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How to Adjudicate Ability Checks & Skills in Dungeons and Dragons 5e 

Dungeon Dudes
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MONSTERS OF DRAKKENHEIM is 300+ pages of eldritch horror inspired monsters for 5e by the Dungeon Dudes! Coming to Kickstarter March 26th, 2024: www.kickstarter.com/projects/... In this video, we discuss how ability checks work in Dungeons & Dragons 5e, breaking down how to determine which ability scores and skills apply, how to set the difficulty class, and how to use natural language to get players roleplaying and thinking creatively.
Check out Monty's 5e Skills and Ability Check Spreadsheets for examples of common skill uses and suggested DCs: bit.ly/montys-dnd5e-skills-che...
Or Reddit user Ozuro's incredible, printable, Dungeon Master Screen: bit.ly/ozuros-dm-screen
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16 окт 2019

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Комментарии : 523   
@SoVxRoyale
@SoVxRoyale 4 года назад
I’ve told my players that their descriptions of their character’s actions may reduce the DC if it reasonably would make the check easier. A DC 15 investigation check to find the hidden key becomes a DC 10 because they said they look around the desk. It becomes a 5 when they say they look under the desk and a 0 (no roll) when they say i pull the desk away from the wall.
@johnsnow9210
@johnsnow9210 4 года назад
Whos a good DM?!!!! You are!!!
@0Fyrebrand0
@0Fyrebrand0 4 года назад
*Player:* "I search the room." *DM:* ಠ_ಠ
@Lorkisen
@Lorkisen 4 года назад
Nicely done, that forces more roleplay, encourages the players to pay attention to the description of the room and pushes DM towards creativity. Describing a room and them finding a hidden key under a desk doesn't seem like a big thing but I think it is more immersive, in a good way.
@robinthrush9672
@robinthrush9672 4 года назад
That sort of forces the check against the player and not the character though. Let's use charisma as an example; a confident and outgoing person who has a good amount of experience attracting the opposite sex is going to have knowledge of how to woo someone while an introverted and awkward, possibly autistic, person may not know what is an acceptable method to compliment someone and what is likely to get them slapped or sound stalker-ish. And I'm totally not speaking as a frequent charisma-based player who falls into the latter example. (⌐_⌐) (¬_¬) (⌐_⌐)
@ulfbjorn14
@ulfbjorn14 4 года назад
@@robinthrush9672 The player without some specific knowledge or personal skill can still make the less rp playstyle choice and simply request to persuade or search or what have ya. This rewards creativity and precision, it's not neccesarially punishing lack of details.
@BobGrimminger
@BobGrimminger 4 года назад
"I want to go look at this suit of armor to see if I know anything about it." "There is a plaque that tells you about it's history."
@agsilverradio2225
@agsilverradio2225 4 года назад
I don't 100% trust what's written on the plaque. I cross reference what's written on the plaque with my own insight, current history knowledge, and cast legend lore, ... also, I plan to later cross reference other sources and opinons, using my resurcher background feature. ... But first, I search for hidden cryptic messages on the plaque, because I am a nerd, who overthinks everthing, and am perfectionistic about making sure I have the whole story: (and not just the abriged version that ussually gets written into history.)
@Shane-The-Pain
@Shane-The-Pain 4 года назад
@@agsilverradio2225 You have succinctly described most players. Self reflecting in the comments section is mostly frowned upon but you gain points from me. ;)
@Battleguild
@Battleguild 3 года назад
Except the plaque reads, "This is what an explosive rune looks like." Triggering a Glyph of Warding and explodes in their face when they read the plaque.
@theuberunit6547
@theuberunit6547 3 года назад
@@Battleguild That made me choke on my food
@mykediemart
@mykediemart 4 года назад
This is a really good video. Saving Throw is Reactive, Ability check is Proactive -- as an easy guideline, and what you guys said. More DM's need to listen to this video - especially the only role when outcome is uncertain and carries a consequence.
@DungeonDudes
@DungeonDudes 4 года назад
Thank you!
@Battleguild
@Battleguild 3 года назад
Especially for Illusion spells. Illusions simply look like what they are imitating, a save isn't appropriate. A player's passive perception isn't going to spot an illusion for what it is (unless the DM has reason to allow it), though their passive or active investigation might spot the illusion.
@MafkACE
@MafkACE 3 года назад
@@DungeonDudes I always found dodging a tomato reactive :p
@mathiasseverin5673
@mathiasseverin5673 3 года назад
With your logic, AC should also be a saving throw. Of course, I'm just devil's advocating here. At the end of the day it is all about trying to limit d20 rolls to one offensive OR one defensive.
@mathiasseverin5673
@mathiasseverin5673 3 года назад
@@mykediemart Good talk.
@petercarducci9136
@petercarducci9136 4 года назад
I like the mention of automatically succeeding if you're specific enough. I usually like to write into my quests that something like a secret passage can be found with a DC15 Investigation Check OR if a player checks the wall behind the altar, for example. When players start to catch on, they end up not only using more natural language, but they also pay more attention to room descriptions and ask more questions about the surroundings.
