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How Space Invaders Birthed Japanese Games 

Game Maker's Toolkit
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28 авг 2024

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Комментарии : 647   
@5Del
@5Del 5 лет назад
Space Invaders was the original "it's not a bug, it's a feature" meme
@st0rmchild
@st0rmchild 4 года назад
Probably not. www.wired.com/story/its-not-a-bug-its-a-feature/
@deus_ex_machina_
@deus_ex_machina_ 4 года назад
@@st0rmchild It's a great article, I would recommend passers-by to read it, but the relevant section refers to Stanford's Jargon File, a lexicon of hacker-speak and internet acronyms, which noted that the phrase in question was widely, perhaps overused in hacker circles even before 1975, (three years before Space Invaders) when it was added to the file.
@st0rmchild
@st0rmchild 4 года назад
@@deus_ex_machina_ Yeah…my guess is it was coined at either MIT or Stanford at some point in the 60s. I don't remember if that phrase is mentioned, but Hackers (Steven Levy) is the best book I've read about that time period.
@Rycluse
@Rycluse 5 лет назад
1:58 Everyone knows putting a three letter swear word on the score board is the real purpose of high scores
@onimaxblade8988
@onimaxblade8988 5 лет назад
fck.
@raven75257
@raven75257 5 лет назад
tit
@NikozBG
@NikozBG 5 лет назад
Sht
@JimKandol
@JimKandol 5 лет назад
my brother used KIL and his friend used LIK
@bonopo
@bonopo 5 лет назад
gay
@VladlustTV
@VladlustTV 5 лет назад
Damn the animations and editing were smooth on this video!
@Kapin05
@Kapin05 5 лет назад
They always are, Mark's editing skills are top notch!
@MK.5198
@MK.5198 5 лет назад
I really liked the hyper-chunky chromatic aberration.
@Eassstt
@Eassstt 5 лет назад
This is (more often than not) probably where most of the effort in making these videos goes
@jroalchemist
@jroalchemist 5 лет назад
GMTK: I'll be talking about games released in the past 40 years also GMTK: Let's talk about Space Invaders, released in 1978
@Murgablodazor69
@Murgablodazor69 5 лет назад
You should have wrote that Space Invaders was released 41 years ago for people that are kinda stupid
@Chris-mc2dt
@Chris-mc2dt 5 лет назад
Sugárzó Palacsinta He all but spells it out, I don’t think the amount of people who aren’t able to get it will be very large
@Codricmon
@Codricmon 5 лет назад
Fake news, I want the money back that I didn't pay!
@ghostderazgriz
@ghostderazgriz 5 лет назад
@@Murgablodazor69 Some days I just can't be bothered to math
@peteypariah6603
@peteypariah6603 5 лет назад
Literally unwatchable
@spencerredmon3569
@spencerredmon3569 5 лет назад
So I see "It's not a bug, it's a feature" has been a design philosophy since 1978
@sponge1234ify
@sponge1234ify 5 лет назад
Pretty sure the "Don't fix those that are not broken" philosophy has existed since way longer
@st0rmchild
@st0rmchild 4 года назад
It's probably a lot older than that. My guess is it goes back at least as far as MIT in the late 50s or early 60s.
@Fetteremo
@Fetteremo 5 лет назад
Wow, so Bubsy3D will finally get the recognition it deserves
@Chris-mc2dt
@Chris-mc2dt 5 лет назад
The first game to combine 3D platforming with stand-up comedy
@grahamwalker2168
@grahamwalker2168 5 лет назад
Nowhere near as good as knack 2 though
@Retku22
@Retku22 4 года назад
Dunkeyfan, arent you?
@dingdong1989
@dingdong1989 3 года назад
@@grahamwalker2168 We forgetting about SUPER MARIO 2 BAYBEY !!!!! WOOOOOOOOOO !!!!!!!
@AafaqAhmed06
@AafaqAhmed06 5 лет назад
Space Invaders : The ancestor of cover shooters
@Gabriel_Cook
@Gabriel_Cook 5 лет назад
Also the ancestors of ths mooninites.
@patrickholleman9323
@patrickholleman9323 5 лет назад
This is actually something that has been pointed out, academically: thegamedesignforum.com/features/rd_hl_1.html (about halfway down)
@AafaqAhmed06
@AafaqAhmed06 5 лет назад
Neat
@KickyFut
@KickyFut 5 лет назад
Gears' great-great-great-great grandfather!!
