This is FNAF's greatest sandbox game ever. New Clips Channel: / @astralspiffextras Follow me on twitch / astralspiff Join us on discord! / discord VODS youtube channel: / @astralspiffvods Follow me on Twitter @AstralSpiff
Love how breaking the game made monty become a better animatronic in terms of chasing after triggering a staff bot, he just comes running from anywhere to *KILL* you
I can't believe that Giga Monty, a bug caused by breaking the very fabric of time and space, had better programming than any other animatronic AI in the game. Like, instead of teleporting to you, the Montys actually appear from an unknown location and Chase You Down. You can hear them coming. They're inevitable. It's terrifying, and it's exactly what this game is supposed to be like
It's like Giga-Monty is more accurate than the others as they could have been across the pizzaplex and suddenly get called and teleport in meanwhile Giga actually goes from his current location to the player. That's what makessome memorable horror games genuinely horrifying. You know something is coming, and you know you will die, but never knowing where and exactly when you will see them dashing at you to tackle you in your gob is what makes good horror games good and terrifying. Horror Game developers, make more things like Giga-Monty and Charles. You'll have better games and you'll get more people playing the game.
They have taken the Atrium and the arcade. We have barred the gates but cannot hold them for long. The ground shakes...footsteps, footsteps in the pizzaplex. We cannot get out. The green shadow moves in the dark. We cannot get out. They are coming.
Spiff's story of how he acquired his cat is peak cat ownership. Many, many cat owners don't intend to get a cat. They just end up with one, either through shenanigans like Spiff, or a street cat just chooses you.
In my case it was an entire colony of 20 feral cats led by the one escaped stray who spawned them all. They stuck around for years and I had names for all of them. Only one is left now. He loves cuddles.
In my life we've gone out with the intent to adopt a cat for the sake of having a cat...never. When I was a kid I had four cats. Three of them died, and so my mom decided that the fourth one needed a new friend, so we adopted a kitten. Well, then the older cat peacefully passed away one day, and so my mom says the new kitten needs a kitten playmate. So we got a second kitten. The following summer my brother adopted a kitten without telling my mom while she and I were on vacation. Cut to a few years later, the first kitten passed away, but my brother has the other two cats. 2022 comes around and my brother finds a cat that keeps hanging around the apartment complex he works in, so he asks our mom to take the cat home and when he gets off work he'll take the cat to see if it's microchipped. She (the cat) had a collar and looked well fed and clean, so she wasn't a street cat. No microchip, no ID tag...put her picture on Facebook for a month and a half, no word from the owner. So we took her in. She's a little over a year old now. And then yesterday we went out of our way to adopt a new kitten for her to play with. It was my mom's idea, of course. She never wanted the street cat from last year but she's accepted her fate. We went one year without cats in the house. My mom's lived with cats for over 32 years. She doesn't hate them, but she's tired of cat hair being everywhere. She has no other issues with cats. She isn't allergic, she just hates how it sticks to the couch. Meanwhile when it comes to all 4 dogs we have in the house it was me asking my mom for them and somehow I keep convincing her it's a good idea to adopt another dog. I wonder if I can convince her to adopt a fifth one...
Seems like all the replies to this are in one-month intervals, so I guess it's my turn. My two current cats were kind of a gift. Not from a person, though. A stray showed up in the back yard one day, gave birth to two kittens, then disappeared. No one else was gonna feed them, so we did. Now they're ours. Thanks, random stray.
@@MythicRanger2401My mother got my cat. She found her in the trunk of her teacher's car. She asked the teacher if she could keep her, and her teacher said yes. The cat sat on her lap the entire day.
Literally this comment reminds me of a kid at the karate studio that every time we do point sparring this kid would just jump around like a kangaroo and stomp his feet expecting to score a point and when I asked him why he just said intimidation. This is a 12 year old brown belt I'm talking about. And that Montgomery stomping sound that giga Monty does sounds just like that kid
Or the scene from Jumanji (the board game one) where the guy is like, “STAMPEDE!” but replace the Rhinoceroses with alligators that have been melted into a metal.
I know Dr. Who isn't the most reputable when it comes to quality control, but this episode really takes it to new limits, plot is all over the place and the Doctor has inexplicably turned into an animatronic bear. 4/5 stars Edit: okay, so like, never had this many likes on a comment as far as I know, also I don't even know what my brain was on when I said this.
Giga Monty is genuinely better and more horrifying that what the game desperately tries to do. The 10 seconds of pure silence after you get caught before hearing the hoard works so well.
