Got the same error, but solved it by using arcs instead (I see that that's one of the alternative solutions you give). Is there a particular reason not to use arcs in the first place? Thanks!
*IMPORTANT* Be sure to apply the sketch fillets ONE at a time. Applying them both as I did in the video resulted in inconsistent results due to Fusion 360's rendering engine. If you apply them ONE at a time that will avoid the "Anti Parallel" error. _ P.S. If you liked this video, I'd love for you to Subscribe ► bit.ly/sub-right-now *TIMESTAMPS* 0:00 - Creating a Paper clip in Fusion 360 1:58 - Setting up the path with lines 5:10 - Checking grid and snaps settings 5:25 - Moving sketch dimensions 6:22 - Adding sketch fillets 8:19 - Fixing sketch geometry with constraints 9:58 - Adding the remaining fillets 11:27 - Creating the profile 12:28 - Creating the sweep 13:53 - Changing the visual style
Product Design Online I added them one at a time which seemed to fix the “anti-parallel” error. However, now when I try to use the sweep function, my paper clip got broken up into segments, and it’s also not letting me manually drag the sweep across the path. I don’t know what i’m doing wrong.
Still perfectly relevant after 3 years, only some slight changes to the interface which were resolved by clicking the "?" icon in the top right. Thanks so much!
For those who are struggling with the anti-parallel issue, this is what worked for me... draw out the paper clip dimensions and make sure all dimensions are locked. delete all existing constraints. add vertical constraints to all vertical lines. add fillets one by one. If it still refuses to work (for me it kept failing on the bottom curve) then you can take 0.1mm off each fillet. For the bottom curve for example, you would fillet each corner by 3.24
Thanks - adding the fillets one by one sorted me out - although I didn't need to remove the existing constraints because all of the vertical lines already had them.
Had several goes with varying problems. After reading all the comments from other users I finally got there. I used smaller fillets but also only applied one at a time. Not sure which change made the difference but the final result was spot on. In a way I'm glad there was a few problems along the way as it all adds to the learning. This is by far the best Fusion tutorial course I have found and I am looking forward to working my way through the rest. Many Many thanks for your time taken to put this all together.
Hi, David. Glad to hear you overcame the challenges and thanks for checking out the comments before asking the same question. Don't hesitate to comment if you run into any more roadblocks throughout the series! Cheers, Kevin :)
Having run into issues, with the start direction error, I found that If I take a dimension of the fillet and divide it by 2 (5.5/2 then hit enter), that solves the problem. To eliminate the issue of constraints, (if someone is having trouble with those), simply just use your line tool to sketch out a rough and then dimension the sketch after. You won't have to worry about angles and constraints as fusion understands that you're working in a 2d sketch. Thanks for the lessons. You've brought me further.
Little tip: If you add the 90 degree and tab for EVERY line on this sketch, you won't have to mess with any constraints because they will be automatically added.
If you get this error "ERROR: The start direction of the path segment is antiparallel to the end direction of the previous path segment", then read on for a possible solution that worked for me. Keep getting this error? Here is one way that I got past the error. After many attempts to fix I kept getting the same antiparallel error. I started over and this time I didn't force any dimensions with the key. I did not set any angles either. Everything worked as in the video. Maybe, once the dimensions are constrained the fillet operation shortens the constrained dimension and fails to follow the path needed when using the sweep operation. All I know is that it works now. My 2nd attempt, that worked, is using the Line tool and on the arcs, I held down the left mouse button and moved over the proper radius and an arc was created for me. I never had to leave the Line tool until the path was finished. Course, the paper clip is longer since the line dimensions are not changed like when I used the fillet.
Hi, Charles. Thanks for sharing this! I found, with the help of a few others, that applying the fillets one-by-one produces consistent results. I've found that the way I applied them (two at a time) in the tutorial does not produce significant results because of how F360 processes the calculation. I was unaware of this at the time of recording this, but I haven't seen anyone experience issues after applying the fillets one at a time. Cheers, Kevin :)
@@ProductDesignOnline All good. Updates and the issues therein will plague us all. I tried one at a time still no go; that said I did the one at a time out of order. Could be me or picking a sketch vs solid tool or vice-versa. Either way, your tutorials are great. On the phone case today and I'm happy.