@johnsnow9210
@johnsnow9210 4 года назад
There is always a secret passage behind the alter.
@DukeOfJam7591
@DukeOfJam7591 3 года назад
The athletic character has no issue getting over the fence while the wizard has to work a little more. And all I see in my head is the scene from Hot Fuzz where Nicholas leaps and flips over the fences and Danny barrels through one, falling flat, and slowly falls over the next.
@Arkios64
@Arkios64 3 месяца назад
And, the way more interesting outcome, the Wizard awkwardly leaps over the fence without issue, while the athletic character tries to show off, but just barely gets caught and faceplants on the other side.
@scook9999
@scook9999 4 года назад
Player: "I perceive the desk with a roll of 25!" DM: "The desk is about three feet wide and two feet deep, and the base stands 40 inches off the ground. You perceive it is made from black walnut and is lacquered. The lacquer is rather shiny, so you feel this desk is no more than five years old. You would approximate its value between 250 and 300 gold pieces." And this is why I don't DM. I am too much of a smart ass.
@LeChaosRampant
@LeChaosRampant 4 года назад
How on earth is that too much? That's the exactly appropriate level of smartassery XD
@fredsuper6792
@fredsuper6792 4 года назад
That seems like the perfect way to teach people to be specific, and you are incredibly descriptive with it.
@darienb1127
@darienb1127 4 года назад
I think by that point, the party would go snooping old dungeons for valuable crap like this. They could all be merchants and there is you campaign right there!
@anthonynorman7545
@anthonynorman7545 4 года назад
I'd love for my DM too do that and I do similar when I DM
@MichaelLesterClockwork
@MichaelLesterClockwork 4 года назад
@@darienb1127 D&D campaign of travelling merchants looking for wares! Awesome!
@alanschaub147
@alanschaub147 4 года назад
The most important skill for a DM is to ensure that players feel like their choices matter. This includes all the choices they made while creating their character, including picking skill proficiencies. When a DM does not call for skill checks, or uses them incorrectly, it makes those player choices seem insignificant. ❤️
@alexandraelizabeth8522
@alexandraelizabeth8522 3 года назад
This is the biggest problem, that there are super skills(Perception, Investigation, Stealth) that come up constantly and other skills that come up so infrequently that they're forgotten about (Animal Handling, Medicine, Performance, Slight of Hand)
@alanschaub147
@alanschaub147 3 года назад
@@alexandraelizabeth8522 If a player chooses a skill such as Animal Handling, there is absolutely no reason that a good DM could not make that skill choice matter. If a DM cannot manage that goal, considering they control everything in the game except the character choices, then they are simply not a good DM.
@LordTankian0
@LordTankian0 2 года назад
@@alanschaub147 they can still be a good dm and make mistakes. They could be fairly new
@alanschaub147
@alanschaub147 2 года назад
@@LordTankian0 Of course! I am only saying that as DMs improve in skill they ensure that players feel like their characters are heroic, and that their choices matter in the game. I have played with DMs who really are telling their own story, and not facilitating group story telling.
@chadbodine336
@chadbodine336 4 года назад
Natural 20s on ability checks doesn't mean automatic success, and a 1 doesn't mean an automatic failure.
@DungeonDudes
@DungeonDudes 4 года назад
Indeed. We've discussed this many times, but it doesn't change the fact that *players perceive natural 20s as such*.
@toribiogubert7729
@toribiogubert7729 4 года назад
@@DungeonDudes if channels like yours keep saying stuff like you said in this video this behavior would keep going on. Not saying you and other ppl can't use that just some warning that this rule is not RAW would be nice
@brcoutme
@brcoutme 4 года назад
Well I am a believer that a natural 20 on an ability check should get like a bonus, so be like 25 before bonuses or negatives. Weather or not you do this, you generally should be letting your players know if the dc for something is higher than they can achieve given their current bonuses and a natural 20 roll, unless you are doing the wisdom failure thing and consequences being more likely/greater like they mentioned in the video. Like if they want to try to jump to the moon, with a low roll they might hurt themselves, while if they get a natural 20 you can talk about how impressive there jump was, almost unbelievable (although they obviously got nowhere close to the moon and really it was just a few feet higher than they normally could manage).
@DungeonDudes
@DungeonDudes 4 года назад
@@toribiogubert7729 We do not say stuff like this -- in our second most popular video, 10 common rules mistakes, we discuss it's a rules mistake and we don't use it in our games. I understand how what we discussed in this video can be misinterpreted as such, and in general, we feel that if your players characters can't succeed on a roll, you probably shouldn't call for a roll at all.
@adamkaris
@adamkaris 4 года назад
Dungeon Dudes around 7:13 you literally say "roll a natural 20 and everyone at the table starts cheering expecting something amazing to happen"
@Roostallion_
@Roostallion_ 4 года назад
One of the best D&D channels around, honestly you guys are so helpful to new players/DMs. I can just turn your video on and listen which is soo helpful for someone who works a lot. Keep up the awesome videos!! I know so many people really appreciate them and you guys
@DungeonDudes
@DungeonDudes 4 года назад
Thank you!
