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How To BUILD AN ISLAND In 20 mins | Unreal Engine 5 Tutorial 

Klaus
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30 сен 2024

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Комментарии : 78   
@astronote1876
@astronote1876 2 года назад
It helps me a lot, thanks dude, please continue sharing your knowledge with us. And dude if you don't mind, my ocean is kind of flat, I tried to sculpt the height map but it wouldn't work. What I mean is, that I cant make slopes or trenches, to make my sea-level deeper.. Anyways, thanks again, dude.☺☺☺
@CrowBiomes
@CrowBiomes 2 года назад
You can only sculpt a landscape between 0 and 1 value. In our case, the island is using full height range(It has both bright white and pure black values), our sea surface is at pure black so it can't be sculpt lower than that. Similarly, try sculpting up on the top of mountain, It won't go above that value so we have to consider this before importing the landscape. We only wanted shallow water so we didn't have a sea surface. If we wanted trenches and deep sea, We would include them in our Gaea landscape. Quick solution, If you want to sculpt in this same island regardless, then you would render this landscape in Gaea using "Raw" mode instead of "Normalized" . Raw will use full height range in terrain definition(2600m by default). So the things that will change then will be - A) The heightmap won't have a pure black/white value since our landscape is not using full 2600m height B) The scale in Z, which we were keeping at 100(meaning 512m) would now be 2600m, So (260000/512) in Z scale. C) We can now sculpt anywhere in the whole 2600m range :) D) 0-512m is more precise than 0-2600m so We might have some artifacts that we have smooth out. OR Add trenches and sea surface in Gaea and again use normalized. Much better structures, erosion and better looking.
@CrowBiomes
@CrowBiomes 2 года назад
I love the question and I learned some things trying to find the answer. I'm pinning it so that others can also find it helpful :)
@astronote1876
@astronote1876 2 года назад
​ @Klaus Exactly, you are right dude, doing trenches on Gaea is much easier. Now, I can continue my project. As always, thanks a lot dude.
@r3sist197
@r3sist197 9 месяцев назад
How do I create sea surface and trenches to the island
@CodahWasTaken
@CodahWasTaken 8 месяцев назад
Lost two full hours of my life doing the island to then get to know that this guy has his channel abandoned aswell as his patreon, where he said there we were supposed to be able to download it... You had potential man, don't waste it.
@CrowBiomes
@CrowBiomes 7 месяцев назад
ehhhh..I changed the patreon url but forgot to update it😅 Sorry for the late reply, been busy with life and work , not getting as much time ever since covid lockdown. I'll be back creating soon. (edit - link updated btw)
@Ally4Gamer
@Ally4Gamer Год назад
This is terrible tutorial, some parts you doing so quickly I cant follow, your english isnt best too. I lost you completely at painting the landscape, cause you didnt explained to get the layers there
@chandlerfrantz3140
@chandlerfrantz3140 Год назад
Strange. When I try and apply the materials via imported maps - as demonstrated in the "Texturing the Island in Unreal" segment - It just... Doesn't work. I can fill the layer, and paint just fine, but I can't import anything. Is this due to the fact that I'm trying to reuse an AutoMaterial? If so, can I just whip together my own, simple Landscape Material, or do I *need* Klaus's.
@jarekmyszko3332
@jarekmyszko3332 Год назад
For those of you who wander, you can change the size of the WaterBodyOcean (along with the underwater post process) by extending the collision bounds.
@bernhardhelbling3412
@bernhardhelbling3412 2 месяца назад
OMG - how did you adjusted the beach! Sooo complicate ..... but nevertheless - thank you for this tutorial.
@TheBradVision
@TheBradVision 8 месяцев назад
hi youtube. I mute your ads. Great video Klaus!
@waelbadr4724
@waelbadr4724 Год назад
the material is not automatically shown as it comes with you, it can't bring any of these materials and that is preventing to continue the project, please help as maybe i forgot something
@sirvazo1633
@sirvazo1633 2 года назад
Thank you so much for uploading this. I am a beginner to both Gaea & UE5 and find your tutorials super helpful 😀👍
@KiwiHawk-downunder-nz
@KiwiHawk-downunder-nz Год назад
Do we need to edit the splines manully like this for a reason or can we just untick effects landscape
@chilledquack
@chilledquack 2 месяца назад
wait i think you are a genius
@chilledquack
@chilledquack 2 месяца назад
you are actually so freaking helpful
@Robbydeath
@Robbydeath Год назад
Bro why do you make this entire video without showing how to import the landscape materials to actually you know, make this work?
@うーん-s6q
@うーん-s6q 3 месяца назад
17:24
@espiritogeek
@espiritogeek Год назад
Thanks for all the videos! Whenever i import the map files into the textures i get some dotted stretched lines instead of the full correct textures, im messing up somewhere, anyone knows how to fix this?
@RoBiker
@RoBiker Год назад
buddy you can alt + drag a spline point to add another one. This alone will win you quite a lot of time when editing splines.
