Thank you for watching, also, Rotom Wash receives grass type moves as well due to the disgusting "Rotom Mow" form. This changes only a few things, such as new found access to Strength Sap and Matcha Gotcha. It basically just makes Rotom Wash a bit more annoying, curse Rotom Mow.
This is the first time I've ever seen someone hate my favourite Rotom-form. I can understand hating Rotom-Wash because of its ubiquity but Mowtom tends to go under the radar.
Rotom loses its form-specific STAB move when swapping between forms (the only moves of those types that it learns naturally are those, the generic TMs of Sunny Day and Rain Dance, and Will-O-Wisp, a TM which is learned primarily by Ghost types), so while it getting moves from its other forms' types makes sense mechanically, I don't think this is in the spirit of how Rotom was intended to work. Has there been any discussion about this, and if so, could I have a link to read/watch/listen to it?
@@belodieSo the reason it can still learn it's other forms moves is because the tier doesn't consider the extra typing of moves to be from a level up set, and rather as TMs. There was also a discussion in generation 8, which removed Rotoms access to these types of moves, this was changed in Generation 9 because all it really did was make Rotom bad and uninteresting for very little reason other then unnecessary tight accuracy to the games.
@@belodie There has been. In fact Rotom didn't used to benefit from its other forms' stabs a few generations back, but it was changed to keep it in line with other out of battle form changes, so Rotom has been potent in stabmons ever since. It just didn't make sense to give that benefit to every mon with form changes other than Rotom. It was inconsistent and arbitrary to exclude it.
@@EllipticalReasoning It's stronger, yes but not game breaking like Komala was apparently. That got banned because the ability to call Whirlwind via Sleep Talk everytime is simply unfair.
Hey. STABmons council member here! Just wanted to drop by and say that this is a great video! I believe Sylveon to be very underrated in the current format, especially for its defensive sets letting it check Kyurem, Wake, Bolt, and the Lati twins so well. Personally I do not think it's very good sole hazard control simply because the only hazard setter it really can force out without trading with is Ting-Lu, but it is still a very important asset to a lot of bulkier hazard stack teams due to how well it keeps hazards up through it being able to threaten basically every Defogger bar Corviknight with an incredibly strong Boomburst, but also remove the opponent's own hazards before they become a problem and take pressure off of your own alternative hazard control. Choice Specs Sylveon is also an interesting option, with Super Fang in the last slot still letting it beat checks such as Heatran and...actually basically just Heatran quite well. If I may make a suggestion, I think an interesting video could be made on why Iron Hands is so good in STABmons as opposed to OU since I think that might not be so immediately obvious to the outside community beyond "hurr durr big Bolt Strike" when it goes a bit deeper than that.
Thank you so much I'm glad you enjoyed! I'll definitely look into making a video about Iron Hands, and same I think Sylveon is a very good case of how STABmons core mechanic gives a Pokemon a whole array of new uses and tools to spice up the tier
May I ask why Rotom keeps the moves of its other forms? I’m curious because Rotom normally forgets the move of its other forms when changing, so I was surprised that Rotom-Wash could learn Fire moves!
So I checked forums, main reason given is that it's a niche thing that kinda pointlessly nerfs Rotom and makes it considerably less interesting to remove those types from it, last gen it lost those types within the Metagame, and this gen it was decided that was a kinda pointless removal and that it kinda just made an interesting Pokemon boring for little to no reason
@@marzbar5877 Generally it's because it follows this flowchart. Is this form accessible outside of battle? If yes, then it can be taught those moves. If not, no, you would never be able to get the opportunity to teach it those moves. This is because new moves in STAB are treated like TMs rather than moves integral to a Pokémon's level up kit. Rotom learning Overheat when in Rotom Heat form is a different case as it's a move inherit to the Pokémon itself, it learns it upon achieving its form. However since moves in STAB are treated like TMs, there is nothing stopping a player from teaching Rotom the moves necessary and just swapping forms to learn moves as they see fit.
Stabmons, a metagame based on having any stab option you want, Sylveon here opts for a psychic setup move, ground type coverage, normal type special move and a normal type healing move amazing
When Lando-T was brought up I was like "I guess Dragon Ascent would be pretty powerful on it". The second Beak Blast was mentioned though, I let out a cry of despair.
@@germanfedyunin4803 Guy who doesn't understand the actual statistic and just parrots 4chan stuff has logged on. The stat is ~40% of people who are at varying stages of their transition have had suicidal thoughts not have taken their own lives dumbass.
@@EvelynIsBased Unironically it isn't. WashTom can sometimes find a place on Sun teams as an offensive check to offensive Landorus Therian sets while being a strong threat in its own right. Granted it's usually Parabolic Charge, Hydro Steam, and a toss up between Torch Song and Freeze-Dry on such teams, but it still does in fact exist on some.
The one thing I take away from this vid is that Silvally literally just is equal to god now, as it gets access to everything lol. Also, thanks for the note on how Judgment actually works. I just joined an alphabetmons draft league and now I consider picking up Kommo-o to make use of it.
Thanks for watching I'm glad you learned something, also yeah Sivally does, it's sadly banned for this, Sivally fans never getting their day at this rate lol
This means Jolteon gets ice plate and judgement for bolt beam without tera. And Flareon gets extreme speed and scared fire and swords dance I’m definitely trying this tier
It's a really fun tier that gives a lot of older Pokemon new uses, hopefully you enjoy, I've never personally tried any other Eeveelution in the tier but hopefully they're good as well :)
@@EvelynIsBased my pfp might be a giveaway but eevee is my favorite Pokémon so I hope they’re good. I have wanted eevee to learn every move that their eeveelutions do, but this should do for the ideas I’d had recently for her old siblings
@@eeveewithcoffee9554 Yes, Shell Smash is also restricted to its natural users. Other moves include Wicked Blow, Shift Gear, No Retreat, Revival Blessing, Victory Dance and Last Respects.
