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How to bend objects in Blender with the simple deform modifier without going insane 

Aaron Van de Weijenberg
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Bending things with the simple deform modifier in Blender is confusing. In this video I'll show you my go-to trick that pretty much works every time.
00:00 Bending is confusing
00:49 Bending a cube
01:45 Bending a long object around Z axis
02:59 Bending around X or Y axis
06:27 Moving the bend origin
06:59 Setting the bend limits
07:36 Bend angles explained

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8 авг 2024

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Комментарии : 109   
@Valzack
@Valzack 10 месяцев назад
I'm losing my mind with this, good thing I had nothing else to do today because after like 8 videos I still can't do it.
@TijgerPapa
@TijgerPapa Год назад
Never expected that bending objects would be so un-intuitive and it's called "simple deform" 😂. Thanks for the clear explanation, saved me a lot of frustration.
@leonaraya2149
@leonaraya2149 6 месяцев назад
Totally Agree!
@dubtube6691
@dubtube6691 5 месяцев назад
as a Maya user this is horrible in Blender, a simple bend fck your brain. In Maya one gets a simple gizmo for the bend modifier and you can clearly see what it is doing
@DreyzieArt
@DreyzieArt Год назад
Thanks so much for this workaround! I was shocked to see how overcomplicated this modifier was when every other modeling package handles bending so easily.
@jackbauer9901
@jackbauer9901 4 дня назад
You saved me! I would have never figured this out. Thank you very much!
@ralphmoreau2768
@ralphmoreau2768 Год назад
Wow you answered all my questions at once. I needed that limit portion, and you came through at the end too. Amazing. Thank you!!
@kenwincel
@kenwincel 2 месяца назад
I found this very helpful. Definitely demystified how this deform works. I'm no longer in the dark about bending.
@faisalrahman9860
@faisalrahman9860 8 месяцев назад
The most helpful & clean instructions on simply deform on internet, Thanks! You earned a new sub!
@aaronvdw
@aaronvdw 8 месяцев назад
Happy to hear when it helps someone, thanks for the feedback!
@colinboyle322
@colinboyle322 4 месяца назад
Thanks Aaron - I have been trying to bend objects for a frustratingly long time. Two watches of your very helpful video and I now have leaf springs that bend! Thanks so much it is really appreciated.
@aaronvdw
@aaronvdw 4 месяца назад
so glad to hear that!
@Swarley-bu7mt
@Swarley-bu7mt 3 дня назад
Awesome little trick... I'm new to blender and this has been by far the frustrating tool I've used, I don't know why this work, I don't pretend to understand it, but thankyou for showing it.
@aaronvdw
@aaronvdw 2 дня назад
Glad it helped! To be honest I don't use this modifier anymore. I try to find other ways to achieve the same result.
@TouchofDepth
@TouchofDepth 2 месяца назад
THANK YOU SO MUCH! After a long night of frustration your video finally made things make sense!
@tiramika
@tiramika 23 дня назад
thank you so much, i wish every blender demo video was this simple to understand
@RosellaDesignWorks
@RosellaDesignWorks 6 дней назад
Still relevent thank you so much! I have 3d relief sculpts for printing and I wanted to turn them into cylinders and this method of adding the empty sphere and bending around it works perfectly without any distortion and it was so easy!
@vrmsali
@vrmsali 8 месяцев назад
Not sure how to thank you for this video. I have been trying to bend an object since last few hours. Cheers 😊
@joe_fabricator
@joe_fabricator 2 года назад
I really like the use of the restrictions. Very cool.
@HeinerS
@HeinerS Год назад
Thanks, was about to go insane. I tried the empty but without the 90° trick without success, though I did find out that it seems to always work when bending around the z-axis. In any case when I looked for an explanation I found this video and now I know how to work around the problem. Thanks again for sharing this.
@aaronvdw
@aaronvdw Год назад
So happy to hear it helped 🙌
@alanpwilk
@alanpwilk Год назад
Thank you! Been banging my head against the wall with this.
@2moovinon
@2moovinon Год назад
Thanks, that simple demo earned you my sub, and I look forward now to checking out all of your vids.
@aaronvdw
@aaronvdw Год назад
Thanks for the support! I hope to make more soon.
@heckensteiner4713
@heckensteiner4713 2 года назад
In Maya, geometry modifiers give you a preview of what the modifier is doing happening by drawing a curve that represents the modifier which you can move, rotate and scale by default. If Blender added something like that it would make it much less confusing, but this is a great workaround to give you control of those attributes. Thanks so much!
