This game was ahead of its time, there are literally dos and don'ts in this game just like the movies, there is strategy to it, and its challenging just like any other horror game out there, i think people hated this game because it's challenging, its nice to see how this game has became a cult classic and is getting the due respect
exactly. It's one of those "misunderstood in his time" kind of situations. This game is the literal proto-survial horror, just like Matt says. All of the mechanics and tropes of the genre were founded here. It's kinda like Simon's Quest. Granted, you need the Redacted mod to actually play it, but when you sit down and actually play-through it you can literally see the birth of the MetroidVania genre.
@Claudia Solomon Zelda is a "where the hell do I go" game too. If you don't have a guide it will be very hard to know what to do. Your argument is void. Most NES games were like that. People hate Friday the 13th because it's too hard for their crybaby asses to complete.
I think "where the hell do I go" is great for horror games though. Especially if you add some kind of time limit mechanic on top of that like this one did. I mean when you think about it making a genuinely scary game with 8 bit graphics wasn't easy. Yet they managed a decent job of it at least for the intended audience of young children.
It looks like a good game but I never got to play it as it came out before my time as my first console was the PS1. I enjoy the 2017 version because you get to play different versions of the true protagonist. Only thing I dislike is not being able to buy Savini Jason. They would make a ton of money on that.
I remember me and my cousin got our older cousin so angry when we kept laughing and saying Jason’s toothbrush and he ended up losing and told his mom on us 😂 I think he was 11 and we were 6.
I literally just beat Friday the 13th for the very first time and I have to say... your advice is spot-on and I wish I would have seen this video sooner! In my opinion this game is a true hidden gem in the NES library and it's way better than I expected.
This might be THE best walkthrough to ANY game I've ever seen Quick and easy to understand explanations without the extra useless stuff you get on FAQ sites I've been struggling to understand how to beat this game for months and after watching this video, I beat it on my second try Thank you!
Very well put together video....this is one of those games I always find myself going back to over and over, and I've probably beaten it 25+ times, but I never realized there were certain spots on the map that keys and potions always appeared, so even after all these years I learned something new. Glad to see I'm not alone in my love for this game.
Agreed...I'm 35 and been beating this since I was 5 or 6 yrs old. Scared the fuck out of me..after enough punishment I learned and beat the game no problem.
Anyone else here to see if the game is even possible after James and Mike's attempts at beating this game on the Cinemassacre channel? If only they had seen this video they may have actually been able to beat the game lol
That last line was perfect. This was a childhood demon. I was 6 or 8 when I played it. Couldn’t figure it out. This settled the score for me. Thanks. 👍
Thank you. This is an extremely good strategy. Unfortunately, the thing that gets me every time is when Jason starts attacking the children. As if rowing in the lake wasn't dangerous enough, you're forced to fight him in the cabin; that's basically an immediate death sentence on Day 3.
I don't get why so many people hate this game. It's incredibly anachronistic. The subject matter, violence and complexity are extremely ahead of their time, and the challenge, mystery and replayability are among the top tier on the console. It's almost like an ancient precursor to Dark Souls. The only thing that sucks is the boring, endlessly repeating music. With a Castlevania-esque soundtrack, I think it would be remembered more fondly.
Because it's needlessly criptic and the controls suck. Virtual Boy and the Power Glove were "ahead of their time" but this does not redeem them. Experiment on people paid to test shitty new games or tech, not kids that saved money for months to buy a game that looked cool and was total shit. Selling shitty games might not be illegal, but it's certainly immoral and much more so back then when there was no internet. to check reviews...
There's no way anyone could have figured that out on their own. I remember playing this game just going around randomly trying to figure out what to do for hours, lost in the woods, etc. I could survive a long time against Jason, but had no clue how to win.
This was one of my favorite games when I was a kid, but it frustrated the hell out of me. I always loved the music for the map and inside the cabin. Lol
Here's... the crazier part: Somehow I beat this RANDOMLY! As in, despite not really getting the navigation, I was able to survive long enough to get the sweater... and I never once got the torch or pitchfork to my memory. Also I never knew I could beat Jason outside, so I did fisticuffs in a building. How on earth I got this lucky is beyond me, but eh...
Thank you for breaking down the nuts and bolts of the game. I always felt like it was possible to "track" Jason, despite Jeff Rovin insisting it wasn't in How to Win at Nintendo Games.
