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HOW TO BALANCE THE ISLE ONCE AND FOR ALL- An Isle Discussion 

Pesky
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The Isle's awful balancing has been a meme for years at this point. In today's long overdue episode of Isle Discussion, We're going to try and fix that... by making every dinosaur even STRONGER!!!
Follow Pesky on Twitter: / theonetruepesky

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3 июн 2022

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Комментарии : 935   
@raxusveritas
@raxusveritas 2 года назад
Me, who stumbled on this video by complete accident and has no fucking idea what's going on: mhm yes I see
@raxusveritas
@raxusveritas 2 года назад
Seriously tho what's going on
@theskyis_black9074
@theskyis_black9074 2 года назад
The isle is a haha funni dinosaur game, with balancing that makes 1 dinosaur almost unkillable, so pesky (Funni blue carno man) tries to fix the said haha funni dinosaur game
@bonemarrow3439
@bonemarrow3439 2 года назад
Same
@catman404
@catman404 Год назад
I don’t play the isle
@kookielvrs5084
@kookielvrs5084 Год назад
I agree with this statement entirely
@maiawalters413
@maiawalters413 2 года назад
Watching Pesky accomplish in 1 week what the isle devs couldn't in 7 years
@fusion8984
@fusion8984 2 года назад
What the devs won't accomplish ever lol
@thegorgosaurus3615
@thegorgosaurus3615 2 года назад
Agreed
@alioramusman5650
@alioramusman5650 2 года назад
We need pesky on the dev team
@BobBob-tr7wi
@BobBob-tr7wi 2 года назад
To make it even worse: with humans in. Guns will be in eventually. HOW DO THEY EXPECT TO BALANCE GUNS.
@Tymon-Gala
@Tymon-Gala 2 года назад
@@BobBob-tr7wi they wont beacuse after all you can just take a "light pace in the other direction"
@Tymon-Gala
@Tymon-Gala 2 года назад
If pesky was a dev in the isle world peace would be achived
@fusion8984
@fusion8984 2 года назад
This is true
@pilot_bruh576
@pilot_bruh576 2 года назад
Yes
@_mediumsoup_2017
@_mediumsoup_2017 2 года назад
But as for World peace and mr devsky , both wont happen ever. Dev Team(part of them) is already disliking him with the anky no bad vid, sad that they have to be like that.
@f-ax-_-6982
@f-ax-_-6982 2 года назад
Yes
@scrap5407
@scrap5407 2 года назад
facts
@karenboy1005
@karenboy1005 2 года назад
I long for the day when The Isle's stats will reach a point where they're perfectly balanced and won't ever need any more tweaking besides when new playables are added. I'm tired of Teno's stats and virtually entire play style to change every single update.
@cenkzh
@cenkzh 2 года назад
Teno needs nerf lmao. Stunlock carno its 10hp left lmao. Carno has to headram you 2-3 times to kill you, which is a lot harder to land headram too
@Blackratsnake
@Blackratsnake 2 года назад
@@cenkzhYou're funny. The Tenonto needs a nerf. I smell a Carno main.
@cenkzh
@cenkzh 2 года назад
@@Blackratsnake no there is no other terrestrial option then utah and carno, I play mostly Tenontosaurus as solo player. And yeah Tenonto is stronger than Carno no doubt. Assuming the Players are same level good, Tenonto will always win against a carno. Tenonto has to land kicks and tailslams and bites, which is MUCH easier because of Hitbox, compared to Carnotaurus‘s headram, you cant do good turns and very easy to dodge when you see it. Therefore what Dinosaur you like more doesn‘t matter, Its a Balance thing. Carnotaurus are supposed to Hunt Tenontos, theyre in their Diet Meal. It should not be the other way around at this point, assuming Im casually always 4v1ing carnos and Win/Draw😂
@cenkzh
@cenkzh 2 года назад
@@Blackratsnake and I don‘t agree that what I wrote is Funny, Im just making an observation with no Bullshit. At this point you are just a Triggered Tenonto player that favors game so that the Dino he plays remains strong, and you are judging me falsely by saying I main or play Carnotaurus.
@Blackratsnake
@Blackratsnake 2 года назад
@@cenkzh I usually main Pachy or Dryo now, but I understand where you're coming from. Tenonto is a joke right now, having a terrible imbalance with it's attacks. At the very least in my experience, every time I see Carnos and Tenos squaring up, I usually see the Carnos win. Also I'm sorry for assuming your main, I see that was rude of me.
@zukinithewinnie8240
@zukinithewinnie8240 2 года назад
This is sad seeing how this balance would seemingly never happen in The Isle. When I heard Pesky say that Pachy doesnt get one shot by Deino in the actual game I was very shocked. (I mean thats just absurd)
@Eleganciaaaaaa
@Eleganciaaaaaa 2 года назад
And it doesn’t as ridiculous as it is. I had a deino on either na 1 or 2 at swamp. Saw an afk pachy on the dam, so I wanted to kill it. (raw skill, killed an afk dinosaur!!!!!) Got on the dam, and bit it expecting it to die after one bite, but it didn’t. Another bite and it died. I was really baffled at the fact that it’s a two shot from a deino. Balanced game at its finest.
@suchomimustenerensis
@suchomimustenerensis 2 года назад
It’s very stupid,Deinosuchus was a giant apex crocodile the size of a focking elephant while Pachy is about the size of a bear,that’s not even the worst part since Suchomimus was nearly as big as an elephant but I doubt it could one shot a Pachy with a single bite,but Deino could literally bite down with over 10 tons of force yet it can’t kill a Bear sized Animal with no armor or thick skin.
@moth300
@moth300 2 года назад
I pointed out something similar to this and got called the saltiest isle player.. Nice.
@catpoke9557
@catpoke9557 2 года назад
Games like this don't seem to realize that sometimes dying in one hit is MORE balanced than multiple. Remember, it's not just dying that counts in balancing a game like this, it's also killing. If you're a giant predator and it takes multiple hits to kill any prey even if it's tiny, that's super annoying and unrealistic. Some prey should be a risk to tackle, and some prey should be small rewards but little risk. Some predators should be just a pain in your side, others should be a death sentence if you don't run as soon as you see one. Just make small prey fast enough to escape large predators if they react quickly, as it'd be in real life.
@TheHuffur
@TheHuffur 2 года назад
@@moth300 Hey everyone look! Its the saltiest Isle player!
