The problem with radio tech is the fact that it tends to kill more friendly units than enemies and it has a stupid long cooldown, but if you can figure out how to use ut effectively ig it works
@@Callsign_Phalanx Which is why you try to call it as far into the enemy lines as you can. It's definitely not a PVP unit tbh. It's one of those goofy 'gotcha' units that one of the devs will probably add into the next "expert rigged defend the town" map.
what the hell do you mean the role of infantry is literally to screen your armor so it doesnt get one shot by 5 atgms and 8 rpgs also morale doesnt impact damage
Yes moral affects damage, just in the positive direction, the higher the moral, the higher the damage. So if a units loses health, the damage go’s down, and if the moral goes up, the damage goes up, good balance because healing and increasing moral is harder to do then it is to lose it.
sniper is also useful for defense as he has a very high chance of pinning down enemy infantry and also does high damage to specialized infantry plus he has lots of ammo
but flamethrower does a 90% damage to the enemy that is in a building or any type of terrain and make them back up pretty useful for clearing out the forest with a few grunts (unless there's a armored tank in the forest)
Honestly, I use recon tanks, attack helicopters, howiters, light gunners and infantry. The infantry make up the bulk of this force because they are very cheap
Sorry but i need to say information in this video is false, infantry, especally grunts are meant to be in front of vehicles so they give vision, protection from rpgs and other anti tank weapons, not other way around. Please discuss information in your videos with discord community or people who play for longer.
Again I will say that I should have been more specific. I was more so referring to infantry you want to keep alive for capturing and still get some value out of.