It’s really funny how the game could be so broken to the point where Monty could have much better pathfinding than anything in the game. That points to to either the pathfinding being nerfed or the game is just extra screwed to the point where it broke properly lol.
@@autumn-vl5ez this makes me wonder What would happen if the game somehow spawned more burntraps (If it could even,it might be able to play the cutscene twice tho)
Giga Monty is scarier than any animatronic in the entire FNAF franchise. The stomping plus the ability to locate you even through Freddy, overwhelming him is terrifying
Monty was powerful and possibly could have made the game so much more intense, knowing he could come out of nowhere, but Gregory successfully turned Monty into an ankle-biting chihuahua gator
The fact that Freddy is so broken that you can make it through the whole game without sprinting, which is intentionally impossible, just by using him, is the most beautiful thing that has ever happened in a video game.
It’s crazy to me that this game is so broken that multiple streamers managed to glitch-in stronger versions of existing characters completely on accident.
GigaMonty proves that there is a better version of this game hiding in the code somewhere, and somebody in the development team has torn this game to shreds to keep that better game from ever seeing the light of day.
33:33 is something straight out of a horror movie. He's calm, but then he hears it, and it doesn't quite click until he turns around, and then his instincts immediately kick in.
32:36 This sequence of events is fucking terrifying. With the random bangs, Freddy going "Well done, Gregory." and the Monty's surrounding you knowing you have no way of escaping.
The AI for this game could use a little touch up, they really are hardly a challenge let alone scary once you get to know how they do stuff. Giga Monty shows just how terrifying this game could be if they were just a wee bit smarter.
@@Mqstodon I think they're more so referring to how they teleport around the same room if you get caught by a security bot, a good example is in the arcade with music man on the top floor with chica, if you get caught by a security bot chica will just teleport around a corner from you then after a second run towards you
@@Mqstodon they're actually okay to teleport but when your game is designed ENTIRELY around one hit kills you have to be really careful with how you implement it because any bug/weird spawning is going to be a way more negative experience for the player than it normally would. For instance, Chica teleports way too aggressively so half of the time dying to her feels extremely unsatisfying and cheap, especially when you aren't expecting it so you die and have to do 2 hours of gameplay all over again. This game is really cool because of how buggy it is but it was designed poorly sadly.
Giga Monty is legitimately and unironically my favorite thing I've seen from this game so far. The idea of... basically this unintentional guardian AI awakening from the shambled scripting of a broken save file, and duplicating itself to hunt you down, is so strangely ominous.
Love how you forgot the screwdriver so many times, and each time that screwed with the entire universe. This game is a joy, and I am so content with watching these longer videos of yours. Even with all the complications lmao
I love this game, and while I'm dissapointed in how broken it is, I adore watching people break it like a kit kat bar. It's like watching an Early Gen Pokemon speedrun, SM64 fuckery, or an average playthrough of a modern Fallout game(I have an entire library of 3, 4, and NV fuckups on my laptop just eaiting to be compiled lol)
Been binging random speed and challenge runs but this was the greatest messiness glitchfest of a challenge run I've ever seen. Thank you youtube recommended.
37:32 *AcousticForge* : Quickly! Someone get to making a montyverse mod where another Monty is added every ten minutes! *That one person who decided to make it happen a few months later* : Say less!
fnaf 1: press CD+ to skip a night security breach: quantum freddy made the game far too complex and the unobtainable screwdriver led to a softlock, so we resorted to time travel
"No Sprint" Runs in other games: does the challenge normally and intended "No Sprint" Run in FNAF Security Breach: Quantum Physics and its consequences
Time travel is very delicate, and one way of doing so, with quantum physics, is to find a cosmic string. The cosmic string will essentially short cut you to another part of the Universe, but with how far away you are from Earth, and since time is apparently relative, more time passes on Earth than from where you are in space. Now, all you have to do is find a cosmic string that will give you the shortest route back to Earth. I am 14 and I can understand these concepts, even when I was either 11 or 9. Unfortunately, I can understand them, but like most other subjects, if an idea originated in my mind, I can’t try and do it in real life, because either my hand is shaky, I don’t have the physical materials, or my mind doesn’t have the know how of what to do to do it.
@@kartorrent7496 ah yes, Cosmic strings, aka strings from the hypothetical string theory Also... The only way to sort of time travel is to travel VERY quickly, you'll slow down time for yourself thanks to time dilation, but that's not "real" time travel
Also time doesn't work like that, it's the same time for everything traveling at the same speed (time dilation), through a wormhole you'd see your destination how it is right now, also a wormhole requieres a fuck ton of energy, to create a black hole with energy (Kugelblitz) would take all the energy that the sun would emit in 5 years all concentrated at the same time and point in space, so that won't work for logistical reasons
your reaction to seeing the Giga Army for the first time at 31:27 literally lives in my head rent free. The astonishment on your face makes my sides hurt from laughing, it's wonderful. irl pog face truly
5:44 Foreshadowing is a narrative device in which a storyteller gives an advance hint of what is to come later in the story. Foreshadowing often appears at the beginning of a story, and it helps develop or subvert the audience's expectations about upcoming events.
