Wow, some crazy numbers being thrown around here by people who obviously don’t understand how GW2 works. Each map is essentially a separate server and there can be multiple different copies of maps, when they are close to being full a new copy is spawned. Count how many maps GW2 has and add that number to the number of WvW maps, plus all of the PvP maps and then you start to realize that there are many more players than you might have guessed by looking at the Steam numbers. I would guess that the Steam numbers are only about 10% of the total players since most players started playing long before GW2 was released on Steam. You must also consider that there are EU servers, NA servers, and Chinese servers.
GW2 was always a good game with many innovations. However traditional MMO players were either not able to get used to the differences or just wasn't their Jam. The reason for the drop is due to less content and while it has improved it doesn't get nearly as much content update relative to other MMO and went through a big content drought right after the first expansion Heart of Thorns due to the parent company diverting resources to other failed projects. However it appears GW2 is getting more resources from the parent company now, so hopefully we get more content. The reason for the growth is people are actually trying GW2 now and with 10 years of content, there's plenty to do for new players.
@@Hunterbw93 Since the second expansion, the content has been steady, but GW2 could use much more relative to the other bigger MMO. One thing to note is unlike WOW, all content past/present is fairly relevant. Zones don't get entirely invalidated by each expansion, meaning you can pretty much still die in starter zones with the best gear from certain mobs. It keeps it fresh and the relevant content just keeps expanding, unlike vertical progression MMO. This means that mob you had to kite,work your ass off to kill solo, if you tried it again, you'd still have to kite, work your ass off, maybe a bit less, but the danger is still there.
Man I played GW2 when it first released and really enjoyed it. Eventually started playing Wildstar and when that died, I stopped playing MMO's. Been looking to get back into one for a while. Tried New World but didn't enjoy it, played a bit of ESO on my Steam Deck but haven't touched it in a while, and tried out FF14 but couldn't get into it. I just downloaded WoW (which I've never really played before) and I'm gonna try out GW2 again. I just want an MMO to sink my teeth into again. Back in elementary school Knights Online, Pirates of the Caribbean Online, and Runescape is how I spent 90% of my free time but I haven't enjoyed an MMO much ever since (with the exception of GW2 and Wildstar at release)
Well, that's why he doesn't actually use the GW2 steam numbers and instead tries a different approach with combining sources: Lost Ark Steam numbers (should be accurate, since it is only way to play it for the majority of the world) as reference and then the ratio on google trends.
Steam numbers are not daily players, they are top concurrent players. Concurrent meaning being online at the same time. So 1 million different people could log in over the course of a 24 hour period, but if only 150,000 were online AT THE SAME TIME, it would only show 150,000 and not 1 million. Please people stop misquoting steam numbers as something they are not.
I feel like gw2 could have used their name “guild war” as an expansion where they get put to a land thats still in the past where humans are still fighting among each other
@@yvesgingras1475 There's no way LA is filled with bots so the number used is a huge over-estimate in the first place. During the ban wave it was around 90k players putting gw2 at around 45k which i think is pretty fair
Gw2 was ahead of it's time for the last 10 years.. it's not gonna get anymore popular then it is now. It has some majore faults & is not gonna grow more then it is now.
I honestly think there are a lot of games that use afk bots or even fake information...I mean, I've played a lot of popular MMOs and all seem way empty compared to GW2, but on the data they have more, supposedly...
As long as it feels full, it's good. Albion Online has been really good at this too, probably the best, the game always feel like it's about to explode, I love it
I do think that the overall active population is lower than in the more "popular" MMOs. The Megaserver system that GW2 has means that, in essence, there are only two servers, NA and EU, and people play together on each.
@@khymaaren It's still important to bear in mind that having Megaservers isn't as simple as "only two servers". At any one time it's very difficult to know how many versions of a zones are active - and then scale that up across all the maps in the game. You only need to look at LFG for a major WB or Meta to often see several commanders advertising squads in full versions of the same map, and that's not factoring in the many players who aren't running those metas, are grouped for instanced content outside the open world, or who are playing WvW/PvP. I can play hopping from map to map to farm, and seldom find myself totally alone in the zone for long no matter where I am, even in the relatively empty levelling areas like Fields of Ruin or, hell, Snowden Drifts. That's off-peak on EU for the most part, which is honestly a pretty good sign. Obviously we can't know for sure, but much as the playerbase could be lower than this, I wouldn't be at all surprised if the 100k+ figure was accurate, at least during peak hours.