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How Jigsaw Blocks Work | Custom Structures Ep2 (Minecraft 1.20) 

Conure
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Next Episode - • Loot Chests and More! ...
Previous Episode - • How to Make Custom Vil...
Download the Finished Datapack! www.planetminecraft.com/data-...
In this episode I talk about Jigsaw blocks for way too long
Join the Discord Server! / discord
Part of the Thunderbirds Worldgen Project! All builds showcased in this video were created by @RavenRavel with some minor contributions from myself and @DoctorPlasmaMC.

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16 июл 2023

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Комментарии : 73   
@Querez8504
@Querez8504 7 месяцев назад
I wasn't actually looking for a tutorial to use Jigsaw blocks myself, but rather felt like understanding how they work for separate reasons, and I was surprised to see that these blocks are way easier to understand than I ever thought they would be.
@benjaminweeg9684
@benjaminweeg9684 8 месяцев назад
I'm in the process of getting my first datapack like this built. I started trying to build an underground dungeon. I just have some wool rooms and halls for testing. I was really struggling to get through all the folder and json set up. Your clear instructions really helped me! These videos are so wonderful! I'm so very glad you made them! Thank you so much!
@Neuron43
@Neuron43 4 месяца назад
Love all the Wild West stuff so that was a bonus over learning wth Jigsaw blocks were. Thanks for sharing this info. I will definitely be using it. New Sub.
@RavenRavel
@RavenRavel 10 месяцев назад
Jigsaw day is my favorite day!
@C0RPORAL181
@C0RPORAL181 3 месяца назад
I gotta say, thank you man! I've just come across using the structure and jigsaw blocks and I had barely even coded before but it worked perfectly! I used some practice modules and they turned out perfect! I can't wait to continue making more structures!
@zeldek
@zeldek 4 месяца назад
Thanks! This really helped me understand the jigsaw blocks and make quite cool structures with it, and I have been looking for a tutorial on this blocks for 2 years and finally found one that explained everything really, really well.
@whycantithinkofaname26
@whycantithinkofaname26 Месяц назад
You are the best, i have spent 5+ hours trying to make just a very simple structure and every single tutorial has been useless until you, thank you
@BERRUEZA
@BERRUEZA 5 месяцев назад
Dude, I love how knowledgeable you are with all of this and that you share it with us! Thanks for taking the time to make this video and making your explanations so easy to understand! You're helping me make my ideas come to life with this 🙏🏼
@jaexynn
@jaexynn 2 месяца назад
Super helpful! I'll prolly follow this tutorial to create my first custom village!
@kobexfreakz
@kobexfreakz 8 месяцев назад
thanks, i finally created my own village, you create good vids keep it up!!!!
@VoodooTrashPanda
@VoodooTrashPanda 3 месяца назад
These two videos have been incredibly helpful. Thank you. I’m unreasonably excited to start trying this stuff out. I’m getting that “haven’t played Minecraft in a year or two and it’s time again” bug. But every time I go back I always get drawn to the less aesthetic and more “technical” (I’m no redstone engineer, technical is used lightly) or meta side of things, I have grand schemes of building a wizard tower over a town of villagers living in the forest temple from Ocarina of Time. But in reality; I’m always the one living in an ever-expanding cave full of barrels while getting super invested in designing the XP grinders, automated greenhouses, and creeper farms. The more technical nature of this is way more engaging to me than just making a home. Especially with how it interacts with the world generation. (o°-°)b best video(s) on the subject man, gonna rope my brother and gf into making some cool stuff to surprise our friends on the next server.
@capesword111
@capesword111 5 месяцев назад
I actually had an idea that I watched these for. I want to experiment a bit, research a few more videos, but I think with a little TLC I can make something nice. Thank you for making these videos so creative Minecraft can be more accessible.
@SerpTheCrafter
@SerpTheCrafter 7 месяцев назад
This is such a great tutorial! Thank you so much!
@_Ony
@_Ony 10 месяцев назад
Amazing vids, keep it up!
@DoctorPlasmaMC
@DoctorPlasmaMC 4 месяца назад
By the time I was done with watching this I had a cool example to work with for my own project!
@SirCauliflowerr
@SirCauliflowerr 5 месяцев назад
Heya, I really liked the video's, your explanations are clear and consise, and you explain it better then other yt'ers in my opinion. I have a request! Would you also be able to make a video on how to add lootchests with loottables to these structures? I cant seem to figure it out. Much thanks already!
