This is another unreal engine tutorial. In this video we are going to learn how to add 3D meshes to images in your widget.
With widgets you can assign images a texture or material asset. For the 3D mesh to work it needs to be a material. For this purpose we are going to use the SceneCapture2D component. Basically it’s a special kind of camera that captures a scene(a snapshot) and can render that scene to a texture, you can create a material from the texture and use it in the UMG UI designer for the image.
Version used: Unreal Engine 5.2.1
Let's get into it.
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