I don't think I've ever seen anyone use that little paw chart to keep track of which foot or paw is on the ground in a given frame. That's awesome! Seems like a useful tool.
Can you also make a tutorial on how spacing works between the frames? As in, on which part of the screen comes the next drawing? )I’m sorry that I can’t explain it properly
Close together will have a less amount of movement between the frames and farther apart will be more movement, I don’t really get what you’re asking so this is the best I can explain Do you mean easing?
Don't start animating without using basic shapes. Yes, this particular copied dog may work well, but without using simple shapes, it will be extremely inconvenient for you to make animals yourself
Totally floored by how much detailed info you stuffed into less than 4 minutes. Not an animator or even want to be but this was still really fun to watch! Very informative while being directly to the point. Bravo.
I'm really impressed by your consistency in keeping the body proportions the same! I struggle with that when drawing art, and I can't imagine how tricky it must be in a run cycle where it's extra important!
Remember to use reference videos of watching actual animals running about preferably in slow motion to analyze how they run and make sure to watch it in normal speed to make sure you have the speed of your final piece correct
I just wanted to say, I am insanely proud of you and your new content. These types of videos are insanely good and definitely a good change then from *cough* jam *cough* and I love it! Keep up the great work, you're such an amazing teacher too!
My general rule for the front legs (when animating in 4fps, which I usually start with then smooth the animation out after) is to do the leg closer, then use the previous frame of that same leg to be the farther leg (often adjusted to flow better depending on how you want it to look) I unfortunately don’t have many tips for the back legs, but the back legs will always hit the ground (still in 4fps) one frame after the front paws are fully off the ground. Things obviously change with different fps, but I hope this helped! And remember, nothings wrong with making bad run cycles:) I made I FAIR share of ugly run cycles until I got the hang of it.
This is one of the simplest animation tutorials I've seen, you make it so easy! Each time I watch your videos I have more and more of an urge to animate, You teach so well and speak so clearly. I'm interested for the new upcoming tutorials, a well as the new animators out there :)✨
The animation is beautiful!! The only thing that bugs me out is the head not following perfect arcs, it's especially noticeable in the slowed down version when focusing on the eyes.
Thanks! If by arcs you mean the semi-circular head motion, its not going to go in a perfectly circular loop with perfect arcs, no matter how smooth an animal is running. It's important to remember that the head is directly effected by the organic movements of the body and not an individual floating object
Thank you for the wonderful tutorial and beautiful explanation, I am currently following your vid using my 3ds to start off and its turning out pretty good. You're a wonderful teacher cause this made things go so smoothly and I am genuinely impressed with how my flip note is going especially since this is my first time animating. Keep up the fantastic work :)
This video was so helpful to me bc I just started to go over the basics of animation and I was learning how to do walk and run cycles and when I was looking at the ones for dogs it was so confusing but this video helped make it so much easier to understand. I'm definitely gonna sub to check out more of your tutorials ^^
Most dogs I've been around were never airborne while running and stay on the ground the entire time, so I don't think having them lift during a cycle is universal, it more than likely differs from breed to breed.
RAAAH you don’t understand how useful this is!!!!! Not only because now my run cycles won’t look stiffer than a metal pipe, but because I can already feel the motivation rushing through meee rrgrgrgrg Also really quickly eats up your artstyle like a wild rabid animal rgegeggeg munches some skin off your arm ascends explodes hheheheh
I'm barely learning drawing, like I've only done maybe 10 animal(mostly cats) sketches for class, and even more recently is learning digital drawing which is on my own with videos and friends to help guide me, but I've always wanted to do animation too, and this was very helpful, I'm going to be practicing this along with all the other things I'm learning related to art This video gave me a years knowledge of understanding compared to what a semester of beginner art can teach me, I'll definitely be catching your other videos
This process also works for foxes since foxes are part of the canine family which foxes run similar as other canines but if they’re in a scurry they will run right to left so the predator loses them
SO HELPFUL! Though, I want to point out that you forgot to make a tail on frame 5, so I made my own. (I MIGHT BE WRONG, THOUGH 😅) Still extremely pleasing. NOTIFICATION: +1 subbie unlocked.
Il me semble que la croupe du loup devrait descendre un peu davantage lorsqu'il prend appui sur ses jambes arrières, et l'avant du corps monter plus. Excellent travail cependant, l'animation est si difficile...
Ive been working on a fictional critter type creature that ostilates between being plantigrade and digigrage based on speed. The best i can explain is it runs somewhere between a rodent and Pikachu so im having a really hard time drawing it.
Glad it was helpful, thank you! I use photoshop for still drawing, tv paint (used here) and adobe animate for animation. You can probably find cheaper alternatives to these haha