33:38 Is legitimately one of the scariest build-ups to a death I have EVER seen. The rapid pounding in the distance, Monty saying "I will find you", and knowing it's too late when your entire screen starts quaking because of the MASSIVE HUNK OF METAL CHARGING TOWARDS IT. That was absolute perfection, and it was crafted by a bunch of confused, failing strings of code.
I love how Monty has become seen as this super strong, near unstoppable animatronic, not because that's how personality, but because he glitched out so hard he became the time barbarian.
They say don't time travel because one small action could destroy the world you know. I say don't time travel because if you do, you will be hunted by an army of insanely powerful humanoid alligators for the rest of your life.
Even though they found a way without breaking the space-time continuum, I'm so glad they did. We would have never met Time Lord GigaMonty otherwise. Honestly, one of the funniest and most frightening AI's in FNAF games.
Ok, so, Freddy is the god of Quantum Physics, Moondrop is the timekeeper, the screwdriver is the key to all existence and Monty learned how to press copy paste. That’s how I remembered it.
So this game gives you the ability to turn time back and forth, but that in turns creates a Time Guardian (Moon) and an almighty Monty. I think Steel Wool might be geniuses.
I think this might be my favorite video ever. I find Spiff in general insanely funny and entertaining, and I think I’ve watched this video about 20 times at this point. There are sections I can recite word word word. I love putting this video on and turning my brain off. It’s great.
Seems oddly fitting for a FNaF game of all things to have something awaken from deep within it's code, what with the whole glitchtrap lore and what not.
I think the best part is that giga monty is only a little bit above the standard that the rest of the animatronics should be held to. Genuinely scary to know that if a security bot sees you, monty WILL find you and WILL get you
I'll accept "Giga Monty" but I would have gone with "Terminator Monty", time travel even creating duplicates. Also there is something poetic about the walk only run taking...six hours real time.
Animatronics running from half-way across the pizza plex towards you feels a lot better, and is quite scarier than them just being tleported in behind you whenever you get caught by a staff bot. The better fear factor comes from knowing that the killer machine is on its way to you, but not knowing when and from where it will arrive, which keeps the tension high until eventually you start hearing them calling out for you, and feel the ground shake as they approach. Also its just not too goofy like them teleporting...
Blind Roxy actually has a mechanic like this, but instead she runs to where Gregory was spotted, not to his current location. This ends up looking dumb.
@@Schnort I mean it can make sense. Shes blind, so if hes being quiet after say startling a staff bot itd make sense shed rush to the noise. But if gregory is jumping and running around she should just run to him
I totally agree with this! I’d love to see a more smart/realistic ai. Can you imagine if they had amazing ai, and things like Chica voicebox actually made them worse for a little while? Or moon having his flight outside of daycare?
Giga Monty is how the animatronics should behave, not teleporting 2 meters behind the player when a security bot calls for them but instead sprinting at full speed towards the security bot, even as a viewer I felt very tense everytime the screen shook and you could hear Giga Monty getting closer and louder while you didn't even know from where he was coming from
Ngl I feel like the feeling of terror, while there, was kind of ruined by the sheer fucking NUMBER OF MONTIES. If it were the normal game and not a bug it WOULD be terrifying tho.
@Temper Star I just had a thought that Giga Monty's AI (as well as the AI of the other animatronics) Could have been Like this but was cut from normal gameplay. But whatever happened that Caused the Game to bug out like this brought the AI back. I have a feeling that The AI was cut before\around the time the Monty Boss fight was put into the game. But this is just my thoughts on the matter, with the game soo bugged who knows if the AI for the Main animatronics Was supposed to be like this or if there is some other line of code that was leftover-not finished for the final release of the Game.
