My bad guys - major loot luck trophies are actually 1.5%, not 15% - I got it mixed up with the gathering luck trophies. Thanks to everyone who pointed it out in the comments. This would put the max luck shown at 11:42 at 45.5% instead of 86%. Also now there is a more recent dev post on the forums where they give more details about how luck works: forums.newworld.com/t/dev-blog-luck-faq/713119
Thanks for putting this together! I think you explain things that maybe are unneeded, like gathering vs global luck to me is obvious but maybe not so for another player. Good luck out there in Aeternum!
Thanks for watching :D ya I was thinking the same thing but then I decided I should just include everything relevant from the interview so that even someone new could have the whole picture. Good luck to you as well lol
At least they finally gave us some information to go off of instead of pure speculation. If what they said is true then I believe your estimates to be very accurate and thus helpful. Great video!
10:00 to me it sounds like the first guy was not denying that it raises the ceiling BUT he acknowledges that it is still very rare to get certain drops. And the second guy clarified that it raise ceiling and floor by technicality. The first guy just worded it weird by acknowledging that rare rolls are still rare despite a boost.
It makes total sense and explains how it works. We do have a higher chance of getting a drop with all the luck gear etc. but does not effect what the item will be.
The guy answering the question should have straight up asked, “what do you mean by floor and ceiling?”. Cuz once that was asked the guy kept stuttering harder.
I have 44% with 3 basic so I guess it’s best to sell my basic ones and get the gathering ones instead since I ain’t looking for named items I rather just farm ores then cause finding stuff like pure resin is so damn hard
I'm really not sure but I don't think they count right now unfortunately, my main reasoning is that on nwdb.info, only weapons and armor have a filter for "named" while the gatherables and mats do not. Idk tho I hope I am wrong.
Update on this homie, looks like trophy mats do count along with some other things: forums.newworld.com/t/dev-blog-luck-faq/713119 Here are some of the low-drop-chance items Global Luck helps you get: - Unique armor from expedition bosses - Named Weapons - Recipes - Schematics - Rare resources like perk items and crafting materials - Trophy Materials - Trade Skill Armors
That’s how I feel after buying three major loot luck trophies while also running with my crew who has them, while having luck gear and ONLY getting infused mana, infused health and green items dropping from the bosses at mines for two hours yesterday. So pissed 😡 😂
Great video, so really elite chest are bugged iv never seen anyone get a named item from an elite chest, trophy material drops are not effected by loot luck? This is what I'm guessing. But getting the timeless hand from leviathan you need luck
This is what I thought too but turns out trophy mats are included along with some other things: forums.newworld.com/t/dev-blog-luck-faq/713119 Here are some of the low-drop-chance items Global Luck helps you get: - Unique armor from expedition bosses - Named Weapons - Recipes - Schematics - Rare resources like perk items and crafting materials - Trophy Materials - Trade Skill Armors
@@Zikorik Thanks for the link. This is what I'm talking about "Luck does not increase items reliability to roll a non-Named Legendary item". I am interested in getting GS 600 drops, not necessarily named stuff. So if I go with no luck I have more unnamed drops (with more variety of stats) and same chance at GS 600. No?
and still no answers if pearls on luck items add the luck or overwrite it. i saw so many test and reports that it seems bugged. for myselfe i can say after running 3,5 month with pearls and 1,5 month without i had a significant more succsess without pearls. but i can never be sure and hope to hear something from the devs
Confirmed as of a recent dev post, yes it does: forums.newworld.com/t/dev-blog-luck-faq/713119 Here are some of the low-drop-chance items Global Luck helps you get: - Unique armor from expedition bosses - Named Weapons - Recipes - Schematics - Rare resources like perk items and crafting materials - Trophy Materials - Trade Skill Armors
My luck is bugged after i made major luck trophies for me. With 43% luck i was getting trophy mats daily, got 10 mats in a week 2 legendary and 8 epic. But since major trophies i couldn't get a single trophy mat in 6 weeks, not a single one of them!! Some people say ''you are just unlucky'' but this is ridiculous level unlucky and im 100% sure there is ''too much luck'' bug indeed...
Ya rly sorry to hear that mate idk what is going on. There is some more info that was released about luck recently in this dev post: forums.newworld.com/t/dev-blog-luck-faq/713119
Yeah fighting over nodes if it wasnt for the fact that you're wearing gathering armor which as we know sucks for pvp, so those spontaneous scenarios they dream about cant happen without having the gathering person in disadvantage to the "ganking" pvper, let say a fort capturer, pvp faction mission doer, those players will have high gs standard/pvp run around not gathering gear and destroy you before you can equip your pvp gear, if thats even possible cuz youll be "in combat" status , all in all terrible idea, only solution i can think is if they desing an internal "macro" to automatically switch to a designated saved gear set slot as soon as you receive dmg from a player while flagged, they still get the jump on you and first dmg on your low res mining gear but from there on I have fighting chances and running away is not my only option anymore.
This was a great summary. It was so painful to listen to them talk all around the topic for so long. This summary makes them look like targeted geniuses because so much was carved away.
The luck question has been asked since the start of the game. Why has it taken AGS this long to answer it? I’m sorry but AGS has done a very poor job of giving the community information. You made a good video though.
Actually AGS has talked about luck a few times now. They mention it briefly on their forums in [Dev Blog] Update on Current Issues #1 where they confirm that luck does affect the likelihood that you get a trophy items (or "found furniture items") and again in [Dev Blog] Update on Current Issues #2 where they go into quite a bit more detail on luck. It would have been nice to have the info we got in the most recent video earlier, that's for sure, but they have actually been doing a pretty decent job imo of communicating and giving the community info.
specific named items does that include your crafting items? are crafting mods not named items? of the named item of that tier chest? i mean there not going to tell you how it work to the exact point or it would ruin the game. imo take what they said with a bit of sand. shit if our pulling better loot from your mobs wearing your favorite luck set then do it cause tbh theres something to it. run your routes and just make silent moves. this game is fun but theses players are something else LOUD ive never witnessed so many players desperate for attention. never the less this kinda helped understand why im getting what im getting when i wear what i wear. nuff said
They recently released some more details on this: forums.newworld.com/t/dev-blog-luck-faq/713119 Here are some of the low-drop-chance items Global Luck helps you get: - Unique armor from expedition bosses - Named Weapons - Recipes - Schematics - Rare resources like perk items and crafting materials - Trophy Materials - Trade Skill Armors
BRUH FOR REAL lol fk I can't even play since the Feb update patch, desync is so bad they completely destroyed combat esp pvp. I was really holdin onto it hopin it would make it through but after three major content updates that introduce more bugs than they fix and keep implement changes no one is asking for, I've pretty much lost faith. Miss your vids tho bro hope you are doing well
Seems really shit and not worth it cause the only thing luck affects is named items, the rest is just what you get and the amount of luck gained is so minimal