@TheOneTruePesky
@TheOneTruePesky 2 года назад
Remember, pls be respectful and mature bros, it'll save both myself and literally everyone else a lot of hassle lol
@Tymon-Gala
@Tymon-Gala 2 года назад
yes captain pesky
@alioramusman5650
@alioramusman5650 2 года назад
Be a good upstanding member of society
@theonethatgotaway3475
@theonethatgotaway3475 2 года назад
Took you long enough to make another video in this format . . . Real talk I am extremely grateful Even if longer videos will go unepreciated by the algorithm
@crowharryc1648
@crowharryc1648 2 года назад
Yes majesty
@-touya_todoroki
@-touya_todoroki 2 года назад
I think the isle fails from something i like to call "hyper Realistic equals good game"
@Depleon
@Depleon 2 года назад
Great video bro I see why it took so long but yeah my only gripe is the bleed which may make your states need adjustment otherwise I like the ideas and hopefully the devs see some reason in this.
@stevynn
@stevynn 2 года назад
Your comment sums up what took me a paragraph to say lol.
@chimera9709
@chimera9709 2 года назад
Sadly ill have to disagree as i was thinking on this as well, all injuries irl make you bleed yes? you have a set bas hp and your apponent has a set attack strength, bleeding is a side effect [perhaps nerfing the bleed dmg/amnt would suffice in balancing] however the proposed changes would actually work/pos So while it may seem like it needs to be fixed it's not the proposed stats need to be fixed but base bleed dmg/amnt
@MysteryDryo
@MysteryDryo 2 года назад
I seriously hope that the devs consider this
@h.l4650
@h.l4650 2 года назад
No They won't Dondi wants the isle to be in his "perfect vision" and is not open to anything
@joeyjonquantaviusjr9927
@joeyjonquantaviusjr9927 2 года назад
@@h.l4650 bruh he’s the same after 5 years?
@h.l4650
@h.l4650 2 года назад
@@joeyjonquantaviusjr9927 yes. I gave up on the isle
@MorganDeacetis
@MorganDeacetis 2 года назад
I don't even play the isle, but I think you did a really good job balancing! Although I believe you've failed to take bleed into account during these matchups. A lot of times where a dino is left with a sliver of health, they would just die anyways cause of bleed.
@oliverminns3368
@oliverminns3368 2 года назад
Bleed doesn't do damage over time though its just a timer until u die
@MorganDeacetis
@MorganDeacetis 2 года назад
@@oliverminns3368 really? I guess me not playing the isle shows lol
@j0JP
@j0JP 2 года назад
You're talking about legacy Isle bleed which does damage over time but on the new version Evrima it drains your stamina
@Unstoppableink
@Unstoppableink 2 года назад
@@j0JP doesnt drain your stamina per say it makes it a lot slower to regen
@j0JP
@j0JP 2 года назад
@@Unstoppableink ye my bad sorry havent played evrima in a year 🫁
@loupanox
@loupanox 2 года назад
the fact this is really well done and seems really balanced is great, though the likelihood of the devs doing this? very disappointing.
@Lu-cr1hj
@Lu-cr1hj 2 года назад
you and Z might have just single (or double) handedly saved the isle, this was impressive af good job💪
@mba1234
@mba1234 2 года назад
That's only if the devs actually watch this and take notes y'know?
@pain002
@pain002 2 года назад
@@mba1234 last time they didn't even watch his video and made an opinion about it
@Trigger__Happy
@Trigger__Happy Год назад
@@pain002 and insulted him like he ruined their 2nd grade science experiment
@SlightlyCivil
@SlightlyCivil 2 года назад
I like the new carno avatar. Looks good man Edit: I noticed it had elbows. Opinion retracted for scientific innacuracy
@michigansanimals9341
@michigansanimals9341 2 года назад
Bro, it looks like femboy carno, it’s very gay
@moth300
@moth300 2 года назад
Lol
@yusufcanbaz8194
@yusufcanbaz8194 Год назад
@@moth300 GUYS, look its the saltiest isle player
@garrettlich7140
@garrettlich7140 7 месяцев назад
I love it, blue carno for life
@namelessnavnls8060
@namelessnavnls8060 2 года назад
I'm very scared of how inflated the stats of apexes added to the game will be in comparison to the current Deino and Stego... Surely a t-rex is going to be built to take down things like a stego. Can you imagine the kind of ridiculously high stats it needs to do that? And we all know how much Dondi loves his t-rex. **Shudders**
@magiv4205
@magiv4205 2 года назад
I think Rexes should have super high damage, but not the absurdly inflated health pool of apex herbivores. They're definitely not glass cannons, but they should still never be careless around animals like Stego or Deino. Similar to the matchup of the last two, Rex and Trike should be incredibly dangerous for eachother, but incredibly rewarding when taken down. Plus, adult apexes shouldn't be hunting smaller dinosaurs anyway, it's just not energy efficient. Killing for sport will be punished by a drained stamina pool and eventual starvation. This way, the roster of smaller and/or mid-size dinosaurs isn't thrown out of balance by adult apexes, though the juveniles will still prove an interesting threat.
@seilamujkanovic3478
@seilamujkanovic3478 2 года назад
If it takes 5 shots to kill deino then it's most definitely gonna take less to kill rex
@shaxo5364
@shaxo5364 Год назад
@@magiv4205 well I do agree with that altho if a rex is added to the game yes it should have lots of dmg but be slow less agile in comparison to other smaller dinos now I don't want this to happen like it was in legacy for super small dinos like Utah to be able to kill rexes (I ain't a rex player btw) it just doesn't make any sense and it should take so long in fact to the point where the Utah will starve to death while waiting for the rex to die.
@ExitLight886
@ExitLight886 Год назад
​@@shaxo5364automatic alt turn comes in clutch with that problem
@shaxo5364
@shaxo5364 Год назад
@@ExitLight886 well it doesn't matter anymore, because the devs stated that rex will shake the ground with his steps alone and if something was under him, it'll get knocked down or smashed so.
@augi3484
@augi3484 2 года назад
This is perfection at its finest. Giving more action to the game and actually risking your dino for the hunt instead of deinos and carnos face tanking, amazing job.
@Saurygiel
@Saurygiel 2 года назад
You really hit the nail on the head there with the comments on power-gap, power-creep, and regressing to legacy. The devs are seriously just making the same mistakes again and again, and it doesn't seem like they realize that or are ignorant to people's concerns about it. So much so that they construct entire new catchphrases to invalidate criticism, such as how the isle is supposedly not a pvp game, or not pvp-focused, but rather a "survival game". That ontop of the irony of defining it as a hardcore game yet having very stat-determined rather than skill-determined balance is what makes this video a breath of fresh air to listen to. We need someone large in this community to echo the experienced, veteran players' concerns who have seen the whole song and dance already.