@RazorEdge2006
@RazorEdge2006 3 года назад
@@patrickholleman9323 Interesting article. Covers the evolution of shooters from Space Invaders to Half-Life.
@darth0tator
@darth0tator 5 лет назад
this is gonna be an AWESOME Series :D can't even wait for the next episode :3
@SlartiMarvinbartfast
@SlartiMarvinbartfast 5 лет назад
Me too. What an excellent video.
@Table53
@Table53 5 лет назад
Oh hello, Mark's going old school Love it.
@tvnalad
@tvnalad 5 лет назад
You should do Tetris, it's considered "game design heaven" by many developers.
@VBall1295
@VBall1295 5 лет назад
When I saw the title I thought you would be talking about the artist design of the in-game icons used in Space Invaders, but I was pleasantry surprised. I’m always wondering where certain things in games started and this could be a great opportunity to talk about games which may not have been the most popular but set the trends in the industry and led to our favorite games
@VorpalSlade
@VorpalSlade 4 года назад
4:38 When you dropped that "...a difficulty curve" it blew my mind
@misode
@misode 5 лет назад
I clicked on this video expecting to learn how to design icons for games, I got something totally different but was not disappointed!
@GuseMcGoose
@GuseMcGoose 5 лет назад
However an episode on icon's would be pretty cool
@grahamwalker2168
@grahamwalker2168 5 лет назад
I saw a video on the original mario and it was basically just graph paper and colouring the squares and uploading that image
@pugo7925
@pugo7925 5 лет назад
Yea, it's like his series Boss-Keys that could be confused about Boss level/difficulty design but it has nothing to do with it.
@RealRomplayer
@RealRomplayer 5 лет назад
Yeah. It took me the whole 30-seconds-intro to realize that "icon" also has a second meaning in English. Genius title and theme for this new series!
@raccoonlad
@raccoonlad 5 лет назад
Feels like a short little Ahoy video, good stuff
@NikozBG
@NikozBG 5 лет назад
Yes this is exactly what it feels like and it's great. Thank you for pointing that out.
@erickdavid4257
@erickdavid4257 5 лет назад
The next installment of this series would probably be the first game to implement real weapons as a core mechanic.
@ryanrising2237
@ryanrising2237 5 лет назад
Took me a while once I saw this comment to realise it wasn’t Ahoy. I wonder if that guy’s ok by the way.
@erickdavid4257
@erickdavid4257 5 лет назад
RyanRising Anyone can produce content documenting history. Gaming Historian does that, too, but all of them have very different approaches and that’s the good part!
@dragonsinfluence68
@dragonsinfluence68 5 лет назад
I see a man of culture...
@patrickdoyle3174
@patrickdoyle3174 5 лет назад
I love Space Invaders, but I didn’t know it had this many ‘firsts,’ let alone anything about the tech behind it. It’s wonderful how you actually explored the game and didn’t just use sales numbers to say how ‘big’ it was. Really looking forward to more of this series. Also, maybe the most beautiful video you’ve made yet, and I think that this channel was already at the top of video presentation.
@Nikkiflausch
@Nikkiflausch 5 лет назад
I'm super psyched about this new series! This is gonna be fun. Also, my favourite Space Invaders reboot is Radiant, which I own for macOS. It looks really great while keeping the feel of the original artstyle, it's got a cute, self-aware, funny story, it adds a small extra mechanic around different weapons, it's obviously longer with more variety in the levels, and it gets more challenging at the end too (which it needs to be at a longer playtime).
@TheDuckMaster12
@TheDuckMaster12 5 лет назад
Never thought about where the difficult curve first popped up, or visualized it that way. Very cool series idea, can’t wait for more!
@matt4392_
@matt4392_ 5 лет назад
I saw that Minecraft slide. Would you consider doing Dwarf Fortress, as it had a huge impact on Minecraft and other randomly generated series?
@tsartomato
@tsartomato 4 года назад
there is umbrella logo basically a clone of alone in the dark
@Supern0va64
@Supern0va64 5 лет назад
The fact that you mentioned space invaders extreme is an instant like from me. I absolutely loved both of those games.
@AtomBacon
@AtomBacon 5 лет назад
This is a cool new series. I'm excited to see where you go with this idea.
