How did you make the scriptable object with the action boxes? Is that something you've covered in a different video or is there a tutorial that explains how to do something similar? That looks amazing and like it could help me out a ton with my game!
After hearing your advice for the first time, I started to make a generic library of shared code, I can put into any of my projects, however converting game code into a generic library is challenging.
I see you have Cutscene type as Cinematic. I wonder what other option and scenarios this could be useful. I bet there are amanny option this can be functional
Dude this is amazing! I love this and definetly will be building somethisdsdsdng similar for my games upon now. coaborate on why you use string variables in your actions/commands instead of other references?
I have a shader that makes sprites behave as if they were just regular geometry, so there are no sorting issues, it's automatic as with 3D geometry :) Mine is lightly based on a tutorial by Tarodev!
the rpg looks good but I think the way the characters jiggle around when talking is a bit too extreme. Looks a bit silly and would probably look better if it was toned down a bit