@carmandirda
@carmandirda 2 года назад
Well said. If you dare to say anything about the current balance, you're just told the game is not done and you don't know better than the devs. Even though things being broken now will just cause snowballing effects in the future.
@mr.dr.kaiser4912
@mr.dr.kaiser4912 2 года назад
Their biggest mistake is that they're focusing on stupid fluff like nesting and skins while the game itself runs like shit. Powerful computers are struggling to consistently pull 60fps, collisions are comically bad (love getting force grabbed by deinos from 20 feet away, happens _all_ the time, and do not get me started on pteranodon jittering across the sky), there's massive desync on servers that aren't even half full, and yet they're focusing on literally everything but these core issues. Focusing on adding extraneous content without fixing core gameplay issues is the single biggest mistake they made with Legacy and they're doing the exact same thing with Evrima, except those issues are even worse this time around. It really doesn't matter if the game is balanced if you can hardly play it. They can go back and tweak stats after they put out the dumpster fire.
@rev0568
@rev0568 2 года назад
@@mr.dr.kaiser4912 On one hand, skins are nice cosmetically and Nesting as a mechanic does add to the game. On the other, I 100% agree that the game breaking issues need to actually get fixed. Literally played Utah a few days ago and my pounce went to the Utah behind an AI. Like... how? The fuck? I saw myself on the deer for a second, then suddenly I've mauled another Utah. Its fucked.
@MrMosasaur
@MrMosasaur 2 года назад
So basically... dondi's crying right now
@ballguy8794
@ballguy8794 2 года назад
Vote Pesky for head dev
@coleburrow9985
@coleburrow9985 2 года назад
I main dryo and I approve this message.
@fusion8984
@fusion8984 2 года назад
#PeskyForDeveloper
@ballguy8794
@ballguy8794 2 года назад
@@coleburrow9985 Amen brother
@scrap5407
@scrap5407 2 года назад
I enjoy playing hypsilophodon daily and approve this message.
@alioramusman5650
@alioramusman5650 2 года назад
Let dondi see this
@stevynn
@stevynn 2 года назад
One big problem that stuck out to me is how the game still has shit boxes that, unless are somewhat decently fixed, will almost completely eliminate the majority of effects these stat changes made to the current combat matchups in the live build. Plus, stam regen rates are still really broken on some animals, with stego being able to regen every bit of its stamina after fully bucking and killing a singular utah (with its tail swing) in just 15 seconds. I hope you understand why the endurance hunter, aka "utahraptor ostrommaysi", would have a problem killing stegos purely by bleeding it out while also trying to juke tail swings in order to land a successful pounce. On top of that, utah still has issues with actually being viable in a fight against carnos and tenos, the two things that the "pack hunter" in theory should be able to kill if its pack and own attacks are coordinated correctly. A poorly aimed pounce and/or pounce bug is all utah's opponent needs to make it bleed like hell thanks to the fact that most of it's preferred food is able to bleed it more than it can to them. I'm not saying that utah shouldn't be challenged during hunts, but I'm not saying that it shouldn't be garbage at doing what its built for either. Simply put, carno and teno should have a weaker bleed output, and I hope you see why. Nonetheless, it was a great video that showed great balance discipline and attention to detail when producing. Thanks for reading. : )
@theonethatgotaway3475
@theonethatgotaway3475 2 года назад
I personally think after they add a large variety of dinos to the roster, they should triple the map size and increase the player cap to 450 give or take a few, combine is with the weather system/seasons constantly changing the landscape, and the possible unique map locations, it would make the map feel alot more like an island to be explored/survived on
@BA-rz1of
@BA-rz1of 2 года назад
Good idea but could affect people gameplay could cause more lag and graphics depending on what kind of monitor people are playing the game with
@aaaaa4197
@aaaaa4197 2 года назад
I feel like 450 is a bit much, the servers can barely handle 100
@dnw009
@dnw009 2 года назад
Increase in ai from large to small could be possible to similate more life like that, but yea more than 100 on a server is not wise. Unless they fix the issues I wouldn't recommend increasing the player cap.
@eyes5204
@eyes5204 2 года назад
triple is too much, V3 is enough for that and its not even double the dimensions -- V3 is 16x16, spiro is 20x20, and the current accessible area is 10x10
@theonethatgotaway3475
@theonethatgotaway3475 2 года назад
Hmmm Mayhaps I was too brash with my numbers, perhaps evrima in full capacity will be more sustainable than I first thought, although I still think the player cap is too small, especially with how big the map will get, maybe 200-250 is more reasonable including the idea that diet for herbivores become more well spread throughout the map, and apex's fulfill there role in clearing certain areas/overcrowded hotspots of wildlife making people spread and explore the map more
@carnocunt5983
@carnocunt5983 2 года назад
Woah, this is so good, all we need is to factor in bleed now and I feel like we'd have an ideal balance within Donwittich the thirds the Island survival
@deeplyjuniper8041
@deeplyjuniper8041 2 года назад
Pesky abandons the ironic rantsona in favor of an actual sona. Don't kill the part of you that's cringe, kill the part that cringes. Anyway, I love the new sona! The expressions are so cute and hold my attention more than just listening to audio. Can definitely see why this video took so long! Well done!
@MOTH_moff
@MOTH_moff 2 года назад
"Don't kill the part of you that's cringe, kill the part that cringes." That is the best self-care advice I've ever heard. And I also really like the new sona.
@TalesZilla
@TalesZilla 2 года назад
This seems to be that big project you said you were working on.
@benknight7130
@benknight7130 2 года назад
Just what i was thinking. This will be quite a deep dive considering how unbalanced both forms of the game are
@Concooo
@Concooo 2 года назад
oh, i thought it was the smash or pass video lol
@cddino
@cddino 2 года назад
Not going to lie ol' Pesky dude, usually your proposed stat changes or buffs/nerfs sound horrifically biased or not well thought out. But that's likely due to you coming up with them on the spot in videos. These changes however are actually quite good, I can find almost no issues with them on paper. Good work here overall. Godspeed wacky blue carno.