@wonnor53
@wonnor53 5 лет назад
The graphic design in this video is on a whole other level, your work has always looked beautiful since the beginning but there's just something about your most recent videos that really set them apart. I also really like this new series, it's super interesting and I'm very excited to see where it goes next!
@drakan4769
@drakan4769 5 лет назад
0:10 "games from the last 40 years" 0:43 "41 years ago..."
@Shenanigans07
@Shenanigans07 5 лет назад
My little nephew has a tendency to ask what certain words mean. When the day comes and he asks me "What does 'pedantic' mean?" I'm going to show him your comment.
@subprogram32
@subprogram32 5 лет назад
This is a strong start! As someone who got into gaming fairly late, it's always nice to hear about the older history of games like this. May this series have a long and successful life! :D
@jaksida300
@jaksida300 5 лет назад
You’re supposed to say first! Not contribute to the discussion!
@harrymanocha4533
@harrymanocha4533 5 лет назад
This reminds me of the Ahoy channel and I love it
@adambarta8751
@adambarta8751 5 лет назад
I apreciate the research but even more amazing is the level of detail you put into the video. Making the O look like a loading icon for example. Your channel is a gem of youtube.
@baggothree
@baggothree 5 лет назад
This is awesome! I never knew the speed increase was a side effect of limited hardware. Can't wait to see more of this series :D
@danieluranga6872
@danieluranga6872 5 лет назад
Looking forward to more of this series! Your videos are incredibly helpful both in introducing me to great games I've never played, and offering tips on game design in case I ever try my hand at making a game.
@vaskoyorgov968
@vaskoyorgov968 5 лет назад
Cheers Mark, you should teach a course!
@sirreginaldfishingtonxvii6149
@sirreginaldfishingtonxvii6149 5 лет назад
He is. For the entire internet in fact. :)
@benwasserman8223
@benwasserman8223 5 лет назад
Vasko Yorgov Maybe do a collaboration with Games as Lit 101
@KairuHakubi
@KairuHakubi 5 лет назад
Yeah that's what this is. and if he can teach a class, *HE* can teach a class! I mean *_I_* can teach a class!
@NestorCustodio
@NestorCustodio 5 лет назад
Idea for a one-off video: a study in the evolution of a single gameplay concept where we follow Asteroids, Amiga's Stardust, and then Super Stardust HD. These are all the same game (a ship shoots various rocks and ships near a planet's surface), but Stardust flips the viewpoint so you're not looking up at the sky from the planet's surface (with the ship disappearing from view on one side and then reappearing on the other), but are instead looking down at the planet, and then Super Stardust HD modifying the viewpoint again so you follow the ship around the planet's surface so it never leaves your view.
@PandasAndPancakes
@PandasAndPancakes 5 лет назад
That Double Fine Adventure music brought back some good memories...
@CurtisJensenGames
@CurtisJensenGames 5 лет назад
PandasAndPancakes Isn’t it from Dustforce?
@PandasAndPancakes
@PandasAndPancakes 5 лет назад
@@CurtisJensenGames I've just discovered that both scores were composed by Lifeformed! The particular track Mark used is the opening and closing music for the Double Fine Documentary (which is phenomenal, for those who haven't seen it). ru-vid.com/group/PLIhLvue17Sd7F6pU2ByRRb0igiI-WKk3D
@Lstillusion
@Lstillusion 5 лет назад
I'll also add that Immerse (made for the Documentary) is mostly remixes of Fastfall (Dustforce soundtrack). So yes, but also no.
@Gorfinhofin
@Gorfinhofin 5 лет назад
That track was added to Dustforce as well, but I think it's only in custom levels.
@theacematt2
@theacematt2 5 лет назад
@@CurtisJensenGames commented upon recognizing it, and I think a little from Fez, but 👌👍
@GoldStorm07
@GoldStorm07 5 лет назад
The entire notion of a game difficulty curve was created by accident here.
@RazorEdge2006
@RazorEdge2006 3 года назад
Space Invaders is the ancestor of pretty much all modern video games. Virtually every modern video game has roots that can be traced back to Space Invaders in some shape or form.
@grfrjiglstan
@grfrjiglstan 5 лет назад
Have you ever considered working with Ahoy? This new series seems right up his alley.
@bobbytagget5511
@bobbytagget5511 13 дней назад
Thanks heaps for giving such an elaborate recap, I am trying to get into the game development industry myself and knowing the key features really help me in defining what genre to explore and whether the features are still relevant today. I have a new found appreciation for arcade games now!
