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We need this to be able to be found by anyone wanting to create Reactors, the detailed amount of items required, the statistics behind efficiency and productivity. I was trying to find this for myself and it took over 20 videos to find one this detailed and fleshed out.. Keep up the good work.
Honestly you have extremely good tutorials, they are long but since they are very well done and informative they’re 100% worth it. You deserve more recognition and subs!
9 months later, still a super relevant and useful tutorial! thank you for your videos around nuclear generators. as much as i like to think of myself as a pretty technical, engineering oriented feller, mekanism can get a bit hard to understand at times. your videos clarify the details, help me understand the what and the why, and for that i thank you also i remember following these tutorials in the first month they came out, took a break from minecraft, and now that ive created a new world, theyve become useful to me again! goes to show, you make quality content, and are enjoyable to follow along with :) thank you!
Yo Klaus, this is amazing and love the serious, I know you are probs done with all this, but any chance of a vid on the Thermoelectric Boiler for sodium coolant?
I keep running into this issue where if I run it for too long my turbine fills up with steam (even at a burn rate of 10) and then my reactor gets too hot and burns away all the coolant leading to a whole meltdown and booom it reaches too much damage. How do I fix this? This is literally the only issue, is it maybe having to do with the vents in my turbine? Did some new update screw with how reactors are working? Is it maybe because it's underground? I gave it lots of space just in case, so I'm just not sure. Would appreciate some sort of help.
funny enough at 34:56 when u were confused why the reactor didnt build, and said that the roof needed to be changed i was scared (since i was following step by step not watching the whole vid first), but i can leave the ceiling as glass, so idk why ur one is like that
I don't have anything this large, but I have what I'd call a medium sized reactor and turbine. The problem I'm running into is the new limiting factor is mining speed. It's not a machine problem, but a problem with the world running out of uranium and the time it takes me to move the miner is the limiting factor. It's a shame really because I'm finding out that the increased efficiency of the sodium cooled reactor is pretty much wasted unless I find a solution to the uranium mining problem. Interested to see how you solve that problem. I'm only running mekanism, but it might be worth it to add additional mods if there's no solution in mekanism alone because otherwise the production of antimatter kind of sucks.
Use the digital miner on silk touch and quintuple your uranium, you can get several thousand ingots out of one max radius mining run. I’ll show later in the series how I do it.
@@KlausMedia I’m on an older version before you needed silk touch for uranium. (I use it for the fluorite though). Maybe the larger worlds in the next patch change the math for how much uranium you can get before moving the miner?
No, so if you’re able to get the ore form then all you need to do is quintuple it and you get 2-3000 per 64x64 area with your digital miner. Then just move it and it’s good 👍
@@KlausMedia On my world, I'm getting nowhere near that much uranium for a 64x64 area, even with the 5x ore processing. I'm getting closer to 1500 uranium per relocation. With a reactor as big as yours, you should burn 11 uranium bars per second. Even if I got 3000 bars in the newer version, the area of uranium should last a bit under 5 minutes, not counting the need to mine fluorite too and not including the time it actually takes the miner to pull the stuff out of the ground. In my case, I was only getting about 2-5 minutes of running per relocation, so unless I was constantly babysitting it, I wasn't keeping up with what the reactor needed.
I mined a ton of uranium over a period of time, then burned it all into fissile fuel, knowing what i had to do i just did it, didn't consider the time or annoyance of needing babysitting haha
Hey guys, Max build size is 18 Blocks in each direction, gives u possible 1920 mb/t. But can't handle more than 1420 mb/t. After that it's overheating and taking damage. Even with sodium cooling.... so what's the best way to cool it?
Had my first meltdown today. Reloaded a backup to watch why. Logic adapters successfully turned off on heat, damage signals, but then reactor repaired and cooled down to below warning level and blew up when it turned back on. Switched reactor activation to redstone block with a piston that pushes it to off when any error triggers. Then requires me to press a button to push it back. Source of explosion was actually the turbine filling up on energy. Tinkered with this and found comparator on turbine valve measures steam level in the turbine. Put a resistive heater set to a million fe a tick right on another turbine valve and control it from comparator signal with a repeater it runs for a 4-5 ticks and reactor never overheats. Good way to keep reactor running if you are burning fuel for the blue pellets.
nevermind, figured it out, i had ONE block in my structure that wasnt suppose to be there, replaced it and got the red tinglies, steam pipe connected as well as the coolant pipes uptop.
Say I have a turbine with a max water output of 256K mB/t as the smaller of the two numbers. Just to be absolutely, 100% clear. The max water output would be the number I divide by 20,000 to get my number of fission fuel assembly blocks, because it is the smaller of the two? I'm relatively new to Mekanism so clearing this up for me would do wonders.
I just abandoned a recent modpack requiring the mekanism fission reactor (Mechanical Mastery), and I am happy to ditch it. I am too old to struggle with the physics that I hated in school, just to have fun in Minecraft. It is not fun anymore. It seems to be the same as the old grindy Industrialcraft, where you need to keep an eye on every voltage and current. Fancy for the nerds, but boring for everyone else. Including me, a former electronics engineer student. When I want to play, I want to escape from reality, not being forced to respond to it in another way.