I’m late to the party but if helps anyone with slow response time like me: 3rd challenge can be finished without switching. Ghost with DODGE (first row of pots), GALLOP (2nd row), and HOLY LIGHT, which you unleash to take out all holy wards instantly while you take out the dark with BOO.
Horse with Caltrops, Dash, and Gallop followed by Ghost with Holy Light got me to the win. Tossing the Caltrops at the wards on the right was the game changer.
You do this easily just with Ghost: Passive: Magic Life, Quick Charge, Fleet Footed Attacks: Dodge, Gallop, Water Spray, Boo How: Run down right and Dodge Up -> Run + Dodge to the left -> Run down with Gallop -> activate Boo + Water Spray or Holy Light
For the last challenge,you can also begin with Rogue equipped with fully upgraded fleet footed,caltrops and gallop.He throws them at the first wards,and then he runs to the next ones.Immediately changes to Ghost with fleet footed and ray of light.
@@no3ironman11100for me the timer starts going down before I can even move so I lose almost 2/8 seconds which like you said, makes it actually impossible
Thanks for the video. I used the arrow flurry on the first part of the last challenge, stomp on the second, but I got stuck on the third part. The stomp destroy all barrels and you'll be better positioned for the third part.
I found that starting with the horse on the last challenge is easier. Just equip the Dodge and gallop from there to the left. It saves you enough time to transform into the ghost for the water spray trick.
I agree! In hindsight I've only started realising how fast the horse's base movement speed is over the rat and using that with Dodge and Gallop will definitely give you a slight bit more time
used the mermaid for the 2nd trial with dodge and gallop and used signature ability at the end. I used the ghost and the abilities were dodge, gallop, holy light and boo for the 3rd trial.