@J_E_N_T
@J_E_N_T 5 лет назад
Can't wait for the rest of this series!!!
@JainaSoloB312
@JainaSoloB312 5 лет назад
I can't believe how blatant those TIE Fighters in "Star Fire" were XD
@Thraim.
@Thraim. 5 лет назад
Yeah, they didn't even hide the inspiration in the name. I mean, Star Trek much?
@caseyfischer7868
@caseyfischer7868 5 лет назад
This series is gonna be excellent! And you putting RE in the intro just got me even more hyped!
@cold_chili3356
@cold_chili3356 3 года назад
I can't wait for more Design Icons, one of my favourite segments!
@drewrandall8161
@drewrandall8161 5 лет назад
This is a great idea for a series of games, and I think that it can be really interesting and informative. One thing that I'm noticing is that this video is mentioning innovations that Space Invaders pioneered that I didn't know would be innovations until I'm told so, for example, that this is the first shooting game where enemies shot back. It might be helpful if we heard a bit about what games where like (at least games from the same or similar genres) were like just before the subject game was introduced, so we know what this design icon brought to the table.
@WarsPC
@WarsPC 5 лет назад
amazing job, glad to understand why and how i was playing galaga on my old system. and i love unintended mechanics.
@ChristopherYabsley
@ChristopherYabsley 5 лет назад
Strong start to a great series idea! Looking forward to the next instalment.
@DeformedLunchbox
@DeformedLunchbox 5 лет назад
Great video and analysis as always!
@LibertyLocalizer
@LibertyLocalizer 5 лет назад
"It's not a bug, it's a feature."
@alexdavis665
@alexdavis665 5 лет назад
-Said Bethesda, confidently
@TimmacTR
@TimmacTR 5 лет назад
Nice format, ideal length, high info density, entertaining....perfection.
@Doran.
@Doran. 5 лет назад
This is a great idea for a series of videos. I always love learning about the history of design. You could even expand this so certain episodes cover especially influential designers. That would be a great way to highlight contributors to the industry (artists, composers, programmers, managers, philosophers, etc.) who may have flown under the radar at their time or been forgotten since.
@empy206
@empy206 5 лет назад
Your motion graphic animations are looking super nice! Noticed you had some banding on the radial gradient background at the start. A way to diminish how noticeable the solid edges in the gradient are is to make sure you are in 32 bit color. To do this in After Effects, just click on the [8 bpc] tab at the bottom of the project panel and in the window that pops up, click the depth drop down and select [32 bpc (float)]. Keep up the great work! I can't wait for the next installment.
@varajalka
@varajalka 5 лет назад
Thank you! I have been searching Dodonpachi not knowing what it's name was for 20 years going through so many shoot em up and bullethell lists. Finally my search is over for the mysterious arcade cabinet from my childhood.
@Manachi93
@Manachi93 5 лет назад
Great video and awesome idea for a series! One thing Space Invaders also introduced was Narrative. It was the first game with a story, even though it was simple, and inscribed on the arcade machines.: "You were a pilot with the task to stop the alien invasion"
@rorykurek643
@rorykurek643 5 лет назад
Cool idea for a series, Mark. Looking forward to the future entries! I think it's to Space Invaders' credit that I often forget just how old it is. Sure, it's simple and pretty repetitive by modern standards, but I find it to still be surprisingly playable today (which is more than I can say about most games from the 70s. )
@johnarmstrong5533
@johnarmstrong5533 5 лет назад
I'll always associate this style of video with Ahoy, but that doesn't diminish the quality of this video. Looking forward to more entries in this series.
@SoulchipTV
@SoulchipTV 5 лет назад
I just made a video about this game too a few days ago, telling almost everything you said here (in spanish), it breaks my heart to see the difference in production values, you can take your time to make every video and I have to rush it to make my channel grow. It takes 2 weeks for you and 3 days for me. God I hate youtube's algorithm... nice video you are an inspiration to others, I loved this and you are for me a role model to follow on video production, love and care about video games.
@ElChicoBush
@ElChicoBush 5 лет назад
Excelent beginning for a series. I didn't know how important was Space Invaders in the videogame history. Thanks for all your work, Mark.
@maxsmit3288
@maxsmit3288 5 лет назад
What an absolutely beautiful intro!
