For conjure terrain you can get cobblestone/deepslate/sand/stone/sandstone/mud depending on the glyphs you add. For instance amplify for cobble or conjure water for mud.
The tablet of vanquished foes requires an archmage spellbook… which takes a wilden tribute… so… not a way to bypass that, but a good way to get more for other crafting.
If ya'll want to raise hell over your enemies, use this Projectile > burst > sensitive > aoe > propagate arc > split > split > explosion > dampen especially good if you put it in a wand so you have extra space for 1 more glyph, i'd put amplify or aoe after explosion to make it scatter the arc projectiles a lot more, dampen is there so you don't end up destroying your world.
Burst plus Create Terrain is a decent terraforming tool. Similar to the base Ars Nouveau Mageblock with modifiers but with dirt. The Earth bangle's mitigation of plant-based effects improves dealing with source berry farm maintenance. Not being slowed or hurt by berry bushes of any kind is quite helpful.
I had encountered a weird but really fun bug when I had used the harm projectile and had skeleton horses summoned (with the necromancy focus). For some reason, every single skeleton horse summoned would cast the same spell as me, but only the projectile, 3x accelerated, harm spell, they wouldn't cast anything else. But when I reloaded the save they stopped
Imbuement chamber recipe gives 0 Marks of Mystery, because they're called Marks of Mastery and this section of the video never fails to make me twitch xD
Hey man, awesome job on these series!!! Super easy to understand and the examples help a lot too, do you know the mod Electrodynamics and Nuclear Science mod? They're super interesting, if you want you should do a How to: series for those too, have a nice day!
For some reason I can't get the focus of necromancy to work, it does everything you said in the video, but when I try to make my revenants cast my homing spells they just refuse. Does anyone know how to fix this, or doing I'm something wrong?