@NaDeszczoweDni
@NaDeszczoweDni 4 года назад
Same here, working and listening, plus my ears are protected from loud machines around me.
@adrianstutes
@adrianstutes Год назад
I just started playing D&D again with my brother and nephew, and these videos have very helpful. Thanks guys
@StoveandGarden
@StoveandGarden 4 года назад
I’d love to see a video on plots for home brew games. That would be fun.
@Heavyarmskai2000
@Heavyarmskai2000 4 года назад
Agreed!
@DungeonDudes
@DungeonDudes 4 года назад
Indeed! Would you be interested in a video that was "Here's a bunch of ideas, try them out and feel free to use them" or one that was more "Here's our process for coming up with ideas and finding inspiration"?
@JEST3R_
@JEST3R_ 4 года назад
@@DungeonDudes Personally I'd be interested in a bit of both
@TheLogicMouse
@TheLogicMouse 4 года назад
Both are worthwhile, but I'd lean toward process and inspiration suggestions.
@Heavyarmskai2000
@Heavyarmskai2000 4 года назад
@@DungeonDudes a little from A and B.
@luketfer
@luketfer 4 года назад
Stated this to my players "Rolling a natural 20 on charming a Red Dragon doesn't mean that she'll suddenly be on your side, it means she gives a little chuckle and says "You're funny, I'll eat you last..." So now they're not going to be the obvious focus of the Dragon's ire but she's still going to kill them if they're the last one standing.
@polvotierno
@polvotierno 4 года назад
Excellent vid... Suggestion, if a player just says, "I make a perception roll." The DM can just say, " you notice the flies buzzing around you because you smell. " The point is that the player should be more specific.
@0Fyrebrand0
@0Fyrebrand0 4 года назад
The player should never be declaring that they make any kind of roll, period. They describe what their character is attempting to do, and the DM decides whether to call for a roll, and what type of roll.
@robinthrush9672
@robinthrush9672 4 года назад
@@0Fyrebrand0 And then the 20 charisma bard with +11 persuasion is reliant on the 5 charisma player persuading the DM.
@AllThingsFascinate
@AllThingsFascinate 4 года назад
@@robinthrush9672 What? Persuading them to get to make a roll? No. .. no not at all.
@robinthrush9672
@robinthrush9672 4 года назад
@@AllThingsFascinate All I can say is that, never asking for a roll or stating outright I wanted to attempt to persuade nearly got me killed a few times and I only got RP skill checks for performance and one for intimidation in a long campaign. As a changeling, having an NPC not believe me when I claim to be someone without a deception roll is really annoying.
@DoremiFasolatido1979
@DoremiFasolatido1979 3 года назад
That's a terrible idea. That's a form of DM metagaming (yes, DMs can metagame, and it's not always acceptable) that harms players. If a player's Wizard has an 18 INT, it doesn't mean the player is suddenly smart enough to know the things their character should be able to figure out. Part of that is unavoidable. A character built around knowing clever ways to misuse spells to great effect...it's a failure if the player themselves can't come up with those methods...meaning such players cannot ever utilize such a character concept. . But that intrinsic aspect of the game shouldn't be expanded to be used against players who lack particular role-playing skills or such. Someone who's simply not good at speaking, but wants to play a silver-tongued bard (because that's their fantasy...the thing they can't be in real life), shouldn't be denied or punished because they can't say anything cool. It's not really fair to that wizard who can't figure out what spells to cast when needed, but a Charisma check isn't actually dependent on a character knowing what to say. Knowing what spell to cast isn't something you can just roll a check for. You'd be relying on the DM or other players always telling you what to do...which isn't you playing. . It's irrelevant with the physical stats, but the mental stats are really hampered by a player's own limitations. It's impossible to play a character with an IQ of 200 when yours is only 70.
@aislynalder6617
@aislynalder6617 7 месяцев назад
I just finished my first session as a DM last night. Lasted 5 hours and two one shots i wove together. My players had a ball, the pacing was good and i never felt out of my league. Yall have helped me as a player countless times and now also as a baby DM. Tons of gratitude for your delivery and quality of information. Keep it up dudes.
@nobodysbusinezz
@nobodysbusinezz 3 года назад
I really love your stuff. You guys have really delved into the theory of DnD and have really nailed it. I send a lot of your videos to my newer players because you deliver your information in such a digestible manner. Even a video like this that is directed for DMs feels like it is a great lesson for players on how THEY can use their skills (like attempting to help or use passive knowledge). Mad love!
@KatsuhiroHebi
@KatsuhiroHebi 4 года назад
i let unprocifient help checks slide because ive had idiots talk to me while i was solving a hard problem and their dumb thoughts have lead me to normally unthinkable solutions.
@JorisVDC
@JorisVDC 4 года назад
I would impose a check for them to be able to help. If they fail by 10 or more they impose disadvantage. Having someone fill your head with bullshit ideas is not helpful for solving a difficult problem.
@robinthrush9672
@robinthrush9672 4 года назад
I've also found good ideas come just from communicating the problem to another person rather than keeping it to myself. Even if they don't say anything, it can help by putting your mind into a different frame of thought.
