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How to Blend Objects with Your Landscape - UE4 Runtime Virtual Texturing (RVT) Tutorial 

Unreal Sensei
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In this free Unreal Engine 4 tutorial or course we will go over how to blend objects with your landscape for realistic results using Unreal's new runtime virtual textures system!
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Timestamps
0:00​ - Intro
0:42 - Setup
5:15 - Capturing the Landscape Material
11:27 - Add Height Information
17:15 - Add Material Information
24:06 - Remove Texture Stretching
27:06 - Create a Modular Material Function
32:16 - Outro
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24 июл 2024

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Комментарии : 335   
@UnrealSensei
@UnrealSensei 3 года назад
Expect to see new tutorials every week. Also don't forget to subscribe to the Unreal Sensei Newsletter and press the bell icon to see all my community post!
@keenanrvndr
@keenanrvndr 3 года назад
Sensei🔥
@Markus-pv7cf
@Markus-pv7cf 3 года назад
Thank you Sensei!
@user-cw3nb8rc9e
@user-cw3nb8rc9e 3 года назад
Great. Please do more on planets and Mars/ Moon / asteroid surfaces, atmospheres, if possible.
@videohelper2299
@videohelper2299 3 года назад
Idol, thank you very much. Like what others say, I can't thank you enough for all of these very helpful and practical tutorials you shared with us.
@DonEsteban3D
@DonEsteban3D 3 года назад
So..What's going on with this udk 5 beta? Any new rummors? You said you will be back when beta begins.
@ahmadhamada1641
@ahmadhamada1641 3 года назад
One rarly can find a channel so keen on explaining and understanding. I can't thank you enough
@tasdeeq_hadaad
@tasdeeq_hadaad 3 года назад
I've been following your tutorials and has taught me so much since ive only started developing from the beginning of this year. Thank you for your amazing and informative tutorials, it has brought me a long way from absolutely zero to creating my own landscapes with ease.
@lucdelamare8996
@lucdelamare8996 3 года назад
10/10 tutorial, unbelievably clear and to the point! And thank you so much for explaining WHY you're doing what you're doing with the nodes. I've only seen one of your videos but you are the straight Andrew Kramer of UE landscape tuts.
@virendraraval3610
@virendraraval3610 Год назад
Such a very interesting and helpful tutorial you made, I search and try almost 12-13 tutorial on youtube but I am satisfied with your straight-to-the-point tutorial that make sense to learn a virtual texture in the Unreal engine. I was a bit scary just because I have UE5 and your explanation is in UE 4.27 but, after all the hustle I had created the virtual texture well and blend the object with the landscape in my scene. Thank you once again.
@1d33f1x3
@1d33f1x3 3 года назад
Super helpful, thanks! I really appreciate how you take it a few steps further and make the modular material function at the end - well thought out!
@ronaldradnus9108
@ronaldradnus9108 2 месяца назад
If you are getting an error at 15:48, first add the VT_Height Virtual Texture we created at the start into the VT_Height "sample parameter" and also use "Default Lit" in shading model option inside material output node. Anyways, good tutorial sensei! : )
@CreativeSteve69
@CreativeSteve69 3 года назад
Welcome back Sensei. I'm definitely going to follow this tutorial a bit later in my day. I know how long enivomrnet tutorials can be to record and create for us. But would love to glad I found ya last year when I re-discovered my love for environment artwork and learning it in unreal for a change of pace. :)
@mridulsarmah5974
@mridulsarmah5974 3 года назад
I became a huge fan of sensei within a single video of ue. The only channel that has tought me to use ue 4/5 so thoroughly that now I feel confident using it. Thank you Sensei.
@maxmaxed2887
@maxmaxed2887 2 года назад
You channel is absolutely amazing. So much work and all for free for everyone. Long needed stuff too! Please keep on going and great there is an option to buy all your courses too!
@Yoppz
@Yoppz Год назад
Great job with the tutorial, really solid explanation and I especially enjoyed it when you go explaining in detail why you do something and what happens if you ignore specific steps. Keep up the good work!
@jbach
@jbach 3 года назад
Thanks. Anyone doing Unreal tutorials should view your content to see how to do it properly. The first virtual texturing tutorial that actually makes sense! Especially important given UE5's lack of tessellation support.
@sdutoit
@sdutoit 2 года назад
This tutorial helped me so much!! I have been struggling to get my meshes to blend with my landscape for 2 days. Thank you so much for this!
@fracturedfantasy
@fracturedfantasy 3 года назад
Nice to see you back. Looking forward to see what you've got ;)
@TheBassMountain
@TheBassMountain 3 года назад
I am SO elated to see more videos from you! Excellent stuff, thanks so much for your time and effort!