@NK-61
@NK-61 10 месяцев назад
Imma break a GWR with this info, thanks! :)
@willalexander1439
@willalexander1439 5 месяцев назад
great videos really appreciate it
@vortek6889
@vortek6889 4 месяца назад
really well explained
@therombaro
@therombaro 3 месяца назад
Amazing video!
@TheFoldedUniverse
@TheFoldedUniverse 3 месяца назад
Is it possible to make it so that my custom structure replaces all the desert temples in the normal game? like if i made a better desert temple and I wanted to get rid of all the old ones, can I do that? and how?
@themessymeerkatyah
@themessymeerkatyah 4 месяца назад
Everything works after the video, except there is a glitch for me. when i generate a village, only the houses spawn, not the profession buildings(even though theyre in the same template pool) and the extra i made for tests doesnt either. On top of all that, the houses get cut off on random chunk borders. I think Ive checked everything, so i dont know what could be wrong.
@user-mq5wq3vh4i
@user-mq5wq3vh4i 3 месяца назад
Great tutorial only i have 1 problem i'm making a dungewon generator but when i try to use a second pool it just doesnt generate the second pool is for rooms with only 1 entrance and the target pool is minecraft:empty and the name and target name is the same how to fix this?
@benenwren4110
@benenwren4110 8 месяцев назад
Is there any way to guarantee one jigsaw connection priority over another? I'm trying to generate structures along an invisible path but I can only get one or two to of them to generate while the path consistently hits the limit.
@conure512
@conure512 8 месяцев назад
The Template Pool weight system can prioritize one structure template over another, but I don't think there's a way to prioritize one individual jigsaw block within the same template. Though from what you described, it seems to me like your problem is that you simply don't have enough jigsaws on your paths. If you look at the part of the video where I've finished making the village roads, I actually crammed a ton of jigsaw blocks right next to each other on the road pieces. Vanilla sometimes does something similar. What this seems to accomplish is that most jigsaws actually fail to spawn anything (for reasons like space restrictions), but they just get lots more chances to do so because there are so many of them. I still have yet to figure out why some jigsaws decide to spawn nothing, but this has been my workaround for the time being.
@MagicSlay
@MagicSlay 5 месяцев назад
Okay, so I tried following along a few times and got stuck, watched the first video and I'm still doing something wrong. I copied your datapack format (changing the name where it suits) and it's still asking me to load into safemode. I've removed every jigsaw block in safemode and... No luck. I don't want this to generate naturally, at least, not yet. I'm not sure what I've done wrong. There was another tutorial video I watched prior, but that was for 1.16. After following along with this for some time, I redid all of my structure blocks, folders, and the pool_template file.
@ThePrelude1999
@ThePrelude1999 Месяц назад
Missing the part.How do you make the file It seems nobody's tutorial shows that
@azreath2503
@azreath2503 2 месяца назад
My village paths are generating over grass and trees, how do I stop this? Also, the buildings only generate on superflat, but not on any kind of real terrain. Do you know why?
@conure512
@conure512 2 месяца назад
Sounds like you're just testing everything with /place. This will happen if you use that command, so in order to see the actual behavior, you've gotta load your pack in a brand new world and find a structure with /locate.
@JaceSomers
@JaceSomers 6 месяцев назад
Thanks for this! I do have a bit of a problem, though. No matter what i try, houses (well, the singular house i built to test) will not generate. I've made sure there are no typos in the json files and ensured that both the house and the streets/roads have connecting jigsaw blocks. Can you help with this?
@conure512
@conure512 6 месяцев назад
Something I've actually discovered since making this video is that jigsaws are very picky about where you place them within the structure. Sideways-facing jigsaws (for houses and roads) will only work correctly if you make sure their jigsaw face is touching the edge of the structure piece's bounding box, so that the pieces' bounding boxes don't overlap when the jigsaws are pieced together. In contrast, for VERTICAL jigsaws, the bounding box of the upper piece (with a downward jigsaw) must actually fit completely inside the bounding box of the lower piece (with an upward jigsaw) in order for it to work. Why it works this way is a complete mystery, but that seems to be just how it is.
@JaceSomers
@JaceSomers 6 месяцев назад
@conuremc Strange. I'll try to see if it helps me soon. Thanks for the information
@JaceSomers
@JaceSomers 5 месяцев назад
@@conure512 So i tried your advice and it actually helped. The village houses actually generated! thank you for the help! By the way, I am attempting to create a datapack that makes villages generate in the twilight forest for some reason. I am not affiliated with the people who develop the twilight forest mod. I just felt like trying to make something for some reason.