@HowtoRPG
@HowtoRPG 4 года назад
Part of the reason DM's rolled the D20 in older versions of the game was to avoid meta-gaming. Well explained topic.
@joshcatlin8507
@joshcatlin8507 3 года назад
First time DM, this has been so helpful.
@LurkerDaBerzerker
@LurkerDaBerzerker 4 года назад
*Relevant and Supportive Comment*
@LurkerDaBerzerker
@LurkerDaBerzerker 4 года назад
So, what would you have a player do if they wanted to make a armour of brilliance? (Or even a glamoured armour of brilliance, so it isn't as easily noticed?)
@Ramperdos
@Ramperdos 4 года назад
Great info in a compact package! My players love to roll so I let them roll on some of the "automatic" checks you mentioned, but the DC is always really low.
@JoshuaCard
@JoshuaCard 2 года назад
Same here. I'm DMing for some new players and part of the fun for them is rolling the "clicky clacks". So, I'll have them roll for easy things they want to do because it adds enjoyment for them and I'll just use a DC of, like, 5 or as long as it's not a Nat 1 they succeed and how well they roll can add extra pazaz to the outcome.
@donkrouskop4753
@donkrouskop4753 Год назад
No channel has helped me grasp 5e more than this one. You guys are knowledgeable, thorough, articulate, and pragmatic in your approach to both the game and these informational videos, and have really helped demistify the most intimidating elements of 5e for me. Thank you!
@toddcampbell-crow8615
@toddcampbell-crow8615 4 года назад
I think I'd adjudicate a 20 on "convince king to abdicate" similarly to how you're describing; the king isn't going to give up their kingdom, but the character might have made an interesting point, and the ruler would be interested in keeping an ear open to their wit/philosophy on other occasions. If a player has multiple occasions--four or five attempts, maybe--and particularly if the player has been reflecting world events and in-universe religion, philosophy, folklore, or social norms, that becomes interesting, not destructive. If the player manages to hit a series of high DC checks without fucking it up, hell--the player might just convince the ruler that he needs to worry after his eternal soul in a monastery, that the free life of a minstrel is greater, that the realm should be in the hands of a gifted and respected scion of the previous dynasty. Think about David and Saul, great story there! Sometimes, lean into the silliness of a die roll and find a unique story moment that creates real meaning.
@quinn1044
@quinn1044 3 года назад
the way you two sit shoulder-to-shoulder across the table from the camera has huge “your father and I have something important to discuss with you” energy
@paulmilam5739
@paulmilam5739 4 года назад
I could listen to you guys talk about D&D all day. Thanks for the tips on this
@matthewdylla6090
@matthewdylla6090 4 года назад
Unless the gnome is a 20th level barbarian and had enlarge active on them. As always results may vary.
@mercyvanzyl316
@mercyvanzyl316 4 года назад
I have been essentially binge watching your channel the last few weeks... and I am just so enamoured with the way you guys do day time television listening so differently.
@tinaprice4948
@tinaprice4948 4 года назад
What a great video! Thanks so much for taking the time to explain this in a simple and in depth way.
@brewdaly1873
@brewdaly1873 3 года назад
This might be one of the most informative videos y'all have put out. I've always had trouble knowing when and how to apply skill checks.
@SlyRaptor
@SlyRaptor 4 года назад
Good video, guys! Your channel is my #1 favorite RU-vid resources for D&D knowledge. I've learned so much about this game directly from you guys.
@DungeonDudes
@DungeonDudes 4 года назад
Thank you :)
@catoThesphinx
@catoThesphinx 4 года назад
Just started my second campaign (1 session deep) with a separate group of players from my first campaign (9 sessions deep) and these sorts of videos are the ones that make GMing SO much easier and smoother, especially for a novice like me. Thanks for all the great content!
@kelseeframpton5126
@kelseeframpton5126 4 года назад
This was extremely helpful! I'm running my first session this weekend and needed some last minute reminders on how to use these checks. Thanks dudes (:
@roosterema2352
@roosterema2352 4 года назад
Please let's not forget how the game designers themselves wanted us to use Skill Checks (something that has remained as an "optional" rule in the DMG, but that was at the core of D&D Next's playtest evolution): Ability Scores and Skills should be something that you combine based on the circumstances and the fiction of the game. Strength + Intimidation to scare off someone, Dexterity + Athletics to throw a boulder at a dragon, Charisma + History to appeal to a person's ancestry in order to persuade them, or Intelligence + Medicine when determining what caused a person's death.
@JorisVDC
@JorisVDC 4 года назад
I really like this because it makes the game feel more like a real story and less about building a character for a game.
@roosterema2352
@roosterema2352 4 года назад
@@JorisVDC it's how it was meant to work from the very beginning of the playtest. They turned it around in the last packet, going back to a 3.5/4e approach, with each skill tied to a specific stat. I still don't get why.
@migrn
@migrn 4 года назад
The way I see it an ability check is something the player does. While a saving through is something external happening TO the player.
@DungeonDudes
@DungeonDudes 4 года назад
We agree!
