It's worth noting regarding Pokemon Puzzle League that, from what I've read, NST did very little development work on it. Nintendo had already developed Panel De Pon 64 but decided to scrap it, and Nintendo of America decided to salvage it as a Pokemon project so NST in collaboration with 4Kids Entertainment reskinned Panel De Pon 64 as Pokemon Puzzle League.
Yeah but one is an asset flip and the other is just a graphical upgrade (not sure if they reused the code or not). I think the idea is a brand new game from there made from scratch
Im glad someones talking about the NST nintendo. They always get overlooked. I do agree with you on the fact the reason they failed was on both sides. Going overbudget on a mid game when at a time your just recovering from the lackluster sales of the gamecube would put things in perspective for the jpn side. Hey, if you gotta retool your game into something else to salvage whats there and it plays better, then i'd say thats a good thing. But on the other side, the jpn team not treating the west like equals for years would produce mid results. If they at least gave them some more good brand names to work on, it definitely wouldve helped on morale. Gave em star fox, f zero or some other IPs you haven't touched in years like star tropics. If they worked more closely with them instead of treating them like a 3rd party, things wouldve been better. Its a shame cause everyone lost in this. All that potential lost. Hell, maybe working more closely with them couldve helped the wiiu get better games out on it. Its a damn shame the missed potential this couldve had.
@@napoleonfeanor Your logic makes no sense. The video outright states that the cutscenes were outsourced to a completely different company, which would allow the internal team to focus on the gameplay. The cutscenes should have had no impact on how the game played. And it's not like having a lot of cutscenes means that the gameplay is bad regardless. The Metal Gear Solid series is infamous for how many cutscenes it has, and its gameplay is pretty consistently awesome.
@@DylanYoshiI said they spent the money for it before they had the proper gameplay. Especially Nintendo doesn't tolerate this as they focus on gameplay first. Metal Gear also had the gameplay first as it is a series. They just needed some changes for new games because the formula was already good. I also think the later games had cut scenes overkill.
As much as I love Nintendo, I can't in good faith defend them here. They basically screwed over a studio that had hidden potential! Man, that sucks....
People from Washington are very sensitive, Im not surprised they started crying racism after Nintendo Japan cracked down on them for a subpar product. Project hammer looked awful.
This makes me painfully sad. It’s misery to hear about Nintendo and Sega’s cultures clashing. It would be an entirely different image in the real world. Wow. Toxicity only telegraphs the myth of harmony and hegemony in the tech sector. Edit: If someone is rude to one, they are rude to all, especially behind _closed doors._
I can see why Nintendo grew nervous with Project Hammer because the game looked awful and would have joined the endless sea of shovelware the Wii gets. They should have refocused the gameplay by adding more things to do or different ways to attack instead of swinging your arm hundreds of times etc instead of scrapping it entirely.
You can see NST was just supposed to be a western wing of nintendo that was just supposed to be relagated to being western localization support and PR. Soon as they started trying to make there own game thats when nintendo had to squash there dreams.
I think things might be starting to look up for them now though, having recently done F-Zero 99 and the Mario Vs Donkey Kong remake. Still small projects but now that Nintendo has a new in-house porting studio and shiver entertainment we might see some more stuff from NST now.
It's better than before ngl but it's still just an asset flip in one instance and the other a graphical update. Until I see them making a whole new game I can't say they have recovered yet. Hopefully your theory is correct though. Nintendo needs a bigger western presence
F-Zero 99 while it was "developed" by them, just know that it literally just the SNES game that they took, ported it (as they are the king of porting), and updated it (as they also are the king of that) to have mass multiplayer. This was not a new or original project and thus still fits exactly what i'm saying
@@danieljimenez1989 the code may have been rebuilt but the assets all have been carried over. It's still using something as a basis. Not something that they built from the ground up
I think the entire Switch era has painted a bright future ahead of them. They barely did anything else in previous generations other than the obvious Mario vs. Donkey Kong games, but with the Switch, the amount of projects this time around have been the most that NST has ever worked on, and in the past few months now they put out pretty successful games like F-Zero 99 and recently the Mario vs. Donkey Kong GBA remake; I think with these there's a lot more potential now with the games they make, and also making Mario vs. Donkey Kong a really fun series again by bringing back the puzzle platformer formula as they've only been doing lemmings games and it got stale real quick, the remake is what the series needed to test the waters for the next game.
Well all they've been doing is development support, so Nintendo still doesn't trust them to work on their own like they use to. Granted maybe these are the first steps and hopefully they can grow again and return to their former glory