@treebeard7121
@treebeard7121 Год назад
Outstanding tutorial! I had done your Auto Material tutorial and thought that was good enough for VT, but I ran into some annoyances and realize I did not understand everything going on, and this tutorial filled in the gaps. Yes, I remember you suggesting it. ;)
@heikohesse4666
@heikohesse4666 3 года назад
absolutely fantastic stuff - finally a really easy to understand tutorial - thank you very much
@matthieujuguet6589
@matthieujuguet6589 2 года назад
Thanks for the tutorial ! For those who are concerned by the white blending problem with Megascans assets, i found that it might be because you're using assets with Fuzz material instance applied. In this case, the Master material's Shading Model is set to "Cloth" to work properly with fuzzy feature, but it leads to the error in height blending with RVT. Just turn back the shading model to Default Lit to use RVT properly.
@fabiotarantino
@fabiotarantino 2 года назад
Great Man!.. the textureBlending isn't white anymore....BUT now it's blurry! :( something like bad resolution
@Mus_2001
@Mus_2001 2 года назад
Thanks man, helped a lot!
@spirituser7354
@spirituser7354 2 года назад
Thanks bro, Developers should make a video on how to fix issues like this. After 2 days of struggle, I finally found the fix but instead of connecting Fuzzy-VT-OUTPUT, I connected Map adjustment-VT-Output, then I had to just enable shading Model on Material instance and it worked perfectly. My settings are Falloff-25 Heights-1. 1 Contrast-2 And these settings worked perfectly.
@reliquary1267
@reliquary1267 2 года назад
THANK YOU! That fixed it. To get rid of the blur, open VT_MAT and play with the resolutions. I set to 2048 and the blur is gone.
@kap_cake
@kap_cake Год назад
you saved my day :)
@NGZ4
@NGZ4 Год назад
10/10 Tutorial, clear explanations and clean execution. Loved it and helped soooo much!! Thanks!!
@julianking4793
@julianking4793 3 года назад
I teach 3D Digital and these are the very best Unreal instructional videos I have ever seen, (outside of Epic content). I will be recommending your channel to my students.
@littleboots3809
@littleboots3809 2 года назад
Amazing tutorial, thank you for taking the time to make it!
@FatProgrammer
@FatProgrammer 3 года назад
You're the best teacher I found ❤️ Plz continue
@evgeniiklimashin
@evgeniiklimashin 3 года назад
Amazing tutorial! I tried it in UE5 and it looks awesome
@omarrocillo211
@omarrocillo211 Год назад
Es una locura lo que acabas de enseñar, se agradece muchisimo. Esto te da un profesionalismo increible a la hora de mapear. 10/10
@sebastianavena
@sebastianavena 2 года назад
My anxious brain loves how fast pace your tutorials are!
@SuperLordee
@SuperLordee Год назад
Dude thanks for allways putting out easy to follow quality content :D
@RaviTomar__
@RaviTomar__ 3 года назад
looking at the stuff u just did in this video it seems like newbies will take ages to reach till this point just to figure whats happening....ur brain works on the scale of a computer man!!!
@spellweavergeneziso
@spellweavergeneziso 4 месяца назад
For anyone having issues with low quality results of landscape textures applied over static meshes or having any visual glitches that should not be there, try increasing "tile size" under Project Settings > Virtual Textures. I wonder how it looked so good for Unreal Sensei with the default 128 value, but my terrain textures have 2K resolution so I increased the tile size to 2048 as well and it looks much better. Anyway thanks for the great tutorial as always.
@EREB_
@EREB_ 3 года назад
This is some crazy magic here. Thanks for the vid!
@dang64337
@dang64337 3 года назад
Bro ur the best UE4 utuber Ever!
@LudwigvanBeethoven2
@LudwigvanBeethoven2 3 года назад
Now materials can interact. Thats amazing
@sangamyadav3290
@sangamyadav3290 3 года назад
Great content, please keep doing such amazing tutorials❤️🔥
@tivdeveloper7388
@tivdeveloper7388 3 года назад
Thank you man for your impact on our education! You the best!
@TheCRX7
@TheCRX7 3 года назад
Cant WAIT to watch this later!!
@VRDivision
@VRDivision 3 года назад
The legend is back!
@snookofficial7211
@snookofficial7211 Год назад
Great video and explanation of how this all works, many thanks for sharing this.
@Louluufff
@Louluufff Год назад
Thanks, Great tutorial! Appreciate that you explain every node as you go :)
@sams_3d_stuff
@sams_3d_stuff 3 года назад
This is one of the best tutorials out there! Damn!
@aashay
@aashay 3 года назад
Welcome back Sensie.. Can you please show us how to put green screen actors on Unreal background, with camera tracking data? Not virtual live production but the good old fashioned/economical compositing? Please.