@DJacKnifeAlpha
@DJacKnifeAlpha 2 года назад
Is there really no easier/less labor intensive way to set the ocean/beach spline points? If I had say an svg of the outline of my island, could I somehow import that and have splines use the vector points? There HAS TO be an easier way... :C please tell me there's an easier way?
@CrowBiomes
@CrowBiomes 2 года назад
I haven't tested it yet but there might be a way to import spline but it requires you make changes in the blueprint. Unreal has it in one of their official streams
@chilledquack
@chilledquack 2 месяца назад
@@CrowBiomes cant you just untick affects landscape
@necrorex1
@necrorex1 2 года назад
Hey mate, where can we find that Landscape Material you reference at 18:45? I looked at the previous video but the Landscape Material looks incomplete where comparing it to the one in this video.
@CrowBiomes
@CrowBiomes 2 года назад
The whole project file along with the material is available on Patreon. The material from the previous video is to show how the layers are setup, you have to add your own material to each layer.
@necrorex1
@necrorex1 2 года назад
@@CrowBiomes I found the Patreon right after I wrote my comment haha. Thank you again.
@CrowBiomes
@CrowBiomes 2 года назад
@@necrorex1 Thanks for the support, Mate!
@erin1569
@erin1569 Год назад
If you're struggling with a very plane island, you have to lower the fallof of the distance
@erin1569
@erin1569 Год назад
People with accents are the foundation of any IT related field
@1d33f1x3
@1d33f1x3 Год назад
Awesome tutorial, thank you very much! There is a much easier way to integrate the ocean though - I've gone through the editing the spline method but there is a much easier way. When you add the ocean find the "Water Heightmap Settings", and change the "Blend Mode" to Max. You can raise the ocean up and down to get to the correct elevation. Here is a video for the procedure: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-4zTgJSm8eP0.html
@blitzritter7867
@blitzritter7867 Год назад
Bro did a stylized island by himself
@nicosteyl3709
@nicosteyl3709 2 года назад
When I press play, blocks of the landscape are not loaded. It has the default checkered material, but the mountain tops are just missing, and there are black blocks as well. Anyone else have this issue?
@CrowBiomes
@CrowBiomes 2 года назад
Sounds weird. Can you share it with some screenshots on discord?
@tutoroblox1
@tutoroblox1 Год назад
15:17
@idiotictrequartista
@idiotictrequartista Год назад
HI Klaus, where can i find your tut for landscape material, i have gone through all the tutorial , couldnt find where you created or used one , Thanks for the super effort , i have been trying to work out importing landscape for a while now and you have made it so simple
@CrowBiomes
@CrowBiomes Год назад
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-j1AekcZeOKc.html That's about all I've got for the material. I've been meaning to do a proper material series.
@brianpham4461
@brianpham4461 Год назад
i love u Sir
@Project_Erasmus
@Project_Erasmus 2 года назад
I love these tutorials. For a beginning UE5-er they are extremely helpfull. Well done and thank you very much!
@lemurienanonyme526
@lemurienanonyme526 2 года назад
Hello, thanks for this tutorial, still very new on this, I can't get the "Crumble" node, is it because I use a free version of Gaea ?
@CrowBiomes
@CrowBiomes 2 года назад
Crumble is a relatively new node. It's available in the bleeding edge version.
@paulchen9145
@paulchen9145 Год назад
18:50 so where is this "first part of the series" I could not find any video from you that matches and there is also no mention in the description. Kinda weird to say "build [...] in 20 minutes" when obviously a big part of this (the texturing) is definitely NOT in this 20 minutes...
@rowen5647
@rowen5647 Год назад
found it?
@revan9903
@revan9903 9 месяцев назад
The first video of this series is the video aboit the Unreal Water system. The one before this one.
@magicimaginations
@magicimaginations Год назад
Ok so I found your channel, nice island, but wtf is Gaea??? is it free, is it paid, is it external? i'm too overwhelmed to search it on my own right now, someone help thx
@CrowBiomes
@CrowBiomes Год назад
It has both free and paid versions. It's external. Search Quadspinner Gaea and all shall be answered.
@magicimaginations
@magicimaginations Год назад
@@CrowBiomes ok ty so much for your help 😄
@theshimario253
@theshimario253 2 года назад
typed in crumble and couldn't find it any idea why?
@CrowBiomes
@CrowBiomes 2 года назад
Crumble is available in the bleeding edge version, you are likely using the production ready version.(It will be in production ready real soon)
@radbug
@radbug Год назад
the section beginning 19:31 is one of the most important sections. Importing the texture masks/maps one at a time in the right order is extremely important in Unreal landscape Additive mode. I think you can also switch to layered mode if you have the layers in the proper order but thats a lot more tricky from what i can tell, unreals Additive mode on import essentially uses Auto-Normalizing, which subtracts the imported mask weights from the weight data already in the other layers (layer info files) thats why you have to import one at a time, so that each import will correctly remove weight from the previously imported layers
@radbug
@radbug Год назад
and that also explains why its important to do "Fill Layer" on one layer before you start importing the maps/masks for the others, so that there will not be any unfilled space that was missing alphas in the imported maps
@primorisprognatus4357
@primorisprognatus4357 2 года назад
Hey Klaus Thanks for the awesome video. I was wondering how to get rid of the water dissapearing when you zoom out to far? it only dissapears when you have the land barely beneath the water
@CrowBiomes
@CrowBiomes 2 года назад
Hi, Make sure your spline actor is well above the landscape in Z axis. I think it's leaving the Camera FOV at large distance. Also check in World Partition whether it's spatially loaded or not.