@@charlesw.ballewjr.8403 Thanks, Charles. You're making great progress...keep at it and don't hesitate to comment if you run into any more roadblocks! Cheers, Kevin :)
I worked around the incomplete sweep problem by zooming in real close to where the fillets meet at the apex of each arch, deleting the tiny segment in between them and then editing the arch segments so they connect. Three in all to fix. I tried to simply connect the arch and the tiny line segment but that didn't go well. Novice here so I'm sure there is a better way but it worked! Learning a lot because I make mistakes but don't move on until each day's model is complete. Thanks for the great playlist Kevin!
Awesome. Been a CNC machinist for almost 20 years and programming my parts with pen, paper, and a calculator for the bulk of that time. Thanks for this series.
Thanks, Leroy! I'm glad to hear you're enjoying the series so far. Please don't hesitate to comment questions on the tutorials as you work through the remainder of the series. Cheers, Kevin :)
Ran into the antiparallel issue, had all the vertical constraints, swapped them for one vertical and three parallel, tried reducing the fillet by 0.02, double checked the location of the issue (on the third iteration of the sketch) by unchecking chain and slowly extending the path length which that time at least showed the problem was the lower right fillet. Restarted (fourth iteration) and this time did each fillet one at a time - not only did I have no issues with sketch parts moving around (even without additional constraints) but the sweep worked perfectly, albeit with needing to select the path as multiple parts. If I had to make a vaguely educated guess, 360 isn't evaluating the results consistently when you ask it to do the fillets two at a time, possibly because of equal-priority order of operations combining poorly when constraints are being removed/modified, and probably not helped by the fillets being so close to one another (hence reducing the size seems to have helped some). This would explain the seemingly random way it's affecting people - some are getting lucky and everything works, some of us get almost all the way there, some halfway there, and others run into trouble at the first curve. And results (positive or negative) aren't consistently reproduceable, because it's a toss up as to which instructions hit the processor for execution first.
Thanks for sharing this, Baiswith! Great observation with everything... I'll have to agree that it seems like both fillets being applied at once are the issue causing the inconsistent results. I'll be sure to let everyone else know that has problems. Cheers, Kevin :)
Thanks, Baiswith. I went through this 3 times before checking the comments in here thinking I couldn't be the only one with this issue. Also had to select each fillet as a path one by one.
@@Kajerman Glad that worked for you! Don't hesitate to comment questions on the tutorials as you work through the remainder of the series. Cheers, Kevin :)
First of all, thank you for the simple and clear tutorials. Very easy to follow along!, although sometimes, due to the updated UI, it can get a bit tricky. Not sure if anyone has mentioned this yet, but you can also specify measurement of the fillets using the divide operation. (this is in case you have more precise dimensions and don't want to do the math) For example for the first pair of fillets, you can type 7.5/2 and the program calculates the 3.75 once you hit enter.
For anyone getting errors when applying the sweep. I found out from his lesson on skillshare that you need to apply the sketch filets on bye one. I it worked for me then. I also didn't apply and of the vertical or horizontal constraints then and it was fine.
Same. Undo, Undo....S - Fillet 6 times, then Sweep and select each segment. Happily I read the comments right when I got the error instead of wandering around. I would like to understand why this works and maybe why it didn't work.
@@-Gruntled Hi Martin. The way Fusion 360's sweep command processes/understands the lines does not like the result produced by the double-fillet. Sometimes it works, other times it doesn't, because it doesn't produce the same results each time - essentially it's a quirk in how the program reads the fillets converging at the midpoint.
Excellent! Had to redo it to select fillets one at a time, but it works now. Only "sweeps" past one fillet each mouse click, but eventually gets there. Thanks to all who contributed to these Comments.
Hi, John. Glad to hear that worked for you as well. Thanks for checking out some of the comments before asking the same question. Keep at it and don't hesitate to comment if you do run into any more roadblocks. Cheers, Kevin :)
Thanks!! Loving these tutorials. I still had problems with anti parallel even after applying constraints and filleting one at a time. I decided to remove the fillets and apply a tangent ark instead worked wonders. I think it might have something to do with how the fillets interact with each other at the end points as I could only sweep up until the ends of the paper clip before receiving the error. I'm getting more and more confident and less frustrated! thanks again!