@JorisVDC
@JorisVDC 4 года назад
I don't agree, DEX saves are when you react to your environment. For example, if you are fighting on a ladder and you are pushed off, I would allow for a DEX save to grab onto the ladder and avoid falling all the way down. Same can be done if you hold a rope without any special knots to avoid it slipping from your grip and someone is tied to the rope climbing up. If that person falls, you need to make a STR save to hold onto the rope or if you have the right technique for holding a rope, to keep your footing and don't fall prone.
@migrn
@migrn 4 года назад
Joris Vander Cammen I don’t thing we’re really disagreeing. I would agree all those would be saving throws, but it’s because the “action” taking place is falling. The character is trying to prevent falling by being quick or strong. It would be the same for dodging a trap. Yes, technically it’s an action the character is performing, but the character is reacting to outside forces instead of making the decision to act.
@outerpanda2356
@outerpanda2356 4 года назад
Another fantastic & informative ep, Dudes!
@patsutherland6853
@patsutherland6853 4 года назад
I like to solve the group roll problem by saying that while they were all so focused on that one thing, something else happens behind them, such as the ambush involving two seperate groups has one group distracting while the other sneaks up behind for a surprise attack. It tends to nudge a group towards not all rolling at once and doesn't break immersion that much.
@jacksond6579
@jacksond6579 4 года назад
I've just started as a Dm and your videos have helped me out alot! thanks for the quality content!
@digbyrocket
@digbyrocket 3 года назад
Man, you guys jammed a lot into one take there. Impressive.
@williamgibson9754
@williamgibson9754 4 года назад
Thanks so much for this video!! I'm running my first adventure ever tomorrow as a DM. Oh and all my PC and myself have never actually played. This was the biggest worry I had. Knowing when to call and how to set DCs. Thanks again so much for all your work!!
@Necrow_Productions
@Necrow_Productions 4 года назад
Once again, your videos are masterfully presented with many new intriguing ideas of how to look at the game and how to DM! I would recommend this video to even players to better understand what can be done in terms of ability check! Well done!
@SeraphineMayumi
@SeraphineMayumi 4 года назад
I wish my DM would watch this - they made me roll to find a leaf in a standard medieval setting with a nature-oriented character. A 7 failed. All in all, it took 20 minutes of game time.
@brianshanken1004
@brianshanken1004 3 года назад
as a DM i dont have time to waste like that. My players do enough already to slow down the story
@jordanpickthall0619
@jordanpickthall0619 2 года назад
I had a player once who liked to constantly look for woodland creatures to have as a pet. Keep in mind he wasn’t even proficient in animal handling, nor did his character (a pugilist) have any knowledge about how to tame said creatures. It got pretty old pretty fast. Lol
@ignisshadowflame1027
@ignisshadowflame1027 2 года назад
@@jordanpickthall0619 Even a ranger or druid without using magic would still take weeks if not months.
@nitaell
@nitaell Год назад
Thank you for the tomato reference guide😭😭 I have such a hard time nailing down DnD terms!! I helped my daughter similarly with tornados: watches & warnings always confused her; which one means run to the basement😂 she'd ask. So i simplified it for her. Whenever Indiana weather gets wonky i tell her: we have ingredients to make a taco [a "Watch" has been issued, conditions are favorable for a tornado] OR "Delilah, we're eating tacos!" [meaning a "Warning" has been issued, ergo a tornado sighting and/or touch down--runnn for that basement!]. 😊So i love analogies! They clear up a muddy picture so nicely!! THANK YOU❤!
@aliceofspades
@aliceofspades 4 года назад
"Noodly" is my new favorite word. :)
@ryanmeakins2993
@ryanmeakins2993 4 года назад
this was a great vid :) made me feel a bit better about how im doing with ability checks at the moment and some ways to improve my play style and also better prepare for when i next dm
@BlackShadow1991
@BlackShadow1991 Год назад
Thank you for doing these guides, Dudes, they are fun, informative and well made :D
@Valoruchiha
@Valoruchiha 4 года назад
You guys are in my top three for DND guides, next to Mercer and Colville. Good shit guys keep it up!
@asraiSOA
@asraiSOA 2 года назад
Great advice and bravo on those documents. Good resources!
@sk8rdman
@sk8rdman 4 года назад
Group checks for the "let me try" problem is a great idea. I don't know why I never thought of it before.
@johnsnow9210
@johnsnow9210 4 года назад
Group check just changed my brain. Will watch your longer vids from now on.
@leeloj
@leeloj 2 года назад
this was incredibly helpful as a new DM!!
@PilotSun-rg9bh
@PilotSun-rg9bh 4 года назад
Great tips Dudes! Going to help me so much in tomorrow’s game. Thanks
@daveshif2514
@daveshif2514 Год назад
one of the best dnd videos on yt
@kayingham3528
@kayingham3528 2 года назад
This is exactly the video I needed, thank you!
@natemetcalf2661
@natemetcalf2661 3 года назад
I love videos like these. Not as sexy as a "top ten best ____" list, but as a new DM its gold. I'd love more in this vein
@scottclowe
@scottclowe 4 года назад
For Deception/Insight and Perception/Stealth contests, I consider it that the deceiver/hider is setting the DC for the insight/perception check. This means ties go to the the insighter/perceiver.