@antonioandrade3751
@antonioandrade3751 Год назад
It's sad how you can balance the whole game in 1 night and the dev team has been doing it for like 6 years, what's even more sad is that they will literally ignore this video existence
@davidfalloutbandit
@davidfalloutbandit 2 года назад
I think Dino's (the gators) should take less head shot damage. IRL gators and crocs can tank shotgun slugs to the face at point blank range ,in fact, their skulls are SO hard that its advised to AVOID shooting them in them face completely because bullets will ricochet off of their skull and send shrapnel back at the shooter,and many people have accidentally killed themselves doing this.
@salvadoreusebio7869
@salvadoreusebio7869 2 года назад
Not the hero we asked for, But the hero we needed.
@andrewlund6596
@andrewlund6596 Год назад
“See this grease stain on the screen? This monstrosity? Yeah, say goodbye to him.” *NOOOOOOOOOO*
@Helo_Dragons
@Helo_Dragons 2 года назад
Well done Pesky, you’ve done an amazing job and I hope that the Isle devs definetly implement this! WHOOO, OUT FAVOURITE DINO BOI FOR THE WIN!!
@bingus4life
@bingus4life 2 года назад
I really like the new colour combination of the Pesky carno and the beach in the background
@_Chessa_
@_Chessa_ 2 года назад
This was an amazing video Pesky. Love the artwork here. Artist, you are praised for the cute Blue Carno. My heart melts. I love how well you made the entire video as well. With the stats included for my soft brain. It’s so well done and I’m terrible at math, so I’m not complaining about any of the numbers. Thank you Pesky!
@nerdpoopoo9516
@nerdpoopoo9516 2 года назад
Although I like what you said for the most part I only have one criticism. I think that deinosuchus should deal 50% more damage if it attains a headshot. It would aid in it's ambush gameplay while at the same time be fairly hard to attain a headshot on land as a deinosuchus. It would further incentivize stego to protect it's head in a deino fight, which really isnt all that hard. Also I think it is kind of absurd that a carno takes two headshots from a deinosuchus to kill it, despite it's relatively light build.
@Saurygiel
@Saurygiel 2 года назад
Problem is that locational damage is handled on the receiving end, not the other way around. So unless they change or raise stego's headshot multiplier further it won't be possible.
@nerdpoopoo9516
@nerdpoopoo9516 2 года назад
@@Saurygiel Yeah, thats the sucky part, because being a crocodile the jaw pressure on it's bite should be enough to absolutely disable anything really midtier and below with a headshot, however increasing its overall damage would make it busted.
@tipykip
@tipykip 2 года назад
Finally, Another isle discussion, I've been waiting I showed my mom your video on the anky and she now loves anky because of you lol
@Qjhdjjdnwksk
@Qjhdjjdnwksk 2 года назад
Pesky gets cancelled by the devs part 2?
@GardeTora
@GardeTora Год назад
Your new sona art design is extremely well detailed and the colours really make the design really expressive and cool if you do any more isle discussions in the future, I would love to see your carno sona
@trumanvasek921
@trumanvasek921 2 года назад
Great points made. Feel like you took your time. I can tell that you love the carno from this video you put so much thought into him and his and others match up. Great video.
@Bulbmin_Enjoyer
@Bulbmin_Enjoyer Год назад
I love how in depth this is. Great video
@toshmrazek6703
@toshmrazek6703 2 года назад
THE MOMENT WE'VE ALL BEEN WAITING FOR
@Tesarek897
@Tesarek897 2 года назад
This vid is good, but it would be perfect if u mentioned bleed, alt bite (if am not mistaken it does more dmg than regular bite) and regainig even the smol amount health in the figts. (Dont think i wanna act like a "balancing expert", i just think those thinks have a place in this video)
@scp-wasp3463
@scp-wasp3463 2 года назад
man, this video was really thought out and really good! looking forward to more essay types.
@BradzTF2
@BradzTF2 2 года назад
Glad to see a return to this format, this is great!
@somerandomperson6511
@somerandomperson6511 2 года назад
personally disagree with some of this logic, speed holds a lot of control in a fight, faster animals can simply choose not to engage, unlike slower animals unless there is a huge stamina advantage. generally the slower animal in a same-tier matchup should have an advantage in the melee, but that's just my opinion. in cases like utah vs pachy or carno vs cerato, a melee disadvantage could make the faster animal consider their options more when engaging, which is important considering they control if a fight happens at all
@uncanny-v
@uncanny-v 2 года назад
I believe your logic is flawed in that you assume running means survival, or even that its fun. Run if you can’t win makes sense, but we’re talking about carnivores on the hunt. The decision should not be I can’t kill that let me run away and hope I can find the one dinosaur I can kill. (cant kill pachy lets go find utah) I think the gameplay should be I can win if I play this right, and die if I mess up.
@somerandomperson6511
@somerandomperson6511 2 года назад
@@uncanny-v running can mean survival in some situations, but most of your point here collapses as the roster grows. The small roster we have now creates a limit of options for carni players, but in the future a utah will have a lot more choices than a pachy in its size range, like galli who may be faster than utah but in turn will get clapped in a fight (just a speculation). A utah should not have a 50/50 with a same tier animal slower than it who has no other significant means of evasion, a carno should not have a 50/50 with a same tier predator that is probably as slow as a tenonto, otherwise it presents a disadvantage for the slower animal unless their stamina gap is large enough to present an equalizing risk for the faster animal. Imagine if t rex has a 50/50 with triceratops, the rex can engage when ever it wants and disengage when things don't go its way, the trike can not do the same, this presents an advantage for the rex despite an equal melee playing field. That is just bad balance
@Saurygiel
@Saurygiel 2 года назад
@@somerandomperson6511 Depends on how attack costs are handled as well. Whether an attack uses a considerable amount of stamina or has a cooldown or delay for reliable counterplay makes a huge difference in how something can be balanced. You can have something be strong and fast, but if it's attacks are more limited or have a lot of room for counterplay then it can be completely fair. Problem is that not every animal plays with those concepts in mind (case-in-point: stego having the strongest attack in game but using practically zero stam, with very little opening for opponents when missing a tail-swing as well). And some of these concepts aren't even present in Isle, but I mention them as good examples can be found in PoT. For example, say Rex is faster and has more damage attacks than Trike (excluding a charge attack or something that Trike might have just to be straight), but Rex has a lot of room for error with it's attacks because they are performed slower, or might have a cooldown after using them. Or perhaps, a certain attack uses a considerable amount of stamina, and hence the tide can turn very easily between who is chasing and who is fleeing if the Rex does not play well.