Well this one was interesting. Seems I had the same issue / error when creating sweep as others below. I just used the workaround and shortened each of the fillets by 0.05mm. This seems to be a bug in this this new version of Fusion 360 as it should not have had the issue it was having... Well having trouble like this can be a "glass half full" moment as it offers an opportunity to learn something more as we pound our heads on the desk to figure it out. Thanks for another great lesson....
Glad to hear that, Jordan! Here's the playlist page for this series (if you don't already have it) - bit.ly/learn-fusion360 Don't hesitate to comment if you run into any roadblocks. Cheers, Kevin :)
Worked perfectly and really appreciate the search feature ("S"). Granted, the UI has changed a bit but hunting/pecking for the correct path helps me discover features I can use in the future. Then again, I am a "glass half-full" kind of person. Great work!
Glad to hear you're enjoying it, Trent. FYI, you may want to watch my latest video where I discuss all the critical UI changes - ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-tuZzHcmFtg4.html This should help bridge the gap with the old and new UI, making this tutorial series still fairly easy to follow. With that said, if you have any questions please don't hesitate to comment on my videos! Cheers, Kevin :)
Thank you so much! Your videos are amazing! After watching several other tutorials with no success, I stumbled on your channel. I've learned more in six hours than I did in six days with the others. My frustration has turned into optimism and I'm truly excited for what's to come. Thank you again and keep up the great work.
I am learning Fusion 360 and I think the speed and explanation are clear and very accurate. I really liked learning how to make the clip (revolver function), but I think it could be more interesting if the clip is not flat only on two axes, what I measure is learning how to sketch, but in the space.
Great content, thank you! I haven’t watched the original but I did comment on one of your other videos that you spoke somewhat fast. The speed of this video was perfect and I loved how you slowed down to show certain menu options. Thanks again for these awesome videos!
I'm on day 3! To make this easier, don't fillet. Instead sketch the 3.75,2.75 and 3.25 lines down on each side in construction mode. Then do a 3 point arc and click left side, then right side, then tangent/middle point on the top. To get rid of the excess lines, click trim, selecting the extra bit of line you want to get rid of. Makes it super easy. Thanks again!
Thanks Kevin, a clear and precise set of instructions. However the latest version of 360 (downloaded Sept 20) doesnt allow the fillet/constraint instruction sequences to work as shown in the video. Quick/temporary workaround was to reduce the fillet radii to slightly less the the overall dimension. Will look more at constraints tutorial when I get to it. Many thanks tho' great video
hi. i got a problem. after selecting the sleep command and selecting path i am getting "Error: The start direction of a path segment is antiparallel to the end direction of the previous path segment. " pls help me TIA
Hi, viswak. Did you add the vertical constraints to the vertical lines before trying the sweep? Those vertical constraints should ensure that they are both vertical/parallel with one another. In some scenarios, you could use the parallel constraint; however, in this case, that would overconstrain the sketch. Double check that you have vertical constraints. If that doesn't seem to fix it then please share the public link of your file as a reply to this comment and I'll take a look. Cheers, Kevin :)
@@destiny_someone8476 Did you add the constraints as outlined in the video? If you add the proper constraints before applying the fillets then there shouldn't be an issue with the anti-parallel. I'm happy to take a look at your file if you can share your link. Share your public link as a reply to this comment. Here's a video explaining how to share a public link - ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-2XrcrdV-8Ls.html
@@yollierenwick9602 Thanks for sharing this. Changing the fillet size seems to be the best workaround for now. I'm trying to figure out a good reason for why this is only happening to some users. Cheers, Kevin :)
Kevin I am always amazed at your ability to teach this . The improvements on constraints was a perfect addition . Thanks! I did have a question on how to use this command on a tube we are bending and needed to know how to hollow the paper clip out
Hi Kevin, Another great tutorial! I struggled with the beer bottle, but the paper clip was a breeze. I got the same error message when sweeping and used Neal Hall's solution, which worked perfectly. I'm loving these tutorials and signed up on your Patreon page.