@NikolaBg35
@NikolaBg35 5 лет назад
Great series! I wish it becomes popular and you get to tell us about all these icons! :)
@parkerdixon-word6295
@parkerdixon-word6295 5 лет назад
Love the new series, learning from history is a wonderful series to do with GMTK. But are we going to make more Boss Keys?
@GMTK
@GMTK 5 лет назад
Of course!
@Hexagon42
@Hexagon42 5 лет назад
I think this is going to be a great series! By the way, I think in the next episode you should try putting the game in context more, say what most games were like at the time so there can be a better sense of what the game did that was new.
@TylerMire
@TylerMire 5 лет назад
This is the basic premise of Pat Holeman's History of Game Design video. I appreciated that you cited him in the description, but I wish you had mentioned him in the video.
@rafaela00002
@rafaela00002 5 лет назад
This was great! Can't wait for the next video of the series!
@TheMormegil92
@TheMormegil92 5 лет назад
I love this series already, I wanted to do something like this for such a long time but I'm glad you're tackling it because you're awesome and this series needs to be done well.
@jamesscott1880
@jamesscott1880 5 лет назад
What a great idea for a series! Really looking forward to watching the rest of the videos as they come out. Thanks for making such great content.
@robsonneves6189
@robsonneves6189 5 лет назад
Great work Mark, loved the video and this new series, looking forward to the next one.
@Rossco1010
@Rossco1010 4 года назад
The idea of using the games own processing power in the form of reducing game sprites to increase difficulty is very ingenious and really takes advantage of the technology, knowing it was somewhat unintentional is great.
@Bedinsis
@Bedinsis 5 лет назад
I am all for this series. Seeing why old school games became popular and endured is both interesting and educational.
@BubblewrapHighway
@BubblewrapHighway 4 года назад
I feel cheated that RU-vid stopped putting this show in my regulars. I've missed GMTK! And will commence with binging.
@myrus5722
@myrus5722 3 года назад
When the first great game design decision was created with the “Follow the Fun” technique, you know it’s a good technique.
@monkeyspice2010
@monkeyspice2010 5 лет назад
awesome video as always ! Glad to see a new video series I can look forward to!
@matrikomatriko
@matrikomatriko 5 лет назад
Fantastic video Mark! Looking forward to other videos in this series!
@shaunm6383
@shaunm6383 3 года назад
Make the next episode of gaming icons!
@xystem4701
@xystem4701 5 лет назад
Hyped for this series!
@WooperTrooper4
@WooperTrooper4 5 лет назад
I think this is going to be my favorite of your series! Great work. Looking forward to more!
@khalidsabeq
@khalidsabeq 5 лет назад
Such a good idea for a series, Good luck on the rest of it
@JoshForeman
@JoshForeman 5 лет назад
As a kid growing up in Japan in the late 70s/early 80s this game had a huge impact on me. My dad was in the US Air Force and we were living just outside Tokyo. Due to the huge surplus of Space Invaders machines, the arcades would dump them rather than repair them if they had problems. So some US Servicemen would prowl alleys for these machines, fix them and resell them. This is how I ended up owning a Space Invaders cocktail table at home at the age of ... I dunno... maybe 5. I remember crying in frustration at how bad I was at it, but being unable to pull myself away. One of the playground games we kids played was called Space Invaders. It was a very odd version of dodge ball where several kids would line up and stomp back and forth in a staccato beat chanting SPACE IN VADE ERS SPACE IN VADE ERS. And one kid got to be the ship that 'shot' the invaders with a dodge ball. Now I'm 25 years into a game design career and it's fun to imagine all the little levers that were pulled in my brain during those formative years that lead me to where I am today.
@chriswasden3488
@chriswasden3488 5 лет назад
Only problem with the video: the introduction is so slick, I keep watching it over and over again!
@PsimanUK
@PsimanUK 5 лет назад
A fantastic first episode of this new series. I really enjoyed it and learnt a couple of new facts along the way. Thanks for making and uploading this video. I look forward to the next one.
@darkwatershadow
@darkwatershadow 5 лет назад
I'm super on board with this. Looking forward to seeing where this journey takes us
@kaylubproductions4517
@kaylubproductions4517 5 лет назад
I love this new series! This is what I’ve always wanted from this channel! Please keep making these types of videos!