@somerandomperson6511
@somerandomperson6511 2 года назад
@@Saurygiel stamina usage in attacks ties in to a stamina disadvantage equalizer, which can be one way to balance a matchup. Cooldowns are generally a pretty lame and artificial way of balancing animals, personally i prefer no cooldowns, I think it is best to leave it up to the player not to spam an ability by punishing their actions with diminishing returns on stamina or effect. Spam jumping in legacy came with a diminishing return penalty, in my opinion this feels more natural and allows more opportunity for poor decisions and panic attacks to be properly punished. Deino is an example of an animal that has a good setup for balance behind it, it has a weak bite force pound for pound, which punishes it for spam biting other animals in its own tier, its strength lies in its grab ability that drains a lot of stamina while also enabling the deino to fulfill its niche, that ability can be tweaked and expanded on freely as the roster expands. Deino's lunge is powerful, but it can spam it, and that doesn't present a balance issue because of its stamina drainage. Rex can be balanced through special abilities too, but if it holds both speed and combat advantage over a trike, it would need harsh punishments in its endurance, ironically it was quite like that in legacy and it still shitstomped trike almost effortlessly. Between a slow defender and a quick assailant, it should generally be up to the assailant to possess the skill required to overcome the melee disadvantage, otherwise it is free to harass its competition at its leisure. It's more than likely that rex will be able to break a trike’s legs with a broadside hit and prevent the already slower animal from even attempting to flee, similar to legacy. It only makes sense for the trike to outrank the rex in combat or endurance. If rex receives a grapple bite which attributes to its fracture, and is punished for spam snapping like deino is, it can be used to balance the interaction better, more issues are introduced in spino vs giga, giga vs trike, and the infamous giga vs rex matchup that was complained about so much in legacy. These animals need advantages and disadvantages in order to equalize them and emphasize on different skills depending on what disadvantages they need to work around. If rex is faster than trike and has nothing hindering its chances in the melee, it is not a true 50/50 make my viewpoint short, each animal in the roster should hold an advantage in each matchup between these three survival traits: evasion/combat/endurance. This applies to small vs large, and within same tier competition. For example, beipi may be outclassed in combat with a deino, but it outclasses it in evasion. Theri may be outclassed by allo in evasion, but it outclasses that allo in combat.
@MapleSyrupGuy1
@MapleSyrupGuy1 2 года назад
I really like those stat changes, actually, they're really good. I, too, was worried about the current balance of Evrima and I am glad I was not the only one. Our only hope is for them to actually take feedback from this.
@Shamrock15
@Shamrock15 2 года назад
HOLY SH*T PESKY. Your a genius , and u came up with this in one night. I have no idea why your here and not working on the isle but this is truly amazing. kudos to u my guy, well done.
@islamkotov2760
@islamkotov2760 2 года назад
I like the way you make this kind of videos!
@0karmaticfrost010
@0karmaticfrost010 2 года назад
yeah i remember thinking how bs it was when i saw a pack of 5 carnos land 15 headshots and the damn stego didnt die was bs, 11 is a perfect amount considering the high risk factor carno has since its not nearly as nimble as a utah
@KiraAPK
@KiraAPK 2 года назад
Wouldn't some dinosaurs need a stat change every time a new dino is added?
@macdaddybites9252
@macdaddybites9252 2 года назад
Maybe in some situations but I imagine most of the time you would just balance new dinosaurs to fit the roster as close as possible.
@JadeIsPresent
@JadeIsPresent 2 года назад
New mechanics also play a huge part in this
@humblearts-3115
@humblearts-3115 2 года назад
I've never heard of this game and I don't know why this video was recommended to me, but your 'sona design looks awesome and you're really pleasant to listen to! Keep up the good work.
@DominationofProcrastination
@DominationofProcrastination 2 года назад
Ok, i absolutely this video. Well thought out dynamics for the dinosaurs, thorough discussion, and a really visually appealing character. I thought it was a little goofy at first, but it genuinely grew on me.
@cupofkoffee5094
@cupofkoffee5094 2 года назад
For a moment, I felt like I was watching a dev diary regarding Evrima's future. Sadly, it was just a golden suggestion written by RU-vid's best The Isle creator which the devs will likely ignore for favor of hubris. At least we can imagine an ideal funny dinosaur game now. So thank you for that, Pesky.
@AmericanCaesar1
@AmericanCaesar1 2 года назад
One I really enjoyed the video any chance you may make a second one for legacy dinos that would be eventually moved in and there idea matchup's? Also old figure doesn't deserver never ending turning red.
@autisticgriffzorer9526
@autisticgriffzorer9526 2 года назад
Awesome video 👍 Pesky can't wait for the next one
@chronically_online3819
@chronically_online3819 2 года назад
i lowkey rlly love this rant type of content from you lmao
@DRAGONZz
@DRAGONZz 2 года назад
Main change i want is for ptera to do enough damage to be a juvi killer, want to roleplay my opportunistic playstyle ;)
@bamboozled8955
@bamboozled8955 2 года назад
They're probably leaving that for the quetz
@McChugginSoda
@McChugginSoda 2 года назад
This was incredibly well put together, and I agree with all of it. So much so that I want to attempt to put my own logic to it, since I'm most excited for it. Troodon's (Predicted) stats: 220 Health | 25 base bite damage. Troodon's main advantages toward the other dinosaurs would be: a. Agility, b. Stronger bleed and c. the venom. I'm not exactly sure what the devs are planning with venom, but for circumstances I'm going with the mainly hallucinatory that only causes the victim to see multiple troodons and panic, while eating at their hunger at the same time. I would hate for it to be another type of bleed so I'm being optimistic. =- Match-ups: -= *Carnotaurus* - Carnotaurus favored A body shot on the troodon from the carnotaurus will leave only 20 health, which should give the troodon a chance to get away if in a battle. A head shot will kill the troodon, so it can't survive a carno's ambush. Especially not if the carno lands a charge in any way. Troodon would need to slowly bite the carno 74 times for the carno to fall, so only a high number of troodons swarming the carno can take it down. A lone troodon should never take a carno, the troodon should simply apply some venom to confuse the carno and run off. *Deinosuchus* - R.I.P troodon Troodon should not be an awesome swimmer (But not a terrible swimmer either), nor be able to hold it's breath. *Dryosaurus* - Troodon favored Dryo is likely going to be on troodon's diet, and as such the troodon's sheer agility would be able to over do even dryo's agility. Dryo's only option is to run, as it can only tank 5 hits as the 6th hit is exactly it's health. Troodon would be relying on the panic from dryo to kill it, which could mean troodon has an easier time killing the dryo if it has back up like a stego. I've balanced this so that troodon can hang in there when alone by having a favored 1v1 to dryo. (I lowered troodon's bite damage significantly