I've been researching and watching lots of videos the last couple of months to trying to hype myself up to start my first game. I wanted to say that making something Ludacris/Useless for my first game so its okay to fail is the best advice I have seen yet. This really got to me and I'm even more excited than I have been to go make something crazy weird just to learn how to do it. Thank you so much for this video!
I'm not even sure if I want to do game development, I'm just an artist exploring every medium as I figure out my career. But I love this advice. It's applicable to pretty much any artistic endeavor. Making art is painful because when we make something we love and it fails, doesn't turn out the way we wanted, or gets ignored, it hurts like a real rejection does. It's really really hard to get past this. So thank you for sharing
Thank you for making this video. It's very well constructed and has just the right mix of emotional / intellectual motivators. Also the vibes just remind me of older youtube thanks a ton
Great suggestions! Started my Unity Game Dev Journey in spare time 3 months ago. Just a few thoughts in response... 1) Setting Reasonable Goals - Coming from the business software engineering sector, we would say create stretch goals. Things that you most likely will not be able to achieve, but you'll make progress in that direction. It helps avoid fear of direct failure and instead gets momentum going. This ties into treating your game like a painting as you shared. It is okay to progressively iterate on your game art, code and the like. You don't have to have everything perfect at the first pass. That is something that held me back a bit mid-way into month 2. 2) Game Scope - 100% agree starting small is best for your first game. We all have great dreams of making cool games down the road, but it is more important to finish something. Setting a reasonable scope upfront and also avoiding scope creep is key. 3) Sources for Learning - There are several that I have found extremely valuable. If going with Unity, the pathways is an exceptionally fast way to learn. Packt has Game Dev books available for Unity, and C# that are amazingly helpful. There's plenty of RU-vid channels you can gain lots of specific insight from. And lastly, OpenAI is exceptional for the support of a newer game developer like myself. I regularly ask for guidance in a particular coding topic, explanations of code, suggested variable names or refactoring of code to simplified means. So much potential there to use as a starting point and then you can revise for your specific scenarios.
It was this video that made me subscribe to you. I started learning unity and c# at the start of the pandemic. Some good advice in here. Thank you for the content you make.
Thanks for the tips I've been planning on starting making my own games I'm actually using a free engine called godot which has a way to bring in assets a coding mechanic that can spot errors in the codes which is pretty cool. I'm also using blender as well. And godot can do 2d and 3d game. Protects
Fabulous video! Why did you choose Unity over Unreal? Or you never tried Unreal? I'm just at the stage of choosing one. In any case, your video brightened my interest in game development and rehabilitated my plan to MAKE something! THANK YOU!
Great tips!! Thanks for sharing. I agree so much with making ludicrous / "useless" things + making games you wanna play! 💕 Also I love your hair and the glowy lighting in your vid, super pretty! 🥹🌸 I'm looking to connect with more women game devs, do you have any communities you recommend?
Its a comunity thing where someone gives a topic and everyone makes a game based on that topic in a timespan(usually 48 hours). Check out GameMaker ´s Toolkit and his Jam to see how it works