@@PlatinumKingMaster it actually seems the pathing of Giga Monty isn’t exclusive to Monty. Other animatronics can have it too though in very specific scenarios. It’s interesting to say the least. The discord has been talking about it a bit. These giga variants are honestly terrifying in how good they are at killing you
In my years of speedrunning I have never seen a game break this catastrophically to a sequence break Then again I don't think I've ever seen a game that can be sequence broken nearly this much
The virgin normal monty: - Relies on teleporting to places and is easily defeated - Cannot find you if you are on a elevated surface - Super slow, walks too much - Not very intimidating - Only chases you by himself - Wastes energy by attempting to tackle too often and not well enough The chad giga-monty: - Always knows a way to your location and does not teleport - Knows exactly where you are, he even knows if you are inside freddy - Extremely fast - Very intimidating, instills dread in whoever stands in his path - Travels in a pack of several clones of himself, easily trapping the player if they are inside freddy - Does not try to tackle often, and if he does, he has expert precision
So what I am hearing is that giga-Monty sounds like a mix of a normal wolf and Monty. As it can tell where you are wherever you are, (this can be explained as it having superior hearing allowing it tell the general direction of where the alert is coming from) hunts in packs like a normal wolf and leaps like Monty making it the perfect hunter for a slightly more realistic experience.
Honestly, coming back to this after both the duplicating Monty video AND the old patch (pre release) video is pretty bizarre. Like, I sorta know how Giga Monty works now, so this vid almost feels like a relic of some sort. 11/10 will watch again (and again and again).
26:45 "Time travel is NOT taken lightly in the Pizza Plex" is such an absurdly hilarious quote for me. Security Breach is such a beautiful mess. Even though it's a terrible game there are thousands of videos of people breaking it in unique ways and hundreds of people like Spiff finding creative ways to enjoy how broken it is. Cant wait for Ruin DLC
I’m assuming it’s the spotlight Monty, that somehow duplicated himself. That Monty never chases you, which might be why his programming makes him hunt you while your in Freddy.
@@arkura1812 A specific version of monty whitch appears on top of the check in building when freddy sends you to activate stage lift (right before moon catches him and brings him to vanessa) he can control the spotlight (weird mechanic that is used only once but he's supposed to give out your location to other animatronics) that's why devs needed a different version of monty, they just copied original one, removed all his limitations (like not being able to see you inside freddy) and gave him ability to interact with objects
This is even more absurd when you consider that all Spiff was trying to do was skip a single vent. It took breaking the space-time continuum, excessive amounts of cheese, and summoning a horde of gator shaped Terminators just to bypass a vent. He was just trying to not be sus. Edit: I've been thinking about it, and I'm starting to wonder if the Giga Montys are using some of Freddy's "summon" A.I (When you call him). They come in at full sprint, have pinpoint accuracy to Gregory, and don't lose track of you no matter where you are.
For your edit, that actually makes a lot of sense. If Freddy is kind of using Base AI, then Giga Monty, who is a freed up version of spotlight monty (a single time in the game where monty uses a spotlight and you have to avoid it), and who wasn't given any other codes, then yeah that would make sense
Giga Monty is legitimately an amazing example of what makes the enemies in these types of games terrifying, and it only accentuates just how shitty the enemies of Security Breach are in their current state. He reminds me of the Alien from Alien Isolation; once he hears you, he hunts relentlessly, and his footsteps are loud as fuck, causing you to go into panic mode the second you hear him barreling towards you. He doesn’t baby the player, but instead heavily punishes them for making a mistake, and organically approaches from across the map rather than teleporting to a random spot 10 feet away. It’s endlessly hilarious and extremely impressive to me that this game is so broken it fixes it’s AI when you do nothing but pick up an item early. This bug is fun, but it’s also melancholic in that it gives us a taste of what this game could have been, rather than the mess that we got. This game should have stayed in the oven for several more months, but at least the dough is squishy and fun to play with.
Finally, what I've been thinking in a nice concise comment! I've been arguing in comment threads for days saying that Fnaf SB fails at true Horror, and Giga Monty is, as bafflingly as it is sad, the truest example of horror this game could possibly produce. It's the Panic, it's the Stress, it's the Tension of the situation and the Fear that a mistake will Summon Him. In the base game that never shows up! Each animatronic getting alerted is just a minor inconvenience unless you're in the No Save Gauntlet but that stress really just comes from the complete loss of progress rather than fear or horror, I'd say.
31:26 the genuine shock of Spiff followed by the amazement and confusion of the chat and the chaos that ensued thereafter was honestly... artful... I found this unspeakably funny...
I love coming back to this video because it always gets me how absurd it is to have a game held together by pleas to god to the point that it makes shit up as you go. But not only that, there's a discernible new story made from time being shattered and Monty coming in from every timeline to set things right.