so dryo wouldn't die in 3 hits though.) *Hypsilophodon* - Troodon favored Troodon would be one of the few creatures that could contest hypsi's speed and agility, making bushes and high spots the hypsi's bests friends as the troodon can out maneuver the hypsi on the ground. It takes a single shot for hypsi to die to troodon, however, if the hypsi can see the troodon coming a tail hit will not end the hypsi. *Pachycephalosaurus* - Pachy favored Pachy's punishing damage would hard troodon heavily, since its relying on speed and agility to take down it's prey. A body or leg fracture would put troodon out of the fight, meaning a 1v1 between the two would be near impossible as it takes 24 bites to take down a pachy, theres a guarantee that troodon will get caught. It only takes two full rams to kill the troodon, or alternatively, three headswings or a headswing paired with a ram damage to again two shot the troodon. *Pteranodon* - Troodon favored Since troodon primarily relies on chip damage to kill things, pteranodon gets to survive four whole body shots from the troodon, but troodon is stealthy, and it's bites are likely pretty fast. So if the troodon can sneak up and land three head shots quickly the bird wouldn't know what hit him. This would be vastly easier with only one extra troodon to help. *Stegosaurus* - R.I.P troodon Troodon is smart, and as a smart dinosaur the troodon knows the only way to kill a stegosaurus is to lead it to a frozen pond, where the troodon is too light for the ice to break but the stego is far too fat it'll crumble and freeze to death or at least get slowed down. *Tenontosaurus* - Circumstantial Tenoto can one shot a troodon with its tail slam and two shot the troodon when the kick is paired with any other move. Which seems accurate to me. A lone troodon should not be able to kill a teno, but a pack of around 6 troodon would be able to overwhelm and decimate a lone teno. It would take 66 bites from the troodon to take down a teno, which paired with the troodons quick biting and speed would not be a difficult feat, as the teno is far slower than it. *Utahraptor* - Utah favored Utah can kill a troodon in three bites, a troodon can kill a utah in 20. It would take 5 troodons to take a single utah, and utahs aren't often alone. A pounce can also easily take a troodon. That took me an hour, even more props to you for doing that with 9 different dinosaurs.
@v8hyp
@v8hyp 2 года назад
very well done
@schvin6058
@schvin6058 2 года назад
@@v8hyp There's no way Troodon is getting 220 HP with the weight = health system. 220 kg is about the size of a large male tiger, and The Isle's Troodon is pretty small and REALLY lightly built. I do agree that it should be able to survive a hit from the mid-size dinos, but it will never happen with the devs.
@gojirarex5138
@gojirarex5138 2 года назад
Troodon shouldn't have that much health it's about the size of a dryo and alot less bulky
@splur1239
@splur1239 2 года назад
Best video you've made yet, maybe you could try to make another video like this when they've released more creatures.
@gamincaimin9954
@gamincaimin9954 2 года назад
What a masterpiece, this become a historic isle video hopefully
@splunky5156
@splunky5156 2 года назад
Only things I flat out disagree with are Tenontos bite costing stamina and making the tail slam do more damage than it's kick. I feel that the kick being the damage dealer is better because it encourages comboing with all of your attacks giving each one its own purpose in a fight. The way I see it currently Tenontos tail slam is used for it's reach and stun allowing you to punish something that gets too close with crowd control and allowing you to follow up with the harder to land kicks for maximum damage. Edit: (I think the Teno bite costing stam may be an error because on Pesky's chart it says all attacks cost stam while later the bite is not listed with other stam attacks.)
@TheCaptain-ky1sx
@TheCaptain-ky1sx 2 года назад
Can't lie, this is very well done in terms of base stats. I'd love to see you and Z's take on stats and match ups regarding future dinosaurs: granted, that'd be more speculative and more effort as there's no numbers to base it all off, plus you'd both have to speculate on different attacks. Regardless it could be dope videos, reminds me of speculative smash roster videos where a creator homebrews a characters moveset. You two have a good understanding on the Dino fundamentals in this game and knowledge on the species coming to the game, so it could be fun to think about
@raffaelbaumkaenguruh2654
@raffaelbaumkaenguruh2654 2 года назад
those pngtuber sprites of the funny blue carno are super cute! big props to whoever made these!
@jakeasaurasrexx1181
@jakeasaurasrexx1181 2 года назад
That was perfect everything worked as best it could so bravo pesky!
@ausdragon0538
@ausdragon0538 2 года назад
this is all good an all, if people didnt treat the game as a deathmatch, instead of you know, surviving, because it is a survival game that your meant to be surviving
@charchar2775
@charchar2775 2 года назад
Well, fighting is a big part of the whole survival thing. So if fighting is not balanced it will affect the survive part of the game negative
@ausdragon0538
@ausdragon0538 2 года назад
@@charchar2775 if people had a different mind set of the game that would help, but atm they don’t and it pains me to say that a lot do treat this game like a death match, yes fighting is a part of survival but people either fight for food, or fight for fun to the death, In my experience, just wish there was more reason to stay alive, which of course is coming later but rn it just feels like a death match with how people play
@charchar2775
@charchar2775 2 года назад
@@ausdragon0538 Your mainly right. There isn’t a reason to survive in the current state of the game right now. Fighting for most players is the most fun thing they can do. Cause there is not much to do after you hit adult.
@team-tano9421
@team-tano9421 2 года назад
Only thing I’d say is reducing growth times with a lot of situation’s that can end in a one shot, plus just spending 4 to 5 hours growing something is not fun to me in my opinion nothing should take more than 3 hours (maybe 4 hours if it’s in Apex), idk maybe this is just me but I feel like growth time should also be considered with balancing
@randomuser8660
@randomuser8660 2 года назад
Great video! I see a lot of sense in these changes, which I sincerely hope that the devs take into account. I would love to see a disscussion from you on some of Evrima's other problems (Map layout and diets, the roster choice for upcoming playables such a homalocephale, beipi, magy, etc)
@blueturtle-ws5kp
@blueturtle-ws5kp Год назад
I love ads on every part change very funny pesky
@adriannn1180
@adriannn1180 2 года назад
Nice, but about Stego's bite force, now it got 50, and utah which got a way larger mouth got 55, just 5 more than stego does. When i realized this, then it disgusted me very much. I still think 40 bite force for stego is WAY too much, it should be closer to 20, cuz it got a small mouth with zero teeth. Where Utah got a way more larger mouth with teeth. So yes 80 for Utah is reasonable correct. However, stego's should be 15-20, because of this exact reason. Also another thing about Stego's tail swing, yes i totally agree that it should do tons of damage. However, as it is now, then there is basically almost no timeout between each tail swipe, which make stego impossible to take on as a deino. There should be a high amount of damage, but add a bit more timeout, so it's actually balanced.