@aaronvdw
@aaronvdw 2 года назад
Happy it helped! That would be great if Blender had a feature like that for this deformation modifier, though.
@AlphaOmegaLPstudio
@AlphaOmegaLPstudio Год назад
THANK YOU SO SO MUCH, OMG. This literally fixed all my problems. thanks for the amazing explanation.
@galvanizeddreamer2051
@galvanizeddreamer2051 9 месяцев назад
Something else is that it is tied to the object's local axies. So in object mode, if it is how you want it, you can move it with impunity; it is only in edit mode that you start running into issues. You can also resolve this by altering the actual object's rotation relative to global rotation to get what you want, rather than using an empty sphere.
@glennpeterson1357
@glennpeterson1357 Месяц назад
great video - thanks!...i was equally impressed by your straight line free draw ability! 😄
@PaulBeckham
@PaulBeckham Год назад
bro I cant thank you enough, that was driving me crazy. THNX!
@joe_fabricator
@joe_fabricator 2 года назад
Nice work around that makes sense, thank you.
@vrmsali
@vrmsali 10 месяцев назад
Finally get some idea on how it works. Always used other methods to achieve the bending goals.
@malefico3d
@malefico3d 2 месяца назад
Finally some sense to this modifier! thanks a lot!
@Animacores
@Animacores Год назад
Omg thank you so much lol I couldn’t believe how different this is in blender hahaha nice I appreciate you’re video
@johnstevens6063
@johnstevens6063 9 месяцев назад
This was really helpful, it didn't solve my issues but sure put me on to the right path!
@aaronvdw
@aaronvdw 9 месяцев назад
Hopefully you got it worked out 🙏
@kevinhouse7143
@kevinhouse7143 4 месяца назад
Super frustrating (simple) bend modifier. Thanks!
@ronwatson3237
@ronwatson3237 2 года назад
Nice detective work Aaron!
@joachimderavenbel212
@joachimderavenbel212 3 месяца назад
Thank you for such an enlightening video 🥰! To add something, you can also take the angle between the radiuses at the endpoints of the curve (at the centerpoint of the curve).
@user-dd7so9yo6g
@user-dd7so9yo6g 4 месяца назад
You good sir just made my life sooo much easier! Thank you so much!
@Highcastle_of_Geek
@Highcastle_of_Geek 3 месяца назад
Lifesaver...this seems like a bug or a programming oversight but thanks bunches for putting in the hard work to figure this out.
@luizfelipefigueiredo223
@luizfelipefigueiredo223 4 месяца назад
Amazing ! Very important to me. Thanks !
@Swarley-bu7mt
@Swarley-bu7mt 2 дня назад
I'm only a month into my blender life and bending stuff has been a real issue. I see there is a paid tool you can add on that appears to be a good options (but to be fair I have no clue) but I want to learn and develop skills before I start paying for stuff that I may never use. This tricks seems a little inconvenient to be fair, but it works and my morning is better for it, so thanks heaps.
@aaronvdw
@aaronvdw 2 дня назад
It is a rite of passage. I've since avoided using simple deform to bend meshes altogether. It's just too fussy.
@busyman7571
@busyman7571 4 дня назад
how many times i thank you for this great tutorial... bless you God
@mhd112211
@mhd112211 Год назад
My god, finally someone with a good fix!
@verte5519
@verte5519 10 месяцев назад
Great tutorial
@Tocinobody
@Tocinobody Месяц назад
Thaks for this man!
@Fabi0laa
@Fabi0laa 4 месяца назад
Thank you!! 👏
@user-id2ij4wq4f
@user-id2ij4wq4f 4 месяца назад
Huge. Thank You!
@themysteriousunknownrevealed
@themysteriousunknownrevealed 5 месяцев назад
thank you!
@ubertcoolie8694
@ubertcoolie8694 Год назад
Thanks 4 the great tips.
@aaronvdw
@aaronvdw 11 месяцев назад
No problem!
@hiro9440
@hiro9440 2 года назад
very cool👍
@busyman7571
@busyman7571 3 месяца назад
thanks you save my life
@boralugoda.