I always felt like Mark, Laura and Chrissy were all relatively equal in speed, but Mark and Chrissy both jump higher and Mark rows like he's roided up.
I don't know why, but I really enjoy watching you explain how to beat these NES games. You come across like someone who's played the game a ton, but not read a bunch of reviews and retrospectives on them. Very refreshing.
Jason sometimes appears in the large cabins with the fireplaces. No one ever explained why, except for you. Thank you!! I've encountered Jason a few times in those cabins
Beat the game for the first time over the weekend, in part due to your walkthrough. Thank you! Never thought this game was beatable by anyone except the best of the best.
I got destroyed when I was a kid playing this game, and downloaded an emulator and cheated and it took like 8 kills with invincibility to kill him. Now that i know that it could have just been 1 a day, it makes more sense. Great video.
Thank you so much! With your help and tips I was able to bring down Jason finally! This video was fantastically helpful to explaining such a confusing game!
Wow, awesome strategy video! I knew some of these tips already, mainly through my own experience, but I learned quite a bit I never knew. Thanks for putting this video up! :)
Man, if I was a kid you would have been my hero! Jason killed me every time and I thought his pattern was completely random. thanks a million for the video
Best guide I've seen hands down. This was also one of my own NES favourites and I've beaten this quite a few times. However, I never knew about the specific places that keys spawn or Jason's travel routes. I knew that you could potentially chase him if you ran into him on the path or quickly got out of the house and ran in the correct direction but had no idea his travel wasn't random. I personally always preferred fighting in doors since I got good enough at dodging that I could fight him with taken virtually no damage (even on day 2). My problem was always that although I was able to consistently dodge his attacks on both speeds, I was only able to counter effectively on his first speed, so on day three I could dodge all his attacks but could rarely get hits on him without taking damage. So I always relied on outdoor encounters on day 3. Anyway's, great vid!
Fighting indoors, you're crazy! Haha. Yeah dodging Jason on day 3 isn't so bad if you dodge once for each swing he takes, but by the time you come back from the dodge it's too late to hit him. The only way is to dodge both his punches/whatever with one dodge and you'll have time to hit him once. Tricky timing, though. I still get fists in the face, it's risky business! Glad you enjoyed!
Yep, this method works. Tracking Jason down can be difficult, but with enough patience and potions, it's not a big deal. I've beaten the game twice, once using something very similar to this technique (I didn't know about forcing Jason outside with councilors). Also, I've heard that only females can wear the sweater, but it looks like anyone can equip it. Now if only Tecmo Bowl were so easy to understand.
Excellent guide but there's one thing no one seems to know about. If you'r not using the quick torch method there's apparently an intended sequence to the cabins. If you go through them (the large ones with fireplaces) in the wrong order, the torch might not show up. I'm not sure why but I suspect that the notes have to be read in a certain order. I light the fireplaces too, just in case, but I feel like that's obsessive-compulsive. It might also be the total *number* of notes you've read. Whatever it is exactly, what I do works every time. Cave path upper left cabin, cave path lower right cabin, then the other big cabin nearby, then counter-clockwise around the outer path until you get the note about a torch, then the upper lake path cabin. Get a knife so that notes appear, go through the large cabins in that order, read every note, and the torch will be in the last cabin on that list. (It's possible that I'm misremembering the order off the top of my head but I have a no-death non-speedrun video that demonstrates it all.)
If I remember correctly they can be lit in any order but the torch only appears in the lakeside cabin so you just have to revisit it after you're done. I think you have to walk through it completely though, even if you've already lit the fireplace. Not sure, but I kinda recall the torch won't appear if you turn around without leaving the main hallway. With the fireplace method the notes actually don't have to be read at all. I always ignore the notes and I never even enter the woods, I didn't even know there was another way to get the torch until now!
+FireGuts I just did what you told me to do after I watched the video. That had just exorcised my demons from the NES game I had so many game overs in the past and I had hid it without playing it
Owned this as a kid but never could beat it. Was very frustrating but still loved to play it. Will use your video to finally put that bastard in his place!! 😄
You never know when Jason will pop out and it's a very realistic Friday The 13th mood. Classic NES horror.After playing it again recently, my opinion of the game really changed. Back in 1992, I had no patience and wanted to fight Jason right away; and I got easily frustrated because I could never beat him (not even once). Now a days, I see the game very differently. True, the game IS frustrating. But after closer examination, it seems to me that you need a lot of patience to beat the game.
