Really enjoyed the vid! Quick note for movement speed on snow/sand (5:01): It is just a multiplicative 0.8 I am not sure how you got your results, but I even checked with your numbers and got a 20% decrease for every scenario except for the running speed decrease with no speed up which is 16% (though for walking it is still 20%) As for my own measurements: I got 20% decrease consistently
The snow and sand buffs apply first, and THEN the speed buffs apply. So you remove 20% speed, get 0.8. THEN add 20% to that, and you're back to 0.96; not quite back to 1. That's what makes the percentage calculations vary, if you're not using the proper order of operations.
One thing you never did cover about climbing is ladders. How fast is Link when he climbs a ladder? Because I'm sure it's faster than his wall climbing speed.
I genuinely had no idea that bow speed was affected by the buff, nor that glider fall speed was different between the games. But beyond that, your editing is fantastic. Not just on a technical level, but on a pacing level as well. You present information very well and visualize it, making it easy to follow. You joked about it not being cohesive but you really did do a good job of making it so, making one bit of information flow nicely into the next. The pacing of your jokes are also really well done. Your jokes are fun but don't waste time. They show up suddenly so you aren't ready for them, and then end very abruptly after the punchline is revealed before you can process it. It's the kind of humor that's right up my alley and got a good few laughs out of me. Some of the smaller visual jokes also just show you having some fun and self-awareness that adds good charm. (Also as someone who did horse-riding in real life, can confirm they actually re-created it super well to the point it's obvious some of them have done it irl as well. Fun fact: the left stick functions as the reigns, as just like in real life you turn them to steer, and pull back to slow down)
Yup! I did a video about hornse speeds (and master cycle) a few years ago. The giant hornse is as fast as a 4-speed horsne. (Faster than the 4spd hornse canter, but equal to the 4spd hornse sustained speed with gallop as often as possible).
really enjoy the usage of specifically shot clips from the game to play while you talk instead of like trailer footage. makes the video feel very cared about and unique
1:00 My question isn't "how did you get that many Rushrooms?" It's "how did you keep that many items from despawning? There's a limit of 21 items on the ground at one time."
i think that it would be so cool if the next open air zelda has a skill tree where you can get the stat bonuses but without the armor and that the maximum level is way higher like 12 levels for example
2:17 Speaking of Night Speed Up, one cheap method to get a lengthy Level 1 Speed Up meal for the combined Level 3 effect you mentioned is by cooking a Swift Violet with Monster Extract. It's all about hedging your bets against RNG. Monster Extract randomizes a meal/elixir's Hearts recovered, its effect potency, and its effect duration, but Swift Violets don't heal hearts so that stage of randomization doesn't matter, and the effect potency can't be lowered from Level 1, so you'll either get the expected Level 1 Speed Up effect or a nice improvement to Level 2. Furthermore, the effect duration is randomly set to either 1, 10, or 30 minutes with equal probability for each, so you only need to reload and try again a third of the time. Finally, don't wait for a Blood Moon for better chances. Monster Extract outright prevents "critical cooking" from happening.
Fantastic video! I learned some things. :O I also have one knowledge to offer~ Despite the Royal Guard's Bow not having the fastest DrawSpeed (1.5 compared to the Great Eagle Bow's 1.8), it still ends up as the bow with the fastest firing rate because of one secret stat, that was only changed for the Royal Guard's Bow for some reason: ReloadTime (0.8 compared to every other bow's 1.0) This stat determines how quickly Link is able to shoot again after having released an arrow. It was this way in Breath of the Wild, too.
There are a few more things to consider. Sneaking like you pointed out, but also falling speed during intro cutscene and riding other mount such as bears.
I think one thing that would have been really helpful for understanding the speed differences is including a bar chart of the various different speeds in a given movement category. You've already got the Excel sheet, so you probably wouldn't have even needed to do that much. Also possibly giving a visual idea/example of how long a meter is in the game. Human brains are pre-wired for visual comparison, so I always try to keep that in mind when I'm presenting information. Keep up the good work 👍
I did ScienceTM with a Zonai car versus a 5-speed horse, because I love my hornses and just wanted to see if it really was more practical to use Zonai vehicles for long-distance travel. I built a car with 4 Small Wheels, a Steering Stick, and a large stone slab as the chassis (the material you use for the chassis might impact the movement speed because of game physics; if I'd used a wooden plank, it might have actually gone faster since wooden planks weigh less than stone slabs in the physics engine, OR NOT because the Small Wheels might have a capped speed). I did my testing in the wide open field in Akkala above the Spring of Power; I would drive the car in a straight line, stop it, call my horse over and position it right next to the car, Recall the car so it would move backwards in a straight line, then quickly get on my horse and start cantering along with the car Findings: this type of Zonai car, with the stone slab chassis and 4 Small Wheels, is exactly as fast as a 5-speed horse's cantering speed, when driven in a straight line with no input from the Steering Stick. Whether less wheels means slower speeds or a different chassis means more speed, or whether my results were skewed due to the not-totally-flat terrain of my test area, I don't know, but the Zonai car takes battery power and doesn't follow roads on its own, AND it disappears if you go too far away, so I'll just continue riding my 5-speed horses Separate note: a large wooden plank made of zonaite via Autobuild is heavier than a normal wooden plank, despite it still having wood properties and able to catch fire. I found this out when I Autobuilt a flying machine with a large wooden plank as the base, with 4 Fans on the corners tilted at a 45-degree angle facing toward the back, and a Steering Stick in the middle. The machine with the real wooden plank base got off the ground just fine, but as soon as I got the Autobuilt version over the edge of the sky island I was on, it PLUMMETED despite the Fans being activated (it didn't lift off the ground like the non-Autobuilt version did but it did still move *forward*). But this same design with a Cart as the centerpiece was able to get off the ground just fine, so Carts (even Autobuilt Carts) are lighter than a large Autobuilt wood plank (but Autobuilt wood planks are still buoyant enough to float)
Awesome! But you missed the ever-important question of korok-leaf-powered raft speed! The one thing everyone needs. You had one job. You did not save the world. For shame... Shame. Shame. Shame. (Side note: sailing is the only non-glitch non-falling movement option that goes as fast as the dragons in BOTW. It's the fastest movement that nintendo intended. Faster than 5spd horse)
I’m unsure what you mean by “normal speed” If you’re referring to modifiers like sand/snow; if you were to somehow stand on sand/snow whilst swimming or climbing, it would affect their speed, hence why I put them where they are on the diagram (and because I’m just bad at making diagrams)
Did you check the sand and snow from the perspective of them giving link a new base speed that the speed up then calculates from? That might make the variable difference from the normal speed up states make more sense?
Hey Miah I’ve got something to tell ya THEY HIT READ MORE, RATTLE EM’ BOYS!!!!!!! (Also you make great content thank you for inspiring me to make my own)
Does speedup affect skydiving or gliding? (Yes i know i could just try it, no im not going to, thats this mans job, stop asking so many questions, ok i get it, aaah.)
@MiahTRT I think I heard somewhere that the forest dweller bow shot slightly slower arrows - or at least in Botw (saw it in a Croton's video). Also, does fusing a wing-type item make the arrow faster ?