@LowRankingSparrow6145
@LowRankingSparrow6145 2 года назад
Your point still holds up with what I’m about to point out but stego had teeth, just only in the back of the mouth rather than the front, so they couldn’t be used for combat but were still there
@Unstoppableink
@Unstoppableink 2 года назад
to be fair, stegos are fat shits. they chew for a living so they would probably have very strong jaws
@gojirarex5138
@gojirarex5138 2 года назад
the timeout would make it more into deinos favor due to deinos very fast attacks so the speed it is now is good
@gooby4537
@gooby4537 2 года назад
So what I'm hearing... is that the Hypsi is superior and will rise supreme over the land 👀😂
@KawaiiBabyTragon
@KawaiiBabyTragon 2 года назад
Hypsi spit is perfect and underappreciated. 😘👌
@mirr1903
@mirr1903 Год назад
Rewatching every pesky the isle video until update 6.5 (:
@gajspalt
@gajspalt 2 года назад
This has been insightful and I hope the devs actually take your advice to implement these changes. Thank you for your time Blue Carnotaurus man!
@iagonax2158
@iagonax2158 2 года назад
Ah, the classic. It's been a while since a video like this and I am glad it's back. This is what made Pesky blow Up and known in the first place and how I grew to respect him as the Jordan Peterson of the isle. Thank you you blond beautifull man for making content on an indie title that I don't play and couldnt care less about (I do enjoy your videos) 0:29 Also sorry but this new rantsona is a lot more cringe than the last one
@CrimsonSnoipah
@CrimsonSnoipah 2 года назад
h....how is it cringe
@aeyelashbug6311
@aeyelashbug6311 2 года назад
The problem with this is that we don't know if this will function when other dinos are added. Stego might be op now but that's because there are no carnivores that are supposed to be able to defeat it
@thejaiganticbridge5479
@thejaiganticbridge5479 2 года назад
That's kind of why fixing current in-game animals stats now is crucial to a smooth sailing progression of future content. When all current animals are fixed and balanced, each individual new dino only needs to fit with its concept and the previous fixed animals. If all animals are unbalanced and they add a new animal, regardless of whether the new animal is balanced or not, it will not fit properly with the other broken dinos and instead of an update focusing on one dinos stats and addition, they have to focus on readjusting all of them, which is just more work.
@aeyelashbug6311
@aeyelashbug6311 2 года назад
@@thejaiganticbridge5479 What I mean is that if they make carno and stego balanced compared to each other, then when they add allo they're going to have to make it much weaker than it's supposed to be so it's not overpowered compared to balanced stego
@thejaiganticbridge5479
@thejaiganticbridge5479 2 года назад
Balancing doesn't mean equalizing, the proposed stats in the video makes it fair in the greater picture, not just current matchups. The carno and allo have different abilities and playstyles, so while the carno is suppose to struggle greatly, an allo has a 'fairer' matchup against the Stego, because Stego is suppose to be apart of its prey list. Just because the carno 'could' hunt a Stego doesn't mean they should, since it's extremely difficult.
@team-tano9421
@team-tano9421 2 года назад
I really like these style of videos hope to see more like this, also I definitely agree with your balance decisions let’s hope the devs listen
@Lator_Gator
@Lator_Gator 2 года назад
Pure quality has been blessed upon me
@theinternetsightseer2935
@theinternetsightseer2935 2 года назад
I feel that the biggest factor towards this game's imbalance is due to the devs prioritizing realism way too much over what is fun.
@macdaddybites9252
@macdaddybites9252 2 года назад
They prioritize realism yet it takes carno around 30 bites (or if I'm wrong, a shit ton) to kill a stego with heads shots which doesnt even fit with realism which in general makes the balancing choices even more confusing as to their goals.
@theinternetsightseer2935
@theinternetsightseer2935 2 года назад
@@macdaddybites9252 Realism sprinkled with favoritism.
@macdaddybites9252
@macdaddybites9252 2 года назад
@@theinternetsightseer2935 exactly
@cbd6978
@cbd6978 2 года назад
Wtf Pesky has become a png dinotuber
@MOTH_moff
@MOTH_moff 2 года назад
This is an absolute win, ngl.
@jimthedinoman5765
@jimthedinoman5765 Год назад
I just love how pesky put in hours of work on this video just for the devs to completely ignore him.
@eliconger3802
@eliconger3802 2 года назад
great job pesky awesome job on the stats i hope the devs see this and implement it
@McChugginSoda
@McChugginSoda 2 года назад
Carno one shots everything if hit on the tail please
@DarkDiamond-jx2gx
@DarkDiamond-jx2gx 2 года назад
Im just gonna take that as sarcasm
@McChugginSoda
@McChugginSoda 2 года назад
@@DarkDiamond-jx2gx I disagree
@squishyshadow6534
@squishyshadow6534 2 года назад
Isle Devs: Look at these cool trashcan models, look at this sick troodon mating dance, look at the new skin system! Playerbase: That's neat and all but what does this do about balancing the current roster and gameplay mechanics (diet system 🤮)? Isle Devs: Nesting is a pretty cool concept? As for balancing, it always feels like they got a dart board set up and just throw a dart at it when the community screams about x needing buff/nerf. It's the most random stuff they're change for the heck of it.
@spinothelocalsockconsumer8975
@spinothelocalsockconsumer8975 2 года назад
Isle devs when the realize troodon isnt a valid genus anymore
@spinothelocalsockconsumer8975
@spinothelocalsockconsumer8975 2 года назад
@Master Baiter true as they already have all the features planned for them. i was just pointing it out.
@gambitaku6179
@gambitaku6179 2 года назад
Thanks for the great video pesky. You've made many great points. I really hope your video helps better the game.