Still can't believe my dad (who didn't like horror movies at all, nor were we a horror movie house) got this game for my brother and I when we were, probably 5 or so. Scared the crap out of me, still does! 😂
The singlemost important thing is to study Jason's path. On day 3, position your counselors in the cabins along Jason's route. And then just wait for him to go cabin to cabin. When he enters your cabin, switch to that counselor, run outside, and fight him on the path. When Jason attacks the children, just ignore him on Day 3. Just let him kill 5 kids (assuming you have 6 or more kids left at that point), and use the time to position your counselors. He'll then start on his very predictable path, and you'll be there waiting.
wow that is sooooo dope. i didn't kno there was a real classic version and thats probably why they have the Retro Jason in the new improved Friday the 13th game. I just love the whole F13 franchise 🔥😎
By myself I only ever got to day 2. I learned all about the items appearing only if you jump. I only ever got the machete by chance. Found after successfully lighting all fires that it was mostly a fool's errand, though I got items and notes. Finally I saw that speed run and learned it's literally so simple--as in uncomplicated, NOT easy. What I can tell you is get good at the dodging and timing. And actually, day 2 doesn't screw with you so badly once you've got the tempo down. He will circle around and attack only so many times on one speed before he switches. It's more of a reprieve. Once I have beaten the game indoors against Jason. The game tried to screw me over hardcore. It ended up forcing the confrontation inside a cabin because I had only 3 children left so if I didn't go it would have been game over anyways. The game didn't count on my counselor having 9 medicine jars though. Literally one of the hardest fights I've had in any game. I won, but only just barely.
"Beat the game faster than watching this video, huh?" I thought to myself. "That sounds worth investigating. I will look into a speedrun when I've finished watching this." So I did - a world record at the time it was done - and there was EVERYTHING THIS VIDEO SAID. Zombie to get a lighter. Lighter leads to knife and key. This route to get a torch. Find Jason and follow him to the right when he runs away. Fight outside, not in cabins. Mark and Chrissy ONLY. Every single thing this video said, right there in the world record speedrun! If anything proves the value of this advice, it's that. Which was also kind of fun. "Hey, he's doing the thing! I know why he's doing the thing! He's doing the thing to do the thing!"
You can actually skip the lighter and other items will still spawn, but the lighter will still spawn whenever you kill another zombie. The only required item for quick torch is the knife, and progressing the day enough to spawn the fire note (enter and exit satisfies that, but you don't need to do it if you've already gone in and out of another cabin)
@@FireGuts You can also duplicate an item with this, not entirely sure how it works. I think the lighter has to be going off screen as another item spawns. Not that useful but cool if you wanna dupe a potion
one of the most underrated NES titles because players didnt know how to play it ...I like it because it contains the elements of horor, action and adventure :) and it has a phenomenal soundtrack :)
I love this game because of how complexed this is...also,that this is very helpful & like to thank the guy that uploaded it...this is how you beat the game..
+hakukahn Good find! I wondered if there might be more. I know (now) that knives are also like keys and vitamins in their fixed numbers and locations. The rabbit hole can go pretty deep in this game. I'd love to know how to spawn the axe in the cabins in the woods...sometimes it's there and sometimes it's not.
+FireGuts I don't know the positions where medicine appears, I'd love if you told me where they appear since that would be sweet. Now, the axe mostly appears in one of the two cabins in the north forrest so if it doesn't show in one you can check the other but rarely it won't show on any. What I do when playing is doing what you do, if I get an axe I give it to one of the slow ones and then get the torch with Crissy, Mark and Laura, then if one of the slow ones has no good weapon I look for a machete at night.
I'd have to sit down and put some effort in to find them all, but here are 4 I always pick up. 1) in the first screen of the North woods when you're doing the Quick Torch, there's on between the path you enter and the path you're going to take next. 2) Same woods, After you leave the note cabin, you go right-down-right-down to leave the woods, right? Well there's one either in the first or second screen there impossible to miss if you jump on your way out. 3) There's one around the cabins on the left side of the lake. 4) There's one just inside the cave if you go to the Mom room on the left. Sometimes I have to jump a little to the right to get it to spawn.
