Teach me how to do it using a Tool to activate the aura, and how can I do it myself? I went tool As a skill on mobile and PC, I'm new to Roblox studio and I'm Brazilian.
That’s okay! Would you like me to make a patreon? My videos haven’t hit the channel membership threshold yet but will probably hit it within some months. I’ve been thinking of going with patreon and all the code would be available there
will this apply to other player with different avatars? ( what i mean by that your using your avatar's humanoid rootpart, and your avatar is the starter character, so if i chose an avatar to demonstrate the aura ability, will all players that join become that character?)
@@scripting there is something called StarterCharacter where if someone creates a dummy and name it startercharacter and put it inside starterplayer it will turn into the players avatar even if their avatar is different but i think u dont have to do anything about it since it just changes their avatar and not their whole character. Thanks for listening
Yes, exactly. So, with StarterCharacter, the character itself (the model inside workspace with your name) becomes that model that you have set as the starter character. This means that the CharacterAdded event will fire whenever that starter character is added to the game (instead of your roblox character). What ends up happening is that StarterCharacter becomes your character and is given the name of your player. So, everything should be the same.
Hello, i managed to make a flight script, but i would like that when i click on F, it makes me fly, but also it activates the effects on my hands, how should i do?
it worked, thanks, and also, i would like to make a different effect for each staff, do I have to duplicate everything, even the remoteEvent, etc...? @@scripting
i have 3 auras 2 for the legs (doesnt matter what leg) and 1 for the hand but the hand one spawns in the legs and they all stay where they spawned and dont follow me
nvm i found out the script didnt work and the only thing working was my local script where i did things in they still dont wanna stick to me tho and smh the game cant get my plr.players.LocalPlayer
game.ReplicatedStorage.Transform.OnServerEvent:Connect(function(player, aura) local auraObject = game.workspace.Auras:FindFirstChild(aura) if (auraObject) then for _, v in next, auraObject:GetChildren() do if v:IsA("ParticleEmitter") then local particleClone = v:Clone() particleClone.Parent = player.Character.HumanoidRootPart end end end end) wait(20) for _, v in next, player.Character.HumanoidRootPart:GetChildren() do if v:IsA("ParticleEmitter") then v:Destroy() end) it doesnt work that well (im very new to scripting) @@scripting
hi i need help im building a simulator game and im trying to make an aura shop so players can grind gems to buy the aura and it saves inside the inventory and im trying to make a function where each aura has its own status for health strength and gem and much more.pls if u got any aura system or if theres anyway u can help me build one
Use a table local auras = { [“Aura”] = {healthStrength = 1, gem = 40} } Like that. You can then look up the aura in the table local selectedAura = auras.Aura print(selectedAura.gems) Like that
You can add one by using local transformed = false And then in the transformation itself, have an if statement at the top: if transformed == false then transformed = true - - rest of the code
@@scripting Why do you have to make it so only patreons and members can get it copy and pasted, while others have to copy it word by word? doesn't seem fair in my opinion.
local player = game.Players.LocalPlayer local mouse = player:GetMouse() mouse.KeyDown:Connect(function(key) if (key == "k") then print('player wants to get aura') end end)
game.ReplicatedStorage.Transform.OnServerEvent:Connect(function(player, aura) local AuraObject = game.Workspace.Auras:FindFirstChild(aura) if (auraobject) then for _, v in next, aura:Object:GetChildren() do if v:IsA("ParticleEmitter") then local particleclone = v:Clone() particleClone.Parent = player.character.humanoidrootpart end end end end)
game.ReplicatedStorage.Transform.OnServerEvent:Connect(function(player, aura) local auraObject = game.Workspace.Auras:FindFirstChild(aura) if (auraObject) then for _, v in next, auraObject:GetChildren() do if v:IsA("ParticleEmitter") then local particleClone = v:Clone() particleClone.Parent = player.Character.HumanoidRootPart end end end end)
local player = game.players.localplayer local mosue = player:getmouse() mouse.keydown:connect(function(key) if (key == 'e') then print('player wants to get an aura') end end)
Hey there, If I can talk to you through Social media(like Discord), then please reply with your discord username or whatever it is and I will ask you about auras scripting that I want to.