@yukirito3849
@yukirito3849 Год назад
Thank you so much. I successfully copied RVT in ue5.1.1. You are so handsome, and your voice is very magnetic, just like your tutorial.😋
@DBGajzen
@DBGajzen 2 года назад
What a great video! Works great, well explained!
@sebastianvonhohenberg729
@sebastianvonhohenberg729 3 года назад
Thank you.😊 Also, very good to understand virtual textures in general. 👍
@Khanstant
@Khanstant 2 года назад
Thank you! Helpful elaboration on the section on ue5 basics tut
@jaysfinaltake
@jaysfinaltake 3 года назад
U got my sub. I'm currently learning ue4 right now !
@lunaticiousofficial7210
@lunaticiousofficial7210 2 года назад
For those who got stuck with setting up the MESH Material: Drag and drop your VT Height into your Mesh Material's Virtual Texture Sample which is connected to your alpha's Height Information and the VT Mat into your standard base color, normal, roughness Virtual Texture Sample information. Also make sure your material output is set to "use material attributes" to be able to connect it.
@dotwaregames
@dotwaregames 3 года назад
Love your videos! Keep it up, your tutorials are great
@Frits_Mulder
@Frits_Mulder 10 месяцев назад
The result is just amazing, thank you!
@ELjaroni
@ELjaroni 2 года назад
Wow that’s awesome! You’re a node wizard!
@davidvideostuff
@davidvideostuff Год назад
Thx a lot !!! one of the best tutorial on RVT !!!
@antoniopepe
@antoniopepe 3 года назад
Great Gem your Landscape Material and Virtual Texture Material Function. thx
@denetor64
@denetor64 3 года назад
Incredible tutorial, a little complex at moments to understand the use/impact of some nodes, but definitely helpfull!
@Rhen5656
@Rhen5656 3 года назад
great tutorial, very well explained.
@Grishnakh66
@Grishnakh66 Год назад
Think this is right! I found the SM_Log_L_01 under RuralAustralia/StaticMeshes/Vegetation/Log_L_01 and dragged it into the map called RuralAustralia_Example_03 at X=4520 and Y=6240. Lifted the log above ground and snapped back down to get the gap showing. This is to follow along with the tutorial as far as I can tell =)
@hollywoodanimationstudios2593
@hollywoodanimationstudios2593 3 года назад
Love Your tutorials can You do a Live Camera setup from start to finish. Everyone leaves out important info and You are very thorough. Thanks
@rakysamson3921
@rakysamson3921 2 года назад
Very keen on details, thank you Sensei
@albanl8979
@albanl8979 9 месяцев назад
I find that using the bounding box makes the blend factor size dependant of the static mesh you're using. That might be what you're looking for but I'd rather have a simple offset that works and blends every static meshes at the same height. I did that by only using the subtraction of Absolute world position and VT height world height, then subtracting a paramter offset that would be the height at which blending starts and then only dividing with parameter for falloff and then saturate. No bounding box needed as it make something in the equation size dependant of the static mesh
@sixstudios187
@sixstudios187 3 года назад
That work like a charm, you are very good senpai.
@alexandraminues
@alexandraminues 2 года назад
Wonderful video, thank you so much!
@slothsarecool
@slothsarecool 3 года назад
Thanks! So much better than the pixel depth dithering stuff
@adamc3607
@adamc3607 Год назад
Best UE channel on YT!
@abumohammedthahir7198
@abumohammedthahir7198 2 года назад
Just easy to follow..lots of love
@AlexandreMonteiroSilva
@AlexandreMonteiroSilva 2 месяца назад
Wow! Thanks Sensei!
@andreasmoyseos5980
@andreasmoyseos5980 3 года назад
beautiful, thank you Sensei!
@Bulborb1
@Bulborb1 6 месяцев назад
Thanks for this!
@derakon4791
@derakon4791 3 года назад
Oh my god this is amazing tnx for this video guide.
@TomartStudios
@TomartStudios 3 года назад
excelent tutorial for RVT
@m1sterv1sual
@m1sterv1sual 3 года назад
Zak going hard! Let's go!!
@wagwan0
@wagwan0 3 года назад
We need more of you sir
@dilipvfx
@dilipvfx 2 года назад
Thank you for sharing great information...
@firexgodx980
@firexgodx980 3 года назад
A tutorial on how to learn to learn might be cool. As in, how do you see the output of a node? You were able to mask the z coordinate of a node by only selecting the green channel, but what if you didn't know which color channel matches to witch coordinate? Is there a way to print the output of a node somewhere so you can see what you're doing? Basically, how do you debug blueprints?
@Agency-1001
@Agency-1001 3 года назад
Professional clean work bro
@Jesterofthesky
@Jesterofthesky 2 года назад
Brilliant, works super well, but upon light bake static meshes have slightly different lighting to the landscape and so have a lighting seam, any ideas on fixes?
