Dude kgal in 2 was literally my son. My best weapon. Sadly its ket was given to glooga dualies, which is basically the same thing but dualies and worse. The vanilla 52 gal kit in 3 is also good
It is excellent to see Splat Droid give out some tips. I absolutely love the 52 gal and the kit reminds me a little bit about the 52 gal deco back in 2. Not much else to say, this weapon is awesome
My .52 gal gear set: - 1 Swim Speed Main and 3 Subs - Ninja Squid Main - Stealth Jump Main - 1 Quick Super Jump Sub - 3 Intensify Action Subs - 2 Sub Resistance Up - Intensify Action: 3 Subs reduces spread to 8.49° from base 12° while jumping. Standing RNG spread is 6°. - Sub Resistance Up: With two subs, you are more likely to survive indirect hits. Light bombs, like burst bombs and fizzy do 35 indirect damage, but with 2 Resistance light indirect hits do 32. (35 * .9247 = 32.3645) Meaning a normal Fizzy will do 105 indirect damage, (3 * 35 = 105) While with resistance indirect Fizzy will do 97 (3 *32 = 97) Those 3 points of HP can save you life. It also takes 4 annoying indirect burst bombs to splat you rather than 3.
So glad that the 52 isn’t as disgusting in splatoon 3 as it was in the end of splatoon 2s life span. But that doesn’t mean it’s not strong (: It carries me in ranked when I don’t feel like trying
@@SplatDroid Maybe, but I've found that it's worth it. Needing only two shots to kill means that in those mid-range, jumping all over the goddamn place fights, an accurate 52 Gal is in a better place than most shooters, and so you can use Intensify Action to make that situation advantageous.
@@creativeandfunnyname3744 That is true, but the RNG is helpful at times, so I usually play without it, because many other abilities help a lot with the weapon
.52 is My main. question: why stealth jump, tbh droproller is much better as it gives a way to escape even with the enemy close. and with abilitys: I recommend intensify action for jump rng