@ERGDD
@ERGDD 2 года назад
You are doing great job i watched all your tutorials in 4 days. Thanks a lot. 🙏
@CrowBiomes
@CrowBiomes 2 года назад
Glad they helped :)
@jayagusto9409
@jayagusto9409 Год назад
Klaus, is there a good way to do the rivers on a gaea map? The way the rivers curve on a side hill seems to be a real limitation. I haven't found or thought of a good way to solve this, especially with plan water. Any ideas would be appreciated and helpful.
@CrowBiomes
@CrowBiomes Год назад
Instead of a plane, Use a mesh from the surface output of river node
@jayagusto9409
@jayagusto9409 Год назад
@@CrowBiomes ohhhh.... I just exported the HM to Blender and drew in a river plane and exported the plane back in... but the result is... well it's OK, but not good. I'll try this way tomorrow, I'm sure it will be much nicer. Thank you
@jayagusto9409
@jayagusto9409 Год назад
@@CrowBiomes can't seem to get it to work, I'm not using the right nodepath and am not experienced enough to know it. If you have any ideas please let me know
@mr.criptor1992
@mr.criptor1992 Год назад
It really really consumes time adjusting the water so it perfectly matches with the beach. But in the end it all looks perfect! Thanks for this tutorial!
@CrowBiomes
@CrowBiomes Год назад
Try this. So apparently, I forgot that the max blend mode exists. Reid Bianco pointed it out in the comments - "There is a much easier way to integrate the ocean though - I've gone through the editing the spline method but there is a much easier way. When you add the ocean find the "Water Heightmap Settings", and change the "Blend Mode" to Max"
@mr.criptor1992
@mr.criptor1992 Год назад
@@CrowBiomes Alright, thanks a lot!
@leondr3f
@leondr3f 2 года назад
hi how did you solved the lake and river problem like an ocean overflows? I use your gaea materials and ocean workarand works, but with lake I cannot get rid off the overflows around it
@CrowBiomes
@CrowBiomes 2 года назад
Expanded the edges and raise the landscape up a bit. Lakes usually get fixed with this, Rivers are the hardest. I'll make a video to export water from Gaea after the next build releases, that won't rely on Water System.
@leondr3f
@leondr3f 2 года назад
@@CrowBiomes thank you, yeah i've got lakes to work, but rivers need too much Zoffset or width, that looks weird(
@CrowBiomes
@CrowBiomes 2 года назад
@@leondr3f Rivers are wild, Sometimes they just aren't in the mood xD
@stormolflak
@stormolflak 2 года назад
Thanks man
@sir_maherk5220
@sir_maherk5220 Год назад
Well done good job and useful thank you. Please provide a link to the editor, BTW I have successfully subscribed to your channel.
@CrowBiomes
@CrowBiomes Год назад
Thank you! Do you mean the project files?
@sir_maherk5220
@sir_maherk5220 Год назад
@@CrowBiomes no not that, the software any way I managed to get it but it's exports in a very low resolution. Wondering how to get the full version ?...
@CrowBiomes
@CrowBiomes Год назад
@@sir_maherk5220 Ah, You mean Gaea. The community(free) edition allows up to 1k resolution. You'll get a higher edition for other resolutions.
@sir_maherk5220
@sir_maherk5220 Год назад
@@CrowBiomes many thanks for your response, I get one full version can export up to 8k resolution, I notice you use the community version if you want I can send you a working copy 3.1.4 by Google drive shared to your email,. However I have mtl_landscape master only with 5 layers paint. I tried gaea map with it but didn't work as such, would you mind please to share your full edited m_landscape _KO11 material Graph please ? I highly appreciated your help thank again...
@volpedeldeserto8843
@volpedeldeserto8843 2 года назад
hello, I don't have the Erosion map when I export from Gaea.
@CrowBiomes
@CrowBiomes 2 года назад
solved?
@volpedeldeserto8843
@volpedeldeserto8843 2 года назад
@@CrowBiomes yes you answered in your discord server, thank you!
@OriginRow
@OriginRow 2 месяца назад
@@CrowBiomes Is the erosion node the Wizard node as mentioned ? Or should I add in between Wizard and Sea Node ? It will be greatful if you provide .tor rather than masks bcoz of exporting setting up is quite tricky in Gaea for UE Thanks in advance
@OriginRow
@OriginRow 2 месяца назад
Also while importing masks of png8 there are warning marks in UE !
@patohsi
@patohsi 8 месяцев назад
It helps me a lot Thank you so much
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