Lore story behind this a year ago we were showing korone how to do ryu combo trials in chat and eventually someone used noises to teach her the rhythm to doing combos and someone settled on typing pon ponpon pon To teach her rhythm and now she sounds out inputs to teach herself the pace of a combo Its at 52min in her hajimete no street fighter 5 video from a year ago.
The funny thing is, I remember in Tekken 3 on the PlayStation, not only did the buttons in the moves list use the colors on the PlayStation controller, but when you autoplayed a move in practice mode the buttons each had a unique sound. So you actually could memorize the combos through colors and sound, amazingly! I'm sure anyone who soent a lot of time with Tekken 3 could imagine the button presses to a 10-hit combo along with the rythym and changing sounds.
@@Bloodstar6078 yeah it never left its even in soul calibur a really genius way to teach players combos when theres no instruction manual on those mechanics 3D games were far ahead of 2D where you had to go to game faq to read guides
It's weird cause I feel like this is a common occurrence in the FGC. It's more like "Uh uh eh oh" kind of grunts though. It helps with timing I feel like. I usually do it with bam or pams depending.
World’s number one fighting game coach in the making here, people. She’s gonna be producing pros left and right with here beep-boop-pan-pan vocal method.🤣
boom pow pow pow? like what more people remember stuff like this. Maximillon does "uh.. uh.. uh uh uh...uh" or other noises. I go "that that that ... ok bop bop bop bop " so yeah
Not gonna lie, as a long time fighting game player, using single syllable noises to represent individual buttons is a good idea To extend to the next level is the Mike Ross school of abbreviating common specials (tatsu, shoryu, 'doken etc)
This is actually how I got good at doing combos when first learning back in 09. I don't do it as often now unless it's a long combo but it works for sure.