"My liege, Suno is being besieged by the enemy, all of our villages are burned to the ground, what do we do?" "LOOKS LIKE ITS TIME FOR ANOTHER FEAST BABY!"
@@blankname2026 the player is such a cheat code for any faction that has them. Not only because they are just flatout smarter than the ai but also because their battles are instant so there's no chance an opposing lord can rush into the fray in the middle of the fight. This means they can take castles waaay easier than other lords. They also have the advantage of, if they become marshal, utilizing their kingdom's forces effectively instead of maybe taking just one castle after a month of campaigning and calling it a day.
Dhirim was lost to Khergits many years ago the Rhodok savages took Suno and Uxhal now the might city of Praven is seiged by the nords while camping with your army in these dark times a messenger, bloody and dying arrives with his last breath he hands you a letter from your liege. "King haralus is hosting a feast at Praven and invites you to this most auspicious occasion"
The AI gets broken after a couple of years in this game. Lords relations with their kingdoms keeps deteriorating until they are getting shuffled around like hot potatoes from kingdom to kingdom and constantly getting indited for treason. Eventually they start to leave the Caladria (the map) altogether.... I did a companion only playthrough where my goal was to help the Nords conquer Caladria, and I was doing it as a mercenary, not vassel, so I had no castles. After we had taken out Swadia, the Vagiers and Khergets, I noticed the map was feeling really empty. I checked in the notes, and found that King Ragnar had literally indited every lord for treason, and there were no Nord lords left, they had all left Caladrea. King Ragnar had an army size of 1,200 though, so there's that....
@@gloryjaw4327 I know what you mean, but it's not the same thing. What you're talking about is what happens first. That's what I meant by getting shuffled like hot potatoes. The get indited for treason, and go into exile in one of the other kingdoms. But after they've been indited by each of the 6 kings enough times, their relation with all the kings hits rock bottom, and then you get a message saying they have been indited for treason and are rumored to have gone into exile outside of Caladrea. Then you can't find them in the map anymore.
Probably the best part of this video is at 0:58, when Sultan Hakim apparently said "You know what sounds nice this time of year? Slezkh Castle!" And then proceeded to take a castle deep inside enemy territory, on the other side of the continent.
@@matthewmiller8297 In my experience there are 3 type of games in mount and blade. The 1st is when i take some city early and every lord defects to me. The 2nd when i am vassal and random castles like Jelbegi or Slezk defect to Sarranids or Rhodocks. The 3rd when i conquer city late and lords switch kingdoms like crazy
@@fazedk8167 wait few month, the lords will start to act coocky and Harlous will start to kick the most loyal for no reason and all the faction will decleare war.
They have really good archers and cavalry; on par with swadian knights and vaeger archers, and they have decent infantry. They also are not in the center of the map so they aren't swarmed like swadia is.
@@gameslayer404 Their cavalry is great, but compared to Swadian Knights it is a bit worse. Their archers, yeah, nice, but not like rhodok sharpshooters. And infantry welp much worse than Nord huscarls or Rhodok Sergeants
@@bronzejourney5784 say we have 1000 kg on one side of scales and 1000 kg on another. scales are in balance. you may put 10 kg which is so little compared to 1000 kg and that will break the balance, making one side advantageous. while these 10 kg proved to be decisive, calling them godly is kinda absurd. that's how it works in MB:W and should in MB2:B
@@Bloodwest Not really, it assesses the player as sort of ''Gods hand'' to disrupt the forever ongoing balance, renders the game world inanimate and lowers the artistic presence of the characters in that game. Same bullshit in Skyrim as well, ''Oh did you steal that necklace from that random beggar on the street? Oh cool, you are now our new guild master.''. So, there should be an ongoing tilt towards one side, so that the world feels like its alive, at the very least. In other words, we shouldnt be able see the scales with 1000kg masses on each arm, if you catch my meaning.