@guilhermerafaelzimermann4196
@guilhermerafaelzimermann4196 6 месяцев назад
I never expected this to be so simple to understand, though i do wonder, is it possible to have the same structure in multiple structure pools? Or would that require separate identical structures? For example if i wanted to have a chance of the rare road just spawning a regular road instead of a rare structure, to just have more stuff in the village instead of an empty direction
@conure512
@conure512 6 месяцев назад
Yeah that's totally possible! template pools can reference any existing structure template, regardless of whether other pools reference the same ones. In that case though, you've gotta be careful, because the same template obviously has the same jigsaws - so the jigsaw to start the rare road would also have to be identical to the jigsaws to start the regular road.
@guilhermerafaelzimermann4196
@guilhermerafaelzimermann4196 6 месяцев назад
@@conure512 Perhaps one of the rare structures could be simply a transition road that always connects from the rare road into the regular roads
@conure512
@conure512 6 месяцев назад
@@guilhermerafaelzimermann4196 Yeah that could totally work
@TheFoldedUniverse
@TheFoldedUniverse 3 месяца назад
my structure spawns but it is way to small, how do i make it larger? It makes the hallways for my dungeon but the rooms are very limited and get cut off
@foog7019
@foog7019 2 месяца назад
Go to worldgen/structure/yourvillage and set the "size" there.
@mo0n.chicken
@mo0n.chicken Месяц назад
Hey! Im basically done with everything! (thanks for that (: ), but the only problem is that the Villagers/ Iron golems aren't spawnning and I cant figure out why ):
@sahilislam7709
@sahilislam7709 6 месяцев назад
i am have tried this and it works but i want to include multiple structures that arent related to each other and it keeps going into safe mode i dont know what to do
@sahilislam7709
@sahilislam7709 6 месяцев назад
is there anyway for me to send you the datapack so you can see where i went wrong?
@UndertaleNoEscape
@UndertaleNoEscape 3 месяца назад
my datapack says that it's for an older version, how do i fix this?
@eik0val
@eik0val 8 месяцев назад
hey! can i use the similar method to overwrite vanilla villages? great tuts btw very clear and concise.
@conure512
@conure512 8 месяцев назад
Yeah datapacks should always be able to overwrite vanilla stuff, you've just gotta be really careful about naming. You'll wanna make your files have exactly the same names as all the vanilla files, and you have to use the "minecraft" namespace rather than making your own. I went over this general idea in my "Disabling Recipes" video (which is a bit outdated, but the logic behind overwriting still applies).
@eik0val
@eik0val 8 месяцев назад
@@conure512 i see i see. i'm very new to modding/making datapacks for Minecraft. and I'm particularly not familiar on their difference. the ones online are too vague. is it possible to make a mod that functions like a datapack? datapacks are harder to market online. (plus I'm making a modpack so one jar file that consists of mobs, structure, and gear are better than 10 zips)
@conure512
@conure512 8 месяцев назад
@@eik0val I have zero experience with mods, all I know is that they work fundamentally different from datapacks. The main difference in practice is that datapacks are officially supported by the vanilla game and don't require any sort of compliance from the client (they're server-side only), so they're actually a lot easier to use.
@eik0val
@eik0val 8 месяцев назад
@@conure512 i can see that. i'll look further into the documentations for forge or fabric I've read in a reddit post that datapacks can be turned to a mod. I'm not quite sure how to do so. also, is there a way to implement a village that has a dock? like spawning it near a river or something? I'm thinking of spawning the town center (which is the pier like dock) in a river and adding jigsaws that lead to the "main village". I'll be testing it out. also, let me know if you can find a way to do this.
@max-wi7xf
@max-wi7xf 9 месяцев назад
me waiting to mojang create the datapack for jigsaws:
@gecka91
@gecka91 14 дней назад
How many times can Conure say rare in one video... missed opportunity for a counter on screen 😂
@conure512
@conure512 14 дней назад
either that or "road" hahaha
@dj_helping_people
@dj_helping_people 8 месяцев назад
Great vid! thanks! I would love to know moew about datapacks, but im very new in it. Maybe u guys could recommend me any sort of modding / datapack community where i could chat with others about it and ask my questions for example?
@conure512
@conure512 8 месяцев назад
PlanetMinecraft is a great site for seeing creations and discussing datapacks, I've even posted stuff there in the past (including this village datapack).
