it depends on what the model is expected to do. Simple topology like this should be fine for what people do in VR chat and most streams
Yeah, in general it helps to keep things quads and no pole vertices at areas that stretch much. I've seen some other modelers also get more efficient meshes by angling the edge loops around limbs and such too so less are needed. Flow follows definition more or less.
Hello Shonzo. One question. The VTube model that you used during your video is something you did?. Is that something that anyone (....eventually) could make with Blender?. What stuff you do you use to track the movement and rig it to the model?. Thank you. BTW you make it look easier, but blender is kind of confusing for some
It's his mascot avatar that he modeled and rigged himself, yes it was mostly created using Blender and someone with a lot of time, experience and skill could do it. Honestly Blender is great, even if you are just a beginner or casual you can just create cool stuff with it. Here is the video of him creating this avatar and rigging it: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-eOU7Slx3lFw.html ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-f8S3aY5wL-I.html
@@svmei Woah, thank you for the vids. All this world of models is very cool. I would like one day to model my own, but when I see the work of others I feel like there is a huge gap between them and me