I don't know if this is a hot take, but I really like how broken this game is, like is not cyberpunk-like broken but rather sm64-like broken, where you can abuse glitches so much that it becomes an entirely different game. Most broken games nowadays are just filled with visual glitches, which doesn't really affect gameplay on a significant way, while security breach is filled with significant gameplay related bugs that completely changes the experience. Of course, I rather have a polished game than a broken game, but this is very fun to watch
I feel the same. I was frustrated when the game first came out and Markiplier kept getting screwed by the bugs, and it still sucks but then I discovered Spiff and other content creators who take advantage of the bugs in fun ways like this and I began to enjoy the game in a whole other way
rather than the teleporting animatronics, the game should have had the security bot chase you around once it catches you, and have the jumpscare animatronics book it towards the security bot with giga monty level pathing. all of the bots would be able to get you out of the hiding spots if they saw you enter (like chica does), but the security bot would lose aggro, so it would become a race to get to a hiding spot before the other animatronics see you. if the animatronics lose sight of you/dont see you near the security bot, they would listen for you (like blind roxy), and patrol around the area for a while if they dont hear you.
Ya know, for how broken this game is, its surprisingly stable. You would think doing stuff like this would crash the game or something, but nope, it keeps on trucking.
Brute forcing probably wouldnt have worked. Both are at the same speed and are in the same places, it's statistically near impossible for anything different to happen
When Monty says "We're only trying to help" he he really wanted to emphasize the 'we' but he thought the other animatronics were slacking off so he just cloned himself and said "If you want something done right, you gotta do it yourself" Also, Monty saying "Don't be scared" while being that broken is some biblically accurate angels type of vibe
Theory: Moon man is the time warden, when he catches you breaking the timeline, he tries to stop you but gives up. Afterwards, he sicks his task force of actually good AI on you. If you can escape the task force... *You are the new god.*
I feel like the next logical question is "what if we intentionally break time" Don't even worry about beating the game or not sprinting, just see if you can replicate or even *IMPROVE* giga monty
Doubt you’ll see this on a random one of your videos but I just want to say thank you for the content you make, I love rewatching your videos and it’s helped me get through some spouts of boredom very often so just genuinely thank you.
Spiff is one of those youtubers where I can just keep watching his videos over and over again because they're still entertaining to me after the 20th time.
I love how the Ai of a glitched version of Monty, that was most likely never intended, has *better* pathing than the actual AI Steel Wool had programmed. Also as a tiny note, I feel like this challenge made it pretty clear that the game would've been better and probably just a tiny bit more faithful to the fnaf franchise if sprinting wasn't added. Not sprinting makes the cameras and stealth a necessity early on,. Add this along with Spiff's other jumpless run and it's made even more important since you can't escape the animatronics by hopping on a table. In all the game probably would've been better without running/jumping and it's not like it would be that hard to change it retroactively, just slow down the music men and get rid of the 2-3 mandatory jumping sections of the game. How do you explain the inability to run? Well they already have a line for that. Freddy's "I can sense you are broken" could be him referring to Gregory damaging his leg or something while crawling into his chest compartment, hence why he wouldn't be able to run. Getting rid of jumping and running wouldn't just make the make scarier/harder. it would also get rid of the 40 percent of the bugs caused by jumping and sprinting in some portions.
it like, HAS to be some simplified original AI, that got patched out or had a ton of random shit added to it bc beta testers thought it was too unfair or something. The entire game seems kinda built around stealth, fear, and terror at the idea of being caught by a staffbot, trying to hide and evade them, but with random shit stacked atop it, like massive run speed upgrades that let you outrun animatronics, tools to stun them, and hiding places being festooned about. i can only assume that was built around being harder, then was nerfed into the ground for some asinine reason either that, or it just breaks every single part of the AI except "run towards gregory", and somehow this creates a better balanced AI for horror
His AI is just a stripped version of Monty's. He works the same, except he isn't programmed to lose track of you if you escape him, thus making him harder. As an actual feature in the game, if he could actually walk around like other animatronics, it would be very, very unfair.
Huge problem with this idea: the pizzaplex is absolutely fucking MASSIVE it would take ages to get across the pizzaplex if sprinting wasn't a thing Also it completely removes any concept of chase scenes or boss fights and considering the awful staff bots stealth isnt even all that fun
@@fedyfabuh3100 That's not an excuse to not get the jump out of the mechanics, besides Freddy is faster than Gregory. One good thing for the traveling through the pizzaplex would've been shortcuts and things like that that you have to unlock after beating the area challenge, like in RE4 (or any silent hill or RE game now that I actually think about it), that would also maybe help with the loading sections. Probably.
@@alachedelmictlan648 I never said not to ditch jumping, the sprinting is still an issue with the idea unless you only focus on removing jumping and leave sprinting alone