@JorisVDC
@JorisVDC 4 года назад
Just like Monty explained, no?
@scottclowe
@scottclowe 4 года назад
@@JorisVDC That was the way round he said he resolved ties, but I don't think he phrased his rationalisation as the deceiver setting the DC.
@seamushurley4196
@seamushurley4196 3 года назад
This was actually helpful! Thank you.
@blonske
@blonske 3 года назад
This was very useful, thanks!
@varkesh456
@varkesh456 4 года назад
I loved the way this was broken down, well thought out and put together and helpful for anyone looking to fine tune there process or get to grips with it. The only thing i was not so keen on was the tomato breakdown for stats it does not quite fit some of their roles but for using as a quick judgment on the fly or learning it for the first time i can see it being really useful still. Oh and just so you know my wisdom check told me google could find me at least 1 tomato fruit salad recipe and i found many...lol Still working to catch up on your campaign but enjoy it and all the work you put into the way you will break things down
@StanleyNunn
@StanleyNunn Год назад
Very Helpful guys. Thanks.
@jimbell8678
@jimbell8678 4 года назад
This gets to the core of being a good DM. You can have all the intricate dungeons, monsters, traps and puzzles and story twists you like, but if you can encourage your players to roleplay their characters naturally with positive encouragement, and cut down on mechanical dice rolling, everyone is going to have more fun.
@JanadDareg
@JanadDareg 4 года назад
I really wish I'd found yall when I first started DMing. Between this and the common mistakes for camapigns video ive picked up some amazing new ways to run my campaign
@RIVERSRPGChannel
@RIVERSRPGChannel 4 года назад
Good information As a DM in 3.5 and still learning 5e this is helpful
@dontmisunderstand6041
@dontmisunderstand6041 2 года назад
That "don't roll if failure has no consequence" thing is exactly what so many people need to hear. I've heard too many people say "you shouldn't roll if there's no chance of success", which is simply nonsensical and takes away character agency. It's the opposite of what you should do. Even if you can't succeed, you can always make things worse. Whereas on the flip side, if failure has no consequence then success is guaranteed, so there's no point in making the party go through the motions and waste your players' time.
@hipnuts9180
@hipnuts9180 4 года назад
really appreciated this video as a new dm.
@MrPomwarlock
@MrPomwarlock 4 года назад
This list is very helpful! Thanks so much. Always confused me as to setting my own DCs for ability checks. I always set the DC to 10 and then calculated environmental conditions which would help or hinder the roll. -2 for helpful conditions (good weather, plenty of time to succeed) and +4 for hindering conditions (poor lighting, strong wind, being in combat) etc But now I have a base level I can look at and adjust more accurately :)
@andydamato6364
@andydamato6364 4 года назад
Hey guys! Love the video series and it has been very helpful in navigating the DM waters. I struggle with coming up with a DC on the fly and always second guess myself (Was that DC 15 too hard? Too easy? etc). I found what really helps me is using the help action to get each player to describe what they are doing, then I'll use the highest roll of the players involved and give them advantage. This seems to involve my entire party without them all wanting to roll separately.
@JarlSeamus
@JarlSeamus 4 года назад
Thanks for yet another great walk through. As a DM switching to 5e from 1e after a LONG break, the DC concept was bugging me. Now I think I have a good grip on it. Also the table Monty put together of examples is fab. Thanks for that as well. GG guys.
@orcou
@orcou 4 года назад
This a huge help for my homebrew campaign. I'm incorporating alot of interaction with the environment and characters.
@geoffreyperrin4347
@geoffreyperrin4347 4 года назад
I almost always use a "2 at most" rule when players want to all do the same thing, unless a group check like 5 people stealthing is applicable. Essentially, I say "choose 2 people to make the check, or 1 with advantage", and then explain, after the result, "as the party does this, the best attemp among you results in..." Essentially, the players who didn't role might have still had their characters doing stuff, but only the best result was used as it represents the best the party as a whole could have attempted in that moment.
@onyxtay7246
@onyxtay7246 4 года назад
In the base rules (not using the variant of crit fails and successes on skill checks) a nat 20 on your charisma roll would just be the highest number possible, giving you the best odds of succeeding on the check. This is great, it means that a nat 20 isn't an automatic success on impossible achievements. It also makes players more reliable at things they should be good at. The rogue who rolled a nat 1 on their stealth isn't suddenly an idiot who outs themselves, they just got their modifier plus one, and may still be stealthier than the paladin in plate armor. It also means that saving throws make more sense. If you have the strength of an ox then you shouldn't fail that DC 10 strength save.