@@bronzejourney5784 matter of preference but i don't think skyrim is good example because it's scripted fof certain actions/routes while M&B is pretty much randomized yet the balance maintained is still remarkable. i used to join factions pretty late like after in-game year, wanted to have workshops everywhere first and i would be really upset having one faction already dominant if not taking entire map under its control. It's not realistic nor fun. And that what happens in Bannerlord. After 1 in-game year I'm not just getting started but went guerilla mode against most dominant faction with insane manpower while not having fiefs ourselves, it's only me and "king's" family left lol
@@bronzejourney5784 like it or not, the player has the potential to be a protagonist in Mount and Blade. It is impossible to make an AI as vast as the one in M&B to make decisions as us humans do. Crusader Kings, Total War, all of these strategy games face this dillema. The player can inflict a lot more casualties per battle due to his combat performance outwitting the AI. The player can make sharp decisions in the campaign map that no AI would be capable of. There are many behaviors that a player can exhibit that can make him a protagonist, but a God's Hand? I really think that's overstretching. Using that view, the mere presence of a player in a faction would mean that it would win, but that is definitely not the case. If the enemy faction is much stronger than yours is, you are going to have trouble or even face disastrous defeat if you're not a good player that understands how the AI works. And that is the biggest limitation of any AI. They cannot "understand" their enemy, they are strictly coded to perform in a given manner. There are AIs that try to adapt to playstyle in a couple of games, but they never adapt to what the player actually might be thinking or doing.
@Miksioo @Gavriliu, there is a cheat in the extra cheat menu which is 1000 day camp and it accelerates the time more than ctrl + space, I hope that is what he did otherwise it would have taken like 3 hours.
A thing I hate about warband is that there could be a lord with 2 towns 3 villages and like 4 castles and gets jealous and your relation deteriorates when you give a lord with no land a village😒
It actually can be avoided by having good lords. By that I mean, upstanding lords. However, if you have martial lords (neutral) or bad lords they do get jealous.
Honestly, what really gets ruined is the lords. My first run through lasted about 1300 days. Everybody was constantly defecting or being accused of treason.
I've reached 1132 days today. Trust me its a chaos, swadians have 70% of the map occupied while having only 7 lords left, Nords and Veigirs are gone and I'm fighting all other factions at once. The real problem why I haven't conquered the entire map yet is that King Harlaus has over 900 troops in his party and most of them are knights and elite troops.
Very weird. Makes me believe that the kingdom you choose at the beginning may impact which one is more dominant, as the Nords almost always wipe the Vaegir on their own in my runs
Nords actually lose to Vaegirs in my games always. They do however destroy anyone else. I think they lose because they lack cavalry in open field so Vaegir lords crush them and then group very very big armies to a conquest. Again I play mostly Vaegirs so it makes sense.
Very unlikely without player intervention since the AI tends to declare war when another kingdom is too strong. You typically need a couple decisive battles to cripple a kingdom enough
It's a shame major factions are wiped out within the first few years in Bannerlord. They really need to balance the AI, by mid-game the campaign is over because one faction has just dominated the entire map.
@@nathandodson3220Unfortunately, it isn't fixed. Playing the 1.0.5 and factions are still snowballing West empire is down to one city again and I'm still looking for the 10 lords for that quest. Not saying it won't get fixed and it has not stopped me playing it, but would actually like to go down the family tree at some point instead of only playing a decade or 2 and then have to start again because the AI already finished the game.
@@henryofskalitz5212 Did you restart your game after they patched it? The issue that was fixed was that the lords were spending their money poorly. So if you continued from an existing game, those lords would still be poor.
@@albertjohnston1026 Yeah brand new game. Actually, im on my 3rd game in the 1.0.5 update. Still snowballing like hell. In the save im currently playing Sturgia is gone, West Empire is gone, Battania is down to 2 citys and the Asari and Valandia are duking it out for who will go on to steamroll the rest of the smaller factions. All I have done this save is be a trader, I have not taken part in any wars what so ever. I'm still also seeing lords with 0 Troops in their party wandering around. I have been trying to rush kingdoms to try beat the curve but to no avail. This time im trying to just buy a kingdom from the winning faction and go from there.
@@henryofskalitz5212 The biggest problem is lord recruitment now in 1.0.5. A problem that remains from previous versions. I see notifications popping up of kings getting captured by mountain bandits, because they are alone in the wilderness trying to recruit, get 5 rookie troops, then end up getting caught by bandits that just kill the soldiers and captures them, making the cycle repeat. Raganvald is the poor bastard in my game that already got nailed by sea raiders and mountain bandits more times than I can count. After he lost his 200 something troops in a battle against Vlandia in the early days of my campaign, he never got past 25 again. Shame that the game is in it's current state, gonna see if I can save Sturgia in my campaign, but I'm thinking that they will address this issue in the next patches.