Thanks, Dennis. I appreciate you becoming a Patron! Don't hesitate to comment on the videos if you run into any more roadblocks. I'd be happy to help. Cheers, Kevin :)
Hi Kevin, I also ran into the sweep problem that everyone else mentioned. I solved it by sketch filleting each angle one at a time. Thanks for the tutorials, on to the next!
Hi, Neal. Glad that you were able to solve it by applying them one at a time and thanks for checking out the comments! Don't hesitate to comment asa you work through the remainder of the series. Cheers, Kevin :)
This one went off without a hitch on my end! (Lol). There were some anti-parallel error but I was quick to find other users were having the same problems and someone had commented a solution. Great video Kevin! Looking forward to the rest.
Addressing the antiparallel error that some people seem to be getting - this happens due to the connection points of the filleting to the other sketched lines. At these connection points, such as the intersection between filetts, if you zoom in close enough, you will notice the lines making miniscule zigzag or overlapping of lines. This creates the error. I fixed this by trimming the zigzagged portion(creating a gap) and using the coincident sketch tool to reconnect the lines for a smooth connection, rather than a zigzag or overlapped connection. You can look over the whole sketch for any of these discrepancies. When the discrepancies have been trimmed, you can sweep over the sketch section by section to complete the paperclip.
That works. It just doesn't reflect design intent. A better approach is to NOT use straight lines and not use sketch fillets! There is a way to make the line tool do tangent arcs. By using that, you get desirable constraints automatically, and you simply have to add a few points to dimension. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-lxK3LR4wd2g.html That said, Kevin's videos are generally excellent, and my production sucks. But maybe you will find the approach a bit simpler.
I received the following..."Error: The start direction of a path segment is antiparallel to the end direction of the previous path segment. " Vertical contraints just created more errors. I was able to work around this by using the circle tangent to two lines instead of fillet. Worked great after that. Great tutorials, keep it up!
It's 2021, the updated version of F360 looks a bit different on mine but your outstanding narration and step by step approach just makes it a breeze. This is the best page I've found during the Pandemic. Thank You!
Glad to hear that, Kanishq. Check out my ProductDesignOnline.com additional courses (in the latest user interface). My more recent RU-vid tutorials also have the latest UI :)
Thank you Kevin! Your revised "Learn Fusion 360 in 30 days" course convinced me to purchase your suite of training online. I really like the 30 day plan because as a beginner it felt like a huge learning curve to get on top of. At least this way I'd know enough to be dangerous after 30 days ;-). Looking forward to more videos!
Hey I know it's been a while since you made the video but I wish to let guys know about a few tips: changing the view is as easy as shift+mouse middle button; instead of using two sketches you could place a circle on a different plane choosing it after selecting center point; you don't need to do any calculations for dimensions in case you need to multiply or divide it, simply type in 6.5/2 for example
You are really clear and precise. I wonder if you do loads of research before preparing for the video. No pausing and going back. Just perfect. Another 10/10. onto the whiskey bottle next.
Thanks again, James. You're making great progress. Keep at it! It does take a lot of "prep" work to think about what to say and how to show it... but it's all worth it in the end in order to make concise tutorials. Cheers, Kevin :)
Thank you for this series. I'm only a couple vids in and I've already doubled my fushion knowledge. I can't wait to start putting it to use. This is helpj g me immensely. I'll be watching the whole series for sure!
Thanks, If not now WHEN! I'm happy to hear you're enjoying the series so far. Please don't hesitate to comment questions on the tutorials as you work through the remainder of the series. Cheers, Kevin :)
I want to be weapon designer but some months ago i watched fusion tutorials from AutoDesk and find it very confusing but yesterday i find your videos and i immediately download fusion because your videos are awesome dude, thank you for providing these great tutorials.
You're welcome, MADOLF GAMING. I'm glad you're enjoying my tutorials. Please don't hesitate to reach out/comment on my videos should you have any Fusion 360 questions. Cheers, Kevin :)
Thanks, Swedish2strokerider! I'm glad you're enjoying the series thus far! Please don't hesitate to comment on any of my videos should you have any questions. Cheers, Kevin :)
Done with your 2 how to videos. This is the first time I use this app. And I wish that the dimension lines have different color. When I downloaded the new version, it looks like they read my thoughts and they now change it to green. This really helps me a lot to distinguish the sketch line and dimension lines.
