Here is the numbers and letters to press since I think that the speed is difficult to make it understand but the keys are Shift A and select an mesh-> then cube Make sure you are selecting the cube then press gz1 sx.5 gx-.5 sy.5 ShiftD gx1 ShiftD gz2 sx2 gx-.5 click button right leg ShiftD gz2 gx1 ShiftD gx-3 For the entire body. Watch for head cause its much simpler now. If you still confused just keep duplicating with shiftD and moving them to where they should be.
@@migsplayz472 No, its separately. You should see the cube move after you press each of the keys listed and pressing enter in the end to exit out of the movement. Then going to the next step.
@@ulti-nox579 its numpad 1, and if your laptop doesnt have numpads you can emulate numpad in blender's input settings so that your normal numbers act like numpad shortcuts
For those that are confused by al those numbers and letters. G is the hotkey to move and object. R is the hotkey for ROTATE. S is the hotkey for SCALE. He then follows it up with x ,y, or z. Those are the axis. Whenever you move(g), scale(s), rotate(r), you can restrict it to any of those axis by pressing it after . So when he said, gz, he means your grabbing it and them restricting it to the z axis only. Which is up or down in blender. he then follows it up with a number. Thats just how much your are scaling, rotating, or moving the object. Shift+D is duplicate. If youre going to model in blender get used to those hot keys. .
@@NX1787 the number 1 on your number pad. not the 1 above the Q.Anytime someone says numpad x(number) they are referring to the number ony our numberpad not the one on your keyboard
I remember watching a super long tutorial to make a low poly tree, and while it was pretty helpful, yours just gave 60% of the information from that tutorial in a mere fraction of its time. awesome stuff!!
kind of hard to follow for me but I did somewhat fine. Jsyk, there is a setting in blender that you can use to show what keys you are pressing possibly making it a little bit easier to follow for some people. Thanks for the tutorial, it helped me learn some important things I'm going to need for future builds.
I drool for making maps and characters. You just made my life a-easier. Props to you for encouraging me to suffer in using blender till the rest of my days. You earn a sub
@@clonemace Hey ! Just wanted to know : Do we have to use the roblox average character ? With the new 2D model, I was adking myself if it was possible to do something way different and it still working. (blablaland kind of character, for referenc)e, if you think it would not work, could you tell me why ?)
This may work for Blender... but it's not a good modeling tutorial. The knife tool bits were especially painful due to all of the ngons created that would not behave well in any normal animation (anything that involved actually weighting the vertices to a skeleton), and when you have non-flat surfaces you'll get super weird shading and light interaction. For a beginner "this is how you get something that can go into Roblox" it's fine... but I'd highly recommend some more in depth modeling tutorials.
One of the best blender tutorials I've seen and I've searched hundreds. Please do more, especially painting the characters and then animating them ready to export to Roblox. Keep up the great work
well people should originally take the time to learn blender first because going over controls and etc isn't really his duty as that isn't his videos purpose, yes people might not know what controls he uses during the modelling but for fundamentals beginners should be taught that directly by youtubers who instruct it
For a new blender player i didnt understand Jack and i have tried following the tutorial on how to remake the model and im lost in the new update but its still a nice vid
an easier way to build up the head is adding in a cylinder, positioning it at 3 on the z axis (assuming the torso is at 0) changing xyz scales to 1.25 and going into edit mode where you should be able to bevel the top and bottom faces until it looks like a head. i like to set the amount of segments to 4, but you can set them to any amount, whatever you think looks nice. i would definitely recommend keeping the width around 0.5 when youre beveling, however. hope this helps anybody having trouble with the head piece.
this is perfect, i can finish practicing by the time im 19 and have enough money to move to virgina assuming they are still hiring for that area, then i can make good money doing something id enjoy for a game id love, ive mostly ever struggled on studio ironically despite having great experience on blender, autodesk maya, and other more niche programs.
