Note: the healing perk actually heals a set number of health to units with it. For example, grunts M used to be able to heal 20 health per turn, but nerfed to 15 health per turn. It was the same case for the scouting perk, where it is set at +2 sight for most units with it, with the exception of them is heavy tank CW, which have a +3 sight scouting.
@@Proto_the_wickergen fam, I am just saying that the healing perks heals an amount set by the developers, so there could be units that heals more or heals less in the future, idk
btw Heavy tank CW and command tank are no longer exclusive. They are now in NIC ts and the next update also brings custom Hq’s for skins like neko and guest Command tank prevents pinning CW is the same as it is and it isn’t nerfed, oh and it costs 240 tix
Commando V2 (aka rangers) lost their multi move now. Heavy Tank CW got scouting perk and its pretty unique, giving it +3 sight instead of +2. Most units with destruction perk do not actually double damage and destroy chance against buildings, the values are different. Also missed out some units with destruction perk like Super Artillery. Cool video with a short explanation though.
Hey, there’s a NIC public testing server (not the vani one). They have the CW tank usable by the players for some reason… perhaps you could check some stuff out?
@@Northern_Shrike with how expensive these new units are getting, I’m waiting for them to increase the budget, like, for 15 more of your valuable tix,you can get a tank that’s slightly more powerful than its predecessor
I discovered it after playing noobs in combat, it was about like a few months ago, when I bought medium tank in test server, heavy tank appeared next to it (I mean not in the evolution) and I upgraded my medium tank to medium tank+ and into battle tank, and when I levelled up my heavy tank, heavy tank cw appeared, meaning in those days, you could use battle tank and heavy tank cw at the same time
ok here's what I found out about the transport ship, you can apparently fit one recon vehicle and 3 infantry (only if you put the infantry in another land transport unit, than loading it onto the transport ship)
I know this is kinda late but the perk radio can be used more than 1 time if it is set to be used multiple times, this happens with the old sniper army unit back in april fools and the officer unit in vani TS
a shout out epic anyway i did not like the biker bc it was bad but you just changed my mined your very epic love your vids and stuff this will and has helped me out in combat
Hey I haven't played nic in ages and when I did play like a year ago I got a unit called radio tech and today when I checked the unit tree it wasn't there. Have they removed it? Also, can I get a shoutout?
Ambush perk needs to be met in some conditions. Light Gunner (Medium Gunner): This only applies the ambush perk when an enemy is out of the attack range, but it will apply it if the enemy moves any infantry unit close to the range. If an infantry unit is already within range, meaning a clear shot, the ambush perk will not be activated. This applies to practically all troops with the ambush perk, based on my understanding of how the ambush perk works.
They should add a commander tree in nic with it having a unique attack boost perk and other perks to help units push the downside being it’s only one guy so sniper will have easy time killing and he can’t attack
In Vani TS you have sort of a "commander" tree, corporal gives units buffs, while its evolution prevents units from retreating and getting pinned down.
No way the command tank is in this video? I thought only mods could spawn that I remember watching some mods test it and they were like “protect it it’s a woman”
Can i have a shoutout? Also, the test server has the command tank. Another thing, has anyone else noticed that on tryhard and rigged, enemy subs have torpedo bombers??
Thx for the information now. Newbies have a chance to understand the perks, use, weakness, etc... on every infantry, vehicle, navy atillery and airforce Also im ready for a shout out Like and sub also turn on notifications if you also want to be in this shout our soldiers 🪖✊️🎖 don't forget to share🎖 Sub:🎖 Like:🎖 Notification:🎖 Share with other nic friends or just friends who wants to play:🪖✊️👍
“Routed damage”isn’t about damage. It’s about Morale. Let’s say that you have a Rifleman who has a moderate amount of HP, but his Morale is at the “Surrender” point. If you attack him, no matter how much damage you deal, one or one hundred, he will surrender, or be “Routed”, in NiC terminology. I don’t know what routed means, but basically it’s just the unit surrendering. It only applies to infantry units, vehicles just surrender, and you can capture them.
infantry units get routed when their morale reaches 0, so basically your units morale is like a second health bar. For vehicles they don't die but they surrender once morale is at 0 and become "neutral", at that point, you and anyone else can capture it with any unit that has the capture perk. there is no "routed dmg" its just that the enemy hit that unit so much its morale hit 0 (this is very good against units in bunkers/buildings as they get a high defense buff and its more likely you will route that unit before it dies to actual damage)