@boralugoda. 5 месяцев назад
Thank you man🤍
@JotoheKian
@JotoheKian 4 месяца назад
Thanks for this. I'm trying to individually bend about 40 narrow planes, each in its own direction, so Blender sure is making me work for it :D Kinda miss "Bend" modifier in Max. Oh well. Thx for the video!
@aaronvdw
@aaronvdw 4 месяца назад
Sounds like a job for geometry nodes if you're deforming that many individually. Have you tried that approach?
@JotoheKian
@JotoheKian 4 месяца назад
@@aaronvdwOh, thank you for the idea! I'm not familiar with geometry nodes, so I will look these up and learn. I have already finished what I needed with those planes, but geometry nodes sound like a useful concept for the future. Thanks!
@watchman1015
@watchman1015 2 года назад
7:30 ish .. thanks iv been going bonkers trying to figure this out in Blender
@aidenix5130
@aidenix5130 Год назад
Cool video! Too bad my blender has own rules and it doesn't work for me (at least first part) :(
@M.I.F..
@M.I.F.. 5 месяцев назад
Interesting! Maybe the blender Devs should know that!😂
@ondrejvencovsky6834
@ondrejvencovsky6834 Год назад
Great hack. Thank you. For me it's very surprising question why such a great and capable tool like Blender keeps soooo stupid and unintuitive way of one of the most basic things that can be done within a few clicks in every competitive 3D package...
@PrefoX
@PrefoX 8 месяцев назад
the answer is, it is not that intiutive and doing a lot of things different than other dccs... you cannot even select backfaces polys in normal viewport. you cannot constrain moves to edges or faces.... its still far behind other programs, yet I use it.
@appidydafoo
@appidydafoo 9 месяцев назад
You also need to use the empty trick to make the Array command work in a circular fashion. It's not "intuitive" but it does make sense after a while.
@aaronvdw
@aaronvdw 9 месяцев назад
True. Though for some reason I can make way better sense of how that empty is impacting the array through its offset and rotation. It's kind of saying "for each iteration of the array, add the empty's transform to it"
@dmitryandreev7498
@dmitryandreev7498 11 месяцев назад
Great!
@sebastianmurra
@sebastianmurra 5 месяцев назад
Thank you! Is there a way to apply the bend deformer to the parent object and all children be affected as well?
@smburzynski
@smburzynski Год назад
Is there a way of placing the origin of the object at the center of the bend. I am trying to bend a plane into a ball which then should roll along a path but, the rotation of ball resulting from the bend is centered around the origin of the plane. Can this be done with an empty as well?
@HRosenberg
@HRosenberg 2 месяца назад
THANK YOu
@stringercorrales6627
@stringercorrales6627 10 месяцев назад
So now it won’t get all twisted up when you animate it rotating around a point behind it more than half way?
@owen6223
@owen6223 Год назад
bless you my brain was about to explode
@johnpandolfino8663
@johnpandolfino8663 6 месяцев назад
Well done....👏👏👍😎💪🔥🦫how long did that take for you to figure out that work around.....
@aaronvdw
@aaronvdw 5 месяцев назад
Thanks - I’m not sure. A couple years of being frustrated and basically avoiding it!
@samaeybelgium
@samaeybelgium Год назад
isnt that called a "bug"? in the program?
@2moovinon
@2moovinon Год назад
yes, your opening comments were right on
@petebateman143
@petebateman143 8 дней назад
In Simple Deform one axis is effectively bent around another axis. The axis you select in the modifier is the axis to be bent around, not the axis being bent. If you select X or Y to bend around, the axis being bent is implicitly set as Z. But, when you select Z and the axis to bend around it makes no sense to bend Z around Z. So the implicit axis being bent is changed to X. The manual is effectively saying Z bends around X, Z bends around Y, but it's X that bends around Z (because Z bending around Z makes no sense.)
@pngCOATS
@pngCOATS 7 месяцев назад
god bless you
@richeeze
@richeeze Год назад
Life saving! Btw, have you figured out yet, why does it happen?
@aaronvdw
@aaronvdw Год назад
I haven’t figured out why yet 🤷‍♂️
@jim754
@jim754 3 месяца назад
Hi, Thanks for your explain, A question, Is there a way to bend one side but don't affect another side(Imagine bending into a fork) ? I had to adjust the position of empty object and the limits of modifier to match now, but it's not precise
@aaronvdw
@aaronvdw 3 месяца назад
Moving the empty would be my first guess. You could also try using the limits within the Restrictions panel. Lastly, you could try using a vertex group so the modifier only gets applied to that part of the mesh.