I solved all problems mentiones one by one but in the end the sweep stops at each 90 degree turn segment, had no idea why, so I had to click several times to complete the clip. Interestingly I do not have the black line on the 90 degree turn points as you (on the curved part of the clip). I think F360 has changed a lot since you did the videos. I have been struggling in the previous tutorials with the new operation of the toolbar and all the problems related. Its just a year since you released the videos but I think its time to redo the oldest to be on par with the current software characteristics. Thanks for the tutorials of course!
Hi, Mateyhv1. That is correct. When applying the fillets one at a time (to avoid the anti-parallel issue) you will need to select each part of the segments. The black lines you're referring to are simply a visual style setting. Head down to the bottom of Fusion 360 where you see the desktop monitor icon that is labeled "Display Settings." From there, hover over the visual style flyout and select "Shaded with Visual Edges Only". Yours is likely set to "Shaded".
Amazing videos. I had zero problems until this one. The fillet issue that all others had. Followed you step by step 3x before I started messing with my fillets. I had to reduce them to leave "clearance" (.05 was plenty for me; less would likely work too) at the intersection. I could work around this by getting rid of the perpendicular constraints before I tried my full fillets, but it would still freak out on the 3rd and final fillet no matter what. I tried using dimension lines to measure what was going on and my best clue was that the fillets could not meet perfectly - there seemed to be a "lost" .01mm somewhere for some reason... at least that's what I saw before F360 freaked out and told me I was overconstraining everything (clearly I have much to learn and am scared to break everything currently.
Hi, Joel. Thanks for letting me know. I'm glad you were able to get it to work by reducing the fillets by 0.05 as that seems to be the best "workaround" for now. I go further into constraints (applying them and why to apply them) later on in this series. Hopefully, after the series you'll have a much better understanding of constraints and this video will make more sense. I was trying to stay away from introducing constraints in the first few lessons as they can be quite difficult for beginners. Nonetheless, please don't hesitate to comment questions on the tutorials as you work through the remainder of the series. Cheers, Kevin :)
Great video! I just spent and hour trying to get the sweep function to work appropriately I should have read the comment s first haha. I was not able to get the sweep function (SF) to work past the first bend in the paper clip. I ended up doing three sweep functions. The first SF rounds the top bend and stops at the halfway point in the second bend where i create another 1mm profile circle, the second SF picks up from where the first ends and goes to the halfway mark in the last bend where i placed another 1 mm profile circle, the third SF goes from the inner end of the paper clip to the half way point in the inner most curve to finish the paper clip off. This is definitely a brute force method of completing the project. I'm going to try it again but do as Kevin recommended and create each fillet one at a time and see if that will let me do one continuous sweep through the entire paper clip.
Thanks, Jason! I'm glad to hear this one worked for you. Please don't hesitate to comment questions on the tutorials as you work through the remainder of the series. Cheers, Kevin :)
I couldn't get any of the ideas below to work. So, I drew the lines but instead of using the distance/2, I used something a tiny bit shorter for all 3 fillet area; 3.7, 3.2, 2.7. This put a tiny line in between the fillets. I didn't mess with any of the constraints and the sweep worked perfectly.
I'm a new user, and although there are some minor differenced in where commands are located, I have had no problem following along! Day 3 done...onto Day 4! Great Job, Thank you for doing this!
Thank you so much for doing these great videos. I am having my Metalshop students do your tutorials as we are distance learning in this Covid crisis. You are my hero!
