Thanks, a lot of times you're still better served using your support to take out the turrets so you can get close enough to throw Freedom at it, all depends on map layout and what else is around.
I'll be going over primaries, secondaries, and grenade changes in the next update vid. Check out more Helldivers videos: ru-vid.com/group/PLpgHX5tPIg-jrnhu37LEsMfuHlDcjpJ5u Watch us play through Baldur's Gate 3: ru-vid.com/group/PLpgHX5tPIg-i7PUiaNi5h-wtrDHMUWxBt
Fun Fact, the feet and inner knees of Factory Striders need AP3 and will kill the Strider if shot enough, they also have a vent in their butt and the doors underneath are medium armour as well, however each one has separate health pools The top vents (the moving bits) are also weakspots
I forgot to add that you can also blow the side panels with a heavy penetration (AP5+ like Recoilless) weapon and reveal the AP3 internals, you can blow the knee covers too I believe and damage the head enough to open up and have easier access to the Eye
He was shooting weakpoints, hitting bile titans in the stomach with expendable takes 2-3 while dead centre in the head is one. Hulks if you hit them in the leg or arm them limp. Chargers survive leg shots more often.
I actually sort of agree with you, but I feel like with the increase in enemies in level 10, and the fact that these updates also raised the amount of damage enemies do it's a step in the right direction, also leaves the door open for harder enemies or variants.