So this actually has a few answers, I get my sprites for videos on a site called Shinyhunters and sometimes their standard sprites are from the 3DS games while their shiny sprites are from the Switch games, in that case I'll take the Shiny sprite, in Sylveons case though it was just cause I like it's shiny lol
Im just a big old Porygon2 ultra and I love how its main purpose of being the glue that keeps teams together persists throughout different metas. But there is the question of mega evolutions. Are they part of this meta? And if so, how does Mega Altaria perform? Logically it should get access to any normal, flying and dragon move but not fairy - until it pops the mega evo. How does that hold up?
It's actually quite surprising that Boomburst, while good, isn't really notable in the conversation as to what makes Sylveon good since it keeps Sylveons core issue.
Surprisingly no. It's not even on the list of moves that are limited to its original users like Extreme Speed, Shell Smash and Last Respects. They did obviously ban Porygon-Z.
STABmons Sylveon sounds absolutely cracked, complete and utter Sylveon W tbh i might wanna try this tier out tbh, even if just for sylveon kicking ass trans rights baybeeee🏳️⚧️
Honestly I have no idea, I'd imagine it's based on the memory but most of the time Pokemon get the desired move just through STABmons or their natural movepool
Why does it actually learn that lmao, 145 Speed and a priority move, it also gets Hydration? Did Gamefreak want it to be a Rain sweeper or something. Interesting though, thank you for the comment lol
I remember playing this back in (I think) Gen 6. They had to make so each Pokemon could only inherit one extra Normal move, since Shell Smash+Boom Burst Sylveon and Mega Altaria and Belly Drum+Extreme Speed Ursaring were broken.
Wow, this was a trip to get in my recommended. I don't play competitively anymore, but in ye olden days of gen 6, I was a member of the STABmons tiering council (Seraph's Fire, if you were to dig up any of the threads). At the time the tier was in a very different state, with unnerfed -ate abilities, Dark Void everywhere, and normal spam absolutely dominant due to setup moves being mostly unrestricted. Sylveon was one of the most broken things to hit the tier back then, and iirc the first that we banned unanimously. Its primary set was a nearly unwallable Specs set with Pixilate Boomburst, but it could run basically anything it wanted, which is what really made it broken. Shell Smash ran fighting type Judgement to become uncounterable after a boost, spdef blanked many attackers while still retaining hugely powerful Boombursts, and most ridiculously, it could even run Belly Drum. Pixilate Extreme Speed easily swept weakened teams that had tried to keep priority to guard against Shell Smash, and most notably beat Sableye, which was at the time the tier's #1 blanket set-up check due to Prankster Topsy-Turvy. I haven't kept up with gen 9, but it's cool to see that Sylveon is still up to similar shenanigans as back then.
Don't understand why Rotom forms can get each others' type's moves when they normally can't even learn the single move (like Hydro Pump) which the other form learns...
I just wanted to say that maybe when talking about moves of different types you either color it that way or have a little visual indicator of the type because my brain sees all the moves you are displaying and going “normal type” Like, even if you say the moves are a certain type it just: “Is normal colors? Is normal type!” I also want to say I don’t know how I got here. I don’t play much competitive and certainly not these special rules versions. But I do like listening to people talk about stuff they are interested in even- and especially if- I don’t have a clue what’s going on. No thoughts, just Clodsire-like vibes :D
love the video, STABmons always seems like such a cool format to me, but noone is ever on ladder for it :( P.S.: hope you don't mind me pointing out an error in the chapter titles: it should say how it a*ffects Sylveon for the second chapter to everyone reading this: have a nice day :)
Thank you I'm glad you enjoyed! I changed the chapter now lol, uploaded this video and did the description at like 2 am last night, didn't realize I made that mistake, have a nice day to you too :)
It does also apply to Jolteon, core issue there is that many mons can still wall it, and it's lower Special attack isn't always great, it also doesn't really appreciate the rest of the Normal type moves it receives nearly as much, such as not really wanting Rapid Spin, Recover, etc (especially since it doesn't have an electric type version of Pixilate) But overall it would gain access to most prominently Electro Drift/Shot, and Ice Judgment, if you use it on ladder I'd be curious to know how it performs
Rapid Spin Sylveon is moreso used on teams that appreciate hazard set up, as such, Court change can often backfire, while Rapid Spin can never backfire as it, due to the fairy typing, always lands and clears hazards on it's side. Further then this, Sylveon can beat Ting Lu, in the case it uses Court change though in front of it, it'll swap spikes to Ting Lus side, and Ting Lus turn will go where it will drop more spikes on Sylveons side, at that point it is impossible to gain from Court Change as both sides have spikes/stealth rock. As such, Sylveon typically uses Rapid Spin to flatly wipe hazards, hope this explained it. Edit: It also does infact appreciate the Speed boost, which let's it out speed things like low Speed Landerous T or other threats.
Glad you enjoyed, I've only recently started so I get good views but subs take some time, gotten 2000 over the course of this year though so I'm pretty proud of it :)
Is there any bulky pokemon that knows that move that increases the accuracy of your next move and ohko attacks? It would be funny with some kind of entrapment.
Every normal type would be able to use lock-on and guillotine/horn drill, and regice could get sheer cold. Articuno could do this naturally until they dexited mind reader in Gen IX.