@jokes813
@jokes813 2 года назад
Awesome video mate, hopefully they take note of these
@bigmoe9856
@bigmoe9856 2 года назад
I know you said _current_ evrima, but, a lot of this sounds more like something that is fixed by adding more playables to the game to balance check the others. Like. Carno. I don't really see how you're comparing it to...Acro of all playables in a matchup against Stego. No matter how much faster a Carno is, none of the three mentioned playables (Allo, Alberto, Acro) would be so slow as to get hit more than once in a drive by attack. And this is before we get into how each would be much tankier, dealing way more dmg in Raw/Bleed/Fractures, and we still need to consider what their recovery rates will be like in a prolonged fight. Acro and Alberto should actually be fine. Allo on the other hand, and I say this as an Allo main, should decide it has better things to do with its life than bother an adult Stego. Same with Deino. The more playables you add, the better it becomes as the list of viable prey increases. It also gets checked more often by bigger creatures, but, that's the point. You're a river beast, stay near the water. The only thing I would give Deino, is a tail slap to stun smaller playables-not more dmg on the bite. Another thing, I think you could go further in balance by designing more biomes that better favor the mechanics and features of an individual in lieu of their stats. Such as barriers that hard block playables incapable of jumping or are simply to large to pass through an entrance.
@bigmoe9856
@bigmoe9856 2 года назад
@@kingdongk...That is so weird. Cause either he's suggesting that current Carno is much stronger than what it should be, or, larger carnivores like Acro are going to be built out of paper mache. You see what I'm trying to say? We're talking about a 5 ton playable that's likely going to have really good bleed and endurance on its side vs a 6 ton glass cannon.
@Dinoman9877
@Dinoman9877 2 года назад
"We fixed the game!" *Balances dinosaurs entirely around combat and not their actual niches such as Tenonto being a herd animal that should flee en masse like the maia or para. Completely ignores how the main balance issue with the game right now is the stamina values for herbies like teno and dryo being too low while carno's is too high* Treating balance as solely combat based is how Beasts of Bermuda gave us the horrible disease that is murder birds. When you don't actually design the dinos to their actual niche and reduce them to just 'how to kill other dino', you miss the point of the balancing in the first place and thus nothing is solved.
@jafartext8229
@jafartext8229 2 года назад
It’s all fun and games until the 2d animated carnotaurus persona crosses his arms in the long essay style commentary video
@jacobcox4565
@jacobcox4565 2 года назад
5:07 I know this video is kinda serious but I find the sped up Prehistoric Planet Carnotaurus dancing irrationally funny.
@EGCN26
@EGCN26 2 года назад
pesky posted a 40 min video that im probably going to watch 10 times LET'S GO
@BlackReshiram
@BlackReshiram 2 года назад
funfact the infamous anky video is what introduced me to ur channel. no regrets also i love ur new rantsona lol its REALLY cute
@marsopa9580
@marsopa9580 3 месяца назад
i love both your avatars, the bad edit of the old one made it cute haha you can use any of the 2 and Ill be fine with it
@ocean.0011
@ocean.0011 Год назад
I enjoy your videos so much !! I agree 100% with this
@Scrubjay6
@Scrubjay6 Год назад
playing this while making brownies because I think pesky in the background sweetens up the batter a bit
@otter8399
@otter8399 2 года назад
great video, i'd love to see a part 2 when more playables are added?
@carmandirda
@carmandirda 2 года назад
Love the video and the new art! Hope the devs hear you out!
@Axodle
@Axodle 2 года назад
R.I.P human pesky, feels like just yesterday i was waking up at 6 am to watch the new carno carnage video from pesky.......
@mikey-qe9op9fv9w
@mikey-qe9op9fv9w 2 года назад
I think a neat idea would be to give each dino species a unique passive that amplifies it's niche. For example since Utah raptor is a pack hunting predator that often times requires a pack to stand a chance against most threats, the Utah raptor should be rewarded for hunting along side with other Utah raptors. Here's an example of a passive. Utah raptor (pack mentality): for every other Utah raptor that is within 40 meters of you, your attacks deal additional 1 damage and you gain +1%movement speed. This stack up to a maximum of 5 times. This means in a pack of 5 or more each raptor is going to deal an additional 5 damage and be 5% faster.
@vilkasrex8067
@vilkasrex8067 2 года назад
No to passive damage boosts just because of the presence of individuals. They'll already be given a significant boost to damage output within a pack just because of the added strength of numbers. I'd always suggest staying away from granting passive damage alteration within a PVP environment. You could however, do a debuff to a prey item, by stacking a % increase to bleed per predatory pack member within a certain vicinity. Essentially there'd be a maximum you could stack on an individual, let's say for the sake of argument-a max of 10% for maintaining 5 individuals within 35 meters. Think of it like a bare bones stress system, where the prey item bleeds out rapidly due to the increased heart rate because of the amount of stress it's currently dealing with, etc. Although I like the thought of passive abilities, I think it'd be better to have active participation within "hunts", not tacit participation. I do like the above mentioned ability of making the Utah a better pack oriented bleeder; thus, I'd suggest altering it slightly. Instead of it being a passive ability, make it an active one, by requiring the other individuals of the Utah's pack, who are not actively diving in to do damage, to spam the threaten call periodically. This not only will build up a hidden status bar to eventually apply the "stress debuff" on a prey item, but it also creates active participation outside of direct damage dealing, while also creating risk and reward. What do I mean by "risk and reward"? For one, you are increasing the bleed out of the prey item by maintaining it's "fear and stress" just by active positioning and vocal threatening. But this also adds a bit of danger, as well. Partly because you have to have good positioning to threaten, because some of the threat displays play animations and could leave one in a compromised position during a hunt. In addition, you'd be broadcasting to the local area that a fight is happening, inviting competitors to participate. We can play around with the balancing with the numbers, but the idea seems, to me at least, to be a rather balanced one. It could be difficult to implement, however, I think this would be a great additional effect to the play style of the Utah.
@FloodGoblin
@FloodGoblin 2 года назад
Love the new rantsona
@aarondavis7513
@aarondavis7513 2 года назад
This video gave me hope
@garrettnichols2719
@garrettnichols2719 2 года назад
Due to the already present toxic game play i have experienced. I have not played in months. However watching this video did make me smile inside and i really hope the devs listen to this video and take it into consideration.
@ShadowShogun50
@ShadowShogun50 2 года назад
Major props to you for truly going in-depth with these purposed changes, taking consideration of play style and changes. I've wanted to try out the game since it came out but several outside factors stopped me from buying it, but of late when I am considering it again, I'm sadden to hear what has happened to the game.
@cryppi1510
@cryppi1510 2 года назад
I think your new dinosona is super cute, visually appealing and matches your voice!
@Throckmongler
@Throckmongler 2 года назад
happy birthday pesky! hah. thought we would forget eh?
@Equinox_NZ
@Equinox_NZ Год назад
Love the new Pesky xD
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