Can you explain how to transform the cylinder to trace the roblox rig's head? It'd be really helpful. Btw, new sub, this was the best tutorial Ive found on this topic
Scale the bottom of your cylinder proportional to the bottom of the head. Select your cylinder in Object mode Press "Tab" to enter Edit mode (You will not select anything else in the process as long as you have already selected an object in Object mode, so don't worry about mistakes.) An easy way to do this is to select the vertices on the TOP of your cylinder, and do away with them immediately, as they will not fit to the top of the section you will be creating. Select the bottom of your cylinder (Which is now a 2d circle) 2: Select the topmost vertices (Probably will be automatically done) (2,1) Press E to extrude, (Which creates new edges / faces equal to the previous size) And drag your extrusion to the line where the first segment ends. Select the top of your new cylinder Press S to scale, and the top edges will extend outward. DO NOT USE THE SCALE TOOL, only use the hotkey S. Fit the top of your new funnel shape to the edges of the slant, and their corners. Repeat from the number "2,1" to this step, until your head is done. Once you reach the top, you will have to scale inwards rather than outwards.
As a person doing this right now, here's (kind of) how to do the head, the tab bottom is to switch between edit mode and object mode, E is extrude which is in edit mode, DO NOT USE YOUR CURSOR TO HIGHLIGHT THE WHOLE CYLINDER, only about half of it, after you do that, click the scale hotkey, which is S, raise it up over the y-axis and keep switching between edit and object mode with E and S, eventually you'll make the head.
It's still better than most tutorials cause I learnt alot of hotkeys like how to extrude, bevel, resize, add and i somehow can spot the mistakes just by your singular video
to do the head part pick the cylinder then fit it to bottem with scale after that select the top point/vertices and use scale to fit it now to make it go up like he did then you press e with the top point select then use scale repeat that unilt the top part do the opposite
Subbed. Amazing Channel. But one thing... Can you make a tutorial on how to import this into roblox studio? And then how to attach it to an avatar? (Assuming you have the time)
Can you make a tutorial on how to make a model that we can wear, js like the 3d cosmetics in GPO or even some YBA stands like White Album. I really have no idea how to do it.
You will need to learn how the keys work, doing keys for a model more than shown in the video will be insanely hard, and it will take a lot of time to follow and get detail. I recommend just learning how to model and learn how the program works. Much easier and the final design will look unique.
OBJ exports on roblox are barely functional, I really hope it eventually gets fixed, or maybe even a better fbx export option. I mean like official in-studio model exports have been completely broken and abandoned as far as I know. That's probably why you want to trace it and not use the raw exported model, as the quality and stability of exported models is a dice-roll. Working with these studio exported models raw is pretty scuffed in my experience.
help on head part? i get the cylinder, trace the lines but when i go into top down view it looks horrid and doesnt match top down view side, only on the sides
what were the buttons you pressed when resizing the cylander to then move onto the head? like all the buttons from that part aswell as when you were making the cylander to be shaped like the head (i am new and only now decided to try again after countless fails)
Do you have any specific settings on your bevel. Everything else went fine but as soon as i go to bevel it everything just breaks and i don't know why please help.
If i make it a "StarterCharacter" does it work? And if it does, making animations for each part will make them move according to what i animated when i move?
i had trouble with moving the limbs independently cuz of the mirroring so all i did was just copy the original limb and put it on the other side. if anyone wants to do what i do. or if theres another easier way to do it.
How did you manage to do the entire head in 2D and so quickly- whenever I scale my cylinder it just moves around and I have no idea how to use the extrude tool etc to shape it so easily
finally a tutorial that dosent harrass everyone for not having robux and having to make their own skins by working hard. im new to roblox.. saying "robux" feels so weird cuz of how much i hear it in scamming and begging.
If you have never used blender then I recommend watching some tutorials that go over the basics. And well to do what is happening in the video, all you need to know are the basics to get a general understanding of what is going on.
i understand all the character creating stuff, but i get lost when actually importing it back into roblox studio for my game. I export it as a FBX and imported it into roblox. First issue I experienced was that the colours were GONE. Then, I had no clue how to rig it and make it an actual humanoid. Please make a tutorial for that :c