Hi Kevin, Your videos are great, thank you. I ran into an error on the SWEEP command: "Error: The start direction of a path segment is antiparallel to the end direction of the previous path segment." I probably I missed a step (or the most recent Fusion 360 is a bit different). I was able to avoid the constraint issue and get the fillets to work by following the advice on the pinned comment to go one-by-one. But to fix the SWEEP issue, I created the ARCs using the CENTER-POINT-ARC command instead to create the curved parts of the paper clip. This had the added advantage that I ended up with a fully constrained SKETCH. To do this, I used construction lines to create the initial rectangular frame of the paperclip. I then created construction lines (down or up, as the case may be) from the horizontal parts using the dimensions of fillets (3.75,3.25, and 2.75). From these points I then created a horizontal line across the paperclip at these points. This gave me a mid-point of a line to use as the center point of the CENTER-POINT-ARC. This avoids the constraint issues and the error I got above. Here is a link to my version: a360.co/37I1p98.
These are very helpful. A lot of work goes into making these videos and I appreciate you making the considerable effort. I’ve learned a lot. A ton, actually.
Hi, Kevin. Glad the other video helped out. You'll find the shortcuts box (keyboard shortcut letter S to activate) will be your best friend. With that said, don't hesitate to comment if you run into any roadblocks or can't find anything. Cheers, Kevin :)
Thank you Kevin for these excellent tutorías. One thing about the updated Fusion 360 regarding the fillets is a function called junction (or link , I really dont know exactly since my Fusion is in Spanish) that requires once active to select the first corner, then write the measure and when the next corner is clicked on it automatically applies the change.
Hello, great video. I just used the pipe command instead of sweep. I found that using the pipe command is much simpler, because there is no need to create the sketch profile (circle) for the sweep.
i try to do the sweep command just like u did by selecting the origin and path and i get an error that says "the start direction of a path segment is antiparallel to the end direction of the previous path segment
Hi Luke. That error is usually caused by the sketch fillets throwing the lines out of whack. Try reverting the sketch and apply the corner sketch fillets one at a time. You may then have to drag the sweep command around the profile, as it doesn't always connect all of the lines with fillets on each corner. This should fix it - let me know if it doesn't. Cheers, Kevin :)
@@ProductDesignOnline I had exactly the same issue, even with vertical constraints I got the anti-parallel issue. I then applied the fillets 1-by-1 and it worked. Annoyingly it would not sweep the whole path in a single go and I had to select each segment, but otherwise it worked. It's probably a versioning issue that causes the problem to only occur for some people - newer versions of Fusion 360 probably perform the calculations differently such that the truncation error from using floating point arithmetic results in the arcs crossing, causing it to go out of whack. Doing each fillet one at a time clearly changes the calculation preventing this from occuring (e.g. F360 probably works out it it needs to reduce the fillet radius by epsilon).
For some reason adding the radius on each bend would cause the radii to not intersect. I found that keeping the lines parallel and then using 3 point tangent for circles worked better.
these videos are great. easy to follow even though the engine has changed. and it looks different. i got the anti parallel error when i tried the sweep. came to the comments and saw that someone posted a work around. and you followed up with more information stating that if you do the fillets one at a time you shouldnt ever get an anti parallel.
Thanks, Sebastian. I'm glad you're enjoying the series! I appreciate you taking the time to watch and comment. Please don't hesitate to comment questions on the tutorials as you work through the remainder of the series. Cheers, Kevin :)
Holy moly, how can they call this professional software when the UI doesn't even stay remotely consistent over a period of months? Its an excellent tutorial series thanks, but none of them so far can be followed as-is - not your fault but wow.
Hi, Simon. I understand and feel your frustration. It's not fun from my end of things when things can become dated quickly. I have made a video covering the core changes, which may be of help to you - ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-tuZzHcmFtg4.html
Hi Yeah I completely agree it's so hard to follow along when it works and looks so differently. However I just plod on and have managed to figure it out so far. Still great Vids though and much appreciated @product Design Online
OMG I can even do this simple paper clip I get errors when trying to do the contraints, I add the horizontal to the far right side line, then i go and do the bottom fillet and I get Warning: Constraints and/or dimensions were removed during operation. I have restated this from scratch (the whole tutorial I have no idea what I am doing wrong, and the error is so vague
@@jimjh2671 I believe the warning you're getting is because when you add the fillet, the bottom horizontal line is deleted, and replaced by the fillet, the horizontal constraint is therefore removed when the line goes.
I had the antiparallel sweep thing as well, tried to go one at a time with the fillets. I finally deleted the following side of each fillet pair (the side that would be second in the sequence for each end) and used the edit and extend for the arc. Had to redraw one line as well after doing this just to confirm the connections.