I beat this game once in 1990. None of the fancy stuff - I just ended up with the pitchfork and killed him again on the last day - when I saw the ending, I flipped out. I used to be pretty good at the dodging in the houses too. Good memories. =)
+ra bA Haha yeah, I think most of us felt that way. The fact that you had NO IDEA WTF WAS GOING ON added to the dread and fear. Man this game was almost psychological abuse for a damned kid!
Additional Tip, place the other counsellors (not Crissy or Mark) at cabins by major forks in the road with decent weapons, if they aren't attacked but you lose Jason at a fork you'll know which way he went.
The pitchfork does do more damage than the torch, 1.5x as much. You can really tell if you manage to catch him outside twice successively after first fighting him on day 3. Since the pitchfork takes 3 of his health every two hits, his health gets too low for him to run away after the second encounter and forces him to fight to the death.
The 6th key, if you're like me and want to get everybody a key (lol), is found inside the cave, just outside the area that has the room with the Axe. Also, I know Mark and Crissy are the two best characters in the game, I wouldn't lump Laura in the with worst. She's pretty fast and I believe can shoot her weapon out pretty fast, so if you need her to get to an area quickly, it's not a bad option.
@@FireGuts The other thing I'd add is that Jason's paths around the camp aren't random, there's two paths that he takes and he alternates between the two of them. His path starts after attacking the kids, he'll always exit the lake from the dock on the right: -On Path 1, after exiting the lake, Jason will go counter-clockwise around the lake area and take the northern entrance into the southern woods. He'll even make a pit stop in the cabin here (although there's nothing in this cabin for you), and then he'll leave the southern woods through the south. From here, he'll work his way counter-clockwise around the perimeter of the campground until he gets to the northern entrance to the northern woods. He'll go into one of the two hidden cabins in the woods (the one containing the Axe/"Fire will damage Jason the most" note, work his way through the woods, and exit through the southern entrance back to the lake area. From here, he'll go counter-clockwise around the lake area, get to the left dock, and attack the kids. These are the cabins Jason will hit along this path: The small cabin to the right of the northern entrance to the southern woods, the small cabins to the left and right of the southern woods southern entrance, and the big cabin along this path. When reaching the lake area, he'll go into the big cabin that contains the torch. -For path 2, after Jason exits the lake, he'll take the east exit out of the lake area onto the main path around the perimeter of the campground. He'll go counter-clockwise around the area until he gets to the entrance to the cave area, and then go clockwise around the cave area. He'll leave the cave area, continue going counter-clockwise around the map, take the southern entrance into the lake area, go clockwise to the left dock and attack the kids. The cabins that Jason will hit on this path: The small cabin just to the right of the east entrance to the lake area, the big and small cabin just to the left of the entrance to the cave area, all cabins in the cave area, the big cabin to the right of the cave area, and the big cabin to the right of the left dock in the lake area (the one without the torch, this one has the note telling you to find an axe in the cabin in the woods). In all my time playing this game, there are three cabins that I've NEVER seen Jason attack, all of which are in the lake area: the small cabin to the left of the left dock, the small cabin to the right of the right dock, and the small cabin to the left of the northern entrance to the southern woods. Hope all of this helps!
Ft13th nes is probably my favorite nes game, i do two different runs of the game, the no fireplace torch run and the four fireplace torch run. Its easy now, but it was impossible for the first 20 years that i owned it lol. With a little luck i can do the no fireplace torch run in 9 mins and the four fireplace torch run in 12 mins, no turbo needed. Great game thats so misunderstood.
I don’t like playing this game at all. But I’ve watched the AVGN episode of this game the most, for some reason something about this game is very alluring and I love the music and atmosphere. Idk it’s weird it’s just a certain type of mood I can’t explain that this game puts me into.
Personally I think it's because a horror franchise marketed to kids, which gives it a really interesting vibe. Objectively it isn't a very good game and doesn't do itself any favours by not really explaining itself well even with the manual. But it does have a mood
+MrPooPooJohn haha i'm thinking of loading this game up and trying to beat it. I really feel like it would release some childhood frustration. Also I just picked up the NECO NES Jason action figure and i'm loving it.
7:16 Into the woods to the right of WHICH cabin? If we're talking about to the right of the big cabin by the north end of the lake... to the right and up twice does NOT lead to the cabin. There's a cabin in those woods... but no note in it. Even after re-entering.
Big Cabin on the north end of the lake, the wood north of that. If you're in the north woods and you entered from the south side, right up up does put you in the cabin there.