@g-unithalstensgard5610
@g-unithalstensgard5610 5 лет назад
Welp. Found my favorite series. I better see more and more and more and more and more. Nothing has fascinated me more
@Guywithupsyndrone
@Guywithupsyndrone 5 лет назад
Just got to say I absolutely love how you source and reference all your material in the description. Something that should really be the norm but I see very little of on RU-vid. Amazing work man it must take forever to make these vids!
@yell0w355
@yell0w355 5 лет назад
Great video. Very interesting and informative. The editing is superb. Also great idea for a series, can't wait to see more :)
@coffeedude
@coffeedude 5 лет назад
This such a great idea for a series! You're one of the best channels on RU-vid, even more so in the videogame side
@cormo9058
@cormo9058 5 лет назад
Yes yes yes I love this! I cant wait for the rest of the series! Also, the production quality is just getting better and better and I'm hyped
@FunkyJay
@FunkyJay 5 лет назад
Very much looking forward to seeing this series develop. Love your work.
@michaelpsarommatis8478
@michaelpsarommatis8478 5 лет назад
Me : watching mark's new video My exams : we are waiting you tomorrow Also me: fuck it. I will be game designer
@velashevskyy
@velashevskyy 5 лет назад
Great choice for such series start! Looking forward for new episodes. Thank you.
@PrimitiveOs
@PrimitiveOs 5 лет назад
Love the concept for this series, keep it up Mark!
@WellThatWasRandom9
@WellThatWasRandom9 5 лет назад
This series has come at a perfect time for me, just about to start studying game design at university so hyped
@TheDarkEye
@TheDarkEye 5 лет назад
Awesome idea for a series and nicely done video as always...looking forward for more :)
@AcolytesOfHorror
@AcolytesOfHorror 4 года назад
I am so down for this series
@MZFKDL
@MZFKDL 5 лет назад
By the way, in 2017, Arkanoid vs Space Invaders was released on mobile devices, so this is a kind of tribute to Tomohiro Ishikado, who loved Arkanoid, who inspired on Space Invaders)))
@Irati698
@Irati698 5 лет назад
I love this concept for a series
@Ssalamanderr
@Ssalamanderr 5 лет назад
Looking forward to the rest of the series! Enjoyed this one a lot.
@WangleLine
@WangleLine 5 лет назад
This series is already astonishing. Thanks for making these
@sounddrone8
@sounddrone8 5 лет назад
Already hyped for the rest of this series
@kanalratte1050
@kanalratte1050 5 лет назад
As a regular guy, who has nothing to do with the gaming industry, yet is highly interested in its hinsotry, this is EXACLTY the type of content I am looking for. So, before even watching the video, I shall thank you for the work you have put into this project, and i am looking forward on how it develops. ~Thank you, from a random fan, who thinks you and the type of work you do, is awesome
@FruduBuggins
@FruduBuggins 5 лет назад
YEEEEEEESSSS!!!!! I have waited so long for a series like this !
@tuck3771
@tuck3771 5 лет назад
You’re editing style has always been good, but wow has it improved over the last 4 years. Amazing.
@Ryujin713
@Ryujin713 5 лет назад
Great video, looking forward to the new series!!
@L4Vo5
@L4Vo5 5 лет назад
Darn. He was this: --| |-- close to mentioning Touhou near 6:50
@David08225
@David08225 5 лет назад
I think bullet hell is different enough to be considered an offshoot of shoot-em-ups rather than a shoot-em-up in itself. In a shoot-em-up, the player does the majority of the shooting to take down big waves of enemies, versus a bullet hell where a singular enemy is doing most of the shooting and the player is just trying to stay alive.
@seacliff217
@seacliff217 5 лет назад
@@David08225 It still has ties back to Space Invaders though. As said in the video, it's the first shooter where enemies could fire back.
@SeppelSquirrel
@SeppelSquirrel 5 лет назад
TOUHOU SQUAD REPORTING IN
@TurboGhast.
@TurboGhast. 4 года назад
@@seacliff217 I think that he mentioned Dodonpachi because it codified the bullet hell genre, while most Touhou games simply participate in that defined genre. Dodonpachi can be found on the tie linking Touhou back to Space Invaders.
@NoerLuin
@NoerLuin 5 лет назад
Awesome idea! Already excited for the next video.
@dani3645
@dani3645 5 лет назад
Only seen the first 33 seconds and I already know this is gonna be one of the best game design video productions ever made
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