Looks like I'll have to update some of my datapacks to 1.20.5 when I get the chance. The changes to crafting items and right click detection actually perfectly solve problems I had with both of my current datapacks, crafting broke in one due to multiplayer quirks with Knowledge Book based crafting and the other added custom swords that needed right click detection which was only possible with a carrot on a stick and warped fungus on a stick which can't have their attack speed changed. The latter actually could be improved further with wind charges (once they get added of course) since I need a dash ability and teleporting the player forward is a little jittery though it gets the job done.
This update really did add a ton of new capabilities! Though I will say, it IS possible to change the attack speed of the carrot/fungus... you just have to remember that a player's inherent attack speed is 4, so the weapon needs to have NEGATIVE modifiers (swords have an attack speed of 1.6, so the modifier would have to add -2.4).
What really excites me is that datapacks can easily run on servers which allows me and my friends who play Bedrock to play on a server with GeyserMC and still have something similar to mods
I think it would be wuite fun if they gave you an option later for a "search recipe survival" where you have one book and have to expend some resources to use them making the search books. I think it would be quite funner. Or, if not that, make the player start with the craftings of processed wood, crafting table, paper and the book or something like that. Minecraft doesn't really has the factor gameplay, and i think it would make the game more fun to play, but being an optional for those who want to play for the long-run maybe making use of the new biome blocks. Idk.
Java datapacks might become more powerful than bedrock ones soon. (Behavior packs can add completely new mobs, items, and possibly blocks but I don’t remember)
I love how big this update is for data packs and such, but I just realized all bedrock gets is trial chambers, and none of the components and stuff. Seems kinda unfair tbh
I find it funny how all right click detection systems have a draw back lol Carrot on a stick is slow Endereye doesn’t work if there’s an end portal and now Knowledge book has to be consumed Mojang is not making this easy for us lmao
People keep saying fully-custom items are coming soon, im hoping they end up being right because that would SURELY allow for fully-customizable right click detection in some form or another.
@@conure512 I’ve been saying this for months but, why hasn’t Mojang already done this? We’ve been getting closer and closer but never quite reaching it despite Bedrock basically already having this already with behaviour packs lol
4:45 minecraft is currently introducing everything needed to create real custom items, so on a kinda big discord, we think they will add data driven custom items in 1.21 or one of it's sub versions
Mojang not adding the ability to create custom items, mobs, etc. easily with datapacks is the reason why modded will always be preferred over datapacks
hold on, going back to the tool trigger where you detect if you hit a block with an item, would that work for air as well? If so Im gonna implode from sheer happiness
I am hoping they make BLOCKS data driven. Just _imagine_ the possibilities! (Also, making brewing/potion effects data driven should be their next goal. If they're going to have enchants be data driven, they for sure need potions as well).
In a recent snapshot (today?) a new component was added, here is the description in the change log: The food item component has new fields: using_converts_to: item with components (optional) Once consumed, the food item will be replaced with the specified item e.g. food={nutrition:1,saturation:0,using_converts_to:{id:"poisonous_potato",components:{"minecraft:custom_name":'"Wait what?"'}}} Can you use this to replace the item if someone actually waits long enough to eat it? (I know it takes 60+ years, but theoretically).
That's totally an option! I was also thinking of using it for right-click detection on items where you set the eating time very very low so the animation doesn't even play, and then they just don't disappear when you eat them.
The knowledge book method could actually be cool though, imagine it spawned your spellbook in front of you to shoot the spells out of, before returning to your hand. Also a very natural cooldown mechanic. I was imagining something like the floating book of an enchanting table, but apparently it doesn't come separate from the table which is pain.
once again, i looked at you video for a single second and recognised it from the video about datapacks i saw some weeks ago, where i commented that i recognised you from the video on custom crafting recipes some years ago i swear im not looking it up (although in this case i *was* watching videos about the subject)... but fuck, man, the universe is telling me to subscribe