@stevebarrett5110
@stevebarrett5110 4 года назад
As you mentioned about unspecified DCs I was hoping you guys could make a video about about when players decide to destroy inanimate objects. It gets very complex when it comes to natural armour, hitpoints, damage resistances/reduction and thresholds. Was hoping you guys could simplify it
@eruditecaptain3117
@eruditecaptain3117 4 года назад
9:10 here the Dudes discus the results of a check, sounding like it's always either pass/fail. Personally, I like to set a DC, but account for multiples of 5 above or below that number, as degrees of success or failure. If a player's goal is something quite hard, the DC is high, and all multiples below the DC denote increasingly harsh failure, but if it was simple, the multiples above denote increasingly helpful success. For example, if a player wants to jump across a chasm in an icey cave, I might decide that the DC is 15 if their goal is to land on their feet, but if they describe that they want to land on the ledge and climb up, I might lower the DC to 10. With the DC of 15, a 10 denotes them falling into the gap, but with the DC of 10, a 15 denotes them hitting the ledge with a firm enough grip to grant them a bonus against slipping on the ice as they climb up. I think this system works because it encourages my players to think of the solutions within their reach. After all, it seems to me that in real life, when you aim high and fail, your failure is always worse, you know? Not to be a pessimist...
@eruditecaptain3117
@eruditecaptain3117 4 года назад
BTW, I don't know if I just missed it, but do you guys feel it's best to tell the players the DC's for skill checks before they roll? What about saving throws? Personally, I think it makes sense to tell them the DC for an ability check but not for saving throws.
@eruditecaptain3117
@eruditecaptain3117 4 года назад
Last thought on this topic: I love what the Dudes have to say here about natural language. It's a fantastic concept, and I love having my players describe to me what they want to do. As Monty describes, it's a fantastic feeling for the player when they think of a possible solution to a puzzle and they automatically succeed without a check because of their clever thinking.
@JorisVDC
@JorisVDC 4 года назад
I agree that degrees of success and failure can be relevant in checks. Yet sometimes the steps need to be by 10 instead of 5 because it is that much harder to get more than what you were aiming for.
@TheSealMayor
@TheSealMayor Год назад
I like to do checks+ where theres obvious information, but even if they fail they'll get the CORE information needed. But a pass will give them additonal information on the the problem that'll give them an advantage on future checks or combat or puzzles. Also specifics in investigation like "What does it feel like, what direction is the blood splatter, how deep is the wound" will either give an auto pass or a DC reduction.
@symphony10
@symphony10 4 года назад
This is really useful thank you so much.
@mattwoolery4019
@mattwoolery4019 4 года назад
Another great video. Thanks Dudes!
@bisharp8364
@bisharp8364 4 года назад
very helpful thanks guys
@Beth-cj7ip
@Beth-cj7ip 4 года назад
Thanks for the links!
@stevenporter7065
@stevenporter7065 2 года назад
My 3 players about to be 5 to 9 loved my first off cuff session. This helps a lot since I've played for less than a year. I love story telling and having fun with friends. So I am excited to let them interact with the world I create and push the plot however they see fit. I've got less than a week before we start rolling for damage. Can't wait to have more fun with my siblings, coworkers, and friends.
@SeanLaMontagne
@SeanLaMontagne 3 года назад
Yes THIS is the video I need as a first time DM.
@jakeholmes9296
@jakeholmes9296 4 года назад
In regards to everyone wanting to roll in a situation where it’s not a group check I just say that the 1 or 2 players rolling represents the groups best effort.
@joshmedina5127
@joshmedina5127 5 месяцев назад
The spread sheet is great!!
@gustavoteles5994
@gustavoteles5994 4 года назад
Group check is cool. Ty for that
@syrupchugger421
@syrupchugger421 Год назад
I love this natura language tip and will use this from here on. Also, I'm using "noodly" as a common term now. Thanks again
@RofICopters
@RofICopters 4 года назад
Kelly really needs to get into voice overs
@SlyRaptor
@SlyRaptor 4 года назад
He reminds me of Mike Meyers.
@stevenmike1878
@stevenmike1878 11 месяцев назад
i like the idea that a barbarian can do a minor help by holding the light to illuminate the text for the wizard giving him a +2 to dice rolls to help in arcana. but only boosting the natural die to the maximum of a 20 (a dirty +2), not the modifier +2 allowing it to be a max 22. because advantage increases the odds it doesn't raise the the maximum possible score. advantage is basscally a dirty (+5)
@robgalli7336
@robgalli7336 3 года назад
Great content. Generated a hours worth of d&d rule debate while watching this video. Big fan keep up the good work!
@Roak199
@Roak199 4 года назад
Maybe it's just because I love spreadsheets, but that's massively useful. Thanks a ton
@battlehymn6389
@battlehymn6389 4 года назад
In my games the only thing a nat 20 is an automatic success for is combat, for skill/ability checks and saves it's just a number. I do like the idea that if someone insists on making a check which is impossible that the nat 20 just means they may not have to suffer the consequences.
@JorisVDC
@JorisVDC 4 года назад
I also like the house rule for nat crit or fail on initiative rolls. Crit gives advantage on attack roles first round and fail disadvantage.
@JRDeBo
@JRDeBo 4 года назад
I think a good way to prevent the "impossible doers" is to remind players crit successes and fails don't exist on ability checks. This is very important on group checks because players who might be garunteed to fail or succeed (due to expertise or negative modifiers) will still have to roll the dice for appearances sake to not give away the DC if you are trying to build the suspense. Their nat 20 might still be a failure, and that nat 1 could still be a success.