@ali3ser
@ali3ser 3 года назад
great tutorial, thanks so much! i was curious if there was any way to make this work with surfaces completely perpendicular to the ground, with your "subtraction of side surfaces" addition, i'm not getting any virtual texture blending on side surfaces (obviousy). any way to change the projection from planar to triplanar maybe?
@zeromemes3355
@zeromemes3355 2 года назад
Best class ever 🔥🔥🔥🔥
@milosavpavlovic7548
@milosavpavlovic7548 3 года назад
He's Back!
@brandonjacksoon
@brandonjacksoon 3 года назад
Cool! Thank you!!
@midimusicforever
@midimusicforever 2 года назад
Really nice! I feel they should build this into Unreal tho.
@user-ch2ko8le9o
@user-ch2ko8le9o 2 года назад
10/10!!!!!!!!!!!!!!! Sensei how to make material which can replace one material with other but dont affect the textures near. I mean if i want to create another textures appearing near around mountain instead grass but i wont to touch rock texture as well Thank you
@bobcharlotte8724
@bobcharlotte8724 3 года назад
Love the tutorial!! For my project I have destroyed buildings sticking out of the landscape.. is there a way to blend the RVT color using a triplanar method because this, while cuts out the texture smearing, also doesn't allow each face of my buildings to receive the RVT color.
@davidpurple3698
@davidpurple3698 2 года назад
Thanks for great videos. Im new to this. Why isn't the template including the setup for blending ? Seems like a process everybody needs to go through from start.
@danielvidalterrades9148
@danielvidalterrades9148 2 года назад
22.44 you could have transformed the output normal from te virtual texture sample from world to tangent before blending, so that you do not make the same operation twice.
@cryzz0n
@cryzz0n 2 года назад
I'm really thankful for this video, but I'm lost on why my virtual texture looks nearly white, like a washed out version of the landscape, but only on the megascans assets and not on the log. I followed along with both. The log worked perfect, a megascan asset looks wrong.
@Bazinga73904
@Bazinga73904 3 года назад
As an Aussie, I really respect the representation :)
@SeriesShower
@SeriesShower 3 года назад
Good call to return to videos before UE5 beta releases, i don't think it's coming out super soon since metahuman just now got a preview release, I think they plan on releasing 4.27 before 5 too.
@BooneyianLogic
@BooneyianLogic 2 года назад
I greatly appreciate the work you put into this, however im having issues with this method, upon scaling my objects, they are affected by the offset, and falloff. I cant seem to get the number for the Blend height starting point close enough to 0 where i would need it, large objects work fine, very small ones are just blanketed in landscape material.
@zeromemes3355
@zeromemes3355 2 года назад
Best best tutorial ever
@sergiogonzalez2611
@sergiogonzalez2611 2 года назад
thank you you are very kind to sahred this video, thank you
@anujsharma8201
@anujsharma8201 2 года назад
Arigato Sensei !
@radscorpion8
@radscorpion8 3 года назад
am i the only one who thinks the before and after at 0:12 look almost indistinguishable? I can't tell anymore. The graphics are too good!!!
@bluetrianglestudios1741
@bluetrianglestudios1741 3 года назад
AKA solid work dude.
@technicalspiritfr
@technicalspiritfr 3 года назад
Thank you so much!
@jonyoung2701
@jonyoung2701 2 года назад
Hey Unreal Sensei - great tutorial and I subscribed. I'm having an issue with an asset pack's models inverting the placement of the virtual texture. So it's being applied on the opposite end. Any recommendations to fix this? Thanks!
@victormustin2547
@victormustin2547 2 года назад
The blending mask could be displaced by let's say the height or basecolor of the in order to break up that soft linear falloff!
@hamuArt
@hamuArt 2 года назад
Thanks for the tutorial! Kudos to Sensei! I have a question. How expensive this shader complexity?
@artkirin7747
@artkirin7747 Год назад
You got me sensai :D My light
@_m.illy_
@_m.illy_ 2 года назад
Great tutorial! But I have one question and hope anyone could help me. I did everything like in video but my rvt Volumes are just black. It looks like they're not reading values from landscape, but I did everything.
@ExoplanetesSpace
@ExoplanetesSpace 18 дней назад
it is very good Thank. But see the effet when moving parameters on the material, but not affected the viewport .. Have an idea ?
@alfredspitia8409
@alfredspitia8409 2 года назад
You are the best bro
@yohansmetku6845
@yohansmetku6845 2 года назад
you are awesome!!!!! no cap!!!!!
@user-iw1bd1ld3i
@user-iw1bd1ld3i 3 года назад
Thank you!
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