@jim754
@jim754 3 месяца назад
​@@aaronvdw Thanks for your suggest. And the curve modifier is another choise
@ZigbertD
@ZigbertD Месяц назад
Reading the documentation, one senses that trying to make bending conform to the same logic as the other deform operations was not a good choice by the developers and it may have been better to just make bend its own modifier. I wonder if bending could be achieved more intuitively building a modifier in geo nodes...
@williamwidjaja850
@williamwidjaja850 2 месяца назад
work like magic, look like only z axis can bend properly ?
@redmosquito50
@redmosquito50 Год назад
Very Nice but shame can't see what you pressing and not saying what you pressing as you move along, how you get rid of the empty once you done the bending please? What you press, as I can't get rid of it..thanks
@aaronvdw
@aaronvdw Год назад
The empty needs to stay there if you want the ability to change the bending parameters. Or you can apply the modifier and then delete the empty after that.
@KB-nt7eg
@KB-nt7eg 4 месяца назад
When a tutorial starts with 'Im still confused' you instantly close the page.
@aaronvdw
@aaronvdw 4 месяца назад
But not before commenting 🤗
@Ohshirho
@Ohshirho 10 месяцев назад
Bending is very confusing in blender. I usually mess with origin axis/geometry in edit mode to get a desired result.
@aaronvdw
@aaronvdw 10 месяцев назад
Yeah it's honestly the most confusing modifier in Blender. This trick isn't airtight, so sometimes avoid that modifier altogether and use other methods to curve a mesh.
@pml2307
@pml2307 6 месяцев назад
Thanks you! but still my mind is struggling on finding the logic behind it.
@EinErmino
@EinErmino 15 дней назад
man it still does not work for me. it distort it to a hourglass shape
@fergadelics
@fergadelics 13 дней назад
I’ve been using a gn group instead of screaming
@samdavepollard
@samdavepollard Год назад
i love blender and those who develop it, but i can't lie - it drives me insane that we have geometry nodes getting all kinds of love, and ai denoising etc etc, but a simple deform modifier that is nowhere near fit for purpose
@GamingZONE-mt9dj
@GamingZONE-mt9dj 10 месяцев назад
Increase your display
@dubtube6691
@dubtube6691 4 месяца назад
they should attach a gizmo or how one would call it automatically to the deform modifiers. some things are really great in Blender, deformers are not
@TopofTheHill3D
@TopofTheHill3D Год назад
still isnt working for me, im about to lose my mind
@bartjongeling8264
@bartjongeling8264 4 месяца назад
How is it possible that other open source programmes like tinkercad work so much easier? I understand that blender can do so much more, but why making the simple actions so utterly complicated?
@deiniou
@deiniou 7 месяцев назад
Usually I prefer the way blender does things as opposed to maya or whatever but in this case... To create hair I cant do it in blender because the bend modifier in blender sucks and in Maya works like a charm, as I hate it, I would prefer to stay in blender.
@samaeybelgium
@samaeybelgium Год назад
i really think this thing,simple deform, doesn't work at all .I tried everything .This function has to be reformed completely in the new versions.Sorry this isnt normal.
@EyeballsStudio
@EyeballsStudio Год назад
Exactly my thoughts. It is unpredictable and simply useless.
@bartjongeling8264
@bartjongeling8264 4 месяца назад
Went I try to bend something, my object disapears. I give up. The bending function is designed by a person who hates to bend things.
@maurofuentes8076
@maurofuentes8076 Год назад
Nice video! We think that the center of the modifier is the pivot of the object, but it's not. Those Angles are really the result of a Radius. Blender will calculate how far away to put a "new center" so you can get that angle in you actual pivot. Yes, a complete piece of shit... I know... but engineers have shit for brains, normally, anyway.
@alexandersuvorov2002
@alexandersuvorov2002 2 года назад
Thanks for sharing. “Simple Deform” is oxymoron - nowhere near of simple.
@aaronvdw
@aaronvdw 2 года назад
Glad to know it helped!
@alexandersuvorov2002
@alexandersuvorov2002 2 года назад
@@aaronvdw It did! 😎👍🏼
@user-gn8gr2qm4o
@user-gn8gr2qm4o 5 месяцев назад
Yes I am very confused and angry. F Blender !
@boralugoda.
@boralugoda. 5 месяцев назад
Thank you man🤍
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