I have seen so many dnd youtubers make simple mistakes that coukd have been rectified if they just read the rules asosiated with the build they make that it hurts. Then again i have an almost encyclopedic knowledge of the game up to tashas, after tashas im a bit rusty because ive not sat down and read those through.
Depending on the circle, it's agreed upon once per roll. For more explanation, the ability says you ate forced to take the result, meaning that you aren't allowed any abilities to change it, including the half-ling feat.
@@leoriggs4405 i mean it says right in the halfling feat that "you must use the new roll", but the rules never specifies the order in which abilities like that activate so you can use Halfling Luck as the last ability to reroll the die if somehow you rolled a 1 all those other times.
You can give someone else play free re-roll once per day if you get a specific fee for things but it's once per roll of play free re-roll once per day if you get a specific fee for things but it's once per skill check for a d20 roll halfling luck
I once rolled SIX nat botch 1s in a row in a Ninjas and Superspies game, back in the late 90s, lol. Missed six shots at point blank range, then broke both legs, jumping out of what I thought was a second story window (it was... but on this side of the castle, the wall is 2 feet from the edge of the 100-foot cliff...)😵💫😱💀
I was about to say, he is definitely going to use a re-roll on low rolls, and then ending on a nat 1 on that final roll. So odds are not as low as he is saying.
Fun kind of broken RAW fact: if you roll for stats and get a high roll of 16 (1 above your max base stat before racial bonuses, so very doable), if you make a halfling rogue and put the 16 in Dex, use both of your roguish expertise in dex based skills (sleight of hand, acrobatics, or stealth), you have a 1 in 400 chance of failing any standard check at level 1 (You will have an 18 dex stat which translates to +4 in dex skill checks, plus proficiency +2 at lvl 1, plus expertise, so another +2 in 2 skills youre already proficient in, giving you a +8 to any check in those, so long as you don't crit fail. Then you factor in Halfling Luck, which, as written, lets you reroll your nat 1s as many times per day you want, but you have to use the second roll no matter what, even if it's another nat 1. The odds of rolling 2 nat 1s in a row is 1 in 400, and the next lowest number you can roll is 2. Even then, 2 and plus 8 with your bonuses is 10, the DC for most standard checks)
@@idgarobingoodfellow 10 is a very low DC. Stealth and Sleight of Hand will usually be rolling against a creature's passive Perception, and a 10 in that represents a Wisdom modifier of +0 and no skill proficiency. A common use for Acrobatics is to avoid/escape a Grapple, which is a contested roll against the Athletics of the grappler, and once again a 10 represents a roll of below average with +0 to Strength and no skill proficiency. I think it's fair to say that most skill checks will need a result of greater than 10 to succeed
Never tempt the dice gods OR Murphy this way. The first will ensure that it will definitely happen after THAT brazen display and the second that it occurs at the worst possible moment.
@devinstewart1072 You roll X number of dice (depending on level) at the start of the D&D day. ANY roll ANYONE makes you can substitute with a die you rolled, exiling that specific die you rolled and changing it as such. If a creature were to crit your teammate and you rolled a 2 that morning you force that creature to take the 2 (no saves). YOU the Divination Wizard, can be the target of your own force rolls. You land the 1 and had a banked 18 stored? Bet your ass that's coming in place of a 1. Rolled a 3 but want your 14 from this morning? It's there
@@MP-in3ynI don't have specifics from 5e, but in BG3 it's after the roll, but that could always be for the simplification and gamification of the mechanics to be more palletable to the target audience.
When he said "but my character has the lucky feat." All I heard is, "I have 20 million power im rise of kingdoms. To start I picked the romans..." etc, etc
Divination wizards can apply it to anything. Your nat 1s can be applied to your neighbor Darryl who refuses to give back your shovel, and he will have a REALLY bad day.