I'm actually surprised about how well the Rhodoks did. I'm also surprised that the Khergit survived. From the looks of it, the only two factions that never LOST territory were the Sarranids and the Nords. Actually kind of fascinating. I really expected Nords/Swadia/Sarranid to practically own the map by the end. I wasn't expecting Swadia to be so thoroughly stomped while the Rhodoks and Sarranid spread like wildfire. Very fascinating.
It’s crazy how much impact the player has on my first ever play through I accidentally started my own kingdom. The took over all the nords it only took 3 all nighters and 2 triple A games worth of gfuel
Speaking of the timelapse, It's randomized. I became a Nord Vassal and managed to help the others capture 84% of Vaegir territory,23% of Swadian territory,and recaptured the territories that just got captured by Khergits ... Also,tons of treasons and clear defections...
Ok so from reading comments , swadia does always lose castles and towns, in my first play through the only town they had was proven which I took later on for lady isolla
0:15 and we already see the Vaegirs getting screwed all over and the eyesore that Swadia got Khudan because the Khergits captured it before from the Vaegirs but, because Swadia is at War with Kherghits they somehow thought that invading a far away town just like Khudan wich is in Khergits hands would be a good choice. 0:45 Serranids capturing Ryibelet Castle and Yalen.... nah men... this is just too much... How the FUCK did they manage to travel through all the enemy kingdom without a war party stopping them?! 0:48 Dhirim in a couple of weeks changing faction 4 times. 0:58 Dude, can anyone explain to me how those cheeky serranids manage to capture castles and towns that are sorrounded by enemies? worse of all, they are totally Isolated from the Serranid Sultanate and they still manage to endure and not fall into another faction's hands. I honestly give up, not a minute has passed and this is already a shitfest, enjoy the fuckery.
I really like how factions in the game are more or less balanced out, with no nation getting gigantic, at least when handled by AI and not the player. I don't like when in Total War games or Crusader Kings all of the speedruns end up in gigantic unbeatable masses of territory. This at least shows that the AI puts up a fight when it's struggling with a few settlements and can even bounce back from defeats. Feels closer to realism not seeing nations completely decimated and fighting for survival.
@@freezeplay1837 Yep. If one side started to lose a big war, typically they either surrendered or were put to the sword. I don't think there was ever a melting pot of different cultures quite like in Warband or Bannerlord, so usually it was similar cultures fighting each other for dominance, so when they subsumed the other it wasn't a big change. Maybe the Romans? Either way, one side always became dominant in the end.
some sarranid guy pledged allegiance to swadia and then got Suno for some reason and then reverted back to sarranid and we lost Suno to the sarranid and then harlus started a feast Nords took Suno and we declared war on the Sunos ( i recommended Harlus to do it)
that was just weird, AI kept taking castles and cities at the opposite side of the map when theres an entire kingdom between them and their new town/castle.
Is it possible for the game time to progress for like a few centuries like 1770s or 1900s? Will Calradia still be using swords and spears in the 18th century?
KIngdom of Swadia is all but lost, thousands of troops killed or captured, villages burnt to the ground and all the castles have been taken. King Harlaus: "What a spectacular time for a feast!"
Too bad Almost none of the original cities made it back in but i guess it is understandable since the entire map-layout chanced withit. only praven jelkala, wercheg and uxkhall seemed to have survived as ocs hall pravend vercheg and jaculan. though having Rovalt near the place of Tirh and then having a vlandian clan named dey Tirh in Pravend kinda hurts. any others that i am just not getting?
Ahh yes I remembered the days of me being one of the sarranid lords. One of the rhodok lords tried to hunt me with 200 plus infantry with only my 40 mamlukes in my own sandy territory and it was a massacre. Yeah rhodoks are pathetic when not in their hills or any elevation.
I loved this game but this just proves one of the glaring flaws it has, there’s so strategy, like you wanna tell me why the Sarranids took YALEN of all places😂 this game would’ve been so much better if the factions actually formed front lines instead of just going willy nilly😂
You'll be happy with the bannerlord army ai then. Whilst it seems to need some work with threat detection and when to pull out it seems great at taking consecutive land and neither leaving nor making exclaves. Might just be my experience so far but I'm hopeful!
@@LumberjackBaron nope they seem to take the next closest fief each time, which usually gets the ball rolling until they have the map conquered and you're still just trying to upgrade skills...