@sharkjack
@sharkjack 4 года назад
It is a great way to make high level characters feel like a boss when their 1 leads to a success while someone elses 7 or 8 still leads to a fail. This is particularly true for checks or saves that everyone makes. Alternatively, for those who like the critical fail for ability checks, if someone can make the DC even on a 1, they might get a reroll (perhaps with a raised DC or without their AS or proficiency to raise the stakes) on a 1 to see if they can catch themselves before the bad stuff happens. That way no one is guaranteed to succeed, but you can still feel much more badass in your area of expertise. And it leads to much more natural events. Rather than just having the fighter fail a climb check while the wizard succeeds, maybe a rock they grabbed onto was actually a creature in disguise, and being grabbed leads to it shrieking, or jumping on their face. Then the fighter rolls again to determine if they are able to catch themself. A skilled climber is used to having a foothold disappear on them, and will always position them self in such a way that they can retain balance. If they succeed their second roll that is just what happens. And if they fail, well now it doesn't feel like they just sucked at climbing. They had a mini encounter that justifies why they were the one in trouble. Other people just fall on a failed check because they are bad at climbing.
@fhuber7507
@fhuber7507 4 года назад
RAW.. crit success or crit fail are only on roll to hit. Skill checks... NO nat 20 is just the best result possible for the situation, including the PC's bonuses to the roll. You do not automatically get what you want.
@nairocamilo
@nairocamilo 4 года назад
RAW and RAI, as far as I'm concerned.
@LurkerDaBerzerker
@LurkerDaBerzerker 4 года назад
Indeed, it surprises me how many of the channels I watch that don't know about this.
@DungeonDudes
@DungeonDudes 4 года назад
I believe we mentioned this at some point in the video, but I can't recall where. I know we've discussed this multiple times in other videos.
@ascapedgoat8462
@ascapedgoat8462 4 года назад
“But it’s fun!” - Squidward tentacles
@Xenibalt
@Xenibalt 4 года назад
@@DungeonDudes i've 100% heard about this from you guys in the past when i was rewatching your earlier videos
@surtim1561
@surtim1561 4 года назад
Love you guys
@silasrobertshaw8122
@silasrobertshaw8122 4 года назад
I joined a group where someone always had guidance and the other two DMs would let them use it all the time. When I started running the current game i had to break them of the habit. No, you dont get to give them guidance instantaneous checks, like perception. This caused some consternation until I explained to them that guidance is for when you know someone is going to do something, or attempting to learn/find something. It is not for situations where the player has that split second to notice or remember something.
@dakdur1126
@dakdur1126 2 года назад
Please cover what ability check is best to place in disadvantage when using the spell Hex from the warlock class
@thecollapse604
@thecollapse604 3 года назад
No matter the topic of dnd, the dudes are on it. You two are boss 👍
@WylliamJudd
@WylliamJudd 4 года назад
I discovered at one point that by default locks have a DC 15 to pick, and I found that really helpful.
@darkin1414
@darkin1414 3 года назад
That was so GOOD!
@euapatroaeospets947
@euapatroaeospets947 4 года назад
Love your videos. Watches almost all of them. Helped me a lot getting ingto dnd. Could i ask a favor? Could you guys make a video or a brief explanation on making a good duelist? Thankd
@githvaldi
@githvaldi 4 года назад
This video should be mandatory for all new D&D players, DM's alike. Good stuff. It helped me refresh my DM's hat as it's been a long rest since I DM'd last.
@AvenueStudios
@AvenueStudios 3 года назад
Great breakdown video thank you guys! I def have some players that constantly roll without asking and it's a delicate conversation everyone to remind them:/ ~Dan
@kingkalamari6689
@kingkalamari6689 4 года назад
Very solid philosophy for calling for ability checks, and one I generally try to apply in my own DMing experiences. One other variant condition for calling for ability checks I sometimes use (Inspired by similar mechanics in other systems) is what I usually call a "Simple Success Check". This is the sort of check I sometimes call for when the characters are attempting a task where there wouldn't be a chance for failure, but how well they are able to perform the task could have consequences to the narrative. An example would be if the party is going through a dungeon that is being regularly patrolled (ala older editions' wandering monster rules) and the Rogue needs to pick a lock. The Rogue isn't under a hard time limit to do so, but how long he takes is potentially going to effect the party's progress - If he takes longer there's more chance a guard patrol is going to stumble across the party. In a case like that I might call for the Rogue to make a roll not to determine whether or not they can pick the lock, but to determine how long it's going to take them. In cases like the above example, I'd probably also give the character the option on whether or not they'd like to follow through with picking the lock after they've made the roll and have an idea as to how long it would take their character to pick said lock ("With an 8 on your roll to pick the lock your character knows that this is a fairly tricky lock that will take them a good hour of finagling to pick, do you want to take that time to pick it or do you guys want to try and find a faster option?").
@goliathcleric
@goliathcleric 4 года назад
With rolls where theres a difference between rolling a 5 and a 20, even though I might say the same thing, I will have them roll the die behind the dm screen. This is big for perception and checking traps, and discourages everyone from rolling "next" on a low roll because they dont know if there are no traps or if the rogue is just daydreaming.
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