Fyi the odds of rolling any specific combination of dices would be this number, be it all 1s, 1,3,5,10,18 or all 20s, but the odds of each dices is still 1/20
I was once in a game where the _entire party_ rolled 1's for perception checks at the same time. And that's how, instead of getting ambushed by ninjas or whatever, we failed to realize the NPC we were supposed to be escorting had actually taken a different path on a fork in the road like two miles back and we had to go find them again.
i ran a oneshot today, one player never rolled over a 10 except for getting one 20, none of the others rolled under a 10 at any point except for, and the one that once ate a four leaf clover i’m pretty sure never rolled under a 16 except for getting a 4 when he had advantage. they were digital dice, not weighted
Nah don’t take double lucky from halfling, take elven accuracy so you roll 3 dice on every advantage attack, THEN add lucky. Play a swashbuckler rogue so you have more advantage rules, and you’re basically set to never miss
Swashbuckler only gets an increase to sources of advantage late game at like level 17. And that's only once per short/long rest. Samurai fighter is an easier source of repeated advantage.
It’s very possible I don’t fully understand the rules here but if you choose to say a 3 you still have a 1-20 chance of a one. So you need to divide 180000 by the maximum number you would reroll.
While fitting the big bad, you need a 3 to hit the final blow because your whole party is dead, it’s your last spell slot, and the big bad is on the last thread of life, straight ones
The punishment for rerolls with Lucky Feet are a bunch of D4s lying on the ground, and you standing up barefoot. And as a halfling, I'm gonna go ahead and throw a bunch of small legos on the floor too.
The math checks out. I did this same math to see the odds of me rolling 20s 4 times in a row. I rolled 20 on a hard check the DM had me do and went "BS, reroll" and I kept rolling 20 lol
we are playing DSA and in this campaign, one player rolled three natural 20 in a row twice in three sessions. And the DM rolled three natural ones against the same character.
@@Wesmin Sure they are, not the point of the joke I'm making though. I was saying he'll roll that 1 in 160.000 chance to get four ones in a row on the same day he rolls two ones for portent, meaning there is no way for him to save himself.
Did that once as a warlock, my patron didn't think I was being a bad enough boi. Persuasion checks with advantage DC2, twice. We just had to end the session there and then so the poor DM could figure stuff out
It is even smaller since disadvantage combined with the lucky feat essentially gives you advantage instead (you can roll 1 additional dice and choose from the rolled dice, so you can technically choose the highest value from the rerolled dice and the two you rolled for disadvantage)
At lot of those reroll abilities state you have to use the new roll even if you get multiple uses or happen to have different sources that fulfill the conditions to reroll
It happens, our dm was doing thw funny move of "you role a nat one, congrats you crit yourself". I got knocked from my own firebolt with a nat 1, roled a nat 1 on the saving throw and died instantly, my friend roled a nat 1 on his save against something and got knocked, roled a nat 1 on the save and died.
I just had an interesting idea for dealing with characters that wanna play broken builds. Theyre just a cursed class, and theyre not just a metaphorically but also literally cursed build, balancing (read: punishment) contextual to the type of shenanigans they do.
1.) Halfling's Lucky feature is once per die result, not per day. 2.) Inspiration, as written, is used to declare advantage before you roll, so good luck knowing when that 1 is coming. 3.) Portent is declared before anybody touches a d20 too. If you went Chronurgy instead, that works though.
RAW, if you use the Lucky Halfling Trait, you can't use the lucky feat after on the same roll : "You can reroll the die and must use the new roll." But I don't think a lot of people actually use this RAW.
I am a halfling rogue with a bracelet of inspiration, which allows me a on demand reroll 2 times per long rest. Last night i rolled back to back ones.... were not gonna talk about how UNlucky that was
I have in the past rolled 6 Nat 1s in a row. I was so mad. Tbh still am. That sht was a few years ago now, pre covid. But I'll never forget that suffering
Assuming you always reroll a one, you need to add the probability of you rerolling three non ones and then rolling a one, then add the probability of you rerolling two non ones and then two ones in a row, and so on. This will alter the probability back into the realms of possibility depending on how reroll happy you are.