The whole "Rareware Banana tried to be harder to collect because they programmed it better to get away, but we still get it another way" that's always my favorite type of sequence break in speedruns. It shows that, yes the devs knew about some of this (although probably not the size and degree), so they tried a workaround for at least one.... but it still didn't work cause runners found ANOTHER workaround. It's like finding loopholes, only more fun.
The owl race is a nightmare for moveless, the bunny race is a nightmare for basically everyone. Apparently it's a curse if anyone decides they want to race in Fungi Forest.
I've spent the last few hours watching your videos, they've brought me a sense of joy I haven't experienced in a long time. For a second it felt like the early 2000s again, except we're all grown up now and require more and more complex glitches to enjoy what used to be overwhelmingly magical to us. I like my life, but I'd trade it all for one more afternoon playing DK64 with my cousins, it's my fondest childhood memory, and this is the closest I'll ever get to reexperiencing that so thank you. A couple years ago I asked if they wanted to get together and play DK64 for old times sake and they laughed at me, apparently they don't share the same memories of the game that I do, so it's nice that at least someone on the internet does.
I'm really glad you enjoy my videos and that it has brought a sense of nostalgia back. I think unfortunately DK64 gets a lot of unfair flack, but it certainly has a cult following who appreciate it. I think everyone agrees that DK64 isn't the perfect game (there would be 1 or 2 things I'd change to improve the casual aspect), but then again, I'd be hard pressed to think about any game I'd class as perfect. For the game it is, it's a really fun game with a lot of depth and character to it. And heck, without DK64, I wouldn't have met my fiancee so... ¯\_(ツ)_/¯
DK64 is so much more broken than I thought. I haven't really kept up with DK64 glitches yet, so while I'm no stranger to SM64 glitches (as a veteran pannenkoek viewer), a lot of DK64 still looks a bit like magic to me. But that's not a bad thing, I'd say ;) It's crazy how much stuff you can get without any additional moves. That really surprised me. This video was so in-depth and high quality. I wish you a kind day of the RU-vid algorithm to boost you up at some point. But your username is so hard to remember with those numbers and letters. Just "theballaam" or even "ballaam" would be a lot more memorable, I believe.
Damn, i love your videos!! This is so good!! You deserve a lot more followers! I love it!! This is my favorite game as it’s really cool to see it get broke down so much! Thank you ☺️
9:50 ~you want me, I want you baby, my sugarboo, I'm skew levitating...~ I thought this video was supposed to be about a 101% run. So, why are we getting the "Rareware Banana" early when we have to get all the Banana Fairies anyway? D: 12:20: That's a huge Excel spreadsheet. D: 23:52: "...or *C H O K I N G T H E W O R L D R E C O R D* " ...Yeah, Lanky's pretty good at that. 26:47: Behold, four Kritters recreating Yoshi's grab range in Super Smash Bros. Mêlée!
8:07 - 8:09 the banana medal Clasp/ connecting loop at the top initially doest have transparency applied to the graphic/ texture at the top causing a black rectangle around it to block the graphic it's placed within/ overtop etc.
Pausing before the remaining 4 GBs are revealed, seeing if I can think of what they are... all based around Diddy moves, maybe Aztec Tower/Beetle race, Aztec Lobby, Owl GB?
Diddy's Rocketbarrels really get in the way for moveless. Angry Aztec, Gloomy Galleon, Fungi Forest are pretty big roadblocks in particular. But hey, At least Crystal Caves and Creepy Castle don't have very many uses for Rocketbarrels though.
Hey nice job for the video explanation on how many moves that needs to be required to beat the game, but i have a question for you. Is the cannon GB in fungi doesn't require guns at all? I know it needs SSS, and Instrument, and it can be done with Lanky Rocket.
What's the deal with that garbage on the screen at 27:50 ? What causes it? What does it have to do with pause cancel? Is it a possible window into arbitrary code execution?
When you initiate a try again, it pulls up the text for the try again prompt and there is a pointer to that text. By pausing, you replace what that pointer is referencing to the text of the pause menu "Resume, Save, Exit Level". Unpausing gets rid of that object, but the try again prompt is still active, but pointing to free memory. So the text is basically a description of what is in memory. Could it lead to ACE? Possibly, looking into it to see whether I can redirect for it to run code. It would be incredibly hard to control
I have a question. Is there a way to get into the fairy room that is underwater? I'm asking you because it's very difficult (sometimes impossibe) to take the photo when you emulate the game on PC or cellphones.
I have watched several of your glitch explanation videos now and I really like them but the clips you use in the explanation sections are almost always awkwardly zoomed in so quite a bit of the gameplay is cut out by aspect ratio. I know the clips in the back aren't always relevant to what you're talking about but it is still very irritating for me not to see the full thing. I wonder why you deliberately do it like that. Are you trying to avoid youtubes autoclaim bc you sometimes use footage from speedrunners? (Just an assumption)
Every clip which I take from somewhere else always has appropriate credit on-screen and I always ask permission to use. The zoom in is because I feel like the switch between 16:9 for the more graph/code/math based sections and 4:3 for gameplay would be jarring. As such, the zoom is with the intention to stay at 16:9. However, I understand that this might be a bit offputting so I will reconsider that style for future videos
@@Ballaam ohh I understand! This makes sense. Thanks for the explanation! I believe I haven't seen anyone comment negatively about that so I believe "never change a running system" would apply here.
With glitches, 5 times are required to 101% the game (+4 if you count the K. Rool fight as switching kongs). 4 times to play as all 5 kongs and get everything. Then an additional Tag to be DK after shooting all the Mushroom Cannon switches to collect the GB
There are a few reasons why. - Like most main hits of the n64 era, it was aiming for a christmas release. This means that development towards then end was likely rushed to get the game out for then in all 3 main regions before Christmas. As such, perhaps a little less testing was done meaning that some things slipped through. - Dk64 is a massive game, and an ambitious one at that. Whilst 3d games were 4 years or so old at the time of release, it's undeniable that the devs both had to get used to solutions to solve problems in 3d whilst also trying to create a fun game. DK64 was perhaps too ambitious for the time. - Whilst some stuff is quite easy to come across, a lot of stuff with DK64 relies on replicating certain conditions. Just because it's performed by speedrunners doesn't necessarily take anything away from the devs. - Whilst not a reason, i'd like to add that i feel dk64 doesnt need fixing. Patches exist nowadays, and we expect significant bugs to be patched on steam, but i think there is a certain charm to a game that essentially stays locked in time. They're not updating everyone's versions to make it look, feel or behave like a 2021 game, and that's what I like about it :)
8:07 - 8:09 the banana medal Clasp/ connecting loop at the top initially doest have transparency applied to the graphic/ texture at the top causing a black rectangle around it to block the graphic it's placed within/ overtop etc