@Matuteros
@Matuteros 2 месяца назад
hii im makeing a datapack that generates buildings, i made every floor type and everything worked so far. the thing is, the floors are generateing with random orientations, i want only the bottom floor to do that and then all the ones above following the same orientation
@conure512
@conure512 2 месяца назад
If you're using vertical jigsaw blocks, change the "joint type" setting from "rollable" to "aligned" within the jigsaw.
@Matuteros
@Matuteros 2 месяца назад
​@@conure512hii omg it worked, now i just noticed that my next problem is that these have no roof, i need to obligate the structure to generate a terrace every time it stops generateing floors
@War_games_ps4
@War_games_ps4 Месяц назад
i have a problem. my town center is perfectly in the ground but al my other structures are with the ground on the ground. 1 block to high. this is my program { "name": "tj33:mountain_path/buildings", "fallback": "minecraft:empty", "elements": [{ "weight": 1, "element": { "element_type": "minecraft:empty_pool_element" } },{ "weight": 1, "element": { "location": "tj33:mountain_path/buildings/log_cabin", "processors": "minecraft:empty", "projection": "rigid", "element_type": "minecraft:single_pool_element" } },{ "weight": 3, "element": { "location": "tj33:mountain_path/buildings/tent_wit", "processors": "minecraft:empty", "projection": "rigid", "element_type": "minecraft:single_pool_element" } },{ "weight": 3, "element": { "location": "tj33:mountain_path/buildings/tent_blauw", "processors": "minecraft:empty", "projection": "rigid", "element_type": "minecraft:single_pool_element" } },{ "weight": 3, "element": { "location": "tj33:mountain_path/buildings/tent_groen", "processors": "minecraft:empty", "projection": "rigid", "element_type": "minecraft:single_pool_element" } }] } can u help me
@conure512
@conure512 Месяц назад
This happens when you test with /place in a superflat world. I run into this all the time too. When it's naturally generating, this shouldn't happen.
@protn-ct1ms
@protn-ct1ms 6 месяцев назад
Help!!, i have the error "there is no template pool with type ..." :(
@conure512
@conure512 6 месяцев назад
You've probably spelled something wrong, either in your structure json file or in one of the actual jigsaw blocks. Make sure that every single reference to a template pool is spelled EXACTLY the same as an existing template pool in your pack. Also, just in case, remember that datapack file names cannot have capital letters!
@samli-jo6yy
@samli-jo6yy 5 месяцев назад
I didn't made a village but a single maze It can't located by /locate !
@user-cf5ex9dy3f
@user-cf5ex9dy3f 6 месяцев назад
wheres ep 1
@qentyhuusesatrackpad
@qentyhuusesatrackpad 4 месяца назад
an unknow error occured, i don't know how to fix it
@archiefarnworthnixon3335
@archiefarnworthnixon3335 3 месяца назад
3:50 Why dose yours have a: level, keep jigsaw block and generation
@archiefarnworthnixon3335
@archiefarnworthnixon3335 3 месяца назад
3:50
@conure512
@conure512 3 месяца назад
Those are just some buttons for testing out jigsaws, and they're completely broken. Safe to not worry about them! Also, as of a recent update, the jigsaw interface does look different and I explain this in episode 3 :)
@kaibamanyt3558
@kaibamanyt3558 6 месяцев назад
Would this work the same on bedrock??
@conure512
@conure512 6 месяцев назад
Nope, bedrock doesn't support datapacks. Jigsaws and structure blocks still exist but I don't think it's possible to make your own stuff with them.
@W0W53R
@W0W53R 8 месяцев назад
Instead of restarting the server, you can just do /reload
@conure512
@conure512 8 месяцев назад
Not true in this case! /reload will update all files in a datapack *other* than the ones under "worldgen".
@CoderCatGG
@CoderCatGG 6 месяцев назад
The ones who shant have the knowledge of /reload…
@conure512
@conure512 6 месяцев назад
Ikr, i wish /reload would work for worldgen stuff, but it does make sense why it doesn't. Worldgen features/structures/etc are loaded as part of the initial process of getting ready to generate the world, which only happens before any actual chucks are loaded up. So if structures were included in /reload, the game would have to basically re-load the entire world every time you used that command, which would be REALLY resource-intensive and heavy on your computer.
@jaimegonzalez5932
@jaimegonzalez5932 6 месяцев назад
does this work in bedrock for the nintendo switch?
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