Looks like before you filet the bottom to 3.25 mm we only have two perpendicular constraints to your three. I was able to use 3 mm on the bottom instead of 3.25 and 2.25 on the middle filet. Thanks for the dope vidz
Hi, JonEric. Thanks for letting me know. The "automatic" constraints in Fusion 360 are affected by how the user clicks and/or applies various functions. I appreciate you taking the time to watch and comment. Don't ever hesitate to comment questions on any of my tutorials! Cheers, Kevin :)
With the 2.0.12392 version of Fusion 360 the filleting of the lines triggers a warning that the constraints were removed and the semicircles come up without distortion the first time.
Thanks for the quick reply on the last one, I got a weird hiccup when filleting still, had to do the fillets separately and .01 less than their opposite. I got antiparallel error, and told me that the constraint to keep the line vertical was disabled when I enacted to fillet, but still showed it active. But when I went to sweep it basically told me that some of the path wasn't meeting up correctly for the sweep to follow.
Hi, Am just starting out on the 3d down the rabbit hole journey and have chosen your tutorials as my route in. All the issues I've had so far have been of my own making but am having difficulty with what appears to be the relatively simple Paperclip (day 3 Revised). Didn't have a constraint issue, despite not having the same Sketch pallette options that came up in your demo... I have "show constraints" but no options list of type of constraints..... still I found that with your Shortcuts/search option , as I also had to use it to find the "line fillet" option as that didn't appear in the same place as yours either! Anyway got to the last bit with my drawing looking exactly as yours did (apparently) filled in all the sweep dialogue boxes as prescribed and hit the path button only to be presented with an error message saying..." The start direction of a path is antiparallel to the end directionof the previous path segment" Help... what have I done this time?
@@ProductDesignOnline I have also got to say that your tutorials are absolutely awesome, but when i used the sweep command i had an error that says "The start direction of a path segment is antiparallel to the end direction of the previous segment." I don't really know what that means and I have no idea how to fix it... Would anyone please share some insight?
Hi, Ryan. Glad that workaround fixed it for you. The sweep results in the same geometry, it simply requires you to do each section because the fillets mess up the "chaining" (connection) of the sections. Cheers, Kevin :)
Ran into more or less the same problem as everyone. Managed to fix it by individually filleting each edge, if it gave problems doing both. Before finishing the sketch I erased ALL constraints and then placed them new on All the vertical lines. After this the sweep command stopped giving me the error and the preview of the paperclip could be seen before hitting the ok button and finishing the sweep.
Great! One problem for me, i created the line segments a few lines at a time and when creating the sweep i have to select multiple segments of lines for the path. I think it happened when i used the fillet command separately for each corner. I've googled a ton and cant figure out how to join the segments... the points are definitely coinciding ... tried all type of constraints but nothing works. Of course the sweet works if i select multiple segments, but its annoying i cant figure this out. Help?
Exactly the same issue i had. I drew the sketch and before applying the fillets i tried to sweep a profile around the path, it worked fine. Soon as you fillet the corners the path is segmented and has to be selected in several parts to define it as the path. I should of gone back and tried smaller fillets and seen what effect that had on the path.
How do I fix "the start direction of a path segment is antiparallel to the end direction of the previous path segment" this error. Pls help me out with this
Hello! Third one of your tutorials tonight haha, loving it. I'm also having issues with the sweep thing but I'm just going to start over, probably clicked something wrong somewhere. Anyway, might I recommend occasionally making common mistakes in your tutorials on purpose so you can show how to fix it? For example, I hit the wrong number on a circle but I can't figure out how to go back and edit its diameter even though it's not connected to anything. I come from 3DMax and I'm finding Fusion very... alien :D
Hi, vertigev. Thanks for the suggestion. I like this idea and I'll try to do this more in future tutorials. There are a handful of tutorials where I point out some things like this...but it could definitely be done more. Cheers, Kevin :)
In 2.0.6670 version, I got a warning "Could not create a valid body" - I think this was because parts of the sweep overlapped. Changed the circle diameter down to .75 mm and all is well.